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C&C Yuri's Revenge - E-Sports Balance 1.78b

Feb 9th, 2021
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  1. ; ================================================================
  2. ; NAME:         C&C Yuri's Revenge E-Sports Balance
  3. ; VERSION:     v1.78b
  4. ; UPDATED:    09/02/2021
  5. ; AUTHOR:     Martin (RaVaGe)
  6. ; PASTEBIN:    
  7. ;================================================================
  8.  
  9. [General]
  10. ; Reduced Boomer Submarine missile damage from 200 to 100.
  11. ; Reduced Elite Boomer Submarine missile damage from 250 to 125.
  12. CMislDamage=100 ;200      
  13. CMislEliteDamage=125 ;250
  14.  
  15. ; Reduced force shield duration from 9 seconds to 6 seconds.
  16. ForceShieldDuration=330 ;500
  17.  
  18. ; Increased the cost of repairing from 15% to 25% of full cost to incentivise harassment tactics.
  19. RepairPercent=25% ;15%
  20.  
  21. ; Adjusted Boomer Submarine missile splash damage to not affect structures.
  22. [CMISLWH]
  23. CellSpread=1.1 ;1.5
  24. Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
  25.             ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
  26.  
  27.  
  28. ;===  ALLIED  =======================================================
  29.  
  30. ; Reduced the cost of the Allied power plant from 800 to 600.
  31. [GAPOWR]
  32. Cost=600 ;800
  33. Soylent=300 ;400
  34.  
  35. ; Reduced Harrier Jet cost from 1200 to 1000.
  36. [ORCA]
  37. Cost=1000 ;1200
  38.  
  39. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  40. [HarrierJetProjectile]
  41. Arm=35 ;45 ;55 ;10 ;200 ;2
  42. Shadow=no
  43. Proximity=no
  44. Ranged=yes
  45. AA=no
  46. AG=yes
  47. Image=DRAGON
  48. ROT=100
  49. SubjectToCliffs=no
  50. SubjectToElevation=no
  51. SubjectToWalls=no
  52.  
  53. [Maverick]
  54. Projectile=HarrierJetProjectile
  55.  
  56. [MaverickE]
  57. Projectile=HarrierJetProjectile
  58.  
  59. ; Black Eagle missiles can no longer be dodged.
  60. [BlackEagleJetProjectile]
  61. Arm=200 ;2
  62. Shadow=no
  63. Proximity=no
  64. Ranged=yes
  65. AA=no
  66. AG=yes
  67. Image=DRAGON
  68. ROT=100
  69. SubjectToCliffs=no
  70. SubjectToElevation=no
  71. SubjectToWalls=no
  72.  
  73. [Maverick2]
  74. Projectile=BlackEagleJetProjectile
  75.  
  76. [Maverick2E]
  77. Projectile=BlackEagleJetProjectile
  78.  
  79. ; Guardian GI and GGI-IFV missiles will no longer miss their targets.
  80. [GGIMissileProjectile]
  81. Arm=200 ;2
  82. Shadow=no
  83. Proximity=no
  84. Ranged=yes
  85. AA=yes
  86. AG=yes
  87. Image=DRAGON
  88. ROT=60
  89. SubjectToCliffs=no
  90. SubjectToElevation=no
  91. SubjectToWalls=no
  92.  
  93. [MissileLauncher]
  94. Projectile=GGIMissileProjectile
  95.  
  96. [MissileLauncherE]
  97. Projectile=GGIMissileProjectile
  98.  
  99. [CRMissileLauncher]
  100. Projectile=GGIMissileProjectile
  101.  
  102. ; Reduced GGI IFV damage from 30 to 25.
  103. [CRMissileLauncher]
  104. Damage=25; 30
  105.  
  106. ; Reduced deployed GI damage from 25 to 20.
  107. [Para]
  108. Damage=20 ;25
  109.  
  110. ; Reduced Seal health from 125 to 100.
  111. [GHOST]
  112. Strength=100
  113.  
  114. ; Increased Seal's firing delay from 10 to 35.
  115. [MP5]
  116. Damage=125
  117. ROF=35 ;10
  118. Range=6
  119. Burst=1
  120.  
  121. ; Increased Elite Seal's firing delay from 10 to 30.
  122. [MP5E]
  123. Damage=125
  124. ROF=30 ;10
  125. Range=6
  126. Burst=1
  127.  
