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- Event Name: Guy's night
- Character: Bang Kumo
- Extra Attendees: 5 others
- Risk: CoD
- Tone: Comedic, Prison breakout, action packed, with some great life lessons mixed in
- Rewards: ---
- Event Thread: https://chronicles-of-esshar.com/forum/showthread.php?tid=7286&pid=39658#pid39658
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- REWARDS:
- Shengese Vest [TORSO] (MAIN REQUESTED ITEM FOR THE EVENT)
- A dapper and lustrous vest woven from imported cloth. It is crisp and seems to never crease or leave fold marks. A beauteous black coloration climbs all over the piece as a well-mannered tie wraps up the entire apparel into a beauteous result.
- A closer inspection would reveal that underneath the beauty of the item lied an intricate set of metallic sheens that acted as a lightweight set of defenses for its wearer. The mythril-lined undercloth seems light and airy, yet when a strong enough force is bashed onto its surface, its defensive and armor-like reactions makes it clear that this vest works both for aesthetics and practicality.
- Boost: +3 pow, +7 vit, +20 weight
- Anguillian Nematocyst
- Garnering a gray coloration, this viscous goop came from an oversized jellyfish capable of expulsing paralyzing bursts of toxic electricity. A single dose of this can cause even the hardiest of magi to seize up and freeze in place as the toxins electrically attack the nervous system, causing it to cease function for a few moments (which can be fatal to non-magi). It is integral that this item is carefully handled with care.
- When held properly, such an item can be used in dangerous potions and reagents in the hands of a capable alchemist. However, a season blacksmith can likely also make use of the piece to attune something to its toxins, providing biological—or even electrical properties—to cling onto an item.
- [GUY'S NIGHT]
- [DEV ITEM]
- Dragon's Breath Cocktail
- Have you ever felt the sensation of drinking literal fire? If not, then one has not experienced drinking a Dragon's Breath Cocktail before.
- Said to have been brewed from the blood of dragons, this fine bottle is often kept tightly sealed. Such is done as the merest exposure to warm air practically combusts the liquor into a cacophonous fervor. As such, this is a drink that can easily burn someone from the inside in a single snap of a finger. Not to be taken lightly, it is advised that people do NOT drink this.
- Though it might be taboo to see this over a bar's counter, its properties seem quite useful for artisans. Alchemist can make use of its combustible nature for specific brews, whilst blacksmiths can likely use this to their advantage to create weapons and arms with a fiery twist.
- [GUY'S NIGHT]
- [DEV ITEM]
- Rhoynish Devil
- A distant and rare cousin of Sinka, this odd flower blooms defiantly in any locale regardless of weather, temperature, and soil. It is said that this plant blooms where the Rhoynish marched and thrived. There are historians that claim the flower thrives off of the blood of battle, nourishing itself from the sanguine excretions left behind whenever a war or battle erupts. The flower itself bears a more metallic red coloration than its Sinka counterpart; this is due to the petals itself being similar to metal.
- Many alchemists claim this rare piece of flora to be an incredibly potent flower that can put creature that consumes its nectar into a mindlessly violent rage. Yet it is not uncommon for such a flower to be used by the Rhoynish before battles as a drug and stimulant to increasing their fighting capabilities. Surely a trained alchemist can create something of this.
- [GUY'S NIGHT]
- [DEV ITEM]
- Concordant Diamond
- A brilliant diamond that is the size of one's thumb. On its own, one can cleanly be assured of its priceless worth just by the merest glance over the piece alone. Its reflective surface seem clear that this piece of diamond has been carefully taken cared of throughout its existence.
- Yet its true worth falls upon its abilities in cleansing. Water exposed to the surface of this gemstone seems to trickle with a shimmering reaction. Its color takes on a reflective white as one astute in observations can sense healing properties to exude from such a concoction.
- [GUY'S NIGHT]
- [DEV ITEM]
- Meteorstone
- Crumbling pieces of stark white stone that seems mundane at a single glance. Yet if one were to study the piece, the immense amount of radiating cosmic energy from the piece almost makes it seem as if the item were from a heavenly body itself. Brimming with an immense amount of mana from being tempered by the stars, this piece practically glimmers with its nebulous shine.
- Though stone by nature, it seems to be as hard as steel. With a patient hand, one can perhaps sculpt this item into a notable piece of a weapon or armor. Furthermore, the stone can be grounded into dust which would allow one to unlock cosmic properties within alchemical brews.
- [GUY'S NIGHT]
- [DEV ITEM]
- EXTRA REWARDS:
- These can only be obtained by gambling in the casino:
- Illusory Orb (200 Tokens which is roughly 20,000c)
- An eye catching orb made from clear glass. Despite its smooth appearance, a closer look reveals miniscule etchings upon the surface. Even for an experienced runewriter, these cryptic runes are hard to decipher; yet they seem to have a clear disposition toward illusory and light bending effects. Though unimposing at first glance, the merest application of mana allows light aimed upon the orb to refract. Thus, it emits a dazzling array of enhanced illusions, lights, and shadows at the ease of the wielder.
- [CASINO WINNINGS]
- [DEV ITEM]
- Cryptic Musicbox (150 Tokens which is roughly 15,000c)
- The faintest calls beckons those that witness this odd metallic music box. Its outer casing is made from an aged mixture of Steel and Nyeshk with Orichalcum linings. When the lid is popped open, a small mannequin-esque ballerina slowly twirls and spins; yet there is no music that plays.
