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Jan 11th, 2020
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  1. ('account', 1, 'Syntax: .account\r\n\r\nDisplay the access level of your account.'),
  2. ('additem', 1, 'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
  3. ('cooldown', 1, 'Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).'),
  4. ('damage', 1, 'Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.'),
  5. ('die', 1, 'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
  6. ('distance', 1, 'Syntax: .distance\r\n\r\nDisplay the distance from your character to the selected creature.'),
  7. ('gm fly', 1, 'Syntax: .gm fly [on/off]\r\nEnable/disable gm fly mode.'),
  8. ('gm ingame', 1, 'Syntax: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.'),
  9. ('gm visible', 1, 'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),
  10. ('gm', 1, 'Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.'),
  11. ('go creature', 1, 'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
  12. ('go object', 1, 'Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
  13. ('go xyz', 1, 'Syntax: .go xyz #x #y [#z [#mapid [#orientation]]]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.'),
  14. ('go', 1, 'Syntax: .go $subcommand\nType .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands'),
  15. ('gobject activate', 1, 'Syntax: .gobject activate #guid\r\n\r\nActivates an object like a door or a button.'),
  16. ('gobject near', 1, 'Syntax: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
  17. ('gobject', 1, 'Syntax: .gobject $subcommand\nType .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands'),
  18. ('summon', 1, 'Syntax: .summon [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.'),
  19. ('gps', 1, 'Syntax: .gps [$name|$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id'),
  20. ('guild invite', 1, 'Syntax: .guild invite [$CharacterName] "$GuildName"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.'),
  21. ('guild', 1, 'Syntax: .guild $subcommand\nType .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands'),
  22. ('learn', 1, 'Syntax: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If ''all'' provided then all ranks learned.'),
  23. ('list auras', 1, 'Syntax: .list auras\nList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.'),
  24. ('list', 1, 'Syntax: .list $subcommand\nType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands'),
  25. ('lookup quest', 1, 'Syntax: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID''s.'),
  26. ('lookup spell', 1, 'Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID''s.'),
  27. ('modify hp', 1, 'Syntax: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.'),
  28. ('modify speed', 1, 'Syntax: .modify speed $speedtype #rate\r\n\r\nModify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed.\r\n\r\n$speedtypes may be fly, all, walk, backwalk, or swim.\r\n\r\n #rate may range from 0.1 to 50.'),
  29. ('mute', 1, 'Syntax: .mute [$playerName] $timeInMinutes [$reason]\r\n\r\nDisable chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.\r\nPermission: r1 or higher.'),
  30. ('appear', 1, 'Syntax: .appear [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character''s portrait,e.g. when you are in a group. Character can be offline.'),
  31. ('npc info', 1, 'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
  32. ('npc', 1, 'Syntax: .npc $subcommand\nType .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands'),
  33. ('quest add', 1, 'Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can''t be added by this command but correct .additem call provided in command output.'),
  34. ('quest complete', 1, 'Syntax: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.'),
  35. ('quest remove', 1, 'Syntax: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.'),
  36. ('quest', 1, 'Syntax: .quest $subcommand\nType .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands'),
  37. ('repairitems', 1, 'Syntax: .repairitems\r\n\r\nRepair all selected player''s items.'),
  38. ('respawn', 1, 'Syntax: .respawn\r\n\r\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),
  39. ('revive', 1, 'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
  40. ('save', 1, 'Syntax: .save\r\n\r\nSaves your character.'),
  41. ('tele', 1, 'Syntax: .tele #location\r\n\r\nTeleport player to a given location.'),
  42. ('unlearn', 1, 'Syntax: .unlearn #spell [all]\r\n\r\nUnlearn for selected player a spell #spell. If ''all'' provided then all ranks unlearned.'),
  43. ('unmute', 1, 'Syntax: .unmute [$playerName]\r\n\r\nRestore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.'),
  44. ('gobject info', 1, 'Syntax: .gobject info [$object_entry]\r\n\r\nQuery Gameobject information for selected gameobject or given entry.'),
  45. ('achievement add', 1, 'Syntax: .achievement add $achievement\nAdd an achievement to the targeted player.\n$achievement: can be either achievement id or achievement link'),
  46. ('achievement', 1, 'Syntax: .achievement $subcommand\nType .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands'),
  47. ('modify currency', 1, 'Syntax: .modify currency #id #value\nAdd $amount (without precision) of $currency to the selected player.'),
  48. ('quest reward', 1, 'Syntax: .quest reward #questId\n\nGrants quest reward to selected player and removes quest from his log (quest must be in completed state).'),
  49. ('cheat god', 1, 'Syntax: .cheat god [on/off]\r\nEnables or disables your character''s ability to take damage.'),
  50. ('go forward', 1, ''),
  51. ('solo1v1', 1, 'Syntax : .solo1v1 For triggering automatically a 1vs1 arena.');
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