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  1. /**********************
  2.  * superDrEvalBros.js *
  3.  **********************
  4.  *
  5.  * You're still here?! Well, Dr. Eval, let's see
  6.  * how well you can operate with one less dimension.
  7.  *
  8.  * Give up now. Unless you have a magic mushroom
  9.  * up your sleeve, it's all over.
  10.  */
  11.  
  12. function startLevel(map) {
  13.     var fl = Math.floor;
  14.     var w = map.getWidth();
  15.     var h = map.getHeight();
  16.  
  17.     map.placePlayer(1, fl(h/2)-1);
  18.     var player = map.getPlayer();
  19.  
  20.     map.placeObject(w-1, fl(h/2)-1, 'exit');
  21.  
  22.     for (var x = 0; x < fl(w/2) - 5; x++) {
  23.         for (var y = fl(h/2); y < h; y++) {
  24.             map.placeObject(x, y, 'block');
  25.         }
  26.     }
  27.  
  28.     for (var x = fl(w/2) + 5; x <= w; x++) {
  29.         for (var y = fl(h/2); y < h; y++) {
  30.             map.placeObject(x, y, 'block');
  31.         }
  32.     }
  33.  
  34.     function gravity() {
  35.         var x = player.getX();
  36.         var y = player.getY() + 1;
  37.  
  38.         if (y === map.getHeight() - 2) {
  39.             player.killedBy("gravity");
  40.         }
  41.  
  42.         if (map.getObjectTypeAt(x,y) === "empty") {
  43.             player.move("down");
  44.         }
  45.  
  46.     }
  47.     map.startTimer(gravity, 45);
  48.  
  49.     function jump() {
  50.  
  51.  
  52.         var x = player.getX ()
  53.         var y = player.getY ()
  54.         if (map.getObjectTypeAt(x + 1, y + 1) == "empty") {
  55.             map.placeObject(x + 1, y + 1, 'block')
  56.         }
  57.     }
  58.     map.startTimer(jump, 45)
  59.      
  60.     var temp = function () {
  61.     }
  62.  
  63.     player.setPhoneCallback(function () {
  64.         var x = player.getX();
  65.         var y = player.getY() + 1;
  66.  
  67.         if (map.getObjectTypeAt(x,y) !== "empty") {
  68.             jump();
  69.         }
  70.     });
  71. }
  72.  
  73. function validateLevel(map) {
  74.     map.validateExactlyXManyObjects(1, 'exit');
  75.     map.validateExactlyXManyObjects(520, 'block');
  76. }
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