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- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
- "freecity_texture_pack/materials/mirrorsedge/glass_squaretile" - "materials/freecity_texture_pack/materials/mirrorsedge/glass_squaretile.vtf": cached version doesn't exist
- "freecity_texture_pack/materials/mirrorsedge/glass_refract_blur1" - "materials/freecity_texture_pack/materials/mirrorsedge/glass_refract_blur1.vtf": cached version doesn't exist
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1966206 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3100 texinfos to 1814
- Reduced 60 texdatas to 47 (2769 bytes to 1616)
- Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- Wrote ZIP buffer, estimated size 7155, actual size 5601
- 14 seconds elapsed
- 4 threads
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
- 4094 portalclusters
- 12685 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2..
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 22843 faces
- 1 degenerate faces
- 3007203 square feet [433037216.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1103 sec>
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 43203/65536 345624/524288 (65.9%)
- planes 18494/65536 369880/1310720 (28.2%)
- vertexes 32795/65536 393540/786432 (50.0%)
- nodes 11141/65536 356512/2097152 (17.0%)
- texinfos 1814/12288 130608/884736 (14.8%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 22843/65536 1279208/3670016 (34.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11173/65536 625688/3670016 (17.0%)
- leaves 11176/65536 357632/2097152 (17.1%)
- leaffaces 25727/65536 51454/131072 (39.3%)
- leafbrushes 10913/65536 21826/131072 (16.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 152708/512000 610832/2048000 (29.8%)
- edges 92971/256000 371884/1024000 (36.3%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1849/32768 18490/327680 ( 5.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33081/65536 66162/131072 (50.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 14156792/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840998/393216 (213.9%) VERY FULL!
- LDR ambient table 11176/65536 44704/262144 (17.1%)
- HDR ambient table 11176/65536 44704/262144 (17.1%)
- LDR leaf ambient 51629/65536 1445612/1835008 (78.8%)
- HDR leaf ambient 11176/65536 312928/1835008 (17.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 5601/0 ( 0.0%)
- physics [variable] 1966206/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 61593
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 14 minutes, 9 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 22843 faces
- 1 degenerate faces
- 3007203 square feet [433037216.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1198 sec>
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 43203/65536 345624/524288 (65.9%)
- planes 18494/65536 369880/1310720 (28.2%)
- vertexes 32795/65536 393540/786432 (50.0%)
- nodes 11141/65536 356512/2097152 (17.0%)
- texinfos 1814/12288 130608/884736 (14.8%)
- texdata 47/2048 1504/65536 ( 2.3%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 22843/65536 1279208/3670016 (34.9%)
- hdr faces 22843/65536 1279208/3670016 (34.9%)
- origfaces 11173/65536 625688/3670016 (17.0%)
- leaves 11176/65536 357632/2097152 (17.1%)
- leaffaces 25727/65536 51454/131072 (39.3%)
- leafbrushes 10913/65536 21826/131072 (16.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 152708/512000 610832/2048000 (29.8%)
- edges 92971/256000 371884/1024000 (36.3%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 676/8192 59488/720896 ( 8.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1849/32768 18490/327680 ( 5.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33081/65536 66162/131072 (50.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 14156792/0 ( 0.0%)
- HDR lightdata [variable] 14156792/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840998/393216 (213.9%) VERY FULL!
- LDR ambient table 11176/65536 44704/262144 (17.1%)
- HDR ambient table 11176/65536 44704/262144 (17.1%)
- LDR leaf ambient 51629/65536 1445612/1835008 (78.8%)
- HDR leaf ambient 51628/65536 1445584/1835008 (78.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 5601/0 ( 0.0%)
- physics [variable] 1966206/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 61593
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 13 minutes, 15 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1966206 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3092 texinfos to 1808
- Reduced 57 texdatas to 45 (2461 bytes to 1452)
- Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- Wrote ZIP buffer, estimated size 6406, actual size 4986
- 13 seconds elapsed
- 4 threads
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
- 4094 portalclusters
- 12685 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2..
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 22843 faces
- 1 degenerate faces
- 3007203 square feet [433037216.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1279 sec>
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 43203/65536 345624/524288 (65.9%)
- planes 18494/65536 369880/1310720 (28.2%)
- vertexes 32795/65536 393540/786432 (50.0%)
- nodes 11141/65536 356512/2097152 (17.0%)
- texinfos 1808/12288 130176/884736 (14.7%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 22843/65536 1279208/3670016 (34.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11173/65536 625688/3670016 (17.0%)
- leaves 11176/65536 357632/2097152 (17.1%)
- leaffaces 25727/65536 51454/131072 (39.3%)
- leafbrushes 10913/65536 21826/131072 (16.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 152708/512000 610832/2048000 (29.8%)
- edges 92971/256000 371884/1024000 (36.3%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1849/32768 18490/327680 ( 5.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33081/65536 66162/131072 (50.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 13496824/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840998/393216 (213.9%) VERY FULL!
