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  1.  
  2.  
  3.  
  4. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  5. Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
  6. "freecity_texture_pack/materials/mirrorsedge/glass_squaretile" - "materials/freecity_texture_pack/materials/mirrorsedge/glass_squaretile.vtf": cached version doesn't exist
  7. "freecity_texture_pack/materials/mirrorsedge/glass_refract_blur1" - "materials/freecity_texture_pack/materials/mirrorsedge/glass_refract_blur1.vtf": cached version doesn't exist
  8. fixing up env_cubemap materials on brush sides...
  9. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (2)
  18. writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
  19. done (0)
  20. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  21. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  22. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  23. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  24. Finding displacement neighbors...
  25. Finding lightmap sample positions...
  26. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  27. Building Physics collision data...
  28. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  29. done (1) (1966206 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Water found with no water_lod_control entity, creating a default one.
  32. Compacting texture/material tables...
  33. Reduced 3100 texinfos to 1814
  34. Reduced 60 texdatas to 47 (2769 bytes to 1616)
  35. Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  36. Wrote ZIP buffer, estimated size 7155, actual size 5601
  37. 14 seconds elapsed
  38.  
  39.  
  40.  
  41. 4 threads
  42. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  43. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
  44. 4094 portalclusters
  45. 12685 numportals
  46. 0...1...2...3...4...5...6...7...8...9...100...1...2..
  47.  
  48.  
  49. [Reading texlights from 'lights.rad']
  50. [56 texlights parsed from 'lights.rad']
  51.  
  52. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  53. No vis information, direct lighting only.
  54. 22843 faces
  55. 1 degenerate faces
  56. 3007203 square feet [433037216.00 square inches]
  57. 6 Displacements
  58. 1631 Square Feet [234933.09 Square Inches]
  59. 676 direct lights
  60. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  61. ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1103 sec>
  62. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  63. SampleRadial: Punting, Waiting for fix
  64. warning - face vectors parallel to face normal. bad lighting will be produced
  65. warning - face vectors parallel to face normal. bad lighting will be produced
  66. ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  67. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  68. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  69. Ready to Finish
  70.  
  71. Object names Objects/Maxobjs Memory / Maxmem Fullness
  72. ------------ --------------- --------------- --------
  73. models 34/1024 1632/49152 ( 3.3%)
  74. brushes 4402/8192 52824/98304 (53.7%)
  75. brushsides 43203/65536 345624/524288 (65.9%)
  76. planes 18494/65536 369880/1310720 (28.2%)
  77. vertexes 32795/65536 393540/786432 (50.0%)
  78. nodes 11141/65536 356512/2097152 (17.0%)
  79. texinfos 1814/12288 130608/884736 (14.8%)
  80. texdata 47/2048 1504/65536 ( 2.3%)
  81. dispinfos 6/0 1056/0 ( 0.0%)
  82. disp_verts 1734/0 34680/0 ( 0.0%)
  83. disp_tris 3072/0 6144/0 ( 0.0%)
  84. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  85. faces 22843/65536 1279208/3670016 (34.9%)
  86. hdr faces 0/65536 0/3670016 ( 0.0%)
  87. origfaces 11173/65536 625688/3670016 (17.0%)
  88. leaves 11176/65536 357632/2097152 (17.1%)
  89. leaffaces 25727/65536 51454/131072 (39.3%)
  90. leafbrushes 10913/65536 21826/131072 (16.7%)
  91. areas 3/256 24/2048 ( 1.2%)
  92. surfedges 152708/512000 610832/2048000 (29.8%)
  93. edges 92971/256000 371884/1024000 (36.3%)
  94. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  95. HDR worldlights 0/8192 0/720896 ( 0.0%)
  96. leafwaterdata 1/32768 12/393216 ( 0.0%)
  97. waterstrips 1849/32768 18490/327680 ( 5.6%)
  98. waterverts 0/65536 0/786432 ( 0.0%)
  99. waterindices 33081/65536 66162/131072 (50.5%)
  100. cubemapsamples 0/1024 0/16384 ( 0.0%)
  101. overlays 2/512 704/180224 ( 0.4%)
  102. LDR lightdata [variable] 14156792/0 ( 0.0%)
  103. HDR lightdata [variable] 0/0 ( 0.0%)
  104. visdata [variable] 0/16777216 ( 0.0%)
  105. entdata [variable] 840998/393216 (213.9%) VERY FULL!
