freelancefox

Hyperius, the Gravitist [Rework]

Aug 27th, 2022 (edited)
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  1. Hyperius, the Gravitist
  2.  
  3. Q: Entropic Bolt
  4. Launches a metallic projectile that ricochets between enemies, draining life from each enemy hit, then explodes when it runs out of targets to bounce to or its duration expires.
  5. * Travels in the target direction for a distance equal to cast range before bouncing to the nearest enemy within bounce range, then explodes immediately if there is not a visible, non-spell-immune enemy in range to bounce to
  6. * The projectile may only bounce to each enemy once
  7. * When consuming a gravity shard, each bounce hit pulls towards Hyperius, while the blast pulls toward the center of the blast
  8. * Effectively gains 50% spell lifesteal for each of the bolt's bounce hero hits (25% for creep hits), which can be scaled by increases/reductions to spell lifesteal amount or damage dealt
  9.  
  10. W: Magnetic Wave
  11. Creates a controllable magnetic storm at the target point that deals damage per second to enemies for a duration, then roots enemies when it ends. While active, gain a sub-ability that channels, extending the duration of the storm and increasing its radius per second at the cost of decreasing its movement speed. When channeling stops, the storm ends immediately.
  12. * When consuming a gravity shard, pulls enemies in range towards the center once per second when it deals damage. With aghs scepter, consuming a shard also automatically extends the storm to its full duration, and increases its radius and decreases its movement speed, eliminating the need to channel.
  13.  
  14. E: Null Shield
  15. Places a shield on the target ally that blocks one targeted spell. While active the shielded ally releases a wave of nullifying energy any time they attack, up to once per second, damaging and briefly slowing enemies hit by the wave.
  16. * When consuming a gravity shard, each nullifying wave pulls enemies towards the shielded ally. With aghs scepter, consuming a shard to cast Null Shield also causes the shielded ally to automatically release nullifying waves every 0.75s (no longer releases any waves when the ally attacks).
  17. * Always releases a wave when the shield is popped, its duration ends or the shielded ally dies, ignoring cooldown.
  18.  
  19. R: Gravity Shards (ultimate, unlocks D)
  20. Toggles between generating or consuming a gravity shard for each spell cast, passively gaining mana regeneration per gravity shard. Spells that consume a gravity shard have increased radius, a reduced cooldown, and pull the effected enemies.
  21. * Gravity Shards are like gray diamond-shaped Invoker orbs, orbiting Hyperius and visible to both sides. While in generation mode the shards orbit clockwise and glow white, and while in consumption mode the shards orbit counter-clockwise and absorb light/glow black.
  22. * When your last shard is consumed, automatically toggles to generation mode (add a hero-specific option to enable/disable this behavior?)
  23.  
  24. D: Gravity Well
  25. Consume a gravity shard to create an area that encumbers enemies with extreme weight, slowing all of their actions (turn rate, cast time, attack speed and movement speed).
  26. * Always requires 1 shard to cast: net 0 shard cost in generation mode, net 2 shard cost in consumption mode
  27. * When consuming a gravity shard, pulls enemies in range towards the center once per second
  28. * By default none of Hyperius's pulls fully disable the enemy; with aghs scepter, consuming 2 shards to cast an empowered gravity well will fully disable the enemy.
  29.  
  30. Shard: Gravity Shards
  31. Your attacks pull enemies for an amount that scales based on the number of gravity shards you currently have, and gives attacks an 18% chance to create a gravity shard.
  32.  
  33. Scepter: Gravity Shards
  34. Consuming a gravity shard to cast a spell empowers it with an additional effect:
  35. * Entropic Bolt pulls you to the location of the blast (pulls you to the blast's center at 2000 speed or in 0.3s whichever is shorter)
  36. * Magnetic Wave is extended to its full duration automatically without channeling (the sub-ability ends the storm early instead of channeling)
  37. * Null Shield automatically releases its nullifying wave every 0.75s (standard rate is up to once per second)
  38. * Gravity Well deals damage per second and its pull fully disables enemies (costs 2 shards total)
  39.  
  40. Lvl 10: +10% Magic Resistance
  41. Lvl 10: +20 Entropic Bolt Bounce Damage (60->80)
  42. Lvl 15: +10% Spell Lifesteal
  43. Lvl 15: +45 Damage
  44. Lvl 20: Null Shield Dispels Enemies
  45. Lvl 20: +2 Max Gravity Shards
  46. Lvl 25: +1 Null Shield Spell Blocked
  47. Lvl 25: -4s Entropic Bolt Cooldown
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