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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\johan\Documents\pl_river.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\johan\Documents\pl_river.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/pl_river/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 8542 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\johan\Documents\pl_river.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (696932 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 800 texinfos to 458
- Reduced 33 texdatas to 25 (855 bytes to 567)
- Writing C:\Users\johan\Documents\pl_river.bsp
- Wrote ZIP buffer, estimated size 2684, actual size 1934
- 6 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\johan\Documents\pl_river"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 4 threads
- reading c:\users\johan\documents\pl_river.bsp
- reading c:\users\johan\documents\pl_river.prt
- 1681 portalclusters
- 5273 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 127063 visible clusters (5.90%)
- Total clusters visible: 2152055
- Average clusters visible: 1280
- Building PAS...
- Average clusters audible: 1680
- visdatasize:711967 compressed from 726192
- writing c:\users\johan\documents\pl_river.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\johan\Documents\pl_river"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\johan\documents\pl_river.bsp
- Setting up ray-trace acceleration structure... Done (1.41 seconds)
- 9828 faces
- 18 degenerate faces
- 2636473 square feet [379652224.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 9810 patches before subdivision
- zero area child patch
- 167044 patches after subdivision
- sun extent from map=0.069756
- light has _fifty_percent_distance of 4204.000000 but _zero_percent_distance of 0.000000
- 65 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (44)
- transfers 24391247, max 2077
- transfer lists: 186.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1182933, 543774, 416475)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(271153, 76781, 43320)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(68010, 11862, 5516)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(21833, 2049, 787)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(7116, 376, 124)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2633, 73, 21)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(972, 15, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(378, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(147, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(58, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(23, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(9, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0434 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 56/1024 2688/49152 ( 5.5%)
- brushes 1747/8192 20964/98304 (21.3%)
- brushsides 14029/65536 112232/524288 (21.4%)
- planes 9998/65536 199960/1310720 (15.3%)
- vertexes 20006/65536 240072/786432 (30.5%)
- nodes 3610/65536 115520/2097152 ( 5.5%)
- texinfos 458/12288 32976/884736 ( 3.7%)
- texdata 25/2048 800/65536 ( 1.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 9828/65536 550368/3670016 (15.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5343/65536 299208/3670016 ( 8.2%)
- leaves 3667/65536 117344/2097152 ( 5.6%)
- leaffaces 12837/65536 25674/131072 (19.6%)
- leafbrushes 4263/65536 8526/131072 ( 6.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 72365/512000 289460/2048000 (14.1%)
- edges 46479/256000 185916/1024000 (18.2%)
- LDR worldlights 65/8192 5720/720896 ( 0.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 1356/32768 13560/327680 ( 4.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31182/65536 62364/131072 (47.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 46/512 16192/180224 ( 9.0%)
- LDR lightdata [variable] 3854980/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 711967/16777216 ( 4.2%)
- entdata [variable] 121887/393216 (31.0%)
- LDR ambient table 3667/65536 14668/262144 ( 5.6%)
- HDR ambient table 3667/65536 14668/262144 ( 5.6%)
- LDR leaf ambient 22384/65536 626752/1835008 (34.2%)
- HDR leaf ambient 3667/65536 102676/1835008 ( 5.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/17874 ( 0.0%)
- pakfile [variable] 1934/0 ( 0.0%)
- physics [variable] 696932/4194304 (16.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 30907
- Writing c:\users\johan\documents\pl_river.bsp
- 1 minute, 9 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\johan\Documents\pl_river.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_river.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid +map "pl_river" -steam
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