  106. LDR ambient table 11176/65536 44704/262144 (17.1%)
  107. HDR ambient table 11176/65536 44704/262144 (17.1%)
  108. LDR leaf ambient 51629/65536 1445612/1835008 (78.8%)
  109. HDR leaf ambient 11176/65536 312928/1835008 (17.1%)
  110. occluders 0/0 0/0 ( 0.0%)
  111. occluder polygons 0/0 0/0 ( 0.0%)
  112. occluder vert ind 0/0 0/0 ( 0.0%)
  113. detail props [variable] 1/12 ( 8.3%)
  114. static props [variable] 1/372 ( 0.3%)
  115. pakfile [variable] 5601/0 ( 0.0%)
  116. physics [variable] 1966206/4194304 (46.9%)
  117. physics terrain [variable] 0/1048576 ( 0.0%)
  118.  
  119. Level flags = 0
  120.  
  121. Total triangle count: 61593
  122. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  123. 14 minutes, 9 seconds elapsed
  124.  
  125.  
  126.  
  127. [Reading texlights from 'lights.rad']
  128. [56 texlights parsed from 'lights.rad']
  129.  
  130. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  131. No vis information, direct lighting only.
  132. 22843 faces
  133. 1 degenerate faces
  134. 3007203 square feet [433037216.00 square inches]
  135. 6 Displacements
  136. 1631 Square Feet [234933.09 Square Inches]
  137. 676 direct lights
  138. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  139. ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1198 sec>
  140. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  141. SampleRadial: Punting, Waiting for fix
  142. warning - face vectors parallel to face normal. bad lighting will be produced
  143. warning - face vectors parallel to face normal. bad lighting will be produced
  144. ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  145. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  146. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  147. Ready to Finish
  148.  
  149. Object names Objects/Maxobjs Memory / Maxmem Fullness
  150. ------------ --------------- --------------- --------
  151. models 34/1024 1632/49152 ( 3.3%)
  152. brushes 4402/8192 52824/98304 (53.7%)
  153. brushsides 43203/65536 345624/524288 (65.9%)
  154. planes 18494/65536 369880/1310720 (28.2%)
  155. vertexes 32795/65536 393540/786432 (50.0%)
  156. nodes 11141/65536 356512/2097152 (17.0%)
  157. texinfos 1814/12288 130608/884736 (14.8%)
  158. texdata 47/2048 1504/65536 ( 2.3%)
  159. dispinfos 6/0 1056/0 ( 0.0%)
  160. disp_verts 1734/0 34680/0 ( 0.0%)
  161. disp_tris 3072/0 6144/0 ( 0.0%)
  162. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  163. faces 22843/65536 1279208/3670016 (34.9%)
  164. hdr faces 22843/65536 1279208/3670016 (34.9%)
  165. origfaces 11173/65536 625688/3670016 (17.0%)
  166. leaves 11176/65536 357632/2097152 (17.1%)
  167. leaffaces 25727/65536 51454/131072 (39.3%)
  168. leafbrushes 10913/65536 21826/131072 (16.7%)
  169. areas 3/256 24/2048 ( 1.2%)
  170. surfedges 152708/512000 610832/2048000 (29.8%)
  171. edges 92971/256000 371884/1024000 (36.3%)
  172. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  173. HDR worldlights 676/8192 59488/720896 ( 8.3%)
  174. leafwaterdata 1/32768 12/393216 ( 0.0%)
  175. waterstrips 1849/32768 18490/327680 ( 5.6%)
  176. waterverts 0/65536 0/786432 ( 0.0%)
  177. waterindices 33081/65536 66162/131072 (50.5%)
  178. cubemapsamples 0/1024 0/16384 ( 0.0%)
  179. overlays 2/512 704/180224 ( 0.4%)
  180. LDR lightdata [variable] 14156792/0 ( 0.0%)
  181. HDR lightdata [variable] 14156792/0 ( 0.0%)
  182. visdata [variable] 0/16777216 ( 0.0%)
  183. entdata [variable] 840998/393216 (213.9%) VERY FULL!
  184. LDR ambient table 11176/65536 44704/262144 (17.1%)
  185. HDR ambient table 11176/65536 44704/262144 (17.1%)
  186. LDR leaf ambient 51629/65536 1445612/1835008 (78.8%)
  187. HDR leaf ambient 51628/65536 1445584/1835008 (78.8%)
  188. occluders 0/0 0/0 ( 0.0%)
  189. occluder polygons 0/0 0/0 ( 0.0%)
  190. occluder vert ind 0/0 0/0 ( 0.0%)
  191. detail props [variable] 1/12 ( 8.3%)
  192. static props [variable] 1/372 ( 0.3%)
  193. pakfile [variable] 5601/0 ( 0.0%)
  194. physics [variable] 1966206/4194304 (46.9%)
  195. physics terrain [variable] 0/1048576 ( 0.0%)
  196.  
  197. Level flags = 0
  198.  
  199. Total triangle count: 61593
  200. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  201. 13 minutes, 15 seconds elapsed
  202.  
  203.  
  204.  
