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UE4 HTML5 Log

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Jul 7th, 2015
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  1. LogInit:Display: RandInit(892534733) SRandInit(892534733).
  2. LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  3. LogStats: Stats thread started
  4. LogInit:Warning: Incompatible or missing module: UE4Editor-BlankProject.dll
  5. Running H:/Program Files/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe BlankProject Development Win64 -project="H:/dev/UE4/Projects/BlankProject/BlankProject.uproject" -rocket -editorrecompile -progress -noubtmakefiles
  6. Parsing headers for BlankProjectEditor
  7. Reflection code generated for BlankProjectEditor
  8. Performing 7 actions (4 in parallel)
  9. [3/7] Resource PCLaunch.rc
  10. [2/7] Resource ModuleVersionResource.rc.inl
  11. PCH.BlankProject.h.cpp
  12. BlankProject.generated.cpp
  13. BlankProject.cpp
  14. BlankProjectGameMode.cpp
  15. [7/7] Link UE4Editor-BlankProject.dll
  16. Creating library H:\dev\UE4\Projects\BlankProject\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-BlankProject.lib and object H:\dev\UE4\Projects\BlankProject\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-BlankProject.exp
  17. -------- End Detailed Actions Stats -----------------------------------------------------------
  18. Total build time: 39.90 seconds
  19. LogInit: Version: 4.8.1-2591939+++depot+UE4-Releases+4.8
  20. LogInit: API Version: 2579680
  21. LogInit: Compiled (64-bit): Jun 18 2015 11:02:04
  22. LogInit: Compiled with Visual C++: 18.00.21005.01
  23. LogInit: Build Configuration: Development
  24. LogInit: Branch Name: ++depot+UE4-Releases+4.8
  25. LogInit: Command line:
  26. LogInit: Base directory: H:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
  27. LogInit: Rocket: 1
  28. LogInit: Using libcurl 7.41.0
  29. LogInit: - built for x86_64-pc-win32
  30. LogInit: - supports SSL with WinSSL
  31. LogInit: - other features:
  32. LogInit: CURL_VERSION_SSL
  33. LogInit: CURL_VERSION_IPV6
  34. LogInit: CURL_VERSION_ASYNCHDNS
  35. LogInit: CURL_VERSION_LARGEFILE
  36. LogInit: CURL_VERSION_IDN
  37. LogInit: CurlRequestOptions (configurable via config and command line):
  38. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  39. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  40. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  41. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  42. LogOnline:Warning: No default platform service specified for OnlineSubsystem
  43. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  44. LogInit: Object subsystem initialized
  45. LogInit: Selected Device Profile: [Windows]
  46. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  47. LogInit: Computer: BIGBOX
  48. LogInit: User: trit
  49. LogInit: CPU Page size=4096, Cores=4
  50. LogInit: High frequency timer resolution =3.418027 MHz
  51. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  52. LogMemory: Platform Memory Stats for Windows
  53. LogMemory: Process Physical Memory: 52.68 MB used, 52.68 MB peak
  54. LogMemory: Process Virtual Memory: 24.82 MB used, 24.82 MB peak
  55. LogMemory: Physical Memory: 5481.91 MB used, 16268.22 MB total
  56. LogMemory: Virtual Memory: 297.17 MB used, 8388608.00 MB total
  57. LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  58. LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  59. Localization Resource: (H:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
  60. Localization Resource: (H:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
  61. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 680 (Feature Level 11_0)
  62. LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 7878MB of shared system memory, 3 output[s]
  63. LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
  64. LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 0 output[s]
  65. LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  66. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  67. LogD3D11RHI: Async texture creation enabled
