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- 7E0071xx
- 7E0072xx
- Player's X-coordinates in current scene (counting adjustments made to account for the animations modifying the X-coordinate)
- 7E0073xx
- 7E0074xx
- Player's Y-coordinates in current scene (counting adjustments made to account for the animations modifying the X-coordinate)
- 7E0092xx
- 7E0093xx
- Player's X-coordinates in current scene (not counting adjustment made to account for the animations modifying the X-coordinate)
- 7E0094xx
- 7E0095xx
- Player's Y-coordinates in current scene (not counting adjustments)
- 7E0204xx
- Scene ID
- 7E0994xx
- This actually is an entire word array of health: the first one is for the player character.
- TODO when does this end?
- 7E15FDxx
- 7E15FExx
- Fall height
- 7E15FFxx
- 7E1600xx
- Max fall height
- 7E1619xx
- 7E1620xx
- A "level ID" of sorts that combines spawn location, scene ID, and a few other bits of info. This variable is always divisible by $0A (or 10).
- 7E1623xx
- 7E1624xx
- Player spawn X coordinates scene
- 7E1625xx
- 7E1626xx
- Player spawn Y coordinates for scene
- 7E1627xx
- 7E1628xx
- Never referenced (this is your current "level ID")
- 7E1629xx
- 7E162Axx
- Respawn location by "level ID"
- 7E1661xx
- Number of hits remaining (a life is lost if this hits zero)
- 7E1668xx
- 7E1669xx
- Lives (we never want to lose one) (these are stored one digit per byte)
- 7E17A6xx
- 7E17A7xx
- Number of barks remaining (these are stored one digit per byte)
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