  128. ; Increased Chrono Commando's firing delay from 10 to 35.
  129. [ChronoMP5]
  130. ROF=35 ;10
  131.  
  132. ; Increased Elite Chrono Commando's firing delay from 10 to 35.
  133. [ChronoMP5E]
  134. ROF=30 ;10
  135.  
  136. ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
  137. [CRMP5]
  138. ROF=30
  139.  
  140. ; Tanya IFV combination still has the same rate of fire as original compared to the nerfed seal and chrono commando versions.
  141. [TANY]
  142. IFVMode=12
  143.  
  144. ; Increased Tanya IFV weapon damage from 125 to 200.
  145. [CRPistols]
  146. Damage=200 ;125
  147. ROF=10
  148. Range=7
  149. Projectile=InvisibleLow
  150. Speed=100
  151. Warhead=HollowPoint3
  152. Report=SealAttack
  153. AssaultAnim=UCBLOOD
  154.  
  155. ; Increased IFV build time by 20%.
  156. ; Reduced IFV sell price by 50%.
  157. ; Added a clone of the original Tanya IFV anti infantry weapon to maintin the original rate of fire as Tanya IFV should be better than Seal IFV.
  158. ; BUGFIX restored the original sniper IFV weapon.
  159. [FV]
  160. Soylent=300 ;600
  161. BuildTimeMultiplier=1.2 ;not set
  162. Weapon6=CRAWPE
  163. EliteWeapon6=CRAWPE
  164. Weapon13=CRPistols
  165. EliteWeapon13=CRPistols
  166. CowTurretIndex=1
  167. CowTurretWeapon=12
  168.  
  169. ; Seal, Tanya and Chrono Commando IFV now prioritize infantry targets over vehicles and structures.
  170. [HollowPoint3]
  171. Verses=100%,100%,75%,1%,1%,1%,1%,1%,1%,100%,0%
  172.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  173.  
  174. ; Sniper IFV will now be able to 1 shot Terror Drones and Chaos Drones.
  175. ; BUGIFX created a copy of CRAWP as it caused an internal error when the GB Sniper entered the IFV.
  176. [CRAWPE]
  177. Damage=250;
  178. ROF=100
  179. Range=14
  180. Projectile=InvisibleLow
  181. Speed=100
  182. Report=SniperAttack
  183. Warhead=HollowPoint3
  184. RevealOnFire=no
  185.  
  186. ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
  187. [HoverMissileE]
  188. Burst=2 ;4
  189.  
  190. ; Reduced health of all Engineers from 75 to 50.
  191. [ENGINEER]
  192. Strength=50 ;75
  193.  
  194. ; Reduced health of the Allied Attack dog from 100 to 45.
  195. ; All dogs can now be mind controlled.
  196. [ADOG]
  197. Strength=45 ;100
  198. ImmuneToPsionics=no ;yes
  199.  
  200. ; Health bugfix for Allied Attack dog health when playing as Yuri.
  201. ; All dogs can now be mind controlled.
  202. [YADOG]
  203. Strength=45 ;100
  204. ImmuneToPsionics=no ;yes
  205.  
  206. ; Increased Chrono Legionnaire weapon range from 5 to 7.
  207. ; Increased Chrono Legionnaire weapon's erase delay slightly.
  208. [NeutronRifle]
  209. Damage=5 ;8
  210. Range=7 ;5
  211.  
  212. ; Increased Chrono Legionnaire weapon range from 5 to 7.
  213. [NeutronRifleE]
  214. Range=7 ;5
  215.  
  216. ; Increased Chrono Legionnaire IFV weapon range from 5 to 7.
  217. ; Increased Chrono Legionnaire IFV weapon's erase delay slightly.
  218. ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
  219. [CRNeutronRifle]
  220. Damage=5 ;10
  221. ROF=200 ;120
  222. Range=10 ;6
  223.  
  224. ; Gap Generator no longer extends the base' build radius.
  225. [GAGAP]
  226. BaseNormal=no ;yes
  227.  
  228. ; Reduced Mirage Tank damage vs Harvesters (Medium Armor) by 10%.
  229. [MirageWH]
  230. Verses=100%,100%,80%,100%,90%,100%,30%,20%,20%,100%,0%
  231.             ;100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100%
  232.  
