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  1. Preface:
  2. Salutations, my name is Wolfcl0ck, I'm an avid and long running member of the extended Valve Community, and, for the past few years, have been an active member of the Cut Content
  3. community of Valve's games. I hope this message and list finds you in good health and I hope to be able to speak to you if the chance arises. Furthermore, I am very hopeful that
  4. We'll be able to negotiate the ability to gain access to the files listed in the upcoming list. It comes to no one's surprise about Valve's long running undercommunication with
  5. their communities, just as much that it's also well known that Valve's disinterest in game development has become more and more apparent in recent years. Even so, I remain hopeful
  6. under most circumstances and am very interested in seeing some of these files available to the community, especially considering that Valve most likely has no use for files from
  7. 2003 and earlier, as they'd never fit with the standards of modern games.
  8.  
  9. HIGH PRIORITY FILES:
  10.  
  11. Tbot1.mdl - [HIGH PRIORITY] We have the textures, so the only real concern is the model itself. It looks like some sort of bipedal robot with two eyes of some sort. It later became D0G
  12.  
  13. KNOWN FILES THAT EXIST ON THE REPOSITORY:
  14. These are files that we know to exist for a fact and had been shown but never released during the 2016 and 2017 leaks on Facepunch. Because of this, these are pretty high priority and should be easy to find.
  15. >>TEASED AND NOT RELEASED
  16. > Half-Life 2 - Antlion Guard original model sculpt - screenshot: https://vignette.wikia.nocookie.net/vcc/images/a/aa/Antlion_gaurd_HD.png/revision/latest?cb=20170325233709
  17. > Half-Life 2 - Citizen E3 2004 model sources - screenshot: https://vignette.wikia.nocookie.net/vcc/images/5/5c/2004_citizen2.png/revision/latest?cb=20170325233618
  18. > Half-Life 2 - Father Grigori model sources and early version model sculpt - screenshots:
  19. https://vignette.wikia.nocookie.net/vcc/images/c/c7/Monk_scuplt.jpg/revision/latest?cb=20170326000155
  20. https://vignette.wikia.nocookie.net/vcc/images/c/c7/Monk_scuplt.jpg/revision/latest?cb=20170326000155
  21. > Half-Life 2 - Gravity Gun 2002 version early model texture - screenshot: https://vignette.wikia.nocookie.net/vcc/images/8/87/Gravity_Pelpng.png/revision/latest?cb=20170326000042
  22. > Half-Life 2 - Gravity Gun 2002 version model sources
  23. > Half-Life 2: Episode Two - Juvenile Advisor model sources - screenshot: http://combineoverwiki.net/images/9/91/Juvenile_advisor.jpg
  24. > Half-Life 2: Episode Two - Magnusson model sources and full resolution facemap
  25. > Half-Life 2: Episode Two - Ministrider original model sculpt - screenshot: https://vignette.wikia.nocookie.net/vcc/images/8/82/HDminitexture.png/revision/latest?cb=20170326000105
  26. > Counter-Strike: Source - de_dust3
  27.  
  28.  
  29. Also, any file that goes by the name or keyword of "hyper," such as "hyper001," would also be high priority, as well as anything related to "weather control," although, again, these
  30. most likely do not still exist.
  31.  
  32. MIDDLE PRIORITY FILES:
  33.  
  34. models\c17_maleX.mdl - "X" Being any number
  35. models\maleX.mdl - same as before
  36. models\c17_femaleX.mdl
  37. models\femaleX.mdl
  38. //These are the citizen models we are lacking. The male ones most likely became what we have in the leak, but there's no way to be sure. The female models, however, we don't have at all
  39. models\wastelandcitizenX (X being any number) - We probably know what this model is, but we don't have it and we aren't certain. Don't worry too much about trying to find this, we can probably recreate it
  40.  
  41.  
  42. Team Fortress 2 Invasion Known filenames:
  43.  
  44. materials/Hud/emp/emp_damage.vmt
  45. materials/Hud/mortar/mortar_rotate.vmt
  46. materials/cable/alien_buffcable.vmt
  47. materials/cable/human_buffcable.vmt
  48. materials/cable/human_powercable.vmt
  49. materials/decals/puddle.vmt
  50. materials/hud/health/indicator.vmt
  51. materials/player/infiltratorcamo/infiltratorcamo.vmt
  52. materials/sprites/physbeam.vmt
  53. models/flare.mdl
  54. models/items/HealthKit.mdl
  55. models/npcs/bugs/bug_builder.mdl
  56. models/npcs/bugs/bug_hole.mdl
  57. models/npcs/bugs/bug_warrior.mdl
  58. models/objects/alien_obj_buffstation.mdl
  59. models/objects/alien_obj_buffstation_build.mdl
  60. models/objects/alien_obj_resourcepump.mdl
  61. models/objects/alien_obj_resupply.mdl
  62. models/objects/alien_vehicle_strider.mdl
  63. models/objects/human_obj_buffstation.mdl
  64. models/objects/human_obj_buffstation_build.mdl
  65. models/objects/human_obj_dragonsteeth.mdl
  66. models/objects/human_obj_dragonsteeth_build.mdl
  67. models/objects/human_obj_manned_rocketlauncher.mdl
  68. models/objects/human_obj_powerpack.mdl
