Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {
- "Name (not edited)": "A",
- "List of monument locations": [
- {
- "Name of monument": "Airfield",
- "List of locations": [
- {
- "Position": "(2.266, 0.27, -27.034)",
- "Rotation": "(0, 0, 0)",
- "Radius around the base for Blazer (not edited)": 35.0,
- "List of positions for NPCs": [
- "(-76.939, 0.3, -10.473)",
- "(-76.939, 0.3, -43.515)",
- "(-33.019, 0.3, -43.515)",
- "(6.908, 0.3, -61.025)",
- "(61.031, 0.3, -43.826)",
- "(61.031, 0.3, -10.953)",
- "(34.196, 0.3, 8.678)",
- "(55.321, 0.3, 31.225)",
- "(-8.861, 3.3, -95.977)",
- "(-134.991, 0.138, -108.984)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Train Yard",
- "List of locations": [
- {
- "Position": "(-26, 0.112, -104.526)",
- "Rotation": "(0, 45, 0)",
- "Radius around the base for Blazer (not edited)": 25.0,
- "List of positions for NPCs": [
- "(-34, 8.997, -52)",
- "(62, 6.386, -129)",
- "(38, 0.183, -93)",
- "(-20, 0.156, -13)",
- "(-58, 7.451, -39)",
- "(18, 0.260, -17)",
- "(47, 0.240, -21)",
- "(70, 0.317, -55)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Launch Site",
- "List of locations": [
- {
- "Position": "(37.573, 2.93, -32.507)",
- "Rotation": "(0, 0, 0)",
- "Radius around the base for Blazer (not edited)": 25.0,
- "List of positions for NPCs": [
- "(-30.634, -3.000, 53.841)",
- "(138.553, 3.250, -63.717)",
- "(-8.577, 2.930, 74.949)",
- "(-16.631, 3.000, 30.428)",
- "(-22.764, -3, -11.099)",
- "(-6.895, 2.930, -113.555)",
- "(24.575, 2.930, 85.979)",
- "(90.949, 2.930, 22.020)",
- "(90.640, 2.930, -16.340)",
- "(96.527, 3, -68.603)"
- ]
- }
- ]
- },
- {
- "Name of monument": "Launch Site",
- "List of locations": [
- {
- "Position": "(-174.475, 40.019, -84.837)",
- "Rotation": "(0, 0, 0)",
- "Radius around the base for Blazer (not edited)": 35.0,
- "List of positions for NPCs": [
- "(-189.592, 40.042, -34.643)",
- "(-179.409, 40.042, -31.977)",
- "(-134.388, 40.042, -55.820)",
- "(-122.087, 40.042, -54.509)",
- "(-85.359, 46.054, -99.192)",
- "(-120.569, 46.054, -120.988)",
- "(-221.989, 40.042, -15.490)",
- "(-238.144, 40.042, -18.084)",
- "(-248.990, 40.042, -30.546)",
- "(-252.271, 40.213, -54.427)"
- ]
- }
- ]
- }
- ],
- "Radius of the base zone (not edited)": 50.0,
- "Health points for The General": 1000.0,
- "List of rooms": [
- {
- "Door position (not edited)": "(-3, 4.008, -4.5)",
- "List of crates": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Position": "(-3, 4.108, -3)",
- "Rotation": "(0, 0, 0)",
- "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 1,
- "Maximum number of prefabs": 1,
- "Use minimum and maximum values? [true/false]": false,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 2,
- "Maximum number of items": 2,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 100,
- "Maximum": 100,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 128,
- "Maximum": 128,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "The door opens after this attack wave": 1
- },
- {
- "Door position (not edited)": "(0, 4.008, -4.5)",
- "List of crates": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Position": "(0, 4.108, -3)",
- "Rotation": "(0, 0, 0)",
- "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 1,
- "Maximum number of prefabs": 1,
- "Use minimum and maximum values? [true/false]": false,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 2,
- "Maximum number of items": 2,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 150,
- "Maximum": 150,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 192,
- "Maximum": 192,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "The door opens after this attack wave": 2
- },
- {
- "Door position (not edited)": "(3, 4.008, -4.5)",
- "List of crates": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Position": "(3, 4.108, -3)",
- "Rotation": "(0, 0, 0)",
- "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 2,
- "Maximum number of prefabs": 2,