  205. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  206. Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
  207. fixing up env_cubemap materials on brush sides...
  208. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  209. Building Faces...done (0)
  210. Chop Details...done (0)
  211. Find Visible Detail Sides...done (0)
  212. Merging details...done (0)
  213. FixTjuncs...
  214. PruneNodes...
  215. WriteBSP...
  216. done (2)
  217. writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
  218. done (0)
  219. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  220. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  221. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  222. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  223. Finding displacement neighbors...
  224. Finding lightmap sample positions...
  225. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  226. Building Physics collision data...
  227. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  228. done (1) (1966206 bytes)
  229. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  230. Water found with no water_lod_control entity, creating a default one.
  231. Compacting texture/material tables...
  232. Reduced 3092 texinfos to 1808
  233. Reduced 57 texdatas to 45 (2461 bytes to 1452)
  234. Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  235. Wrote ZIP buffer, estimated size 6406, actual size 4986
  236. 13 seconds elapsed
  237.  
  238.  
  239.  
  240. 4 threads
  241. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  242. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
  243. 4094 portalclusters
  244. 12685 numportals
  245. 0...1...2...3...4...5...6...7...8...9...100...1...2..
  246.  
  247.  
  248. [Reading texlights from 'lights.rad']
  249. [56 texlights parsed from 'lights.rad']
  250.  
  251. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  252. No vis information, direct lighting only.
  253. 22843 faces
  254. 1 degenerate faces
  255. 3007203 square feet [433037216.00 square inches]
  256. 6 Displacements
  257. 1631 Square Feet [234933.09 Square Inches]
  258. 676 direct lights
  259. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  260. ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1279 sec>
  261. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  262. SampleRadial: Punting, Waiting for fix
  263. warning - face vectors parallel to face normal. bad lighting will be produced
  264. warning - face vectors parallel to face normal. bad lighting will be produced
  265. ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  266. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  267. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  268. Ready to Finish
  269.  
  270. Object names Objects/Maxobjs Memory / Maxmem Fullness
  271. ------------ --------------- --------------- --------
  272. models 34/1024 1632/49152 ( 3.3%)
  273. brushes 4402/8192 52824/98304 (53.7%)
  274. brushsides 43203/65536 345624/524288 (65.9%)
  275. planes 18494/65536 369880/1310720 (28.2%)
  276. vertexes 32795/65536 393540/786432 (50.0%)
  277. nodes 11141/65536 356512/2097152 (17.0%)
  278. texinfos 1808/12288 130176/884736 (14.7%)
  279. texdata 45/2048 1440/65536 ( 2.2%)
  280. dispinfos 6/0 1056/0 ( 0.0%)
  281. disp_verts 1734/0 34680/0 ( 0.0%)
  282. disp_tris 3072/0 6144/0 ( 0.0%)
  283. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  284. faces 22843/65536 1279208/3670016 (34.9%)
  285. hdr faces 0/65536 0/3670016 ( 0.0%)
  286. origfaces 11173/65536 625688/3670016 (17.0%)
  287. leaves 11176/65536 357632/2097152 (17.1%)
  288. leaffaces 25727/65536 51454/131072 (39.3%)
  289. leafbrushes 10913/65536 21826/131072 (16.7%)
  290. areas 3/256 24/2048 ( 1.2%)
  291. surfedges 152708/512000 610832/2048000 (29.8%)
  292. edges 92971/256000 371884/1024000 (36.3%)
  293. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  294. HDR worldlights 0/8192 0/720896 ( 0.0%)
  295. leafwaterdata 1/32768 12/393216 ( 0.0%)
  296. waterstrips 1849/32768 18490/327680 ( 5.6%)
  297. waterverts 0/65536 0/786432 ( 0.0%)
  298. waterindices 33081/65536 66162/131072 (50.5%)
  299. cubemapsamples 0/1024 0/16384 ( 0.0%)
  300. overlays 2/512 704/180224 ( 0.4%)
  301. LDR lightdata [variable] 13496824/0 ( 0.0%)
  302. HDR lightdata [variable] 0/0 ( 0.0%)
  303. visdata [variable] 0/16777216 ( 0.0%)
  304. entdata [variable] 840998/393216 (213.9%) VERY FULL!
  305. LDR ambient table 11176/65536 44704/262144 (17.1%)
  306. HDR ambient table 11176/65536 44704/262144 (17.1%)
  307. LDR leaf ambient 51078/65536 1430184/1835008 (77.9%)
  308. HDR leaf ambient 11176/65536 312928/1835008 (17.1%)
  309. occluders 0/0 0/0 ( 0.0%)
  310. occluder polygons 0/0 0/0 ( 0.0%)
  311. occluder vert ind 0/0 0/0 ( 0.0%)
  312. detail props [variable] 1/12 ( 8.3%)
  313. static props [variable] 1/372 ( 0.3%)
  314. pakfile [variable] 4986/0 ( 0.0%)
  315. physics [variable] 1966206/4194304 (46.9%)
  316. physics terrain [variable] 0/1048576 ( 0.0%)
  317.  