  68. LogShaderCompilers:Display: Using Local Shader Compiler.
  69. LogTemp:Display: Loaded TP DesktopTargetPlatform
  70. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  71. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  72. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  73. LogTemp:Display: Loaded TP WindowsTargetPlatform
  74. LogTemp:Display: Loaded TP AndroidTargetPlatform
  75. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  76. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  77. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  78. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  79. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  80. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  81. LogTemp:Display: Loaded TP HTML5TargetPlatform
  82. LogTemp:Display: Loaded TP IOSTargetPlatform
  83. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  84. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  85. LogTemp:Display: Loaded TP LinuxTargetPlatform
  86. LogTargetPlatformManager:Display: Building Assets For Windows
  87. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  88. LogDerivedDataCache: Loaded boot cache 0.16s 53MB C:/Users/trit/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
  89. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/trit/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
  90. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../dev/UE4/Projects/BlankProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  91. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  92. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../dev/UE4/Projects/BlankProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  93. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  94. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  95. LogDerivedDataCache: Using Local data cache path C:/Users/trit/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  96. LogInit: Selected Device Profile: [Windows]
  97. ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
  98. ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
  99. LogMeshUtilities: No automatic mesh reduction module available
  100. LogMeshUtilities: No automatic mesh merging module available
  101. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  102. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  103. SourceControl: Info Source control is disabled
  104. SourceControl: Info Source control is disabled
  105. SourceControl: Info Source control is disabled
  106. SourceControl: Info Source control is disabled
  107. LogObj: 26277 objects as part of root set at end of initial load.
  108. LogUObjectAllocator: 5411104 out of 0 bytes used by permanent object pool.
  109. LogEngine: Initializing Engine...
  110. LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.6.0.0
  111. LogHMD:Warning: SteamVR failed to initialize. Error: 108
  112. LogAIModule: Creating AISystem for world NewWorld
  113. LogInit: XAudio2 using 'Speakers (32- USB Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  114. LogInit: FAudioDevice initialized.
  115. LogDerivedDataCache: Saved boot cache 0.02s 53MB C:/Users/trit/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
  116. LogInit: Texture streaming: Disabled
  117. LogAnalytics: Creating configured Analytics provider AnalyticsET
  118. LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.1-2591939+++depot+UE4-Releases+4.8
  119. LogAnalytics: [UEEditor.Rocket.Release] SetUserId a5ffb89e470099cd5fbe9ea8930c77b0|eb5b11cd14b54f97a0dba470ba185623|4bc57f27-b0ee-4d83-b1d2-8888c121fbdd
  120. LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
  121. LogInit: Transaction tracking system initialized
  122. BlueprintLog: New page: Editor Load
  123. LogAssetRegistry: FAssetRegistry took 0.0118 seconds to start up
  124. LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  125. LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni')
  126. LogCook:Display: Done creating registry. It took 0.00s.
  127. SourceControl: Info Source control is disabled
  128. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  129. LightingResults: New page: Lighting Build
  130. MapCheck: New page: Map Check
  131. LightingResults: New page: Lighting Build
  132. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000019850B80
  133. LogAIModule: Creating AISystem for world Untitled_1
  134. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  135. Cmd: MAP CHECKDEP NOCLEARLOG
  136. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 28.936ms to complete.
  137. LogFileHelpers: Loading map 'Template_Default' took 0.482
  138. LogCollectionManager: Loaded 0 collections in 0.001607 seconds
  139. LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 1793 classes and 303 folders.
  140. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
  141. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders.
  142. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
  143. LogCrashTracker: Crashtracker disabled due to settings.
  144. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  145. LogLoad: Full Startup: 53.15 seconds (BP compile: 0.21 seconds)
  146. LogContentStreaming: Texture pool size is 0.000000MB
  147. LogContentStreaming: Texture pool size now 1000 MB
  148. LogRenderer: Reallocating scene render targets to support 1208x584 (Frame:2).
  149. LogAssetRegistry: Asset discovery search completed in 2.9285 seconds
  150. MainFrameActions: Packaging (HTML5): Running AutomationTool...
  151. MainFrameActions: Packaging (HTML5): Program.Main: Running on WindowsHostPlatform
  152. MainFrameActions: Packaging (HTML5): Program.Main: CWD=H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
  153. MainFrameActions: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=H:/dev/UE4/Projects/BlankProject/BlankProject.uproject -cook -stage -archive -archivedirectory=E:/dev/ue4 -package -clientconfig=Development -ue4ex
