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- wait(1)
- local w = Instance.new("Weld",game.Players.LocalPlayer.Character)
- w.Part0 = game.Players.LocalPlayer.Character.Torso
- w.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- w.C1 = CFrame.new(.3,1.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(0),math.rad(-60))
- local w = Instance.new("Weld",game.Players.LocalPlayer.Character)
- w.Part0 = game.Players.LocalPlayer.Character.Torso
- w.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- w.C1 = CFrame.new(-.3,1.6,0) * CFrame.fromEulerAnglesXYZ(math.rad(-180),math.rad(0),math.rad(60))
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 22
- local bomb = Instance.new("Part",game.Players.LocalPlayer.Character)
- bomb.CanCollide = false
- bomb.Size = Vector3.new(2,2,2)
- local bombMesh = Instance.new("SpecialMesh",bomb)
- bombMesh.MeshId = "rbxasset://fonts/timebomb.mesh"
- bombMesh.TextureId = "rbxasset://textures/bombtex.png"
- local bombWeld = Instance.new("Weld",bomb)
- bombWeld.Part0 = game.Players.LocalPlayer.Character.Torso
- bombWeld.Part1 = bomb
- bombWeld.C1 = CFrame.new(2.5,0,-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- local bomb = Instance.new("Part",game.Players.LocalPlayer.Character)
- bomb.CanCollide = false
- bomb.Size = Vector3.new(2,2,2)
- local bombMesh = Instance.new("SpecialMesh",bomb)
- bombMesh.MeshId = "rbxasset://fonts/timebomb.mesh"
- bombMesh.TextureId = "rbxasset://textures/bombtex.png"
- local bombWeld = Instance.new("Weld",bomb)
- bombWeld.Part0 = game.Players.LocalPlayer.Character.Torso
- bombWeld.Part1 = bomb
- bombWeld.C1 = CFrame.new(-2.5,0,-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(0))
- local AAA = Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
- AAA.Looped = true
- AAA.SoundId = "rbxassetid://450479175"
- AAA:Play()
- local d = false
- function explode()
- local ex = Instance.new("Explosion",game.Workspace)
- ex.Position = game.Players.LocalPlayer.Character.Torso.Position
- ex.BlastPressure = 500000
- ex.BlastRadius = 10
- AAA:Stop()
- end
- function touch(hit)
- local h = hit.Parent:findFirstChildOfClass("Humanoid")
- if h ~= nil and d == false then
- d = true
- explode()
- end
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(touch)
- while true do
- wait()
- if game.Players.LocalPlayer.Character.Humanoid.Health == 0 and d == false then
- d = true
- explode()
- end
- end
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