- "Use minimum and maximum values? [true/false]": false,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 2,
- "Maximum number of items": 2,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 200,
- "Maximum": 200,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 256,
- "Maximum": 256,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "The door opens after this attack wave": 3
- },
- {
- "Door position (not edited)": "(3, 4.008, 4.5)",
- "List of crates": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Position": "(3, 4.108, 3)",
- "Rotation": "(0, 0, 0)",
- "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 2,
- "Maximum number of prefabs": 2,
- "Use minimum and maximum values? [true/false]": false,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 50.0,
- "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 2,
- "Maximum number of items": 2,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "scrap",
- "Minimum": 250,
- "Maximum": 250,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 320,
- "Maximum": 320,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "The door opens after this attack wave": 4
- },
- {
- "Door position (not edited)": "(0, 4.008, 4.5)",
- "List of crates": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Position": "(0, 4.108, 3)",
- "Rotation": "(0, 0, 0)",
- "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 3,
- "Maximum number of prefabs": 3,
- "Use minimum and maximum values? [true/false]": false,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 3,
- "Maximum number of items": 3,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "explosives",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "explosive.timed",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rocket.basic",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "rocket.launcher",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 300,
- "Maximum": 300,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 384,
- "Maximum": 384,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "The door opens after this attack wave": 5
- },
- {
- "Door position (not edited)": "(-3, 4.008, 4.5)",
- "List of crates": [
- {
- "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
- "Position": "(-3, 4.108, 3)",
- "Rotation": "(0, 0, 0)",
- "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 5,
- "Loot table from prefabs (if the loot table type is 4 or 5)": {
- "Minimum number of prefabs": 3,
- "Maximum number of prefabs": 3,
- "Use minimum and maximum values? [true/false]": false,
- "List of prefabs": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
- },
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Prefab path": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
- }
- ]
- },
- "Own loot table (if the loot table type is 1 or 5)": {
- "Minimum number of items": 3,
- "Maximum number of items": 3,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "explosives",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "explosive.timed",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rocket.basic",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "rocket.launcher",
- "Minimum": 1,
- "Maximum": 1,
- "Chance probability [0.0-100.0]": 50.0,
- "Is this a blueprint? [true/false]": true,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 400,
- "Maximum": 400,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 512,
- "Maximum": 512,
- "Chance probability [0.0-100.0]": 100.0,
- "Is this a blueprint? [true/false]": false,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "The door opens after this attack wave": 6
- }
- ],
- "List of doorway positions for installing barricades (not edited)": [
- "(0, 0.019, -10.099)",
- "(0, 0.019, -7.5)",
- "(0, 0.018, -4.5)",
- "(-10.1, 0.019, 0)",
- "(-7.5, 0.018, 0)",
- "(-4.5, 0.018, 0)",
- "(0, 0.019, 10.099)",
- "(0, 0.019, 7.5)",
- "(0, 0.018, 4.5)",
- "(10.099, 0.019, 0)",
- "(7.5, 0.019, 0)",
- "(4.5, 0.018, 0)"
