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HenloMyDude

*-_.-.Being worked on you noobs.-._-*

Jun 23rd, 2020
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  1.  
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. hed = char.Head
  11. root = char.HumanoidRootPart
  12. hum = char.Humanoid
  13. dancin = false
  14.  
  15. clerp = function(toclerp, cf, number)
  16. local joint = toclerp
  17. joint.C0 = joint.C0:Lerp(cf, number)
  18. end
  19.  
  20. clerp2 = function(toclerp, cf)
  21. local joint = toclerp
  22. joint.C0 = cf
  23. end
  24.  
  25. clerp3 = function(toclerp, cf, number)
  26. local joint = toclerp
  27. joint.C1 = joint.C1:Lerp(cf, number)
  28. end
  29.  
  30. Swait,swait = function(number)
  31. if number == 0 or number == nil then
  32. game:GetService("RunService").Heartbeat:Wait()
  33. else
  34. for i = 1,number do
  35. game:GetService("RunService").Heartbeat:Wait()
  36. end
  37. end
  38. end
  39.  
  40. ezweld = function(p, a, b, cf)
  41. local weld = Instance.new("Weld",p)
  42. weld.Part0 = a
  43. weld.Part1 = b
  44. weld.C0 = cf
  45. return weld
  46. end
  47.  
  48. NewSound = function(p, id, pit, vol, loop)
  49. local Sound = Instance.new("Sound",p)
  50. Sound.Pitch = pit
  51. Sound.Volume = vol
  52. Sound.SoundId = "rbxassetid://" ..id
  53. Sound.Looped = loop
  54. Sound:Play()
  55. return Sound
  56. end
  57.  
  58. IT = Instance.new
  59. Rad = math.rad
  60. Cos = math.cos
  61. Sin = math.sin
  62. BrickC = BrickColor.new
  63. C3 = Color3.new
  64. VT = Vector3.new
  65.  
  66. anim = "Idle"
  67. attack = false
  68. local RS = char.Torso["Right Shoulder"]
  69. local LS = char.Torso["Left Shoulder"]
  70. local RH = char.Torso["Right Hip"]
  71. local LH = char.Torso["Left Hip"]
  72. local neck = char.Torso["Neck"]
  73. local root = char.HumanoidRootPart
  74. local rootj = root.RootJoint
  75. local sine = 0
  76. local RSnor = RS.C0
  77. local LSnor = LS.C0
  78. local RHnor = RH.C0
  79. local LHnor = LH.C0
  80. local RSnor2 = RS.C1
  81. local LSnor2 = LS.C1
  82. local RHnor2 = RH.C1
  83. local LHnor2 = LH.C1
  84. local rootjnor = rootj.C0
  85. local necknor = neck.C0
  86. local tors = char.Torso
  87. hum.Animator:remove()
  88. mouse = plr:GetMouse()
  89. hold = false
  90. Debris = game:GetService("Debris")
  91.  
  92. sped = 16
  93. keyhold = false
  94. spino = 0
  95. hito = true
  96.  
  97. function RayCast(Position, Direction, Range, Ignore)
  98. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  99. end
  100.  
  101. bike = false
  102.  
  103. sizo = 2
  104. local part = Instance.new("Part",char)
  105. part.Size = Vector3.new(0.1, 0.1, 0.1)
  106. part.CanCollide = false
  107. part.Transparency = 1
  108. local mesh = Instance.new("SpecialMesh",part)
  109. mesh.MeshId = "rbxassetid://189852118"
  110. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  111. mesh.Offset = Vector3.new(0, 0, 0)
  112. local weld = ezweld(char, part, root, CFrame.new(0, 1, 0.86) * CFrame.Angles(0, Rad(0), 0))
  113. wnor = weld.C0
  114.  
  115. function ride()
  116. if bike == true then
  117. bike = false
  118. part.Transparency = 1
  119. hum.WalkSpeed = 20
  120. else
  121. hum.WalkSpeed = 45
  122. bike = true
  123. part.Transparency = 0
  124. end
  125. end
  126.  
  127. function wheelie()
  128. if bike == true then
  129. attack = true
  130. local bv = Instance.new("BodyVelocity", root)
  131. bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
  132. bv.Velocity = root.CFrame.lookVector * 75
  133. weld.C0 = weld.C0:lerp(CFrame.new(0, 1, 1) * CFrame.Angles(Rad(-35), Rad(0), 0), 0.3)
  134. for i = 1,4 do
  135. Swait()
  136. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  137. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  138. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  139. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  140. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  141. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  142. end
  143. for i = 1,35 do
  144. Swait()
  145. bv.Velocity = root.CFrame.lookVector * 75
  146. clerp(weld, CFrame.new(0, 1, 1) * CFrame.Angles(Rad(-35), Rad(0), 0), 0.3)
  147. clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  148. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.3)
  149. clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  150. clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  151. clerp(RS, RSnor * CFrame.new(0.75, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(55)), 0.3)
  152. clerp(LS, LSnor * CFrame.new(-0.75, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-55)), 0.3)
  153. end
  154. bv:Destroy()
  155. attack = false
  156. end
  157. end
  158.  