- Or is there? You could swear you just heard something from it...
- [CASINO WINNINGS]
- [DEV ITEM]
- All worth 100 tokens (10,000c):
- 1 Arcanium
- 1 Soul Steel
- 1 Blood Copper
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Synopsis: The group heads over to a five star resort casino named 'The Golden Time Resort and Casino'. Here, they get into a large pooling shenanigans and accidentally discovers a foreign crime family from Sheng attempting to place their foothold in Esshar. Obviously, no one that knows this is allowed to live. Now the group must outrun or stop this shadowy group while evading the cops along the way!
- Act 1: The Part Where they Drink =-=-=-=-=-=-=
- First thing's first, the group is initially led into the resort itself. Here, they are free to partake in 'vacation' activities laid out. They arrive at the afternoon and they have until the evening to partake in festivities. The general scene is that most of the facilities are beachfront (ergo they can go wear swimming clothes) Here, the players may spend their time at the BEACH, the BAR, or the CASINO.
- BEACH
- Here, the players are allowed to both wade in the water or (since i based this event on the Hangover) mayhaps hit on people (or interact if the group wishes not to go down this path).
- Speaking to people can provide insight to the group that a super exclusive party is happening tonight. Use this as a pivot to get them to join them.
- Alternatively, if the group decides to wade in the waters, let them. However, at some point, a jellyfish monster thing is going to rise up from the depths and potentially strike and attack the people in the ocean.
- Anguillian Beheamoth - Water, Lightning, Poison
- When defeated, the boss will drop an Anguillian Nematocyst.
- CASINO
- The casino is, as expected, a casino. Here, players can partake in various games to potentially gain powerful prizes. Players are able to gamble and play with fate to potentially obtain extra dev mats.
- 1 token = 100 coins
- Slot machines are played by putting in up to 50 tokens on a machine. How it works, the person does /roll three times. If none of the numbers match up, they wind back nothing. If two numbers match up, they breakeven. If all numbers match up, their tokens are doubled.
- The prizes that can be won is as follows:
- 100 Tokens = 1 Arcanium
- 100 Tokens = 1 Soul Steel
- 100 Tokens = 1 Blood Copper
- 150 Tokens = Cryptic Musicbox
- 200 Tokens = Illusory Orb
- 999 Tokens = Water Lotus Flower (this isnt obtainable, period. im just putting this there to meme on the participants)
- BAR
- Approaching the bar before the party will result in bouncers telling the group to come back in a few hours. However, the group may sneak in and potentially discover the shady happenings occurring from within. Thus, act 2 can begin immediately.
- When the group returns if they don't snoop, they will find the party to be underway. Here, they may partake in more leisurely activities. Here, the group may join a DRINKING CONTES.
- DRINKING CONTEST
- Here, a group of fellows are in the midst of a drinking contest. One of them motions to the group and challenges them to a drink off. This is a 1v1 so one of the players have to solely do this. They but do /vit. Whatever their vit is, they are to do /rnd 1 [VIT]. Whatever they roll, that is their new maximum. The two take turns rolling and the first one to roll a 1 loses. If the player loses, they receive a longer injury. However, for flavor, the players that drinks automatically get an injury (1 day if they win).
- TEMP: Burning from the Inside
- DURATION: 1 day/4 days (depending on results)
- DESC: "You feel your head get groggy, your body feels incredibly warm and lighter as your inhibitions are quickly shed and removed. Things seem fine, if it weren't for the fact that you perpetually feel like your insides are on fire. As if someone poured gasoline all over your organs and lit a match into it, you feel like puking to douse the flame within. In time, it'll die out. But until then, there is only burning pain."
- Winning this will allow the people hosting the drinking competition to pivot and invite the winner and their entourage to the back for their prize. Once there, they will be led to a cellar. Award the players with a Dragon's Breath Cocktail.
- However, down here, one of the doors will break open as someone screams for help. Out comes a lady (or the person they talk to in the beach) in the midst of being taken in for slavery. The Shengese busy bodies catch sight of this, leading to the players to be stuck in a fishy predicament.
- Act 2: Outrunning the Yakuza =-=-=-=-=-=-=-=-=
- Immediately, once the shengese group finds out about the players snooping or knowing too much, they will attack them first and foremost.
- Yakuza Goons - Armed, Fire
- Their defeat will lead to a chase sequence that will require the players to think quick. There will be three stages in this chase and the group must do /rnd 1 20s to see how much they succeed and going through (modifiers will be given out depending on what they do).
- Chase 1: They must tumble through a storage room as the goons give chase.
- Chase 2: There is a massive party occuring outside the casino as the only path leads to the beach.
- Chase 3: In the pier, there are a plethora of boats and yachts; these seem to be the best place to rush through.
- Act 3: Boat Chase =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Once the group rides on through with a boat, the final 'fight' will occur as the Yakuza gives chase to the group. Furthermore, the authorities have now joined the chase (just for fun) as a flying airship drifts over the group with a spotlight following them. This will be the final fight against the Yakuza.
- Yakuza Chase Ship - Fire, Lightning, Plasma
- Upon their defeat, the group will garner the plundered items on the enemy's boat (with all the other rewards within). The items that the shady group has been peddling can be found and looted. After which, the group will be given the choice of turning in to the police and pleading to innocence or continuing to attempt to get away. Depending on the occurrences, the IC results in either them being jailed for a few months then freed or them making a hasty get away.
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