  233. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  234. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  235. [TNKD]
  236. Speed=6 ;5
  237. Strength=500 ;400
  238.  
  239. ; Increased attack range of the Allied Tank Destroyer from 5 to 5.75.
  240. [SABOT]
  241. Range=5.75 ;5
  242.  
  243. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  244. ; Increased Tank Destroyer damage vs infantry light armor by 13%.
  245. ; Increased Tank Destroyer damage vs infantry medium armor by 13%.
  246. ; Increased Tank Destroyer damage vs infantry heavy armor by 7%.
  247. ; Increased Tank Destroyer damage vs vehicle medium armor by 34%. ;(60%, v1.57)
  248. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 33%. ;(26%, v1.57)
  249. ; Increased Tank Destroyer damage vs structure light armor by 36%.
  250. ; Increased Tank Destroyer damage vs structure medium armor by 25%.
  251. ; Increased Tank Destroyer damage vs structure heavy armor by 25%.
  252. [UltraAP]
  253. Verses=15%,15%,9%,100%,74%,66%,38%,27%,27%,100%,0%
  254.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  255.  
  256. ; Reduced the health of the Grand Cannon to be the same as a Prism Tower.
  257. [GTGCAN]
  258. Strength=600 ;900
  259.  
  260. ; Reduced Grand Cannon range from 15 to 12.
  261. ; Increased minimum firing range restriction from 3 to 4.
  262. [GrandCannonWeapon]
  263. Range=12 ;15
  264. MinimumRange=4 ;3
  265.  
  266.  
  267.  
  268. ;===  SOVIET  =======================================================
  269.  
  270. ; Reduced Flak Cannon damage from 40 to 35.
  271. [FlakWeapon]
  272. Damage=35 ;40
  273.  
  274. ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
  275. [CombatDamage]
  276. IronCurtainDuration=495 ;750
  277.  
  278. ; Increased the cost of the Terror Drone from 500 to 600.
  279. [DRON]
  280. Cost=600 ;500
  281. Soylent=0 ;Set sell value to 0 to not provide a bonus to Yuri grinding of IC droned units.
  282.  
  283. ; REMOVED v1.13b ; Increased the cost of the Flak Track  from 500 to 700.
  284. ;[HTK]
  285. ;Cost=600 ;700 ;500
  286. ;Soylent=300 ;350 ;500
  287.  
  288. ; Apcalypse tank is now able to shoot while moving.
  289. ; Increased Apocalypse tank's movement speed from 4 to 5.
  290. [APOC]
  291. OpportunityFire=yes ;no
  292. Speed=5 ;4
  293.  
  294. ; Reduced Elite Apocalypse Tank's shot count from 4 to 2.
  295. ; Increased Elite Apocalypse Tank's shot damage from 100 to 125.
  296. ; Resulting in a weapon damage change of 400 to 250.
  297. [120mmxE]
  298. Damage=125 ;100
  299. Burst=2 ;4
  300.  
  301. ; Reduced health of all Engineers from 75 to 50.
  302. [SENGINEER]
  303. Strength=50 ;75
  304.  
  305. ; Reduced health of the Soviet Attack dog from 100 to 45.
  306. ; All dogs can now be mind controlled.
  307. [DOG]
  308. Strength=45 ;100
  309. ImmuneToPsionics=no ;yes
  310.  
  311. ; Bugfix for Soviet Attack dog health when playing as Yuri.
  312. ; All dogs can now be mind controlled.
  313. [YDOG]
  314. Strength=45 ;100
  315. ImmuneToPsionics=no ;yes
  316.  
  317. ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
  318. [FlakGuyGun]
  319. Range=6 ;5
  320.  
  321. ; Increased Tesla Trooper's weapon range from 3 to 5.
  322. [ElectricBolt]
  323. Range=5 ;3
  324.  
  325. [ElectricBoltE]
  326. ROF=60 ;40
  327.  
  328. ; Increased Tesla Trooper's tesla coil charging range from 1.83 to 2.
  329. [AssaultBolt]
  330. Range=2 ;1.83
  331.  
  332. ; Crazy Ivan can now gain promotion levels with kills.
  333. [IVAN]
  334. Trainable=yes ;no
  335.  
  336. ; Increased Crazy Ivan Bomb damage vs medium vehicle armor by 50%.
  337. ; Increased Crazy Ivan Bomb damage vs concrete structure armor by 30%.
