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Shay2014

Silver Potions

Aug 6th, 2020 (edited)
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  1. >Addersfang: A wicked burning venom. When applied to a weapon, on the next successful attack the target will take 1 hit/rd for 3 rds, or until helpless. Stacks with repeated uses.
  2. x1
  3.  
  4. >Potent Midnight Oil: A stronger brew of Midnight Oil. Sleep Serum gets a +2 and crits on 8+.
  5. x1
  6.  
  7. >Beast's Bile: A poisonous gas, despite its name. When release, will release a cloud of noxious, stinging vapors that will gradually blind and choke anything in a 30 foot radius.
  8. x1
  9.  
  10. >High Aqua Vitae
  11. >A much more potent variant of Aqua Vitae, commonly known as a healing potion. Cures all hits and wounds on use.
  12. >x5
  13.  
  14. >Potent Redwater: A stronger brew of Redwater. Rupture gets a +2 and crits on 8+.
  15. x1
  16.  
  17. >High Alacrity Draught: A potion that stimulates the senses and improves reflexes. Dodge rolls autocrit for the next 5 rounds.
  18. x1
  19.  
  20. >High Snailgut: A potion that stimulates natural healing and numbs the user to pain. Target takes 2 less hits of physical damage until the end of combat, but suffers a -1 to Dodge rolls.
  21. x1
  22.  
  23. >Ichor of the Undying: An extremely rare and coveted potion. When imbibed, the user will be able to survive a single fatal blow, no matter when it may come in the future. Be warned that this will not stop death from sickness or old age. (Mechanically, when taking damage that would result in death, the user is restored to full H/W instead.)
  24. x1
  25.  
  26. >Pyrefuel: An extremely flammable substance, usable as both fuel to grant light and a destructive oil when combined with an open flame. Handle with caution.
  27. x2
  28.  
  29. >Torpid Redwater: An altered brew of Redwater giving it alternate properties. When used, Rupture will slow its opponent's movements, making them easier to hit. DC-2 when attacking an afflicted target while Rupture is active. Failing an attack will not consume a use.
  30. x5
  31.  
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