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- We're implementing popular community suggestions to try and improve Capture The Flag.
- They are intended to make the mode faster by putting less emphasis on defense.
- Aggressive teams should be able to protect their flag, but not have to do so for minutes.
- Some CTF maps are unfixable, but the good ones deserve some love.
- Added new convars:
- o tf2c_ctf_attacker_bonus
- - "CTF players respawn faster when far away from their flag base"
- - The flag base is where the flag spawns / rests idle. This is NOT about the distance to active flags.
- - Assuming standard 10s respawn wave time:
- - Die inside minimum distance: regular respawn time of 10-20 seconds.
- - Die next to enemy flag base: very short respawn time of 5-10 seconds.
- - Dying inbetween gives a proportional bonus.
- - tf2c_ctf_attacker_bonus_dist sets minimum distance from own flag base to qualify for faster respawns.
- - This encourages players to attack more. Risky pushes aren't punished as hard.
- - Camping in intel rooms is less effective. Engineers get less time to rebuild before enemies arrive.
- o tf2c_ctf_reset_time_decay
- - "Carried flags remember their reset time (instead of resetting to full)"
- - With this enabled, dropping a flag no longer sets the reset timer to a full 60 seconds.
- - Instead, a persistent 60 second timer starts when the flag is picked up.
- - e.g. dying after holding the flag for 20 seconds drops a flag that lasts 40s (not 60).
- - Pick it up again for 10 seconds, die, and there's only 30s left (not 60 again).
- - Flags do not reset while held. Minimum reset time of 5 seconds.
- - This fixes stolen flags being almost impossible to protect.
- - Enemies would rush in to touch it over and over, forcing your entire team to turtle on the flag to stand a chance.
- - Now the time you have to spend defending is limited.
- - Less extreme than tf2c_ctf_touch_return.
- o tf2c_ctf_carry_slow
- - "Flags slow down their carrier"
- - tf2c_ctf_carry_slow_mult sets how much slower flag carriers move (default 75% move speed).
- - Standard FPS CTF feature. Lets players catch up to flag carriers.
- - Less reason to overcommit to defense. A stolen flag is not necessarily lost.
- - Assisting your carrier gets more important.
- - tf2c_ctf_touch_return: Returning the flag by touch now shows "<Playername> returned the flag" in killfeed and grants 1 Defense point
- - Tranquilizer Gun: impact now interrupts rocketjumps (or any other faster than usual movement)
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