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- Preface:
- Salutations, my name is Wolfcl0ck, I'm an avid and long running member of the extended Valve Community, and, for the past few years, have been an active member of the Cut Content
- community of Valve's games. I hope this message and list finds you in good health and I hope to be able to speak to you if the chance arises. Furthermore, I am very hopeful that
- We'll be able to negotiate the ability to gain access to the files listed in the upcoming list. It comes to no one's surprise about Valve's long running undercommunication with
- their communities, just as much that it's also well known that Valve's disinterest in game development has become more and more apparent in recent years. Even so, I remain hopeful
- under most circumstances and am very interested in seeing some of these files available to the community, especially considering that Valve most likely has no use for files from
- 2003 and earlier, as they'd never fit with the standards of modern games.
- HIGH PRIORITY FILES:
- Tbot1.mdl - [HIGH PRIORITY] We have the textures, so the only real concern is the model itself. It looks like some sort of bipedal robot with two eyes of some sort. It later became D0G
- KNOWN FILES THAT EXIST ON THE REPOSITORY:
- These are files that we know to exist for a fact and had been shown but never released during the 2016 and 2017 leaks on Facepunch. Because of this, these are pretty high priority and should be easy to find.
- >>TEASED AND NOT RELEASED
- > Half-Life 2 - Antlion Guard original model sculpt - screenshot: https://vignette.wikia.nocookie.net/vcc/images/a/aa/Antlion_gaurd_HD.png/revision/latest?cb=20170325233709
- > Half-Life 2 - Citizen E3 2004 model sources - screenshot: https://vignette.wikia.nocookie.net/vcc/images/5/5c/2004_citizen2.png/revision/latest?cb=20170325233618
- > Half-Life 2 - Father Grigori model sources and early version model sculpt - screenshots:
- https://vignette.wikia.nocookie.net/vcc/images/c/c7/Monk_scuplt.jpg/revision/latest?cb=20170326000155
- https://vignette.wikia.nocookie.net/vcc/images/c/c7/Monk_scuplt.jpg/revision/latest?cb=20170326000155
- > Half-Life 2 - Gravity Gun 2002 version early model texture - screenshot: https://vignette.wikia.nocookie.net/vcc/images/8/87/Gravity_Pelpng.png/revision/latest?cb=20170326000042
- > Half-Life 2 - Gravity Gun 2002 version model sources
- > Half-Life 2: Episode Two - Juvenile Advisor model sources - screenshot: http://combineoverwiki.net/images/9/91/Juvenile_advisor.jpg
- > Half-Life 2: Episode Two - Magnusson model sources and full resolution facemap
- > Half-Life 2: Episode Two - Ministrider original model sculpt - screenshot: https://vignette.wikia.nocookie.net/vcc/images/8/82/HDminitexture.png/revision/latest?cb=20170326000105
- > Counter-Strike: Source - de_dust3
- Also, any file that goes by the name or keyword of "hyper," such as "hyper001," would also be high priority, as well as anything related to "weather control," although, again, these
- most likely do not still exist.
- MIDDLE PRIORITY FILES:
- models\c17_maleX.mdl - "X" Being any number
- models\maleX.mdl - same as before
- models\c17_femaleX.mdl
- models\femaleX.mdl
- //These are the citizen models we are lacking. The male ones most likely became what we have in the leak, but there's no way to be sure. The female models, however, we don't have at all
- models\wastelandcitizenX (X being any number) - We probably know what this model is, but we don't have it and we aren't certain. Don't worry too much about trying to find this, we can probably recreate it
- Team Fortress 2 Invasion Known filenames:
- materials/Hud/emp/emp_damage.vmt
- materials/Hud/mortar/mortar_rotate.vmt
- materials/cable/alien_buffcable.vmt
- materials/cable/human_buffcable.vmt
- materials/cable/human_powercable.vmt
- materials/decals/puddle.vmt
- materials/hud/health/indicator.vmt
- materials/player/infiltratorcamo/infiltratorcamo.vmt
- materials/sprites/physbeam.vmt
- models/flare.mdl
- models/items/HealthKit.mdl
- models/npcs/bugs/bug_builder.mdl
- models/npcs/bugs/bug_hole.mdl
- models/npcs/bugs/bug_warrior.mdl
- models/objects/alien_obj_buffstation.mdl
- models/objects/alien_obj_buffstation_build.mdl
- models/objects/alien_obj_resourcepump.mdl
- models/objects/alien_obj_resupply.mdl
- models/objects/alien_vehicle_strider.mdl
- models/objects/human_obj_buffstation.mdl
- models/objects/human_obj_buffstation_build.mdl
- models/objects/human_obj_dragonsteeth.mdl