  154. MainFrameActions: Packaging (HTML5): e=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output -NoCompile
  155. MainFrameActions: Packaging (HTML5): Automation.Process: IsBuildMachine=False
  156. MainFrameActions: Packaging (HTML5): Automation.Process: ShouldKillProcesses=True
  157. MainFrameActions: Packaging (HTML5): Automation.Process: Setting up command environment.
  158. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
  159. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  160. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8
  161. MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  162. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  163. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8
  164. MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/trit/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+Program+Files+Epic+Games+4.8)
  165. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  166. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
  167. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/Program Files/Epic Games/4.8
  168. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  169. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  170. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/trit/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+Program+Files+Epic+Games+4.8
  171. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  172. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  173. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  174. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  175. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  176. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  177. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  178. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  179. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.txt
  180. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.bat=True
  181. MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.bat
  182. MainFrameActions: Packaging (HTML5): HarvestEnvVars:
  183. MainFrameActions: Packaging (HTML5): HarvestEnvVars: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>call "E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  184. MainFrameActions: Packaging (HTML5): HarvestEnvVars:
  185. MainFrameActions: Packaging (HTML5): HarvestEnvVars: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET>set 1>"C:\Users\trit\AppData\Local\Temp\HarvestEnvVars.txt"
  186. MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 0.4450254s to run HarvestEnvVars.bat, ExitCode=0
  187. MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  188. MainFrameActions: Packaging (HTML5): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  189. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  190. MainFrameActions: Packaging (HTML5): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  191. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  192. MainFrameActions: Packaging (HTML5): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  193. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  194. MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  195. MainFrameActions: Packaging (HTML5): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  196. MainFrameActions: Packaging (HTML5): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
  197. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: Command Environment settings:
  198. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  199. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: EngineSavedFolder=H:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
  200. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  201. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: LocalRoot=H:/Program Files/Epic Games/4.8
  202. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: LogFolder=C:/Users/trit/AppData/Roaming/Unreal Engine/AutomationTool/Logs/H+Program+Files+Epic+Games+4.8
  203. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  204. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  205. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: MsDevExe=E:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
  206. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  207. MainFrameActions: Packaging (HTML5): CommandEnvironment.LogSettings: TimestampAsString=2015-07-07_08.16.12
  208. MainFrameActions: Packaging (HTML5): CommandEnvironment.InitEnvironment: UATExe=H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
  209. MainFrameActions: Packaging (HTML5): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  210. MainFrameActions: Packaging (HTML5): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules)
  211. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules-227153631.dll
  212. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules-227153631.pdb
  213. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules-227153631SourceFiles.txt
  214. MainFrameActions: Packaging (HTML5): Automation.Process: Compiling scripts.
  215. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  216. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
  217. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  218. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  219. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  220. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
  221. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  222. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  223. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  224. MainFrameActions: Packaging (HTML5): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  225. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  226. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  227. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  228. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  229. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  230. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  231. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
  232. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
  233. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
  234. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
  235. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  236. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  237. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  238. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
  239. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Looking for platforms in H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  240. MainFrameActions: Packaging (HTML5): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
  241. MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  242. MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  243. MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  244. MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  245. MainFrameActions: Packaging (HTML5): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  246. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: Initializing AllowSubmit.
  247. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: AllowSubmit=False
  248. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: Initializing P4Enabled.