  69. models/objects/human_obj_powerpack_build.mdl
  70. models/objects/human_obj_resupply_ground.mdl
  71. models/objects/obj_aerial_sentry_station.mdl
  72. models/objects/obj_antimortar.mdl
  73. models/objects/obj_barbed_wire.mdl
  74. models/objects/obj_bunker.mdl
  75. models/objects/obj_bunker_ladder.mdl
  76. models/objects/obj_explosives.mdl
  77. models/objects/obj_flatbed.mdl
  78. models/objects/obj_manned_plasmagun.mdl
  79. models/objects/obj_mortar.mdl
  80. models/objects/obj_resourceprocessor.mdl
  81. models/objects/obj_resourcepump.mdl
  82. models/objects/obj_respawn_station.mdl
  83. models/objects/obj_resupply.mdl
  84. models/objects/obj_resupply_ground.mdl
  85. models/objects/obj_sandbag_bunker.mdl
  86. models/objects/obj_selfheal.mdl
  87. models/objects/obj_shieldwall.mdl
  88. models/objects/obj_tower.mdl
  89. models/objects/obj_tower_ladder.mdl
  90. models/objects/obj_vehicle_boost.mdl
  91. models/objects/vehicle_battering_ram.mdl
  92. models/objects/vehicle_mortar.mdl
  93. models/objects/vehicle_motorcycle.mdl
  94. models/objects/vehicle_siege_ladder.mdl
  95. models/objects/vehicle_siege_plat.mdl
  96. models/objects/vehicle_siege_tower.mdl
  97. models/objects/vehicle_tank.mdl
  98. models/objects/vehicle_teleport_station.mdl
  99. models/objects/vehicle_wagon.mdl
  100. models/objects/walker_strider.mdl
  101. models/player/alien_commando.mdl
  102. models/player/alien_escort.mdl
  103. models/player/alien_support.mdl
  104. models/player/defender.mdl
  105. models/player/human_commando.mdl
  106. models/player/human_defender.mdl
  107. models/player/human_medic.mdl
  108. models/player/medic.mdl
  109. models/player/recon.mdl
  110. models/player/sniper.mdl
  111. models/player/spy.mdl
  112. models/player/technician.mdl
  113. models/props/cliffside/inhibitor_rocks/inhibitor_rock12.mdl
  114. models/props/cliffside/inhibitor_rocks/inhibitor_rock13.mdl
  115. models/props/cliffside/inhibitor_rocks/inhibitor_rock14.mdl
  116. models/props/cliffside/inhibitor_rocks/inhibitor_rock19.mdl
  117. models/props/cliffside/inhibitor_rocks/inhibitor_rock20.mdl
  118. models/props/cliffside/inhibitor_rocks/inhibitor_rock21.mdl
  119. models/props/common/meteorites/meteor04.mdl
  120. models/props/common/meteorites/meteor05.mdl
  121. models/props_debris/foliage_shard_001.mdl
  122. models/props_debris/foliage_shard_002.mdl
  123. models/props_debris/foliage_shard_003.mdl
  124. models/props_debris/foliage_shard_004.mdl
  125. models/props_debris/foliage_shard_005.mdl
  126. models/props_debris/metal_shard_001.mdl
  127. models/props_debris/metal_shard_002.mdl
  128. models/props_debris/metal_shard_003.mdl
  129. models/props_debris/metal_shard_004.mdl
  130. models/props_debris/metal_shard_005.mdl
  131. models/props_debris/metal_shard_006.mdl
  132. models/props_debris/wood_shard_001.mdl
  133. models/props_debris/wood_shard_002.mdl
  134. models/props_debris/wood_shard_003.mdl
  135. models/props_debris/wood_shard_004.mdl
  136. models/props_debris/wood_shard_005.mdl
  137. models/resources/processed_resource_chunk_B.mdl
  138. models/resources/resource_chunk_B.mdl
  139. models/resources/resource_spawner_B.mdl
  140. models/sentry2.mdl
  141. models/sentry3.mdl
  142. models/weapons/w_grenade.mdl
  143. sound/items/flare/burn.wav
  144. sound/items/flare/impact.wav
  145. sound/vox/captured-alpha-resource.wav
  146. sound/vox/captured-beta-resource.wav
  147. sound/vox/captured-charlie-resource.wav
  148. sound/vox/harvester-attack.wav
  149. sound/vox/harvester-destroyed.wav
  150. sound/vox/new-tech-level.wav
  151. sound/vox/reinforcement.wav
  152. sound/vox/resource-lost.wav
  153. sound/vox/resource-zone-emptied.wav
  154. sound/vox/stolen-tech-received.wav
  155. sound/vox/voted-for-tech-bought.wav
  156.  
  157. //Note: Most of these are most definitely replaced or gone, so don't worry too much about this stuff, but things like the vehicles and technician and stuff may still exist
  158.  
  159. LOW PRIORITY FILES:
  160. The following are early skybox textures from Half-Life 2 circa 2001. they will be vmt and vtf files with these keywords in their names:
  161.  
  162. shadertest
  163. sky_airexchange01
  164. sky_black01
  165. sky_borealis01
  166. sky_c17_01
  167. sky_c17_02
  168. sky_c17_03
  169. sky_c17_04
  170. sky_c17_05
  171. sky_c17_morning01
  172. sky_c17_overcast01
  173. sky_hyper01
  174. sky_spire01
  175. sky_urb01
  176. sky_vert01
  177. sky_wasteland002
  178. sky_wasteland01
  179. sky_wasteland02
  180. sky_wasteland03
  181. sky_wasteland04
  182. test01
  183. wastelands001
  184. wastelands002
  185.  
  186. The following are Half-Life 1 style texture "wads." it is extremely unlikely that they still exist anywhere, but it is worth looking if it's not too much of your time:
  187.  
  188. cit.wad
  189. dev.wad
  190. generic.wad
  191. spire.wad
  192. urb.wad
  193. vert.wad
  194. water.wad
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