  318. Level flags = 0
  319.  
  320. Total triangle count: 61593
  321. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  322. 14 minutes, 57 seconds elapsed
  323.  
  324.  
  325.  
  326. [Reading texlights from 'lights.rad']
  327. [56 texlights parsed from 'lights.rad']
  328.  
  329. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  330. No vis information, direct lighting only.
  331. 22843 faces
  332. 1 degenerate faces
  333. 3007203 square feet [433037216.00 square inches]
  334. 6 Displacements
  335. 1631 Square Feet [234933.09 Square Inches]
  336. 676 direct lights
  337. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  338. ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1255 sec>
  339. 0. warning - face vectors parallel to face normal. bad lighting will be produced
  340. warning - face vectors parallel to face normal. bad lighting will be produced
  341. warning - face vectors parallel to face normal. bad lighting will be produced
  342. SampleRadial: Punting, Waiting for fix
  343. ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  344. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  345. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  346. Ready to Finish
  347.  
  348. Object names Objects/Maxobjs Memory / Maxmem Fullness
  349. ------------ --------------- --------------- --------
  350. models 34/1024 1632/49152 ( 3.3%)
  351. brushes 4402/8192 52824/98304 (53.7%)
  352. brushsides 43203/65536 345624/524288 (65.9%)
  353. planes 18494/65536 369880/1310720 (28.2%)
  354. vertexes 32795/65536 393540/786432 (50.0%)
  355. nodes 11141/65536 356512/2097152 (17.0%)
  356. texinfos 1808/12288 130176/884736 (14.7%)
  357. texdata 45/2048 1440/65536 ( 2.2%)
  358. dispinfos 6/0 1056/0 ( 0.0%)
  359. disp_verts 1734/0 34680/0 ( 0.0%)
  360. disp_tris 3072/0 6144/0 ( 0.0%)
  361. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  362. faces 22843/65536 1279208/3670016 (34.9%)
  363. hdr faces 22843/65536 1279208/3670016 (34.9%)
  364. origfaces 11173/65536 625688/3670016 (17.0%)
  365. leaves 11176/65536 357632/2097152 (17.1%)
  366. leaffaces 25727/65536 51454/131072 (39.3%)
  367. leafbrushes 10913/65536 21826/131072 (16.7%)
  368. areas 3/256 24/2048 ( 1.2%)
  369. surfedges 152708/512000 610832/2048000 (29.8%)
  370. edges 92971/256000 371884/1024000 (36.3%)
  371. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  372. HDR worldlights 676/8192 59488/720896 ( 8.3%)
  373. leafwaterdata 1/32768 12/393216 ( 0.0%)
  374. waterstrips 1849/32768 18490/327680 ( 5.6%)
  375. waterverts 0/65536 0/786432 ( 0.0%)
  376. waterindices 33081/65536 66162/131072 (50.5%)
  377. cubemapsamples 0/1024 0/16384 ( 0.0%)
  378. overlays 2/512 704/180224 ( 0.4%)
  379. LDR lightdata [variable] 13496824/0 ( 0.0%)
  380. HDR lightdata [variable] 13496824/0 ( 0.0%)
  381. visdata [variable] 0/16777216 ( 0.0%)
  382. entdata [variable] 840998/393216 (213.9%) VERY FULL!
  383. LDR ambient table 11176/65536 44704/262144 (17.1%)
  384. HDR ambient table 11176/65536 44704/262144 (17.1%)
  385. LDR leaf ambient 51078/65536 1430184/1835008 (77.9%)
  386. HDR leaf ambient 51078/65536 1430184/1835008 (77.9%)
  387. occluders 0/0 0/0 ( 0.0%)
  388. occluder polygons 0/0 0/0 ( 0.0%)
  389. occluder vert ind 0/0 0/0 ( 0.0%)
  390. detail props [variable] 1/12 ( 8.3%)
  391. static props [variable] 1/372 ( 0.3%)
  392. pakfile [variable] 4986/0 ( 0.0%)
  393. physics [variable] 1966206/4194304 (46.9%)
  394. physics terrain [variable] 0/1048576 ( 0.0%)
  395.  
  396. Level flags = 0
  397.  
  398. Total triangle count: 61593
  399. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  400. 15 minutes, 8 seconds elapsed
  401.  
  402.  
  403.  
  404. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  405. Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
  406. fixing up env_cubemap materials on brush sides...
