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Aug 22nd, 2019
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  1. set sv_hostname "A New Quake Live Dedicated Server"
  2. set sv_tags "" // Comma delimited field of server tags to show in server browser.
  3. // Will automatically include gametype and some gameplay modifications.
  4. // ex. "crouch slide, classic, space"
  5. set sv_mapPoolFile "mappool.txt" // Map pool that the server will use. See default mapcycle.txt for format.
  6. // Built in map pools: mappool.txt, mappool_ca.txt, mappool_ctf.txt, mappool_$
  7. // mappool_ffa.txt, mappool_race.txt, mappool_tdm.txt
  8. set g_accessFile "access.txt" // Used to determine which 64-bit Steam IDs have admin access, or are banned.
  9.  
  10. set sv_maxClients "16" // How many players can connect at once.
  11. set g_password "" // Set a server-wide password, and stop all users from connecting without it.
  12. set sv_privateClients "0" // Reserve slots that can be used with sv_privatePassword.
  13. set sv_privatePassword "" // Password to use in conjunction with sv_privateClients.
  14. set com_hunkMegs "60" // May need to be increased for additional players.
  15.  
  16. // Flood protection will increment everytime the user sends a client command, ex. dropweapon, changing name, co$
  17. // model, or chatting. Set g_floodprot_maxcount to 0 to disable completely, but this will allow uncontrolled sp$
  18. set sv_floodprotect "10" // Kick the player when they reach x commands, decreases by 1 every second
  19. set g_floodprot_maxcount "10" // Kick the player when their userinfo flood counter reaches this level.
  20. set g_floodprot_decay "1000" // Decrease the userinfo flood counter by 1 this often, in milliseconds.
  21.  
  22. // Add the below values for which callvotes should be DISABLED:
  23. // map 1
  24. // map_restart 2
  25. // nextmap 4
  26. // gametype 8 (ex: "/callvote map campgrounds" will be allowed, but "/callvote map campgrounds ca" will$
  27. // kick 16
  28. // timelimit 32
  29. // fraglimit 64
  30. // shuffle 128
  31. // teamsize 256
  32. // cointoss/random 512
  33. // loadouts 1024
  34. // end-game voting 2048
  35. // ammo (global) 4096
  36. // timers (item) 8192
  37. set g_voteFlags "0"
  38. set g_allowVote "1" // Turn off all votes
  39. set g_voteDelay "0" // Delay allowing votes for x milliseconds after map load.
  40. set g_voteLimit "0" // Limit users to x votes per map.
  41. set g_allowVoteMidGame "0" // Don't allow callvotes once the map has started
  42. set g_allowSpecVote "0" // Allow spectators to call votes
  43.  
  44. set sv_warmupReadyPercentage "0.51" // Ratio of players that must be ready before the match starts.
  45. set g_warmupDelay "15" // Wait x seconds before allowing match to start to allow all players to c$
  46. set g_warmupReadyDelay "0" // Force the game to start after x seconds after someone readies up.
  47. set g_warmupReadyDelayAction "1" // Set to 1 to force players to spectator after g_warmupReady Delay, 2 to $
  48.  
  49. set g_inactivity "0" // Kick players who are inactive for x amount of seconds.
  50. set g_alltalk "0" // 0: Limit voice comms to teams during match
  51. // 1: Allow all players to talk to each other always
  52. // 2: 1+ send back your own voice to yourself for testing
  53.  
  54.  
  55. // System settings
  56.  
  57. // Uncomment and set below to use (server.cfg will override commandline!)
  58. // set net_strict "1" // Quit out immediately if we can't bind the IP and port.
  59. // set net_ip "" // Which IP to bind to. Blank will bind to all interfaces.
  60. // set net_port "55555" // Which UDP port to bind to. Blank will start at 27960 and keep going up, if net_strict is 0.
  61. set sv_serverType "2" // 0 = Offline, 1 = LAN, 2 = Internet
  62. set sv_master "1" // Whether the server should respond to queries. Disable this to stop server from appearing in browser.
  63. // (This will affect the LAN browser!)
  64.  
  65. set sv_fps "40" // Change how many frames the server runs per second. WARNING: Has not been tested extensively, and
  66. // will have a direct impact on CPU and network usage!
  67.  
  68. // Exit the server if idle (not running a map) for a specified time. This will allow it to automatically restart
  69. // in the case of a game error or other problem. A value of "1" is recommended, but not default, when you are running
  70. // the server detached from the terminal.
  71.  
  72. set sv_idleExit "120"
  73.  
  74. // Enable remote console, provided through ZeroMQ. See zmq_rcon.py for simple client.
  75. // ZMQ rcon binds on a separate port from the game server, and uses TCP. It must differ from the stats port if used.
  76. // Rcon can not be enabled or disabled after launch, nor can the IP and port change. Password can, however.
  77.  
  78. // Uncomment and set below to use (server.cfg will override commandline!)
  79. // set zmq_rcon_enable "1"
  80. // set zmq_rcon_ip ""
  81. // set zmq_rcon_port "28960"
  82. // set zmq_rcon_password ""
  83.  
  84. // Enable ZeroMQ stats socket. This will not be much use without a client listening.
  85. // See zmq_stats_verbose.py for example connect and stats printing.
  86. // If not specified, the stats socket will default to the same IP and port as the game server, but on TCP.
  87.  
  88. // Uncomment and set below to use (server.cfg will override commandline!)
  89. // set zmq_stats_enable "1"
  90. // set zmq_stats_ip ""
  91. // set zmq_stats_port ""
  92. // set zmq_stats_password ""
  93.  
  94. // The server will run serverstartup when it finishes initializing, so start a random map from the map pool.
  95. set serverstartup "startRandomMap"
  96. // Or, start a map of your choosing (factory is required)
  97. // set serverstartup "map campgrounds ffa"
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