  338. [IvanWH]
  339. Verses=100%,100%,100%,100%,150%,100%,100%,250%,50%,100%,0%
  340.             ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
  341.  
  342. ; Kirov Airship can now drop bombs automatically at targets below it while moving.
  343. [ZEP]
  344. CanPassiveAquire=yes ;no
  345.  
  346. ; Increased Cuban Terrorist health from 75 to 125.
  347. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  348. [TERROR]
  349. Strength=125 ;75
  350. CanPassiveAquire=yes ;no
  351. DefaultToGuardArea=yes ;not set
  352.  
  353. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  354. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  355. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 20%.
  356. [TerrorBombWH]
  357. Verses=150%,100%,100%,130%,100%,70%,100%,150%,30%,100%,0%
  358.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  359.  
  360. ; Increased charged Tesla Coil's range from 8 to 10.
  361. ; Charged Tesla Coil now deals splash damage to two additional targets.
  362. [OPCoilBolt]
  363. Range=10 ;8
  364. Projectile=Electricbounce ;InvisibleHigh
  365.  
  366. ; Tesla Tank is now able to shoot while moving.
  367. [TTNK]
  368. OpportunityFire=yes ;no
  369.  
  370. ; Increased Tesla Tank's firing range from 4 to 7.
  371. ; Tesla Tank's weapon now deals splash damage to two other targets.
  372. ; Reduced Tesla Tank weapon damage from 135 to 50.
  373. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  374. [TankBolt]
  375. Damage=50 ;135
  376. Range=7 ;8 ;4
  377. ROF=90 ;75
  378. Projectile=Electricbounce ;InvisibleHigh
  379.  
  380. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  381. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  382. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  383. [TankBoltE]
  384. Damage=70 ;150
  385. Range=7 ;6
  386. ROF=90 ;60
  387.  
  388. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  389. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  390. [Electric]
  391. Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
  392.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  393.  
  394. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  395. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  396. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  397. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  398. [DemobombWH]
  399. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  400.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  401.  
  402. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  403. [Demobomb]
  404. RadLevel=500 ;100
  405.  
  406.  ; Reduced radiation damage to all infantry and light vehicles.
  407. [RadSite]
  408. Verses=22%,22%,20%,20%,10%,10%,0%,0%,0%,0%,0%
  409.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  410.  
  411.  
  412.  
  413. ;===  YURI  ========================================================
  414.  
  415. ; Increased Initiate damge to light infantry by 25%.
  416. [SAFlame]
  417. Verses=125%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  418.             ;100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  419.  
  420. ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
  421. [UCPsychicJab]
  422. Damage=30
  423.  
  424. ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
  425. [UCElitePsychicJab]
  426. Damage=40
  427.  
  428. ; Reduced health of all Engineers from 75 to 50.
  429. [YENGINEER]
  430. Strength=50 ;75
  431.  
  432. ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
  433. [BRUTE]
  434. ; Armor=none ;plate ;removed v1.04 as needed as a counter vs Robot Tanks.
  435. Cost=400 ;500
  436. Soylent=100 ;250
  437.  
  438. ; Reduced Virus' firing delay from every 100 frames to 150 frames.
  439. [Virusgun]
  440. ;Range=11 ;10 ;REMOVED v 1.03 as Desolator damage has been nerfed and can be countered with Gattling Tanks instead.
  441. ROF=150 ;100
  442.  
  443. ; Yuri Prime can now be attacked by dogs.
  444. ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
  445. [YURIPR]
  446. Unnatural=no ;yes
  447. Size=3 ;not set
  448.  
  449. ; Reduced Gattling Tank's Anti-Air damage from 25 to 16 at stage one, from 30 to 20 at stage two, from 40 to 30 at stage three.
  450. [AAGattling]
  451. Damage=16 ;25
  452. [AAGattling2]
  453. Damage=20 ;30
  454. [AAGattling3]
  455. Damage=30 ;40
  456.  
  457. ; Reduced Gattling Cannons's Anti-Air damage from 30 to 16 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
  458. [AAGattCann]
  459. Damage=16 ;30
  460. [AAGattCann2]
  461. Damage=20 ;30
  462. [AAGattCann3]
  463. Damage=30
  464.  
  465. ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 80%.
  466. [CombatDamage]
  467. FallingDamageMultiplier=0.2 ;1.0
  468.  