  159. function spade()
  160. --1
  161. local spade = Instance.new("Part",char)
  162. spade.CanCollide = false
  163. spade.Transparency = 0
  164. local mesh = Instance.new("SpecialMesh",spade)
  165. mesh.MeshId = "rbxassetid://2760895053"
  166. mesh.Scale = Vector3.new(1, 1, 1)
  167. mesh.Offset = Vector3.new(0, 0, 0)
  168. spade.CFrame = root.CFrame * CFrame.new(2.5, 0, 1.5) * CFrame.Angles(0, Rad(45), 0)
  169. local bv = Instance.new("BodyVelocity", spade)
  170. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  171. bv.Velocity = spade.CFrame.lookVector * 75
  172. Debris:AddItem(spade, 6)
  173. spade.Touched:connect(function(hit)
  174. local dud = hit.Parent
  175. local speen = spade
  176. if dud and dud ~= char then
  177. for i,v in pairs (dud:children()) do
  178. if v:IsA("Humanoid") then
  179. v.Health = v.Health - 15
  180. speen:Destroy()
  181. end
  182. end
  183. end
  184. end)
  185. --2
  186. local spade = Instance.new("Part",char)
  187. spade.CanCollide = false
  188. spade.Transparency = 0
  189. local mesh = Instance.new("SpecialMesh",spade)
  190. mesh.MeshId = "rbxassetid://2760895053"
  191. mesh.Scale = Vector3.new(1, 1, 1)
  192. mesh.Offset = Vector3.new(0, 0, 0)
  193. spade.CFrame = root.CFrame * CFrame.new(1.25, 0, 1.5) * CFrame.Angles(0, Rad(23), 0)
  194. local bv = Instance.new("BodyVelocity", spade)
  195. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  196. bv.Velocity = spade.CFrame.lookVector * 75
  197. Debris:AddItem(spade, 6)
  198. spade.Touched:connect(function(hit)
  199. local dud = hit.Parent
  200. local speen = spade
  201. if dud and dud ~= char then
  202. for i,v in pairs (dud:children()) do
  203. if v:IsA("Humanoid") then
  204. v.Health = v.Health - 15
  205. speen:Destroy()
  206. end
  207. end
  208. end
  209. end)
  210. --3
  211. local spade = Instance.new("Part",char)
  212. spade.CanCollide = false
  213. spade.Transparency = 0
  214. local mesh = Instance.new("SpecialMesh",spade)
  215. mesh.MeshId = "rbxassetid://2760895053"
  216. mesh.Scale = Vector3.new(1, 1, 1)
  217. mesh.Offset = Vector3.new(0, 0, 0)
  218. spade.CFrame = root.CFrame * CFrame.new(0, 0, 1.5) * CFrame.Angles(0, Rad(0), 0)
  219. local bv = Instance.new("BodyVelocity", spade)
  220. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  221. bv.Velocity = spade.CFrame.lookVector * 75
  222. Debris:AddItem(spade, 6)
  223. spade.Touched:connect(function(hit)
  224. local dud = hit.Parent
  225. local speen = spade
  226. if dud and dud ~= char then
  227. for i,v in pairs (dud:children()) do
  228. if v:IsA("Humanoid") then
  229. v.Health = v.Health - 15
  230. speen:Destroy()
  231. end
  232. end
  233. end
  234. end)
  235. --4
  236. local spade = Instance.new("Part",char)
  237. spade.CanCollide = false
  238. spade.Transparency = 0
  239. local mesh = Instance.new("SpecialMesh",spade)
  240. mesh.MeshId = "rbxassetid://2760895053"
  241. mesh.Scale = Vector3.new(1, 1, 1)
  242. mesh.Offset = Vector3.new(0, 0, 0)
  243. spade.CFrame = root.CFrame * CFrame.new(-1.25, 0, 1.5) * CFrame.Angles(0, Rad(-23), 0)
  244. local bv = Instance.new("BodyVelocity", spade)
  245. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  246. bv.Velocity = spade.CFrame.lookVector * 75
  247. Debris:AddItem(spade, 6)
  248. spade.Touched:connect(function(hit)
  249. local dud = hit.Parent
  250. local speen = spade
  251. if dud and dud ~= char then
  252. for i,v in pairs (dud:children()) do
  253. if v:IsA("Humanoid") then
  254. v.Health = v.Health - 15
  255. speen:Destroy()
  256. end
  257. end
  258. end
  259. end)
  260. --5
  261. local spade = Instance.new("Part",char)
  262. spade.CanCollide = false
  263. spade.Transparency = 0
  264. local mesh = Instance.new("SpecialMesh",spade)
  265. mesh.MeshId = "rbxassetid://2760895053"
  266. mesh.Scale = Vector3.new(1, 1, 1)
  267. mesh.Offset = Vector3.new(0, 0, 0)
  268. spade.CFrame = root.CFrame * CFrame.new(-2.5, 0, 1.5) * CFrame.Angles(0, Rad(-45), 0)
  269. local bv = Instance.new("BodyVelocity", spade)
  270. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  271. bv.Velocity = spade.CFrame.lookVector * 75
  272. Debris:AddItem(spade, 6)
  273. spade.Touched:connect(function(hit)
  274. local dud = hit.Parent
  275. local speen = spade
  276. if dud and dud ~= char then
  277. for i,v in pairs (dud:children()) do
  278. if v:IsA("Humanoid") then
  279. v.Health = v.Health - 15
  280. speen:Destroy()
  281. end
  282. end
  283. end
  284. end)
  285. end
  286.  
