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- G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Build\BatchFiles>Run
- UAT.bat gubp -Node=GatherRocket -CleanLocal -TargetPlatforms=Win32+Win64
- Running AutomationTool...
- path="C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System3
- 2\WindowsPowerShell\v1.0\;C:\Program Files\Google\Compute Engine\sysprep\;C:\Pro
- gram Files\Google\Compute Engine\metadata_scripts\;C:\Program Files (x86)\Window
- s Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\11
- 0\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program F
- iles\Google\Cloud SDK\google-cloud-sdk\bin;C:\Program Files (x86)\Git\cmd"
- Program.Main: Executed from AutomationToolLauncher (C:\Users\buildbot\AppData\Lo
- cal\assembly\dl3\ON9T11XT.9G1\6GOYAM1Z.Q75\4f9150fa\41b9e0a1_53ebd001\Automation
- Tool.exe)
- Program.Main: CWD=G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Bi
- naries\DotNET
- Automation.ParseCommandLine: Parsing command line: gubp -Node=GatherRocket -Clea
- nLocal -TargetPlatforms=Win32+Win64 -compile
- Automation.Process: IsBuildMachine=False
- Automation.Process: ShouldKillProcesses=True
- Automation.Process: Setting up command environment.
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=G:/windows-slave-1/wind
- ows-build/build/UnrealEngine4/Engine/Programs/AutomationTool/Saved
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(G:/windows-slave-1
- /windows-build/build/UnrealEngine4/Engine/Programs/AutomationTool/Saved/Logs)
- ProjectUtils.CleanupFolders: Cleaning up project rules folder
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(G:\windows-slave-1
- \windows-build\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Rules)
- Automation.Process: Compiling scripts.
- ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
- ScriptCompiler.FindAndCompileScriptModules: Building Automation projects in para
- llel...
- MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209
- MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209]
- MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
- MSBuild:
- MSBuild: DotNETUtilities -> G:\windows-slave-1\windows-build\build\UnrealEngin
- e4\Engine\Binaries\DotNET\DotNETUtilities.dll
- MSBuild: EnvVarsToXML -> G:\windows-slave-1\windows-build\build\UnrealEngine4\
- Engine\Binaries\DotNET\EnvVarsToXML.exe
- MSBuild: UnrealBuildTool -> G:\windows-slave-1\windows-build\build\UnrealEngin
- e4\Engine\Binaries\DotNET\UnrealBuildTool.exe
- MSBuild: AutomationUtils.Automation -> G:\windows-slave-1\windows-build\build\
- UnrealEngine4\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- MSBuild: AllDesktop.Automation -> G:\windows-slave-1\windows-build\build\Unrea
- lEngine4\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automati
- on.dll
- MSBuild: GUBP.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngin
- e4\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
- MSBuild: AutomationScripts.Automation -> G:\windows-slave-1\windows-build\buil
- d\UnrealEngine4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Autom
- ation.dll
- MSBuild: Android.Automation -> G:\windows-slave-1\windows-build\build\UnrealEn
- gine4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MSBuild: HTML5.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngi
- ne4\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MSBuild: DeploymentInterface -> G:\windows-slave-1\windows-build\build\UnrealE
- ngine4\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
- MSBuild: IOS.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngine
- 4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MSBuild: Linux.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngi
- ne4\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MSBuild: Mac.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngine
- 4\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MSBuild: Win.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngine
- 4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- CommandUtils.Run: Run: Took 0.515617s to run MSBuild.exe, ExitCode=0
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- GUBP.ExecuteBuild: ************************* GUBP
- ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: G:\windows-sl
- ave-1\windows-build\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Rul
- es\UATRules_BaseEngine_.dll
- ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: G:\windows-sl
- ave-1\windows-build\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Rul
- es\UATRules1901819006.dll
- BranchInfo..ctor: Base Engine:
- BranchInfo..ctor: 1 Code projects:
- BranchInfo..ctor: 1 Non-Code projects:
- BuildCommand.Execute: ERROR: BUILD FAILED
- Program.Main: ERROR: AutomationTool terminated with exception:
- Program.Main: ERROR: Exception in mscorlib: The given key was not present in the
- dictionary.
- Stacktrace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
- at Rocket.StripRocketMonolithicsNode..ctor(GUBPBranchConfig InBranchConfig, U
- nrealTargetPlatform InHostPlatform, UnrealTargetPlatform InTargetPlatform, Strin
- g InStrippedDir) in g:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\
- Source\Programs\AutomationTool\Scripts\RocketBuild.Automation.cs:line 468
- at Rocket.RocketBuild.AddNodes(GUBP bp, GUBPBranchConfig BranchConfig, Unreal
- TargetPlatform HostPlatform, List`1 ActivePlatforms) in g:\windows-slave-1\windo
- ws-build\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Scripts\Rocke
- tBuild.Automation.cs:line 106
- at GUBP.AddCustomNodes(GUBPBranchConfig BranchConfig, List`1 HostPlatforms, L
- ist`1 ActivePlatforms) in g:\windows-slave-1\windows-build\build\UnrealEngine4\E
- ngine\Source\Programs\AutomationTool\GUBP\LegacyBranchSetup.cs:line 138
- at GUBP.AddNodesForBranch(Int32 CL, List`1 InitialHostPlatforms, Boolean bPre
- flightBuild, String PreflightMangleSuffix, List`1& AllNodes, List`1& AllAggregat
- es, Int32& TimeQuantum) in g:\windows-slave-1\windows-build\build\UnrealEngine4\
- Engine\Source\Programs\AutomationTool\GUBP\LegacyBranchSetup.cs:line 1170
- at GUBP.ExecuteBuild() in g:\windows-slave-1\windows-build\build\UnrealEngine
- 4\Engine\Source\Programs\AutomationTool\GUBP\GUBP.cs:line 176
- at BuildCommand.Execute() in g:\windows-slave-1\windows-build\build\UnrealEng
- ine4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line
- 37
- at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictio
- nary`1 Commands) in g:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\
- Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392
- at AutomationTool.Automation.Process(String[] CommandLine) in g:\windows-slav
- e-1\windows-build\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Auto
- mationUtils\Automation.cs:line 360
- at AutomationTool.Program.MainProc(Object Param) in g:\windows-slave-1\window
- s-build\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Program.cs:lin
- e 135
- at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param
- ) in g:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Source\Programs
- \AutomationTool\AutomationUtils\Utils.cs:line 708
- at AutomationTool.Program.Main() in g:\windows-slave-1\windows-build\build\Un
- realEngine4\Engine\Source\Programs\AutomationTool\Program.cs:line 53
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
- Domain_ProcessExit
- AutomationToolLauncher exiting with ExitCode=1
- copying UAT log files...
- RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- BUILD FAILED
- G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Build\BatchFiles>
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