- models/objects/human_obj_dragonsteeth_build.mdl
- models/objects/human_obj_manned_rocketlauncher.mdl
- models/objects/human_obj_powerpack.mdl
- models/objects/human_obj_powerpack_build.mdl
- models/objects/human_obj_resupply_ground.mdl
- models/objects/obj_aerial_sentry_station.mdl
- models/objects/obj_antimortar.mdl
- models/objects/obj_barbed_wire.mdl
- models/objects/obj_bunker.mdl
- models/objects/obj_bunker_ladder.mdl
- models/objects/obj_explosives.mdl
- models/objects/obj_flatbed.mdl
- models/objects/obj_manned_plasmagun.mdl
- models/objects/obj_mortar.mdl
- models/objects/obj_resourceprocessor.mdl
- models/objects/obj_resourcepump.mdl
- models/objects/obj_respawn_station.mdl
- models/objects/obj_resupply.mdl
- models/objects/obj_resupply_ground.mdl
- models/objects/obj_sandbag_bunker.mdl
- models/objects/obj_selfheal.mdl
- models/objects/obj_shieldwall.mdl
- models/objects/obj_tower.mdl
- models/objects/obj_tower_ladder.mdl
- models/objects/obj_vehicle_boost.mdl
- models/objects/vehicle_battering_ram.mdl
- models/objects/vehicle_mortar.mdl
- models/objects/vehicle_motorcycle.mdl
- models/objects/vehicle_siege_ladder.mdl
- models/objects/vehicle_siege_plat.mdl
- models/objects/vehicle_siege_tower.mdl
- models/objects/vehicle_tank.mdl
- models/objects/vehicle_teleport_station.mdl
- models/objects/vehicle_wagon.mdl
- models/objects/walker_strider.mdl
- models/player/alien_commando.mdl
- models/player/alien_escort.mdl
- models/player/alien_support.mdl
- models/player/defender.mdl
- models/player/human_commando.mdl
- models/player/human_defender.mdl
- models/player/human_medic.mdl
- models/player/medic.mdl
- models/player/recon.mdl
- models/player/sniper.mdl
- models/player/spy.mdl
- models/player/technician.mdl
- models/props/cliffside/inhibitor_rocks/inhibitor_rock12.mdl
- models/props/cliffside/inhibitor_rocks/inhibitor_rock13.mdl
- models/props/cliffside/inhibitor_rocks/inhibitor_rock14.mdl
- models/props/cliffside/inhibitor_rocks/inhibitor_rock19.mdl
- models/props/cliffside/inhibitor_rocks/inhibitor_rock20.mdl
- models/props/cliffside/inhibitor_rocks/inhibitor_rock21.mdl
- models/props/common/meteorites/meteor04.mdl
- models/props/common/meteorites/meteor05.mdl
- models/props_debris/foliage_shard_001.mdl
- models/props_debris/foliage_shard_002.mdl
- models/props_debris/foliage_shard_003.mdl
- models/props_debris/foliage_shard_004.mdl
- models/props_debris/foliage_shard_005.mdl
- models/props_debris/metal_shard_001.mdl
- models/props_debris/metal_shard_002.mdl
- models/props_debris/metal_shard_003.mdl
- models/props_debris/metal_shard_004.mdl
- models/props_debris/metal_shard_005.mdl
- models/props_debris/metal_shard_006.mdl
- models/props_debris/wood_shard_001.mdl
- models/props_debris/wood_shard_002.mdl
- models/props_debris/wood_shard_003.mdl
- models/props_debris/wood_shard_004.mdl
- models/props_debris/wood_shard_005.mdl
- models/resources/processed_resource_chunk_B.mdl
- models/resources/resource_chunk_B.mdl
- models/resources/resource_spawner_B.mdl
- models/sentry2.mdl
- models/sentry3.mdl
- models/weapons/w_grenade.mdl
- sound/items/flare/burn.wav
- sound/items/flare/impact.wav
- sound/vox/captured-alpha-resource.wav
- sound/vox/captured-beta-resource.wav
- sound/vox/captured-charlie-resource.wav
- sound/vox/harvester-attack.wav
- sound/vox/harvester-destroyed.wav
- sound/vox/new-tech-level.wav
- sound/vox/reinforcement.wav
- sound/vox/resource-lost.wav
- sound/vox/resource-zone-emptied.wav
- sound/vox/stolen-tech-received.wav
- sound/vox/voted-for-tech-bought.wav
- //Note: Most of these are most definitely replaced or gone, so don't worry too much about this stuff, but things like the vehicles and technician and stuff may still exist
- LOW PRIORITY FILES:
- The following are early skybox textures from Half-Life 2 circa 2001. they will be vmt and vtf files with these keywords in their names:
- shadertest
- sky_airexchange01
- sky_black01
- sky_borealis01
- sky_c17_01
- sky_c17_02
- sky_c17_03
- sky_c17_04
- sky_c17_05
- sky_c17_morning01
- sky_c17_overcast01
- sky_hyper01
- sky_spire01
- sky_urb01
- sky_vert01
- sky_wasteland002
- sky_wasteland01
- sky_wasteland02
- sky_wasteland03
- sky_wasteland04
- test01
- wastelands001
- wastelands002
- The following are Half-Life 1 style texture "wads." it is extremely unlikely that they still exist anywhere, but it is worth looking if it's not too much of your time:
- cit.wad
- dev.wad
- generic.wad
- spire.wad
- urb.wad
- vert.wad
- water.wad
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