  249. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: P4Enabled=False
  250. MainFrameActions: Packaging (HTML5): CommandUtils.InitP4Support: P4CLRequired=False
  251. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
  252. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
  253. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
  254. MainFrameActions: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
  255. MainFrameActions: Packaging (HTML5): ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
  256. MainFrameActions: Packaging (HTML5): ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\dev\UE4\Projects\BlankProject
  257. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673.dll=False
  258. MainFrameActions: Packaging (HTML5): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\trit\AppData\Local\Temp\UAT\H+Program+Files+Epic+Games+4.8\Rules\UATRules802695673.dll
  259. MainFrameActions: Packaging (HTML5): ProjectUtils.DetectProjectProperties: Loading ini files for H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
  260. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params **************
  261. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  262. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Archive=True
  263. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  264. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\dev\ue4
  265. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BaseStageDirectory=H:\dev\UE4\Projects\BlankProject\Saved\StagedBuilds
  266. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Build=True
  267. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Cook=True
  268. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Clean=
  269. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Client=False
  270. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  271. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientCookedTargets=BlankProject
  272. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5
  273. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Compressed=False
  274. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  275. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookFlavor=
  276. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFly=False
  277. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  278. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  279. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: GeneratePatch=False
  280. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  281. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  282. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCName=
  283. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  284. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  285. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DedicatedServer=False
  286. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: DirectoriesToCook=
  287. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CulturesToCook=
  288. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTargets=
  289. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Foreign=False
  290. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  291. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IsProgramTarget=False
  292. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeCooking=False
  293. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookAll=False
  294. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CookMapsOnly=False
  295. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Deploy=False
  296. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: IterativeDeploy=False
  297. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: LogWindow=False
  298. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Manifests=False
  299. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapToRun=
  300. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoClient=False
  301. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NumClients=0
  302. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoDebugInfo=True
  303. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoCleanStage=False
  304. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoXGE=False
  305. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: MapsToCook=
  306. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Pak=False
  307. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Package=True
  308. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NullRHI=False
  309. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: FakeClient=False
  310. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: EditorTest=False
  311. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTests=False
  312. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunAutomationTest=
  313. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  314. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: CrashIndex=0
  315. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProgramTargets=
  316. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesFolder=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5
  317. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectBinariesPath=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5
  318. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExeFilename=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5\BlankProject.js
  319. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ProjectGameExePath=H:\dev\UE4\Projects\BlankProject\Binaries\HTML5\BlankProject.js
  320. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Distribution=False
  321. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prebuilt=False
  322. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Prereqs=True
  323. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  324. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: RawProjectPath=H:\dev\UE4\Projects\BlankProject\BlankProject.uproject
  325. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Rocket=True
  326. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Run=False
  327. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  328. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerCookedTargets=
  329. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5
  330. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: ShortProjectName=BlankProject
  331. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignedPak=False
  332. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SignPak=
  333. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCook=False
  334. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  335. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipPak=False
  336. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: SkipStage=False
  337. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Stage=True
  338. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSteam=False
  339. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesCEF3=False
  340. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bUsesSlate=True
  341. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  342. MainFrameActions: Packaging (HTML5): ProjectParams.ValidateAndLog: Project Params **************
  343. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
  344. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
  345. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\BlankProject.uproject=True
  346. MainFrameActions: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
  347. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  348. MainFrameActions: Packaging (HTML5): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  349. MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UE4Build:
  350. MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceMonolithic: False
  351. MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceNonUnity:False
  352. MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* ForceDebugInfo: False
  353. MainFrameActions: Packaging (HTML5): UE4Build.Build: ************************* UseXGE: False
  354. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  355. MainFrameActions: Packaging (HTML5): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\dev\UE4\Projects\BlankProject\Intermediate\Build\Manifest.xml