- LDR ambient table 11176/65536 44704/262144 (17.1%)
- HDR ambient table 11176/65536 44704/262144 (17.1%)
- LDR leaf ambient 51078/65536 1430184/1835008 (77.9%)
- HDR leaf ambient 11176/65536 312928/1835008 (17.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 4986/0 ( 0.0%)
- physics [variable] 1966206/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 61593
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 14 minutes, 57 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 22843 faces
- 1 degenerate faces
- 3007203 square feet [433037216.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- ..1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1255 sec>
- 0. warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- ..1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 43203/65536 345624/524288 (65.9%)
- planes 18494/65536 369880/1310720 (28.2%)
- vertexes 32795/65536 393540/786432 (50.0%)
- nodes 11141/65536 356512/2097152 (17.0%)
- texinfos 1808/12288 130176/884736 (14.7%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 22843/65536 1279208/3670016 (34.9%)
- hdr faces 22843/65536 1279208/3670016 (34.9%)
- origfaces 11173/65536 625688/3670016 (17.0%)
- leaves 11176/65536 357632/2097152 (17.1%)
- leaffaces 25727/65536 51454/131072 (39.3%)
- leafbrushes 10913/65536 21826/131072 (16.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 152708/512000 610832/2048000 (29.8%)
- edges 92971/256000 371884/1024000 (36.3%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 676/8192 59488/720896 ( 8.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1849/32768 18490/327680 ( 5.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33081/65536 66162/131072 (50.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 13496824/0 ( 0.0%)
- HDR lightdata [variable] 13496824/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840998/393216 (213.9%) VERY FULL!
- LDR ambient table 11176/65536 44704/262144 (17.1%)
- HDR ambient table 11176/65536 44704/262144 (17.1%)
- LDR leaf ambient 51078/65536 1430184/1835008 (77.9%)
- HDR leaf ambient 51078/65536 1430184/1835008 (77.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 4986/0 ( 0.0%)
- physics [variable] 1966206/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 61593
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 15 minutes, 8 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
- done (1)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1967134 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3092 texinfos to 1810
- Reduced 57 texdatas to 45 (2461 bytes to 1452)
- Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- Wrote ZIP buffer, estimated size 6406, actual size 4986
- 14 seconds elapsed
- 4 threads
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
- 4210 portalclusters
- 13207 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2..
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 23201 faces
- 1 degenerate faces
- 3007589 square feet [433092864.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1507 sec>
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 42753/65536 342024/524288 (65.2%)
- planes 17564/65536 351280/1310720 (26.8%)
- vertexes 33109/65536 397308/786432 (50.5%)
- nodes 11496/65536 367872/2097152 (17.5%)
- texinfos 1810/12288 130320/884736 (14.7%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 23201/65536 1299256/3670016 (35.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11169/65536 625464/3670016 (17.0%)
- leaves 11531/65536 368992/2097152 (17.6%)
- leaffaces 26082/65536 52164/131072 (39.8%)
- leafbrushes 11114/65536 22228/131072 (17.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 154047/512000 616188/2048000 (30.1%)
- edges 93640/256000 374560/1024000 (36.6%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1772/32768 17720/327680 ( 5.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31989/65536 63978/131072 (48.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 13529652/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840995/393216 (213.9%) VERY FULL!
- LDR ambient table 11531/65536 46124/262144 (17.6%)
- HDR ambient table 11531/65536 46124/262144 (17.6%)
- LDR leaf ambient 53625/65536 1501500/1835008 (81.8%) VERY FULL!
- HDR leaf ambient 11531/65536 322868/1835008 (17.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 4986/0 ( 0.0%)
- physics [variable] 1967134/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 62224
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 15 minutes, 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 23201 faces
- 1 degenerate faces
- 3007589 square feet [433092864.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1166 sec>
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 42753/65536 342024/524288 (65.2%)
- planes 17564/65536 351280/1310720 (26.8%)
- vertexes 33109/65536 397308/786432 (50.5%)
- nodes 11496/65536 367872/2097152 (17.5%)
- texinfos 1810/12288 130320/884736 (14.7%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 23201/65536 1299256/3670016 (35.4%)
- hdr faces 23201/65536 1299256/3670016 (35.4%)
- origfaces 11169/65536 625464/3670016 (17.0%)
- leaves 11531/65536 368992/2097152 (17.6%)
- leaffaces 26082/65536 52164/131072 (39.8%)
- leafbrushes 11114/65536 22228/131072 (17.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 154047/512000 616188/2048000 (30.1%)
- edges 93640/256000 374560/1024000 (36.6%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 676/8192 59488/720896 ( 8.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1772/32768 17720/327680 ( 5.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31989/65536 63978/131072 (48.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 13529652/0 ( 0.0%)
- HDR lightdata [variable] 13529652/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840995/393216 (213.9%) VERY FULL!
