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Nov 21st, 2017
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  1. Ref tracked behaviors:
  2. BitStream Counts:
  3. 28 - 34
  4. 3 - 7466
  5. 4 - 7466
  6. 5 - 7466
  7. 12 - 428
  8. 0 - 2105
  9. 2 - 5257
  10. 97 - 441
  11. 27 - 2461
  12. 98 - 352
  13. 93 - 9
  14. 94 - 17
  15. Generic Pools:
  16. AIActionNavigateToMoving : 10
  17. AIActionAttackGround : 10
  18. AIActionMoveGround : 100
  19. PlayerActivityCell : 2000
  20. ItemDisplayDataManager+DisplayDataBakeJob : 100
  21. ItemDisplayDataManager+BakeBuffer : 200
  22. BakeJobKey : 220
  23. PooledIntList : 2000
  24. CellSpawnRecordEntry : 16000
  25. CellSpawnRecord : 16000
  26. LoadBalancerItem : 20480
  27. ItemGeneratorConfigurationBlockSpawnSource : 5120
  28. NetworkViewData : 10240
  29. NetworkPlayerData : 40
  30. NetworkGroupData : 2560
  31. PlayerSession : 40
  32. ItemObject : 20480
  33. ItemComponentCustomColors : 2560
  34. System.Collections.Generic.List`1[ItemComponentBase] : 5120
  35. ItemComponentDurabilityStorage : 2560
  36. ItemGenerationHistory : 5120
  37. System.Collections.Generic.HashSet`1[System.Int32] : 40
  38. ItemComponentTransition : 1280
  39. ItemComponentAmmoStorage : 1280
  40. ItemComponentMaskStorage : 80
  41. BufferedRPCConfig : 20480
  42. GearSession : 640
  43. System.Collections.Generic.HashSet`1[IItemUpdateSubscriber] : 320
  44. SessionItemSerializationData : 5120
  45. ItemSerializationQueue : 160
  46. EquipSession : 40
  47. AIActionDealWithThreats : 640
  48. AIActionRestGround : 640
  49. AIActionGoHome : 640
  50. EntityEffectFluidAddValue : 80
  51. BakeJob : 40
  52. EventHitboxHint : 40
  53. System.Collections.Generic.List`1[UnityEngine.Vector3] : 40
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