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- Let's make a game!
- -Candy Box 2!
- -by Purge2202 and 1234abcdcba4321
- -created on 3/8/14
- -last updated on 3/8/14
- -version 0.1
- Settings :
- -prices increase by 100%
- selling gives back 0%
- -background : http://rachelbateman.com/wp-content/uploads/2013/08/White-Background-Xtra.jpg
- -resources are visible by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- -hide log
- custom stylesheet : http://pastebin.com/raw.php?i=TqdgBKhc
- Resources :
- *Candy
- -visible
- -displayed as You have %a candie%s
- *Lollipop
- -displayed as You have %a lollipop%s
- *Hp
- -visible at 3 StartCount
- *abshp
- -abstract
- *MHP
- named Max HP
- visible at 3 StartCount
- *Eaten
- displayed as You've eaten %a candies!
- *StartCount
- abstract
- starts at 5
- *Tab
- abstract
- *ATab
- abstract
- *MapTab
- abstract
- *AMapTab
- abstract
- *ABuyLolli
- abstract
- starts at 3
- Clickables :
- *Eat
- -named Eat 5 Candies
- -gives 1 abshp,5 Eaten,1 MHP for 5 candy
- -unlocks at 5 candy,5 StartCount
- *Start2
- unlocks at 30 candy,5 StartCount
- requires 30 candy
- takes 30 candy,5 StartCount
- named Request to the developer (30 candies)
- on success says You unlocked a status bar! (Not really)
- locks Start2
- unlocks Start3,MainTab,CandyBox
- *Start3
- requires 5 candy
- takes 5 candy
- named Request another feature to the developer (5 candies)
- gives 1 StartCount
- on success says You got 100 HP! These will be useful. requiring 3 StartCount
- gives 100 HP,100 MHP requiring 3 StartCount
- locks Start3 requiring 3 StartCount
- unlocks Start4 requiring 3 StartCount
- *Start4
- requires 10 candy
- takes 10 candy
- named Make one last request to the developer (10 candies)
- on success says You unlocked a map tab!
- locks Start4
- unlocks InventoryTab,MapTab
- *MainTab
- multiplies Tab,ATab 0%
- gives 5 ATab
- named CANDY BOX
- *InventoryTab
- multiplies Tab,ATab 0%
- gives 1 Tab,4 ATab
- named INVENTORY
- *MapTab
- multiplies Tab,ATab 0%
- gives 2 Tab,3 ATab
- named MAP
- *House5E
- visible at 2 Tab,3 ATab,100 AMapTab
- locks House5E
- multiplies MapTab,AMapTab 0%
- gives 5 MapTab,95 AMapTab
- named The shop
- *ReturnVillage
- visible at 2 Tab,3 ATab,1 MapTab,93 AMapTab
- multiplies MapTab,AMapTab 0%
- gives 100 AMapTab
- named Return to the village
- Buildings :
- *Start
- -gives 1 candy
- -gives 1 hp for 1 abshp requiring 3 StartCount
- -abstract
- -starts at 1
- *BuyLolli
- -named Lollipop
- -represents 1 Lollipop
- takes up 1 ABuyLolli
- -costs 60 candy
- locks BuyLolli requiring 3 BuyLolli
- visible at 2 Tab,3 ATab,5 MapTab,95 AMapTab,1 ABuyLolli
- *BuyChocolate
- -"This is a chocolate bar. I don't know what it is used for, but it happens to be quite rare, which explains the price. 800 candies and it's yours!"
- -represents 1 Chocolate
- -costs 800 candy
- price increases by 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999%
- //Yes you can buy another one but it'll end up really expensive
- visible at 2 Tab,3 ATab,5 MapTab,95 AMapTab
- Achievements :
- *CandyBox
- named CANDY BOX 2
- *CandyBox2
- named CHEATER
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