Namoo546

Sing

Jun 23rd, 2020 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85.  
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  152. local plr = game.Players.LocalPlayer
  153. repeat wait() until plr.Character
  154. plr = game.Players.LocalPlayer
  155. char = plr.Character
  156. torso = char.Torso
  157. head = char.Head
  158. neck = torso.Neck
  159. head.face:Destroy()
  160. sound = Instance.new("Sound", head)
  161. sound.SoundId = "rbxassetid://"
  162. sound.Volume = 120
  163. sound:Play()
  164. sound.Looped = false
  165. plr.Chatted:connect(function(message)
  166. if message:sub(1,4) == "Bruh" then
  167. sound:Stop()
  168. sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  169. sound:Play()
  170. end
  171. end)
  172.  
  173.  
  174.  
  175.  
  176. ---- [[ Left Eye]] ----
  177.  
  178. eye1 = Instance.new("Part", workspace)
  179. eye1.Anchored = false
  180. eye1.Parent = head
  181. eye1.TopSurface = 0
  182. eye1.BrickColor = BrickColor.new("Black")
  183. eye1.BottomSurface = 0
  184. eye1m = Instance.new("SpecialMesh", eye1)
  185. eye1m.MeshType = Enum.MeshType.Sphere
  186. eye1m.Scale = Vector3.new(0.02,0.12,0.03)
  187. ogsize = eye1m.Scale
  188. weld = Instance.new("Weld", head)
  189. weld.Part0 = eye1
  190. weld.Part1 = head
  191. weld.C1 = CFrame.new(-.17,.14,-.57)
  192.  
  193.  
  194.  
  195. ---- [[ Right Eye ]] ----
  196.  
  197.  
  198. eye2 = Instance.new("Part", workspace)
  199. eye2.Anchored = false
  200. eye2.Parent = head
  201. eye2.TopSurface = 0
  202. eye2.BrickColor = BrickColor.new("Black")
  203. eye2.BottomSurface = 0
  204. eye2m = Instance.new("SpecialMesh", eye2)
  205. eye2m.MeshType = Enum.MeshType.Sphere
  206. eye2m.Scale = Vector3.new(0.02,0.12,0.03)
  207. ogsize = eye2m.Scale
  208. weld = Instance.new("Weld", head)
  209. weld.Part0 = eye2
  210. weld.Part1 = head
  211. weld.C1 = CFrame.new(.17,.14,-.57)
  212.  
  213.  
  214.  
  215. ---- [[ Mouth ]] ----
  216.  
  217. mouth = Instance.new("Part", workspace)
  218. mouth.Anchored = false
  219. mouth.Parent = head
  220. mouth.TopSurface = 0
  221. mouth.BrickColor = BrickColor.new("Black")
  222. mouth.BottomSurface = 0
  223. mouth.Material = "SmoothPlastic"
  224. mouthm = Instance.new("SpecialMesh", mouth)
  225. mouthm.MeshType = Enum.MeshType.Sphere
  226. mouthm.Scale = Vector3.new(.13,0.1,0.05)
  227. ogsize = mouthm.Scale
  228. weld = Instance.new("Weld", head)
  229. weld.Part0 = mouth
  230. weld.Part1 = head
  231. weld.C1 = CFrame.new(0,-.25,-.6)
  232. game:service'RunService'.RenderStepped:connect(function()
  233. mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
  234. neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
  235. end)
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