  356. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  357. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  358. MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe BlankProject HTML5 Development H:\dev\UE4\Projects\BlankProject\BlankProject.uproject -noxge -generatemanifest -rocket -NoHotReloadFromIDE
  359. MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 1.1290646s to run UnrealBuildTool.exe, ExitCode=0
  360. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\dev\UE4\Projects\BlankProject\Intermediate\Build\Manifest.xml=True
  361. MainFrameActions: Packaging (HTML5): InternalUtils.SafeCopyFile: SafeCopyFile H:\dev\UE4\Projects\BlankProject\Intermediate\Build\Manifest.xml C:\Users\trit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  362. MainFrameActions: Packaging (HTML5): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\trit\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+Epic+Games+4.8\UBTManifest.0.xml
  363. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  364. MainFrameActions: Packaging (HTML5): InternalUtils.SafeFileExists: SafeFileExists H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  365. MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe BlankProject HTML5 Development H:\dev\UE4\Projects\BlankProject\BlankProject.uproject -noxge -rocket -NoHotReloadFromIDE -ignorejunk
  366. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Parsing headers for BlankProject
  367. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Reflection code generated for BlankProject
  368. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Performing 5 actions (4 in parallel)
  369. MainFrameActions: Packaging (HTML5): UnrealBuildTool: [4/5] python.exe UELinkerFixups.cpp
  370. MainFrameActions: Packaging (HTML5): UnrealBuildTool: [1/5] python.exe BlankProject.generated.cpp
  371. MainFrameActions: Packaging (HTML5): UnrealBuildTool: [3/5] python.exe BlankProject.cpp
  372. MainFrameActions: Packaging (HTML5): UnrealBuildTool: [2/5] python.exe BlankProjectGameMode.cpp
  373. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from H:/dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProjectGameMode.cpp:3:
  374. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.h:5:
  375. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
  376. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
  377. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
  378. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
  379. MainFrameActions: Packaging (HTML5): UnrealBuildTool: H:\Program Files\Epic Games\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
  380. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
  381. MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
  382. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  383. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
  384. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
  385. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  386. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
  387. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
  388. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  389. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
  390. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
  391. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  392. MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
  393. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from H:/dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.cpp:3:
  394. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.h:5:
  395. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
  396. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
  397. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
  398. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
  399. MainFrameActions: Packaging (HTML5): UnrealBuildTool: H:\Program Files\Epic Games\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
  400. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
  401. MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
  402. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  403. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
  404. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
  405. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  406. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
  407. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
  408. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  409. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
  410. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
  411. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  412. MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
  413. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from H:/dev/UE4/Projects/BlankProject/Intermediate/Build/HTML5/UE4/Inc/BlankProject/BlankProject.generated.cpp:8:
  414. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from ../../../../../dev/UE4/Projects/BlankProject/Source/BlankProject/BlankProject.h:5:
  415. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/Engine.h:22:
  416. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Public/EngineMinimal.h:13:
  417. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/GameFramework/Actor.h:5:
  418. MainFrameActions: Packaging (HTML5): UnrealBuildTool: In file included from Runtime/Engine/Classes/Components/SceneComponent.h:4:
  419. MainFrameActions: Packaging (HTML5): UnrealBuildTool: H:\Program Files\Epic Games\4.8\Engine\Source\Runtime\Engine\Classes\Components\ActorComponent.h(32,2): warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
  420. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/Engine/Classes/Components/ActorComponent.h:32:2: warning: '_getUObject' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
  421. MainFrameActions: Packaging (HTML5): UnrealBuildTool: GENERATED_BODY()
  422. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  423. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:535:29: note: expanded from macro 'GENERATED_BODY'
  424. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define GENERATED_BODY(...) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,__LINE__,_GENERATED_BODY)
  425. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  426. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:532:37: note: expanded from macro 'BODY_MACRO_COMBINE'
  427. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
  428. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  429. MainFrameActions: Packaging (HTML5): UnrealBuildTool: Runtime/CoreUObject/Public/UObject/ObjectBase.h:531:43: note: expanded from macro 'BODY_MACRO_COMBINE_INNER'
  430. MainFrameActions: Packaging (HTML5): UnrealBuildTool: #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
  431. MainFrameActions: Packaging (HTML5): UnrealBuildTool: ^
  432. MainFrameActions: Packaging (HTML5): UnrealBuildTool: <scratch space>:104:1: note: expanded from here
  433. LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.BlankProject
  434. LogTemp:Display: CWD: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
  435. LogTemp:Display: Initial Dir: H:\Program Files\Epic Games\4.8
  436. LogTemp:Display: Env CWD: H:\Program Files\Epic Games\4.8\Engine\Binaries\DotNet\IOS
  437. LogTemp:Display: BranchPath = BIGBOX/H/Program Files/Epic Games/4.8/Engine/Binaries --- GameBranchPath = BIGBOX/H/Program Files/Epic Games/4.8/Engine/Binaries
  438. LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\trit\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
  439. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFull
  440. LogTemp:Display: Path)
  441. LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit()
  442. LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
  443. LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
  444. LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\CodeSigning.cs:line 307
  445. LogTemp:Display: at iPhonePackager.Program.Main(String[] args) in d:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Programs\IOS\iPhonePackager\iPhonePackager.cs:line 791
  446. LogRenderer: Reallocating scene render targets to support 1208x600 (Frame:68845).
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