- ],
- "List of counters to display Health Points for barricade (not edited)": [
- {
- "Counter position": "(0, 2.907, -10.031)",
- "Barricade position": "(0, 0.019, -10.099)"
- },
- {
- "Counter position": "(0, 2.907, -7.406)",
- "Barricade position": "(0, 0.019, -7.5)"
- },
- {
- "Counter position": "(0, 2.907, -4.417)",
- "Barricade position": "(0, 0.018, -4.5)"
- },
- {
- "Counter position": "(-10.032, 2.907, 0)",
- "Barricade position": "(-10.1, 0.019, 0)"
- },
- {
- "Counter position": "(-7.406, 2.907, 0)",
- "Barricade position": "(-7.5, 0.018, 0)"
- },
- {
- "Counter position": "(-4.417, 2.907, 0)",
- "Barricade position": "(-4.5, 0.018, 0)"
- },
- {
- "Counter position": "(0, 2.907, 10.032)",
- "Barricade position": "(0, 0.019, 10.099)"
- },
- {
- "Counter position": "(0, 2.907, 7.406)",
- "Barricade position": "(0, 0.019, 7.5)"
- },
- {
- "Counter position": "(0, 2.907, 4.417)",
- "Barricade position": "(0, 0.018, 4.5)"
- },
- {
- "Counter position": "(10.032, 2.907, 0)",
- "Barricade position": "(10.099, 0.019, 0)"
- },
- {
- "Counter position": "(7.406, 2.907, 0)",
- "Barricade position": "(7.5, 0.019, 0)"
- },
- {
- "Counter position": "(4.417, 2.907, 0)",
- "Barricade position": "(4.5, 0.018, 0)"
- }
- ],
- "List of active indicators in the absence of a barricade (not edited)": [
- {
- "Light position": "(0, 3.623, -7.539)",
- "Barricade position": "(0, 0.019, -7.5)"
- },
- {
- "Light position": "(0, 6.941, -4.587)",
- "Barricade position": "(0, 0.018, -4.5)"
- },
- {
- "Light position": "(-7.54, 3.623, 0)",
- "Barricade position": "(-7.5, 0.018, 0)"
- },
- {
- "Light position": "(-4.601, 6.941, 0)",
- "Barricade position": "(-4.5, 0.018, 0)"
- },
- {
- "Light position": "(0, 3.623, 7.541)",
- "Barricade position": "(0, 0.019, 7.5)"
- },
- {
- "Light position": "(0, 6.941, 4.587)",
- "Barricade position": "(0, 0.018, 4.5)"
- },
- {
- "Light position": "(7.54, 3.623, 0)",
- "Barricade position": "(7.5, 0.019, 0)"
- },
- {
- "Light position": "(4.601, 6.941, 0)",
- "Barricade position": "(4.5, 0.018, 0)"
- }
- ],
- "Does the Recycler appear? [true/false]": true,
- "Does the Repair Bench appear? [true/false]": true,
- "Does the Workbench appear? [true/false]": true,
- "List of turrets": [
- {
- "Name (not edited)": "Auto Turret",
- "Enabled? [true/false]": true,
- "Price to unlock": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.refined",
- "Amount": 50,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "targeting.computer",
- "Amount": 5,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "cctv.camera",
- "Amount": 5,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "List of doors that open when unlocking (not edited)": [
- "(-7.501, 0.019, -10.099)",
- "(-5.25, 0.019, -8.8)",
- "(-8.251, 0.019, -8.801)",
- "(-8.801, 0.019, -8.251)",
- "(-10.1, 0.019, -7.501)",
- "(-8.8, 0.019, -5.25)",
- "(-8.8, 0.018, 5.249)",
- "(-10.099, 0.018, 7.501)",
- "(-8.801, 0.018, 8.253)",
- "(-8.251, 0.018, 8.8)",
- "(-7.501, 0.018, 10.1)",
- "(-5.25, 0.018, 8.8)",
- "(5.249, 0.019, 8.8)",
- "(7.501, 0.019, 10.099)",
- "(8.25, 0.019, 8.8)",
- "(8.8, 0.019, 8.251)",
- "(10.1, 0.019, 7.501)",
- "(8.8, 0.019, 5.25)",
- "(8.799, 0.019, -5.249)",
- "(10.099, 0.019, -7.501)",
- "(8.8, 0.019, -8.251)",
- "(8.25, 0.019, -8.801)",
- "(7.501, 0.019, -10.1)",
- "(5.25, 0.019, -8.8)"
- ],
- "Amount of ammo when turret is unlocked": [
- {
- "ShortName": "ammo.rifle",
- "Amount": 400
- }
- ],
- "List of ammo": [
- {
- "Name (not edited)": "5.56 Rifle Ammo",
- "Enabled? [true/false]": true,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.fragments",
- "Amount": 300,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gunpowder",
- "Amount": 300,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Maximum number of ammo": 400,
- "Ammo amount each purchase": 100
- },
- {
- "Name (not edited)": "HV 5.56 Rifle Ammo",
- "Enabled? [true/false]": false,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.fragments",
