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- Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 (ID=0x67df)
- Vendor:
- VRAM: 3072 MB
- Driver: 1.0
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.177 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Touch support initialization failed: Call not implemented.
- .
- UnloadTime: 0.331700 ms
- Icon set generated. Time cost: 0.084 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Tramontana I
- Generate Terrain 0.20994 s
- Generate Vegetables 0.03488 s
- Generate Veins 0.00282 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Tramontana II
- Generate Terrain 0.13366 s
- Generate Vegetables 0.01767 s
- Generate Veins 0.00171 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Tramontana III
- Generate Terrain 0.00676 s
- Generate Vegetables 0.00000 s
- Generate Veins 0.00000 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Tramontana IV
- Generate Terrain 0.15276 s
- Generate Vegetables 0.00000 s
- Generate Veins 0.00000 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameMain.Begin()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Game loaded. Loading total time: 2.942 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- 全部预加载2917个对象14.97 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameMain.End()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameMain.OnDestroy()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameData.Destroy()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Icon set generated. Time cost: 0.076 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- UIRoot.OnGameMainObjectCreated()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Kerb I
- Generate Terrain 0.00747 s
- Generate Vegetables 0.00000 s
- Generate Veins 0.00000 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Kerb II
- Generate Terrain 0.18236 s
- Generate Vegetables 0.00000 s
- Generate Veins 0.00000 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Kerb III
- Generate Terrain 0.20190 s
- Generate Vegetables 0.00000 s
- Generate Veins 0.00000 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Thread Log:
- Kerb IV
- Generate Terrain 0.15653 s
- Generate Vegetables 0.01132 s
- Generate Veins 0.00143 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Loading [Kerb III] factory
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- step 0 complete
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- vege count = 0
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- step 1 complete : vegetation model & physics
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- vein count = 388
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- step 2 complete : vein model & physics
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- step 3 complete : prebuild model & physics
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- step 4 complete : entity model & physics
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- step 5 complete : create rendering batch and sync buffers, time cost: 5.716 ms
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameMain.Begin()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Game loaded. Loading total time: 2.543 s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- refresh music playlist
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- UIAutoSave启动自动保存
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Game save streamed, time cost: 0.301693s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Game save file wrote, time cost: 0.0359522s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameMain.Pause()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Auto saving to <last exit>
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Game save streamed, time cost: 0.2736478s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Game save file wrote, time cost: 0.0078874s
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameMain.End()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- UIRoot.OnGameEnd()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- UIRunner.HandleApplicationQuit()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 1c8 -> priority: 1
- Thread -> id: 1cc -> priority: 1
- Thread -> id: 1d0 -> priority: 1
- Thread -> id: 1d4 -> priority: 1
- Thread -> id: 1d8 -> priority: 1
- Thread -> id: 1dc -> priority: 1
- GameMain.OnDestroy()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
- GameData.Destroy()
- (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
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