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- // adding the disks to the stack structure, which is a 2d array.
- for(var i = 0;i<5;++i){
- var darkWood = new THREE.MeshPhongMaterial({
- map: woodTex,
- color: 0xAAAAAAAA
- });
- var disk = new THREE.Mesh(new THREE.TorusGeometry(0.03+0.01*i,0.03+0.01*i-0.02,32,32),darkWood);
- disk.raised = false;
- disk.castShadow=true;
- disk.receiveShadow=true;
- disk.number = i;
- disk.rotation.set(Math.PI/2,0,0)
- disk.scale.set(1.0,1.0,0.015/(0.03+0.01*i-0.02));
- diskMeshes[i] = disk;
- stacks[0].push(i);
- }
- for(var i = 0; i < diskMeshes.length;++i){
- scene.add(diskMeshes[i]);
- }
- stacks[0].reverse();
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