  407. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  408. Building Faces...done (1)
  409. Chop Details...done (0)
  410. Find Visible Detail Sides...done (0)
  411. Merging details...done (0)
  412. FixTjuncs...
  413. PruneNodes...
  414. WriteBSP...
  415. done (1)
  416. writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
  417. done (1)
  418. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  419. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  420. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  421. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  422. Finding displacement neighbors...
  423. Finding lightmap sample positions...
  424. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  425. Building Physics collision data...
  426. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  427. done (0) (1967134 bytes)
  428. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  429. Water found with no water_lod_control entity, creating a default one.
  430. Compacting texture/material tables...
  431. Reduced 3092 texinfos to 1810
  432. Reduced 57 texdatas to 45 (2461 bytes to 1452)
  433. Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  434. Wrote ZIP buffer, estimated size 6406, actual size 4986
  435. 14 seconds elapsed
  436.  
  437.  
  438.  
  439. 4 threads
  440. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  441. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
  442. 4210 portalclusters
  443. 13207 numportals
  444. 0...1...2...3...4...5...6...7...8...9...100...1...2..
  445.  
  446.  
  447. [Reading texlights from 'lights.rad']
  448. [56 texlights parsed from 'lights.rad']
  449.  
  450. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  451. No vis information, direct lighting only.
  452. 23201 faces
  453. 1 degenerate faces
  454. 3007589 square feet [433092864.00 square inches]
  455. 6 Displacements
  456. 1631 Square Feet [234933.09 Square Inches]
  457. 676 direct lights
  458. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  459. ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1507 sec>
  460. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  461. SampleRadial: Punting, Waiting for fix
  462. warning - face vectors parallel to face normal. bad lighting will be produced
  463. warning - face vectors parallel to face normal. bad lighting will be produced
  464. ..3...4...5...6...7...8...9...10FinalLightFace Done
  465. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  466. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  467. Ready to Finish
  468.  
  469. Object names Objects/Maxobjs Memory / Maxmem Fullness
  470. ------------ --------------- --------------- --------
  471. models 34/1024 1632/49152 ( 3.3%)
  472. brushes 4402/8192 52824/98304 (53.7%)
  473. brushsides 42753/65536 342024/524288 (65.2%)
  474. planes 17564/65536 351280/1310720 (26.8%)
  475. vertexes 33109/65536 397308/786432 (50.5%)
  476. nodes 11496/65536 367872/2097152 (17.5%)
  477. texinfos 1810/12288 130320/884736 (14.7%)
  478. texdata 45/2048 1440/65536 ( 2.2%)
  479. dispinfos 6/0 1056/0 ( 0.0%)
  480. disp_verts 1734/0 34680/0 ( 0.0%)
  481. disp_tris 3072/0 6144/0 ( 0.0%)
  482. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  483. faces 23201/65536 1299256/3670016 (35.4%)
  484. hdr faces 0/65536 0/3670016 ( 0.0%)
  485. origfaces 11169/65536 625464/3670016 (17.0%)
  486. leaves 11531/65536 368992/2097152 (17.6%)
  487. leaffaces 26082/65536 52164/131072 (39.8%)
  488. leafbrushes 11114/65536 22228/131072 (17.0%)
  489. areas 3/256 24/2048 ( 1.2%)
  490. surfedges 154047/512000 616188/2048000 (30.1%)
  491. edges 93640/256000 374560/1024000 (36.6%)
  492. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  493. HDR worldlights 0/8192 0/720896 ( 0.0%)
  494. leafwaterdata 1/32768 12/393216 ( 0.0%)
  495. waterstrips 1772/32768 17720/327680 ( 5.4%)
  496. waterverts 0/65536 0/786432 ( 0.0%)
  497. waterindices 31989/65536 63978/131072 (48.8%)
  498. cubemapsamples 0/1024 0/16384 ( 0.0%)
  499. overlays 2/512 704/180224 ( 0.4%)
  500. LDR lightdata [variable] 13529652/0 ( 0.0%)
  501. HDR lightdata [variable] 0/0 ( 0.0%)
  502. visdata [variable] 0/16777216 ( 0.0%)
  503. entdata [variable] 840995/393216 (213.9%) VERY FULL!
  504. LDR ambient table 11531/65536 46124/262144 (17.6%)
  505. HDR ambient table 11531/65536 46124/262144 (17.6%)
  506. LDR leaf ambient 53625/65536 1501500/1835008 (81.8%) VERY FULL!
  507. HDR leaf ambient 11531/65536 322868/1835008 (17.6%)
  508. occluders 0/0 0/0 ( 0.0%)
  509. occluder polygons 0/0 0/0 ( 0.0%)
  510. occluder vert ind 0/0 0/0 ( 0.0%)
  511. detail props [variable] 1/12 ( 8.3%)
  512. static props [variable] 1/372 ( 0.3%)
  513. pakfile [variable] 4986/0 ( 0.0%)
  514. physics [variable] 1967134/4194304 (46.9%)
  515. physics terrain [variable] 0/1048576 ( 0.0%)
  516.  
