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  1. G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Build\BatchFiles>Run
  2. UAT.bat gubp -Node=GatherRocket -CleanLocal -TargetPlatforms=Win32+Win64
  3. Running AutomationTool...
  4. path="C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System3
  5. 2\WindowsPowerShell\v1.0\;C:\Program Files\Google\Compute Engine\sysprep\;C:\Pro
  6. gram Files\Google\Compute Engine\metadata_scripts\;C:\Program Files (x86)\Window
  7. s Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\11
  8. 0\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program F
  9. iles\Google\Cloud SDK\google-cloud-sdk\bin;C:\Program Files (x86)\Git\cmd"
  10. Program.Main: Executed from AutomationToolLauncher (C:\Users\buildbot\AppData\Lo
  11. cal\assembly\dl3\ON9T11XT.9G1\6GOYAM1Z.Q75\4f9150fa\41b9e0a1_53ebd001\Automation
  12. Tool.exe)
  13. Program.Main: CWD=G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Bi
  14. naries\DotNET
  15. Automation.ParseCommandLine: Parsing command line: gubp -Node=GatherRocket -Clea
  16. nLocal -TargetPlatforms=Win32+Win64 -compile
  17. Automation.Process: IsBuildMachine=False
  18. Automation.Process: ShouldKillProcesses=True
  19. Automation.Process: Setting up command environment.
  20. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=G:/windows-slave-1/wind
  21. ows-build/build/UnrealEngine4/Engine/Programs/AutomationTool/Saved
  22. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(G:/windows-slave-1
  23. /windows-build/build/UnrealEngine4/Engine/Programs/AutomationTool/Saved/Logs)
  24. ProjectUtils.CleanupFolders: Cleaning up project rules folder
  25. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(G:\windows-slave-1
  26. \windows-build\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Rules)
  27. Automation.Process: Compiling scripts.
  28. ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
  29. ScriptCompiler.FindAndCompileScriptModules: Building Automation projects in para
  30. llel...
  31. MSBuild: Microsoft (R) Build Engine version 4.0.30319.34209
  32. MSBuild: [Microsoft .NET Framework, version 4.0.30319.34209]
  33. MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
  34. MSBuild:
  35. MSBuild: DotNETUtilities -> G:\windows-slave-1\windows-build\build\UnrealEngin
  36. e4\Engine\Binaries\DotNET\DotNETUtilities.dll
  37. MSBuild: EnvVarsToXML -> G:\windows-slave-1\windows-build\build\UnrealEngine4\
  38. Engine\Binaries\DotNET\EnvVarsToXML.exe
  39. MSBuild: UnrealBuildTool -> G:\windows-slave-1\windows-build\build\UnrealEngin
  40. e4\Engine\Binaries\DotNET\UnrealBuildTool.exe
  41. MSBuild: AutomationUtils.Automation -> G:\windows-slave-1\windows-build\build\
  42. UnrealEngine4\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  43. MSBuild: AllDesktop.Automation -> G:\windows-slave-1\windows-build\build\Unrea
  44. lEngine4\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automati
  45. on.dll
  46. MSBuild: GUBP.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngin
  47. e4\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
  48. MSBuild: AutomationScripts.Automation -> G:\windows-slave-1\windows-build\buil
  49. d\UnrealEngine4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Autom
  50. ation.dll
  51. MSBuild: Android.Automation -> G:\windows-slave-1\windows-build\build\UnrealEn
  52. gine4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  53. MSBuild: HTML5.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngi
  54. ne4\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  55. MSBuild: DeploymentInterface -> G:\windows-slave-1\windows-build\build\UnrealE
  56. ngine4\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
  57. MSBuild: IOS.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngine
  58. 4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  59. MSBuild: Linux.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngi
  60. ne4\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  61. MSBuild: Mac.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngine
  62. 4\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  63. MSBuild: Win.Automation -> G:\windows-slave-1\windows-build\build\UnrealEngine
  64. 4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  65. CommandUtils.Run: Run: Took 0.515617s to run MSBuild.exe, ExitCode=0
  66. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  67. ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  68. GUBP.ExecuteBuild: ************************* GUBP
  69. ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: G:\windows-sl
  70. ave-1\windows-build\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Rul
  71. es\UATRules_BaseEngine_.dll
  72. ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: G:\windows-sl
  73. ave-1\windows-build\build\UnrealEngine4\Engine\Programs\AutomationTool\Saved\Rul
  74. es\UATRules1901819006.dll
  75. BranchInfo..ctor: Base Engine:
  76. BranchInfo..ctor: 1 Code projects:
  77. BranchInfo..ctor: 1 Non-Code projects:
  78. BuildCommand.Execute: ERROR: BUILD FAILED
  79. Program.Main: ERROR: AutomationTool terminated with exception:
  80. Program.Main: ERROR: Exception in mscorlib: The given key was not present in the
  81. dictionary.
