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- class MyFamily_BlueTeam extends UTFamilyInfo
- abstract;
- defaultproperties
- {
- FamilyID="BlueTeam"
- Faction="Blue"
- //CharacterMesh=SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'
- //Body and head materials swapped here on purpose until the mesh is redone
- //CharacterTeamHeadMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed'
- //CharacterTeamBodyMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed'
- //CharacterTeamHeadMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue'
- //CharacterTeamBodyMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue'
- //ArmMeshPackageName="CH_Corrupt_Arms"
- //ArmSkinPackageName="CH_Corrupt_Arms"
- PhysAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
- AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
- NonTeamEmissiveColor=(R=8.0,G=3.0,B=1.0)
- NonTeamTintColor=(R=3.0,G=2.0,B=1.4)
- //BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_Base'
- //BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_BioDeath'
- SoundGroupClass=class'UTPawnSoundGroup_Liandri'
- VoiceClass=class'UTVoice_Robot'
- HeadShotEffect=ParticleSystem'T_FX.Effects.P_FX_HeadShot_Corrupt'
- BloodSplatterDecalMaterial=MaterialInstanceTimeVarying'T_FX.DecalMaterials.MITV_FX_OilDecal_Small01'
- GibExplosionTemplate=ParticleSystem'T_FX.Effects.P_FX_GibExplode_Corrupt'
- HeadGib=(BoneName=b_Head,GibClass=class'UTGib_RobotHead',bHighDetailOnly=false)
- Gibs[0]=(BoneName=b_LeftForeArm,GibClass=class'UTGib_RobotArm',bHighDetailOnly=false)
- Gibs[1]=(BoneName=b_RightForeArm,GibClass=class'UTGib_RobotHand',bHighDetailOnly=true)
- Gibs[2]=(BoneName=b_LeftLeg,GibClass=class'UTGib_RobotLeg',bHighDetailOnly=false)
- Gibs[3]=(BoneName=b_RightLeg,GibClass=class'UTGib_RobotLeg',bHighDetailOnly=false)
- Gibs[4]=(BoneName=b_Spine,GibClass=class'UTGib_RobotTorso',bHighDetailOnly=false)
- Gibs[5]=(BoneName=b_Spine1,GibClass=class'UTGib_RobotChunk',bHighDetailOnly=true)
- Gibs[6]=(BoneName=b_Spine2,GibClass=class'UTGib_RobotChunk',bHighDetailOnly=true)
- Gibs[7]=(BoneName=b_LeftClav,GibClass=class'UTGib_RobotChunk',bHighDetailOnly=true)
- Gibs[8]=(BoneName=b_RightClav,GibClass=class'UTGib_RobotArm',bHighDetailOnly=true)
- // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01_Physics arm
- // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part02_Physics leg
- // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03_Physics arm
- // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part04_Physics leg
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part05 spine
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part06 shoulder area/ chest
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part07 shoulder side
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part08 gen
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part09 foot part
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part10 thigh
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part11 chesty part
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part13 generic
- // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part12 gen
- BloodEffects[0]=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Far',MinDistance=750.0)
- BloodEffects[1]=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Mid',MinDistance=350.0)
- BloodEffects[2]=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Near',MinDistance=0.0)
- DefaultMeshScale=1.075
- BaseTranslationOffset=14.0
- }
- //===============================================================================================//
- class MyFamily_BlueTeam_Scout extends MyFamily_BlueTeam
- abstract;
- defaultproperties
- {
- FamilyID="BlueTeam"
- CharacterMesh=SkeletalMesh'Model.Soldier'
- //ArmMeshPackageName="CH_Corrupt_Arms"
- //ArmMesh=CH_Corrupt_Arms.Mesh.SK_CH_Corrupt_Arms_MaleA_1P
- //ArmSkinPackageName="CH_Corrupt_Arms"
- //RedArmMaterial=CH_Corrupt_Arms.Materials.MI_CH_Corrupt_FirstPersonArms_VRed
- //BlueArmMaterial=CH_Corrupt_Arms.Materials.MI_CH_Corrupt_FirstPersonArms_VBlue
- //CharacterTeamHeadMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed'
- //CharacterTeamBodyMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed'
- //CharacterTeamHeadMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue'
- //CharacterTeamBodyMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue'
- PhysAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
- AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
- //BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_Base'
- //BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_BioDeath'
- }
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