- "Amount": 100,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gunpowder",
- "Amount": 100,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Maximum number of ammo": 400,
- "Ammo amount each purchase": 100
- },
- {
- "Name (not edited)": "Incendiary 5.56 Rifle Ammo",
- "Enabled? [true/false]": true,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.fragments",
- "Amount": 400,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gunpowder",
- "Amount": 400,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "sulfur",
- "Amount": 400,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Maximum number of ammo": 400,
- "Ammo amount each purchase": 100
- },
- {
- "Name (not edited)": "Explosive 5.56 Rifle Ammo",
- "Enabled? [true/false]": true,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.fragments",
- "Amount": 500,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gunpowder",
- "Amount": 500,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "sulfur",
- "Amount": 500,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Maximum number of ammo": 400,
- "Ammo amount each purchase": 100
- }
- ]
- },
- {
- "Name (not edited)": "Flame Turret",
- "Enabled? [true/false]": true,
- "Price to unlock": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.fragments",
- "Amount": 500,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gears",
- "Amount": 5,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "List of doors that open when unlocking (not edited)": [],
- "Amount of ammo when turret is unlocked": [
- {
- "ShortName": "lowgradefuel",
- "Amount": 50
- }
- ],
- "List of ammo": [
- {
- "Name (not edited)": "Low Grade Fuel",
- "Enabled? [true/false]": true,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "lowgradefuel",
- "Amount": 50,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Maximum number of ammo": 150,
- "Ammo amount each purchase": 100
- }
- ]
- },
- {
- "Name (not edited)": "Shotgun Trap",
- "Enabled? [true/false]": true,
- "Price to unlock": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "metal.fragments",
- "Amount": 500,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gears",
- "Amount": 5,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "rope",
- "Amount": 5,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "List of doors that open when unlocking (not edited)": [],
- "Amount of ammo when turret is unlocked": [
- {
- "ShortName": "ammo.handmade.shell",
- "Amount": 50
- }
- ],
- "List of ammo": [
- {
- "Name (not edited)": "Handmade Shell",
- "Enabled? [true/false]": true,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "stones",
- "Amount": 50,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "gunpowder",
- "Amount": 50,
- "SkinID (0 - default)": 0
- }
- ]
- },
- "Maximum number of ammo": 250,
- "Ammo amount each purchase": 50
- }
- ]
- }
- ],
- "List of barricades to buy": [
- {
- "Name (not edited)": "Barricade Tier 0",
- "Enabled? [true/false]": true,
- "ShortName (not edited)": "wall.frame.netting",
- "SkinID (not edited)": 2777422016,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "wood",
- "Amount": 500,
- "SkinID (0 - default)": 0
- }
- ]
- }
- },
- {
- "Name (not edited)": "Barricade Tier 1",
- "Enabled? [true/false]": true,
- "ShortName (not edited)": "wall.frame.netting",
- "SkinID (not edited)": 2777422268,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "wood",
- "Amount": 1000,
- "SkinID (0 - default)": 0
- }
- ]
- }
- },
- {
- "Name (not edited)": "Barricade Tier 2",
- "Enabled? [true/false]": true,
- "ShortName (not edited)": "wall.frame.netting",
- "SkinID (not edited)": 2803087918,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "wood",
- "Amount": 1500,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "stones",
- "Amount": 1500,
- "SkinID (0 - default)": 0
- }
- ]
- }
- },
- {
- "Name (not edited)": "Barricade Tier 3",
- "Enabled? [true/false]": true,
