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HenloMyDude

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Jun 25th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. p = owner
  143. mouse = p:GetMouse()
  144. char = p.Character
  145. leftarm = char["Left Arm"]
  146. torso = char.Torso
  147. rightarm = char["Right Arm"]
  148.  
  149. --ANIMATIONS--
  150.  
  151. lefta = Instance.new("Weld",leftarm)
  152. lefta.Part0 = leftarm
  153. lefta.Part1 = torso
  154. lefta.C0 = CFrame.new(0.5, 2, 0)
  155. lefta.C1 = CFrame.Angles(0, 0, 80)
  156.  
  157. righta = Instance.new("Weld",rightarm)
  158. righta.Part0 = rightarm
  159. righta.Part1 = torso
  160. righta.C0 = CFrame.new(-0.5, 2, 0)
  161. righta.C1 = CFrame.Angles(0, 0, -80)
  162.  
  163. root = Instance.new("Weld",torso)
  164. root.Part0 = torso
  165. root.Part1 = char.HumanoidRootPart
  166.  
  167. for _,v in pairs (char:children()) do
  168. if v:IsA("Script") and v.Name == "Animate" then
  169. v:Destroy()
  170. end
  171. end
  172.  
  173. --KEY VALUES--
  174.  
  175. attack = false
  176.  
  177. --KEYS--
  178.  
  179.  
  180.  
  181. mouse.KeyDown:connect(function(Press)
  182. Press=Press:lower()
  183. if Press=="r" and attack == false then
  184. if mouse.Target then
  185. attack = true
  186. slap = true
  187. root.C1 = CFrame.Angles(0, 0, 160)
  188. part = mouse.Target.Parent.Head
  189. torso.CFrame = part.CFrame
  190. part.Anchored = true
  191. wait(0.0001)
  192. torso.Anchored = true
  193. wait(1)
  194. for _,v in pairs (part.Parent:children()) do
  195. if v:IsA("Humanoid") then
  196. OW = Instance.new("Sound", part)
  197. OW.SoundId = "rbxassetid://511340819"
  198. OW.Volume = 10
  199. OW:Play()
  200. v.Health = 0
  201. v.MaxHealth = 0
  202. wait(0.5)
  203. torso.Anchored = false
  204. root.C1 = CFrame.Angles(0, 0, 0)
  205. attack = false
  206. end
  207. end
  208. end
  209. end
  210. end)
  211.  
  212. mouse.KeyDown:connect(function(Press)
  213. Press=Press:lower()
  214. if Press=="k" and attack == false then
  215. attack = true
  216. root.C1 = CFrame.Angles(0, 0, 0)
  217. laugh = Instance.new("Sound", char.Head)
  218. laugh.SoundId = "rbxassetid://1764642350"
  219. laugh.Volume = 10
  220. laugh:Play()
  221. wait(3)
  222. repeat
  223. root.C1 = CFrame.Angles(80, 0, 0)
  224. root.C0 = CFrame.new(0, -2, 0)
  225. wait(0.5)
  226. root.C1 = CFrame.Angles(0, 0, 0)
  227. root.C0 = CFrame.new(0, 0, 0)
  228. until laugh.Playing == false
  229. attack = false
  230. end
  231. end)
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