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DescendingBear

Defense buff tests

Mar 18th, 2016
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  1. This pastebin concludes tests of format that might reduce amount of defensive spaghetti, thus making slightly less aggresive game a little bit more reliable.
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  3. Following changes were applied:
  4. -for all non-medal players that are assigned as LB, CB or RB, following stats were raised to 88: Ball Control, Defensive Prowess, Ball Winning, Speed, Clearing. Remaining stats stay at 77.
  5. -for all silver players that are assigned as LB, CB or RB, following stats were raised to 99: Ball Control, Defensive Prowess, Ball Winning, Speed, Clearing. Remaining stats stay at 88.
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  7. Reasoning behind changes: while a little bit of spaghetti here and there makes matches more entertaining and creates many memorable blunder moments, too much of it might leave bad aftertaste for viewers who see their favourite team being continuously humilated despite manager's best efforts. Strengthening defenders a little bit might also make ball possession tactics a little bit more viable.
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  9. For testing purposes, two fake teams (/cv/ and /sh/) were created, both according to Winter Cup rules but with tweaks proposed below. Nothing fancy, generic 4-4-2 vs generic 4-3-3 to emulate most typical 4CC match where both managers avoid to use dubious or straight meme tactics. Team /cv/ uses medal CF, SS, AMF and CMF while team /sh/ uses medal CF, SS and two CBs (both are silver to test how does the 88-to-99 buff fare). Details of teams can be checked on exports:
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  11. http://www.mediafire.com/download/8je5ed9tagwxr86/deftest.rar
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  13. So far, 80 test games were played (with each team being 40 times home and 40 times away). 10 minutes, Superstar, emotions off, all conditions orange. Results are posted below:
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  15. http://i.imgur.com/rmG5F7G.png
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  17. What counts as "spaghetti moment"? It's pretty subjective term, so following blunders, done by defenders before conceding, were counted as spaghetti moments for this tests:
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  19. - very long throughball (roughly 1/3 of pitch or more) that goes straight to opponent's striker because defenders overslept or went too far forward;
  20. - defender making mistake about keeping the ball while it should be obviously cleared, then getting bullied out of it by lone pressing striker;
  21. - one or more defenders just standing there (not trying to tackle, block or intercept despite having all time in the world) while opponent's striker tries to take clear shot;
  22. - own goal by defender.
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  24. Are those changes enough to wipe out the spaghetti problem? No. Even full backline of golden defenders would be prone to occasional blunders because AI of defenders is simply not very bright.
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  26. Are those changes enough to reduce the spaghetti problem? Maybe. No one really counted all spaghetti moments for last Winter Cup, so it's hard to make objective comparision, but assuming that I'd be manager of any of those two teams, moments where I would want to bite my keyboard were rather scarce.
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  28. Can those changes lead to risk of having slurpball matches in actual Cup? Doubtful. Winter cup had roughly 4.39 goals on match on average, while those two teams had 4.95. Difference comes mainly from the obvious reasons, such as lack of livemanagement to stop the bleedings, and from none of those teams going overly defensive or offensive - they are pretty balanced.
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  30. It's very possible that this idea could use some other suggestions or tweaks (is it worth to try playing around with stats like Reflex or Jumping, or it would be too much? etc.). Any feedback coming from managers that are more familiar with details of PES mechanics would be greatly appreciated. It probably needs some tests run on different machine than mine own too.
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  32. Thanks in advance for considering any of those ideas. Thanks for your work and for keeping Cup real, I hope that we will have fun Spring.
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