  82. Stacktrace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
  83. at Rocket.StripRocketMonolithicsNode..ctor(GUBPBranchConfig InBranchConfig, U
  84. nrealTargetPlatform InHostPlatform, UnrealTargetPlatform InTargetPlatform, Strin
  85. g InStrippedDir) in g:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\
  86. Source\Programs\AutomationTool\Scripts\RocketBuild.Automation.cs:line 468
  87. at Rocket.RocketBuild.AddNodes(GUBP bp, GUBPBranchConfig BranchConfig, Unreal
  88. TargetPlatform HostPlatform, List`1 ActivePlatforms) in g:\windows-slave-1\windo
  89. ws-build\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Scripts\Rocke
  90. tBuild.Automation.cs:line 106
  91. at GUBP.AddCustomNodes(GUBPBranchConfig BranchConfig, List`1 HostPlatforms, L
  92. ist`1 ActivePlatforms) in g:\windows-slave-1\windows-build\build\UnrealEngine4\E
  93. ngine\Source\Programs\AutomationTool\GUBP\LegacyBranchSetup.cs:line 138
  94. at GUBP.AddNodesForBranch(Int32 CL, List`1 InitialHostPlatforms, Boolean bPre
  95. flightBuild, String PreflightMangleSuffix, List`1& AllNodes, List`1& AllAggregat
  96. es, Int32& TimeQuantum) in g:\windows-slave-1\windows-build\build\UnrealEngine4\
  97. Engine\Source\Programs\AutomationTool\GUBP\LegacyBranchSetup.cs:line 1170
  98. at GUBP.ExecuteBuild() in g:\windows-slave-1\windows-build\build\UnrealEngine
  99. 4\Engine\Source\Programs\AutomationTool\GUBP\GUBP.cs:line 176
  100. at BuildCommand.Execute() in g:\windows-slave-1\windows-build\build\UnrealEng
  101. ine4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line
  102. 37
  103. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictio
  104. nary`1 Commands) in g:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\
  105. Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392
  106. at AutomationTool.Automation.Process(String[] CommandLine) in g:\windows-slav
  107. e-1\windows-build\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Auto
  108. mationUtils\Automation.cs:line 360
  109. at AutomationTool.Program.MainProc(Object Param) in g:\windows-slave-1\window
  110. s-build\build\UnrealEngine4\Engine\Source\Programs\AutomationTool\Program.cs:lin
  111. e 135
  112. at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param
  113. ) in g:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Source\Programs
  114. \AutomationTool\AutomationUtils\Utils.cs:line 708
  115. at AutomationTool.Program.Main() in g:\windows-slave-1\windows-build\build\Un
  116. realEngine4\Engine\Source\Programs\AutomationTool\Program.cs:line 53
  117. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  118. Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
  119. Domain_ProcessExit
  120. AutomationToolLauncher exiting with ExitCode=1
  121. copying UAT log files...
  122. RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  123. BUILD FAILED
  124.  
  125. G:\windows-slave-1\windows-build\build\UnrealEngine4\Engine\Build\BatchFiles>
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