  517. Level flags = 0
  518.  
  519. Total triangle count: 62224
  520. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  521. 15 minutes, 2 seconds elapsed
  522.  
  523.  
  524.  
  525. [Reading texlights from 'lights.rad']
  526. [56 texlights parsed from 'lights.rad']
  527.  
  528. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  529. No vis information, direct lighting only.
  530. 23201 faces
  531. 1 degenerate faces
  532. 3007589 square feet [433092864.00 square inches]
  533. 6 Displacements
  534. 1631 Square Feet [234933.09 Square Inches]
  535. 676 direct lights
  536. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  537. ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1166 sec>
  538. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  539. SampleRadial: Punting, Waiting for fix
  540. warning - face vectors parallel to face normal. bad lighting will be produced
  541. warning - face vectors parallel to face normal. bad lighting will be produced
  542. ..3...4...5...6...7...8...9...10FinalLightFace Done
  543. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  544. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  545. Ready to Finish
  546.  
  547. Object names Objects/Maxobjs Memory / Maxmem Fullness
  548. ------------ --------------- --------------- --------
  549. models 34/1024 1632/49152 ( 3.3%)
  550. brushes 4402/8192 52824/98304 (53.7%)
  551. brushsides 42753/65536 342024/524288 (65.2%)
  552. planes 17564/65536 351280/1310720 (26.8%)
  553. vertexes 33109/65536 397308/786432 (50.5%)
  554. nodes 11496/65536 367872/2097152 (17.5%)
  555. texinfos 1810/12288 130320/884736 (14.7%)
  556. texdata 45/2048 1440/65536 ( 2.2%)
  557. dispinfos 6/0 1056/0 ( 0.0%)
  558. disp_verts 1734/0 34680/0 ( 0.0%)
  559. disp_tris 3072/0 6144/0 ( 0.0%)
  560. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  561. faces 23201/65536 1299256/3670016 (35.4%)
  562. hdr faces 23201/65536 1299256/3670016 (35.4%)
  563. origfaces 11169/65536 625464/3670016 (17.0%)
  564. leaves 11531/65536 368992/2097152 (17.6%)
  565. leaffaces 26082/65536 52164/131072 (39.8%)
  566. leafbrushes 11114/65536 22228/131072 (17.0%)
  567. areas 3/256 24/2048 ( 1.2%)
  568. surfedges 154047/512000 616188/2048000 (30.1%)
  569. edges 93640/256000 374560/1024000 (36.6%)
  570. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  571. HDR worldlights 676/8192 59488/720896 ( 8.3%)
  572. leafwaterdata 1/32768 12/393216 ( 0.0%)
  573. waterstrips 1772/32768 17720/327680 ( 5.4%)
  574. waterverts 0/65536 0/786432 ( 0.0%)
  575. waterindices 31989/65536 63978/131072 (48.8%)
  576. cubemapsamples 0/1024 0/16384 ( 0.0%)
  577. overlays 2/512 704/180224 ( 0.4%)
  578. LDR lightdata [variable] 13529652/0 ( 0.0%)
  579. HDR lightdata [variable] 13529652/0 ( 0.0%)
  580. visdata [variable] 0/16777216 ( 0.0%)
  581. entdata [variable] 840995/393216 (213.9%) VERY FULL!
  582. LDR ambient table 11531/65536 46124/262144 (17.6%)
  583. HDR ambient table 11531/65536 46124/262144 (17.6%)
  584. LDR leaf ambient 53625/65536 1501500/1835008 (81.8%) VERY FULL!
  585. HDR leaf ambient 53625/65536 1501500/1835008 (81.8%) VERY FULL!
  586. occluders 0/0 0/0 ( 0.0%)
  587. occluder polygons 0/0 0/0 ( 0.0%)
  588. occluder vert ind 0/0 0/0 ( 0.0%)
  589. detail props [variable] 1/12 ( 8.3%)
  590. static props [variable] 1/372 ( 0.3%)
  591. pakfile [variable] 4986/0 ( 0.0%)
  592. physics [variable] 1967134/4194304 (46.9%)
  593. physics terrain [variable] 0/1048576 ( 0.0%)
  594.  
  595. Level flags = 0
  596.  
  597. Total triangle count: 62224
  598. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  599. 14 minutes, 9 seconds elapsed
  600.  
  601.  
  602.  
  603. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  604. Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
  605. fixing up env_cubemap materials on brush sides...
