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Jul 22nd, 2017
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  1. class MyFamily_BlueTeam extends UTFamilyInfo
  2. abstract;
  3.  
  4. defaultproperties
  5. {
  6. FamilyID="BlueTeam"
  7. Faction="Blue"
  8.  
  9. //CharacterMesh=SkeletalMesh'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'
  10.  
  11. //Body and head materials swapped here on purpose until the mesh is redone
  12. //CharacterTeamHeadMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed'
  13. //CharacterTeamBodyMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed'
  14. //CharacterTeamHeadMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue'
  15. //CharacterTeamBodyMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue'
  16.  
  17. //ArmMeshPackageName="CH_Corrupt_Arms"
  18. //ArmSkinPackageName="CH_Corrupt_Arms"
  19.  
  20. PhysAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
  21. AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
  22.  
  23. NonTeamEmissiveColor=(R=8.0,G=3.0,B=1.0)
  24. NonTeamTintColor=(R=3.0,G=2.0,B=1.4)
  25.  
  26. //BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_Base'
  27. //BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_BioDeath'
  28.  
  29. SoundGroupClass=class'UTPawnSoundGroup_Liandri'
  30. VoiceClass=class'UTVoice_Robot'
  31.  
  32. HeadShotEffect=ParticleSystem'T_FX.Effects.P_FX_HeadShot_Corrupt'
  33.  
  34. BloodSplatterDecalMaterial=MaterialInstanceTimeVarying'T_FX.DecalMaterials.MITV_FX_OilDecal_Small01'
  35.  
  36.  
  37. GibExplosionTemplate=ParticleSystem'T_FX.Effects.P_FX_GibExplode_Corrupt'
  38.  
  39. HeadGib=(BoneName=b_Head,GibClass=class'UTGib_RobotHead',bHighDetailOnly=false)
  40.  
  41. Gibs[0]=(BoneName=b_LeftForeArm,GibClass=class'UTGib_RobotArm',bHighDetailOnly=false)
  42. Gibs[1]=(BoneName=b_RightForeArm,GibClass=class'UTGib_RobotHand',bHighDetailOnly=true)
  43. Gibs[2]=(BoneName=b_LeftLeg,GibClass=class'UTGib_RobotLeg',bHighDetailOnly=false)
  44. Gibs[3]=(BoneName=b_RightLeg,GibClass=class'UTGib_RobotLeg',bHighDetailOnly=false)
  45. Gibs[4]=(BoneName=b_Spine,GibClass=class'UTGib_RobotTorso',bHighDetailOnly=false)
  46. Gibs[5]=(BoneName=b_Spine1,GibClass=class'UTGib_RobotChunk',bHighDetailOnly=true)
  47. Gibs[6]=(BoneName=b_Spine2,GibClass=class'UTGib_RobotChunk',bHighDetailOnly=true)
  48. Gibs[7]=(BoneName=b_LeftClav,GibClass=class'UTGib_RobotChunk',bHighDetailOnly=true)
  49. Gibs[8]=(BoneName=b_RightClav,GibClass=class'UTGib_RobotArm',bHighDetailOnly=true)
  50.  
  51. // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01_Physics arm
  52. // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part02_Physics leg
  53. // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03_Physics arm
  54. // CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part04_Physics leg
  55. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part05 spine
  56. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part06 shoulder area/ chest
  57. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part07 shoulder side
  58. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part08 gen
  59. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part09 foot part
  60. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part10 thigh
  61. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part11 chesty part
  62. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part13 generic
  63. // CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part12 gen
  64.  
  65. BloodEffects[0]=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Far',MinDistance=750.0)
  66. BloodEffects[1]=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Mid',MinDistance=350.0)
  67. BloodEffects[2]=(Template=ParticleSystem'T_FX.Effects.P_FX_Bloodhit_Corrupt_Near',MinDistance=0.0)
  68.  
  69. DefaultMeshScale=1.075
  70. BaseTranslationOffset=14.0
  71. }
  72.  
  73.  
  74.  
  75.  
  76.  
  77.  
  78.  
  79. //===============================================================================================//
  80.  
  81. class MyFamily_BlueTeam_Scout extends MyFamily_BlueTeam
  82. abstract;
  83.  
  84. defaultproperties
  85. {
  86. FamilyID="BlueTeam"
  87.  
  88. CharacterMesh=SkeletalMesh'Model.Soldier'
  89.  
  90. //ArmMeshPackageName="CH_Corrupt_Arms"
  91. //ArmMesh=CH_Corrupt_Arms.Mesh.SK_CH_Corrupt_Arms_MaleA_1P
  92. //ArmSkinPackageName="CH_Corrupt_Arms"
  93. //RedArmMaterial=CH_Corrupt_Arms.Materials.MI_CH_Corrupt_FirstPersonArms_VRed
  94. //BlueArmMaterial=CH_Corrupt_Arms.Materials.MI_CH_Corrupt_FirstPersonArms_VBlue
  95.  
  96. //CharacterTeamHeadMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VRed'
  97. //CharacterTeamBodyMaterials[0]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VRed'
  98. //CharacterTeamHeadMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MBody01_VBlue'
  99. //CharacterTeamBodyMaterials[1]=MaterialInterface'CH_Corrupt_Male.Materials.MI_CH_Corrupt_MHead01_VBlue'
  100.  
  101. PhysAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
  102. AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
  103.  
  104. //BaseMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_Base'
  105. //BioDeathMICParent=MaterialInstanceConstant'CH_All.Materials.MI_CH_ALL_Corrupt_BioDeath'
  106. }
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