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BlackDragonIV

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Jan 24th, 2021
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 (ID=0x67df)
  6. Vendor:
  7. VRAM: 3072 MB
  8. Driver: 1.0
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.177 seconds
  11. <RI> Initializing input.
  12.  
  13.  
  14. <RI> Input initialized.
  15.  
  16.  
  17. <RI> Touch support initialization failed: Call not implemented.
  18.  
  19.  
  20. .
  21.  
  22.  
  23. UnloadTime: 0.331700 ms
  24. Icon set generated. Time cost: 0.084 s
  25.  
  26. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  27.  
  28. Thread Log:
  29. Tramontana I
  30. Generate Terrain 0.20994 s
  31. Generate Vegetables 0.03488 s
  32. Generate Veins 0.00282 s
  33.  
  34.  
  35. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  36.  
  37. Thread Log:
  38. Tramontana II
  39. Generate Terrain 0.13366 s
  40. Generate Vegetables 0.01767 s
  41. Generate Veins 0.00171 s
  42.  
  43.  
  44. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Thread Log:
  47. Tramontana III
  48. Generate Terrain 0.00676 s
  49. Generate Vegetables 0.00000 s
  50. Generate Veins 0.00000 s
  51.  
  52.  
  53. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. Thread Log:
  56. Tramontana IV
  57. Generate Terrain 0.15276 s
  58. Generate Vegetables 0.00000 s
  59. Generate Veins 0.00000 s
  60.  
  61.  
  62. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  63.  
  64. GameMain.Begin()
  65.  
  66. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  67.  
  68. Game loaded. Loading total time: 2.942 s
  69.  
  70. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  71.  
  72. 全部预加载2917个对象14.97 s
  73.  
  74. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. GameMain.End()
  77.  
  78. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  79.  
  80. GameMain.OnDestroy()
  81.  
  82. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. GameData.Destroy()
  85.  
  86. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. Icon set generated. Time cost: 0.076 s
  89.  
  90. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  91.  
  92. UIRoot.OnGameMainObjectCreated()
  93.  
  94. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  95.  
  96. Thread Log:
  97. Kerb I
  98. Generate Terrain 0.00747 s
  99. Generate Vegetables 0.00000 s
  100. Generate Veins 0.00000 s
  101.  
  102.  
  103. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  104.  
  105. Thread Log:
  106. Kerb II
  107. Generate Terrain 0.18236 s
  108. Generate Vegetables 0.00000 s
  109. Generate Veins 0.00000 s
  110.  
  111.  
  112. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  113.  
  114. Thread Log:
  115. Kerb III
  116. Generate Terrain 0.20190 s
  117. Generate Vegetables 0.00000 s
  118. Generate Veins 0.00000 s
  119.  
  120.  
  121. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  122.  
  123. Thread Log:
  124. Kerb IV
  125. Generate Terrain 0.15653 s
  126. Generate Vegetables 0.01132 s
  127. Generate Veins 0.00143 s
  128.  
  129.  
  130. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  131.  
  132. Loading [Kerb III] factory
  133.  
  134. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  135.  
  136. step 0 complete
  137.  
  138. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  139.  
  140. vege count = 0
  141.  
  142. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  143.  
  144. step 1 complete : vegetation model & physics
  145.  
  146. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. vein count = 388
  149.  
  150. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. step 2 complete : vein model & physics
  153.  
  154. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  155.  
  156. step 3 complete : prebuild model & physics
  157.  
  158. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  159.  
  160. step 4 complete : entity model & physics
  161.  
  162. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  163.  
  164. step 5 complete : create rendering batch and sync buffers, time cost: 5.716 ms
  165.  
  166. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  167.  
  168. GameMain.Begin()
  169.  
  170. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  171.  
  172. Game loaded. Loading total time: 2.543 s
  173.  
  174. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. refresh music playlist
  177.  
  178. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  179.  
  180. UIAutoSave启动自动保存
  181.  
  182. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  183.  
  184. Game save streamed, time cost: 0.301693s
  185.  
  186. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  187.  
  188. Game save file wrote, time cost: 0.0359522s
  189.  
  190. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  191.  
  192. GameMain.Pause()
  193.  
  194. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  195.  
  196. Auto saving to <last exit>
  197.  
  198. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  199.  
  200. Game save streamed, time cost: 0.2736478s
  201.  
  202. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  203.  
  204. Game save file wrote, time cost: 0.0078874s
  205.  
  206. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. GameMain.End()
  209.  
  210. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  211.  
  212. UIRoot.OnGameEnd()
  213.  
  214. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  215.  
  216. UIRunner.HandleApplicationQuit()
  217.  
  218. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  219.  
  220. Setting up 6 worker threads for Enlighten.
  221. Thread -> id: 1c8 -> priority: 1
  222. Thread -> id: 1cc -> priority: 1
  223. Thread -> id: 1d0 -> priority: 1
  224. Thread -> id: 1d4 -> priority: 1
  225. Thread -> id: 1d8 -> priority: 1
  226. Thread -> id: 1dc -> priority: 1
  227. GameMain.OnDestroy()
  228.  
  229. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  230.  
  231. GameData.Destroy()
  232.  
  233. (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 45)
  234.  
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