- LDR ambient table 11531/65536 46124/262144 (17.6%)
- HDR ambient table 11531/65536 46124/262144 (17.6%)
- LDR leaf ambient 53625/65536 1501500/1835008 (81.8%) VERY FULL!
- HDR leaf ambient 53625/65536 1501500/1835008 (81.8%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 4986/0 ( 0.0%)
- physics [variable] 1967134/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 62224
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 14 minutes, 9 seconds elapsed
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (1966742 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3096 texinfos to 1810
- Reduced 57 texdatas to 45 (2461 bytes to 1452)
- Writing D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- Wrote ZIP buffer, estimated size 6406, actual size 4986
- 13 seconds elapsed
- 4 threads
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- reading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.prt
- 4210 portalclusters
- 13207 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2..
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 23212 faces
- 1 degenerate faces
- 3007703 square feet [433109248.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1332 sec>
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 42753/65536 342024/524288 (65.2%)
- planes 17564/65536 351280/1310720 (26.8%)
- vertexes 33126/65536 397512/786432 (50.5%)
- nodes 11489/65536 367648/2097152 (17.5%)
- texinfos 1810/12288 130320/884736 (14.7%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 23212/65536 1299872/3670016 (35.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 11170/65536 625520/3670016 (17.0%)
- leaves 11524/65536 368768/2097152 (17.6%)
- leaffaces 26091/65536 52182/131072 (39.8%)
- leafbrushes 11123/65536 22246/131072 (17.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 154109/512000 616436/2048000 (30.1%)
- edges 93663/256000 374652/1024000 (36.6%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1776/32768 17760/327680 ( 5.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 32013/65536 64026/131072 (48.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 13531904/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840993/393216 (213.9%) VERY FULL!
- LDR ambient table 11524/65536 46096/262144 (17.6%)
- HDR ambient table 11524/65536 46096/262144 (17.6%)
- LDR leaf ambient 53594/65536 1500632/1835008 (81.8%) VERY FULL!
- HDR leaf ambient 11524/65536 322672/1835008 (17.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 4986/0 ( 0.0%)
- physics [variable] 1966742/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 62257
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 15 minutes, 2 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- No vis information, direct lighting only.
- 23212 faces
- 1 degenerate faces
- 3007703 square feet [433109248.00 square inches]
- 6 Displacements
- 1631 Square Feet [234933.09 Square Inches]
- 676 direct lights
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1291 sec>
- 0...1...2. warning - face vectors parallel to face normal. bad lighting will be produced
- SampleRadial: Punting, Waiting for fix
- warning - face vectors parallel to face normal. bad lighting will be produced
- warning - face vectors parallel to face normal. bad lighting will be produced
- ..3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 34/1024 1632/49152 ( 3.3%)
- brushes 4402/8192 52824/98304 (53.7%)
- brushsides 42753/65536 342024/524288 (65.2%)
- planes 17564/65536 351280/1310720 (26.8%)
- vertexes 33126/65536 397512/786432 (50.5%)
- nodes 11489/65536 367648/2097152 (17.5%)
- texinfos 1810/12288 130320/884736 (14.7%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 6/0 1056/0 ( 0.0%)
- disp_verts 1734/0 34680/0 ( 0.0%)
- disp_tris 3072/0 6144/0 ( 0.0%)
- disp_lmsamples 5292/0 5292/0 ( 0.0%)
- faces 23212/65536 1299872/3670016 (35.4%)
- hdr faces 23212/65536 1299872/3670016 (35.4%)
- origfaces 11170/65536 625520/3670016 (17.0%)
- leaves 11524/65536 368768/2097152 (17.6%)
- leaffaces 26091/65536 52182/131072 (39.8%)
- leafbrushes 11123/65536 22246/131072 (17.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 154109/512000 616436/2048000 (30.1%)
- edges 93663/256000 374652/1024000 (36.6%)
- LDR worldlights 676/8192 59488/720896 ( 8.3%)
- HDR worldlights 676/8192 59488/720896 ( 8.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1776/32768 17760/327680 ( 5.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 32013/65536 64026/131072 (48.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 13531904/0 ( 0.0%)
- HDR lightdata [variable] 13531904/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 840993/393216 (213.9%) VERY FULL!
- LDR ambient table 11524/65536 46096/262144 (17.6%)
- HDR ambient table 11524/65536 46096/262144 (17.6%)
- LDR leaf ambient 53594/65536 1500632/1835008 (81.8%) VERY FULL!
- HDR leaf ambient 53594/65536 1500632/1835008 (81.8%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/372 ( 0.3%)
- pakfile [variable] 4986/0 ( 0.0%)
- physics [variable] 1966742/4194304 (46.9%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 62257
- Writing d:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\highandlow2018_hamsterkins_fixed.bsp
- 15 minutes, 11 seconds elapsed
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