  287. local haha = NewSound(hed, 2583816610, 1, 10, false)
  288. haha:Stop()
  289.  
  290. function laff()
  291. if bike == true then
  292. attack = true
  293. haha:Play()
  294. for i = 1,125 do
  295. Swait()
  296. clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.3)
  297. clerp(neck, necknor * CFrame.new(0, 0, 0.1 + 0.1 * Cos(sine / 3.5)) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  298. clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  299. clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  300. clerp(RS, RSnor * CFrame.new(0.85, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(90)), 0.3)
  301. clerp(LS, LSnor * CFrame.new(-0.85, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-90)), 0.3)
  302. end
  303. haha:Stop()
  304. attack = false
  305. end
  306. end
  307.  
  308. mouse.KeyDown:connect(function(key)
  309. if key == "e" then
  310. ride()
  311. end
  312. if key == "r" and attack == false then
  313. wheelie()
  314. end
  315. if key == "t" and attack == false then
  316. laff()
  317. end
  318. end)
  319.  
  320. mouse.Button1Down:connect(function()
  321. spade()
  322. end)
  323.  
  324. while true do
  325. Swait()
  326. sine = sine + 1
  327. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  328. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  329. local WALKSPEEDVALUE = 8 / (sped / 16)
  330. torsverticalvel = root.Velocity.y
  331. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  332. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  333. anim = "Idle"
  334. if attack == false and bike == false then
  335. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.045 * Cos(sine / 18.5)) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  336. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  337. clerp(RH, RHnor * CFrame.new(0, -0.025 * Cos(sine / 18.5), 0) * CFrame.Angles(Rad(-11), Rad(0), Rad(0)), 0.3)
  338. clerp(LH, LHnor * CFrame.new(0, -0.025 * Cos(sine / 18.5), 0) * CFrame.Angles(Rad(-17), Rad(0), Rad(0)), 0.3)
  339. clerp(RS, RSnor * CFrame.new(0, -0.85 + 0.1 * Sin(sine / (18.5)), 0.65) * CFrame.Angles(Rad(-115 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  340. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  341. elseif attack == false and bike == true then
  342. clerp(weld, wnor, 0.3)
  343. clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.3)
  344. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.3)
  345. clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  346. clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  347. clerp(RS, RSnor * CFrame.new(0.85, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(90)), 0.3)
  348. clerp(LS, LSnor * CFrame.new(-0.85, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-90)), 0.3)
  349. end
  350. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  351. anim = "Walk"
  352. if attack == false and bike == false then
  353. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.045 * Cos(sine / 18.5)) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.3)
  354. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-45)), 0.3)
  355. clerp(RH, RHnor * CFrame.new(0.35, -0.025 * Cos(sine / 18.5), -0.15) * CFrame.Angles(Rad(-18), Rad(45), Rad(0)), 0.3)
  356. clerp(LH, LHnor * CFrame.new(0, -0.025 * Cos(sine / 18.5), 0) * CFrame.Angles(Rad(-17), Rad(0), Rad(0)), 0.3)
  357. clerp(RS, RSnor * CFrame.new(0, -0.85 + 0.1 * Sin(sine / (18.5)), 0.65) * CFrame.Angles(Rad(-115 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  358. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
  359. elseif attack == false and bike == true then
  360. clerp(weld, wnor, 0.3)
  361. clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.3)
  362. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.3)
  363. clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  364. clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  365. clerp(RS, RSnor * CFrame.new(0.85, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(90)), 0.3)
  366. clerp(LS, LSnor * CFrame.new(-0.85, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-90)), 0.3)
  367. end
  368. elseif torsverticalvel > 0.5 and hitfloor == nil then
  369. anim = "Jump"
  370. if attack == false then
  371. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  372. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  373. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  374. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  375. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  376. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  377. end
  378. elseif torsverticalvel < 0.5 and hitfloor == nil then
  379. anim = "Fall"
  380. if attack == false then
  381. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  382. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  383. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  384. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  385. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  386. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  387. end
  388. end
  389. end
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