TLF_Shyyth

Tau Ceti II [WVoS Home Planet] (WIP)

Aug 31st, 2026 (edited)
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  1. Tau Ceti / Planet II "Taylor Colony"
  2. Controlling Faction: Tau Ceti Fascist Tech-Group.
  3. Colony World. High-Tech (Low/Scavenged Tech outside of Megacity Limits)
  4. Megacity population: 2.3 Billion.
  5. Other population (Planetary, excluding Megacity): ~950-Million (Commonly Called Vagabonds, Nomads, Wanderers, and similar titles)
  6.  
  7. Due to the environmental conditions of Tau Ceti II, The majority of the Vagabond population can be easily identified by their Tanned or Darker skin and thicker accents.
  8.  
  9. Racial Census:
  10. Tech-Enhanced (Partially Cybernetic Humans/Salamanders/Human Mutants).
  11. Humans (Non-Salamander)
  12. Salamanders (Genetic descendants of early Human-settlers).
  13. Human Mutants (Variable traits).
  14.  
  15. Walks of life and Culture(s) (Ordered by population density).
  16.  
  17. Humanity.
  18. Human culture varies by ethnic background.
  19.  
  20. Salamander - Multi-Generational Natives of Tau Ceti II.
  21. Salamanders are Nomadic Wanderers. Comparable to Old-Earth Gypsies and their similar lifestyles.
  22. The arid conditions of Tau Ceti II forced the Salamanders to genetically adapt to the planet's scorching climate (44°C / 111.2°F).
  23.  
  24. Genetically divergent Human-Mutants. (GDHMs)
  25. GDHMs form small and typically isolated communities, unusually welcomed by most others despite atypical anatomical appearances.
  26.  
  27. Tech-Enhanced individuals participate in a Caste-System. The less tech an individual has, the lower they are on the social totem-pole. The Tech-Enhanced population view non-enhanced as vermin and "Lesser(s)".
  28.  
  29. Regions:
  30.  
  31. Kronos.
  32.  
  33. Colloquially known planetside as "The Megacity" - Kronos is the single-most densely populated colony in the Tau Ceti system, and serves as the central extraplanetary trade hub for Tau Ceti II, though planetside outsiders are considered vermin, and are usually denied access.
  34.  
  35. Kronos Outskirts / Wallgrounds / The Wastes
  36.  
  37. A barren expanse of land encompassing the entire outer-perimeter of the Megacity. Dotted by craters and wrecks of old and new tech alike. The area is a hotspot for scavenging nomads, but holds a number of dangers, from the perimeter-wall's auto-defenses, to unexploded munitions.
  38.  
  39. Cardinal Expanse / Megacity Outskirts / Kronos' Reach
  40.  
  41. An area defining the Megacity's far edges. Dotted with small villages and towns. Defined by relatively quiet life in the countryside.
  42.  
  43. The Badlands (N.E.S.W.)
  44.  
  45. Untamed wildlands. Home to the Wanderers and Nomads of Tau Ceti II's population. Geographically, the east and west regions are dense woodlands, the north comprises of cold prairies which quickly turn to tundra and mountains. The south is an arid expanse of desert and red-rock plateaus. Massive bunker networks span these regions.
  46.  
  47. Frontier Wastes.
  48.  
  49. Uninhabited and hostile lands. Tau Ceti natives actually discourage expeditions this far, as nobody really knows what lies beyond the furthest man-made markers.
  50.  
  51. Tau Ceti II's misc Geological Features:
  52.  
  53. Tau Ceti II features an expansive landmass which covers ~70% of the planet's surface. While the remaining surface area is occupied by two massive oceans and expansive inter-ocean river systems and sparse lakes.
  54.  
  55. Tau Ceti II features two types of disproportionate volcanism; Basaltic (~85% and Silicate (~15%).
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