  469. ; Increased Mastermind's overload damage for level 1 overload from 50 to 70.
  470. OverloadDamage=0,70,100,500 ;0,50,100,500
  471.  
  472. ; Mastermind no longer self heals.
  473. [MIND]
  474. SelfHealing=no
  475.  
  476. ; Increased Chaos Drone's movement speed by 2.
  477. ; Reduced Chaos Drone's Berserk effect duration on infantry by 80%.
  478. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 30%.
  479. ; The Chaos Drone now has the same armor type as the Terror Drone, giving it similar vulnerabilities.
  480. [CAOS]
  481. Cost=1000 ;800 ;Reverted to default after testing v1.10b
  482. Speed=10 ;8
  483. Armor=special_1 ;light
  484. [PsychGasCreate]
  485. Verses=20%,20%,20%,20%,20%,20%,0%,0%,0%,0%,0%
  486.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
  487.  
  488. ; Increased Magnetron's firing delay from every 20 frames to 40 frames.
  489. ; Magnetron can no longer pick up units from on top of cliffs.
  490. ; Magnetron can no longer attack structures that are on top of cliffs.
  491. ; Increased Magnetron's damage vs structures from 80 to 100;
  492. [MagneticBeam]
  493. ROF=40 ;20
  494. Projectile=InvisibleMedium ;InvisibleHigh
  495.  
  496. [MagneticBeamE]
  497. ROF=40 ;20
  498. Projectile=InvisibleMedium ;InvisibleHigh
  499.  
  500. [MagneShake]
  501. Damage=100 ;80
  502. Projectile=InvisibleMedium ;InvisibleHigh
  503.  
  504.  
  505. ; Reduced Boomer Submarine price from $2000 to $1750.
  506. [BSUB]
  507. Cost=1750 ;2000
  508. Soylent=875 ;2000
  509.  
  510. ; Reduced Tank Bunker health from 1000 to 600.
  511. [NATBNK]
  512. Strength=600
  513.  
  514. ; Psychic Tower no longer extends the base' build radius.
  515. [YAPSYT]
  516. BaseNormal=no ;yes
  517.  
  518. ; Reduced Bio-Reactor power upgrade output from 100 to 50.
  519. [YAPOWR]
  520. ExtraPower=50 ;100
  521.  
  522. ; Increased Grinder cost from 600 to 1000.
  523. [YAGRND]
  524. Cost=1000 ;600 ;Price increased to delay rebuild rate in enemy base and to nerf mind control abuse overall.
  525.  
  526. ;Grinding values of vehicles reduced by 50%.
  527. [CMIN] ;Allied Vehicles
  528. Soylent=700 ;1400
  529. [MTNK]
  530. Soylent=350 ;700
  531. ; Increased IFV build time by 20%.
  532. [MGTK]
  533. Soylent=500 ;1000
  534. [SREF]
  535. Soylent=600 ;1200
  536. [BFRT]
  537. Soylent=1000 ;2000
  538. [AMCV]
  539. Soylent=1500 ;3000
  540. [LCRF]
  541. Soylent=450 ;900
  542. [TNKD]
  543. Soylent=450 ;900
  544. [HARV] ;Soviet Vehicles
  545. Soylent=700 ;1400
  546. [HTNK]
  547. Soylent=450 ;900
  548. [V3]
  549. Soylent=400 ;800
  550. [APOC]
  551. Soylent=875 ;1750
  552. [SMCV]
  553. Soylent=1500 ;3000
  554. [SAPC]
  555. Soylent=450 ;900
  556. [TTNK]
  557. Soylent=600 ;1200
  558. [DTRUCK]
  559. Soylent=750 ;1500
  560. [SMIN]  ;Yuri Vehicles
  561. Soylent=750 ;1500
  562. [LTNK]
  563. Soylent=350 ;700
  564. [YTNK]
  565. Soylent=300 ;600
  566. [TELE]
  567. Soylent=500 ;1000
  568. [MIND]
  569. Soylent=875 ;1750
  570. [CAOS]
  571. Soylent=400 ;800
  572. [PCV]
  573. Soylent=1500 ;3000
  574. [YHVR]
  575. Soylent=450 ;900
  576.  
  577. ;===============================================================
  578. ;======================   END OF MODIFICATIONS    ======================
  579. ;===============================================================
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