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- Initial Fleet Loadout, players are allowed to selected ships from this pool, to see what weapons you can use, look under the "Weapons and Upgrades" Pastebin
- Fighters: Unlimited
- Corvettes: 4
- Destroyers: 3
- Frigates: 2
- Ship Classes:
- >Fighter/Bomber: Often Single pilot attack ships
- Crew: 1 (Fighter) 2-4 (Bomber)
- Health: 150
- Weapon Slots: 2 Light, 1 Heavy (Bomber Only)
- >>Favor Cost: 0
- >Corvette: Light Attack craft, often used to guard fleets from Fighter Swarms
- Crew: 25
- Health: 350
- Weapon Slots: 3 Light, 1 medium
- >>Favor Cost: 5
- >Destroyer: Medium Attack Craft, often leading patrols and providing screens for Frigates
- Crew: 100
- Health: 750
- Weapon Slots:2 light, 2 Medium
- >>Favor Cost: 20
- >Frigate: The most common ship of the line in the galaxy, fair mix of speed and armor
- Crew: 200
- Health: 1000
- Weapon Slots: 4 Medium
- >>Favor Cost: 45
- >Cruiser: A heavier ship, common in old Imperial Fleet, used as a mainstay in combat
- Crew: 700
- Health: 2000
- Weapon Slots: 2 Light, 3 Medium, 1 Heavy
- >>Favor Cost: 80
- >Capital Ship: The Lynchpin of fleets and often heads of Sector Defenses. Heavy armor and Armament
- Crew: 2000
- Health: 4500
- Weapon Slots: 3 Light, 4 Medium, 2 Heavy
- >>Favor Cost: 170
- >Titan: Super-Heavy ships, slow and plodding but can handle most fleets on their own. These have not been seen since the days of the Second Culling.
- Crew: 5000
- Health: 10000
- Weapon Slots: 5 Light, 4 Medium, 3 Heavy
- >>Favor Cost: N/A
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