  606. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  607. Building Faces...done (0)
  608. Chop Details...done (0)
  609. Find Visible Detail Sides...done (0)
  610. Merging details...done (0)
  611. FixTjuncs...
  612. PruneNodes...
  613. WriteBSP...
  614. done (2)
  615. writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
  616. done (0)
  617. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  618. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  619. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  620. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  621. Finding displacement neighbors...
  622. Finding lightmap sample positions...
  623. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  624. Building Physics collision data...
  625. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  626. done (1) (1966742 bytes)
  627. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  628. Water found with no water_lod_control entity, creating a default one.
  629. Compacting texture/material tables...
  630. Reduced 3096 texinfos to 1810
  631. Reduced 57 texdatas to 45 (2461 bytes to 1452)
  632. Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  633. Wrote ZIP buffer, estimated size 6406, actual size 4986
  634. 13 seconds elapsed
  635.  
  636.  
  637.  
  638. 4 threads
  639. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  640. reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
  641. 4210 portalclusters
  642. 13207 numportals
  643. 0...1...2...3...4...5...6...7...8...9...100...1...2..
  644.  
  645.  
  646. [Reading texlights from 'lights.rad']
  647. [56 texlights parsed from 'lights.rad']
  648.  
  649. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  650. No vis information, direct lighting only.
  651. 23212 faces
  652. 1 degenerate faces
  653. 3007703 square feet [433109248.00 square inches]
  654. 6 Displacements
  655. 1631 Square Feet [234933.09 Square Inches]
  656. 676 direct lights
  657. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  658. ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1332 sec>
  659. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  660. SampleRadial: Punting, Waiting for fix
  661. warning - face vectors parallel to face normal. bad lighting will be produced
  662. warning - face vectors parallel to face normal. bad lighting will be produced
  663. ..3...4...5...6...7...8...9...10FinalLightFace Done
  664. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  665. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  666. Ready to Finish
  667.  
  668. Object names Objects/Maxobjs Memory / Maxmem Fullness
  669. ------------ --------------- --------------- --------
  670. models 34/1024 1632/49152 ( 3.3%)
  671. brushes 4402/8192 52824/98304 (53.7%)
  672. brushsides 42753/65536 342024/524288 (65.2%)
  673. planes 17564/65536 351280/1310720 (26.8%)
  674. vertexes 33126/65536 397512/786432 (50.5%)
  675. nodes 11489/65536 367648/2097152 (17.5%)
  676. texinfos 1810/12288 130320/884736 (14.7%)
  677. texdata 45/2048 1440/65536 ( 2.2%)
  678. dispinfos 6/0 1056/0 ( 0.0%)
  679. disp_verts 1734/0 34680/0 ( 0.0%)
  680. disp_tris 3072/0 6144/0 ( 0.0%)
  681. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  682. faces 23212/65536 1299872/3670016 (35.4%)
  683. hdr faces 0/65536 0/3670016 ( 0.0%)
  684. origfaces 11170/65536 625520/3670016 (17.0%)
  685. leaves 11524/65536 368768/2097152 (17.6%)
  686. leaffaces 26091/65536 52182/131072 (39.8%)
  687. leafbrushes 11123/65536 22246/131072 (17.0%)
  688. areas 3/256 24/2048 ( 1.2%)
  689. surfedges 154109/512000 616436/2048000 (30.1%)
  690. edges 93663/256000 374652/1024000 (36.6%)
  691. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  692. HDR worldlights 0/8192 0/720896 ( 0.0%)
  693. leafwaterdata 1/32768 12/393216 ( 0.0%)
  694. waterstrips 1776/32768 17760/327680 ( 5.4%)
  695. waterverts 0/65536 0/786432 ( 0.0%)
  696. waterindices 32013/65536 64026/131072 (48.8%)
  697. cubemapsamples 0/1024 0/16384 ( 0.0%)
  698. overlays 2/512 704/180224 ( 0.4%)
  699. LDR lightdata [variable] 13531904/0 ( 0.0%)
  700. HDR lightdata [variable] 0/0 ( 0.0%)
  701. visdata [variable] 0/16777216 ( 0.0%)
  702. entdata [variable] 840993/393216 (213.9%) VERY FULL!
  703. LDR ambient table 11524/65536 46096/262144 (17.6%)
  704. HDR ambient table 11524/65536 46096/262144 (17.6%)
  705. LDR leaf ambient 53594/65536 1500632/1835008 (81.8%) VERY FULL!
  706. HDR leaf ambient 11524/65536 322672/1835008 (17.6%)
  707. occluders 0/0 0/0 ( 0.0%)
  708. occluder polygons 0/0 0/0 ( 0.0%)
  709. occluder vert ind 0/0 0/0 ( 0.0%)
  710. detail props [variable] 1/12 ( 8.3%)
  711. static props [variable] 1/372 ( 0.3%)
  712. pakfile [variable] 4986/0 ( 0.0%)
  713. physics [variable] 1966742/4194304 (46.9%)
  714. physics terrain [variable] 0/1048576 ( 0.0%)
  715.  
  716. Level flags = 0
  717.  
  718. Total triangle count: 62257
  719. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  720. 15 minutes, 2 seconds elapsed
  721.  
  722.  
  723.  
  724. [Reading texlights from 'lights.rad']
  725. [56 texlights parsed from 'lights.rad']
  726.  
  727. Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  728. No vis information, direct lighting only.
  729. 23212 faces
  730. 1 degenerate faces
  731. 3007703 square feet [433109248.00 square inches]
  732. 6 Displacements
  733. 1631 Square Feet [234933.09 Square Inches]
  734. 676 direct lights
  735. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  736. ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1291 sec>
  737. 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
  738. SampleRadial: Punting, Waiting for fix
  739. warning - face vectors parallel to face normal. bad lighting will be produced
  740. warning - face vectors parallel to face normal. bad lighting will be produced
  741. ..3...4...5...6...7...8...9...10FinalLightFace Done
  742. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  743. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  744. Ready to Finish
  745.  
  746. Object names Objects/Maxobjs Memory / Maxmem Fullness
  747. ------------ --------------- --------------- --------
  748. models 34/1024 1632/49152 ( 3.3%)
  749. brushes 4402/8192 52824/98304 (53.7%)
  750. brushsides 42753/65536 342024/524288 (65.2%)
  751. planes 17564/65536 351280/1310720 (26.8%)
  752. vertexes 33126/65536 397512/786432 (50.5%)
  753. nodes 11489/65536 367648/2097152 (17.5%)
  754. texinfos 1810/12288 130320/884736 (14.7%)
  755. texdata 45/2048 1440/65536 ( 2.2%)
  756. dispinfos 6/0 1056/0 ( 0.0%)
  757. disp_verts 1734/0 34680/0 ( 0.0%)
  758. disp_tris 3072/0 6144/0 ( 0.0%)
  759. disp_lmsamples 5292/0 5292/0 ( 0.0%)
  760. faces 23212/65536 1299872/3670016 (35.4%)
  761. hdr faces 23212/65536 1299872/3670016 (35.4%)
  762. origfaces 11170/65536 625520/3670016 (17.0%)
  763. leaves 11524/65536 368768/2097152 (17.6%)
  764. leaffaces 26091/65536 52182/131072 (39.8%)
  765. leafbrushes 11123/65536 22246/131072 (17.0%)
  766. areas 3/256 24/2048 ( 1.2%)
  767. surfedges 154109/512000 616436/2048000 (30.1%)
  768. edges 93663/256000 374652/1024000 (36.6%)
  769. LDR worldlights 676/8192 59488/720896 ( 8.3%)
  770. HDR worldlights 676/8192 59488/720896 ( 8.3%)
  771. leafwaterdata 1/32768 12/393216 ( 0.0%)
  772. waterstrips 1776/32768 17760/327680 ( 5.4%)
  773. waterverts 0/65536 0/786432 ( 0.0%)
  774. waterindices 32013/65536 64026/131072 (48.8%)
  775. cubemapsamples 0/1024 0/16384 ( 0.0%)
  776. overlays 2/512 704/180224 ( 0.4%)
  777. LDR lightdata [variable] 13531904/0 ( 0.0%)
  778. HDR lightdata [variable] 13531904/0 ( 0.0%)
  779. visdata [variable] 0/16777216 ( 0.0%)
  780. entdata [variable] 840993/393216 (213.9%) VERY FULL!
  781. LDR ambient table 11524/65536 46096/262144 (17.6%)
  782. HDR ambient table 11524/65536 46096/262144 (17.6%)
  783. LDR leaf ambient 53594/65536 1500632/1835008 (81.8%) VERY FULL!
  784. HDR leaf ambient 53594/65536 1500632/1835008 (81.8%) VERY FULL!
  785. occluders 0/0 0/0 ( 0.0%)
  786. occluder polygons 0/0 0/0 ( 0.0%)
  787. occluder vert ind 0/0 0/0 ( 0.0%)
  788. detail props [variable] 1/12 ( 8.3%)
  789. static props [variable] 1/372 ( 0.3%)
  790. pakfile [variable] 4986/0 ( 0.0%)
  791. physics [variable] 1966742/4194304 (46.9%)
  792. physics terrain [variable] 0/1048576 ( 0.0%)
  793.  
  794. Level flags = 0
  795.  
  796. Total triangle count: 62257
  797. Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
  798. 15 minutes, 11 seconds elapsed
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