- "ShortName (not edited)": "wall.frame.netting",
- "SkinID (not edited)": 2777422630,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "wood",
- "Amount": 2000,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "metal.fragments",
- "Amount": 2000,
- "SkinID (0 - default)": 0
- }
- ]
- }
- },
- {
- "Name (not edited)": "Barricade Tier 4",
- "Enabled? [true/false]": true,
- "ShortName (not edited)": "wall.frame.netting",
- "SkinID (not edited)": 2777422812,
- "Price": {
- "Which economy should the plugin use? (0 - Economics; 1 - Server Rewards; 2 - IQEconomic; 3 - custom list of items)": 3,
- "Price (if the economy method is 0, 1, 2)": 0.0,
- "List of items, 3 maximum (if the economy method is 3)": [
- {
- "ShortName": "wood",
- "Amount": 2500,
- "SkinID (0 - default)": 0
- },
- {
- "ShortName": "metal.refined",
- "Amount": 100,
- "SkinID (0 - default)": 0
- }
- ]
- }
- }
- ],
- "A list of items that are in the laptop inventory when the base appears": [
- {
- "ShortName": "wall.frame.netting",
- "Minimum": 2,
- "Maximum": 2,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 2777422016,
- "Name (empty - default)": "Barricade Tier 0"
- },
- {
- "ShortName": "wall.frame.netting",
- "Minimum": 2,
- "Maximum": 2,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 2777422268,
- "Name (empty - default)": "Barricade Tier 1"
- },
- {
- "ShortName": "wall.frame.netting",
- "Minimum": 2,
- "Maximum": 2,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 2803087918,
- "Name (empty - default)": "Barricade Tier 2"
- },
- {
- "ShortName": "wall.frame.netting",
- "Minimum": 2,
- "Maximum": 2,
- "Chance probability [0.0-100.0]": 30.0,
- "SkinID (0 - default)": 2777422630,
- "Name (empty - default)": "Barricade Tier 3"
- }
- ],
- "List of prefabs with changed SkinID": [
- {
- "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab",
- "List of SkinIDs": [
- 0
- ]
- }
- ],
- "Level of building blocks (0 - Twigs, 1 - Wood, 2 - Stone, 3 - Sheet Metal 4 - Armored)": 4,
- "List of doors that open at the beginning of evacuation (not edited)": [
- "(0, 4.008, 1.5)"
- ],
- "Lift height during evacuation (not edited)": 10.0,
- "Helicopter position and rotation during evacuation (not edited)": {
- "Position": "(0, 9.2, 8.3)",
- "Rotation": "(0, 0, 0)"
- },
- "The General's evacuation position (not edited)": "(0, 10.2, 3)",
- "List of attack waves": [
- {
- "Level": 1,
- "Preparation time [sec.]": 5,
- "Duration [sec.]": 60,
- "Additional missions": [
- {
- "Type": 0,
- "Probability of occurrence [0.0-100.0]": 100.0,
- "Number of levels": 1,
- "Reward for completing the mission": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": false,
- "List of items": [
- {
- "ShortName": "largemedkit",
- "Minimum": 2,
- "Maximum": 4,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "blueberries",
- "Minimum": 20,
- "Maximum": 20,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 2,
- "Maximum": 4,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 100,
- "Maximum": 100,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 200,
- "Maximum": 200,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 10,
- "Maximum": 15,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 5
- }
- ]
- },
- {
- "Type of NPC": "Blazer",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 2,
- "Preparation time [sec.]": 60,
- "Duration [sec.]": 80,
- "Additional missions": [
- {
- "Type": 0,
- "Probability of occurrence [0.0-100.0]": 100.0,
- "Number of levels": 1,
- "Reward for completing the mission": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "largemedkit",
- "Minimum": 2,
- "Maximum": 4,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "blueberries",
- "Minimum": 20,
- "Maximum": 20,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 2,
- "Maximum": 4,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 100,
- "Maximum": 100,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 200,
- "Maximum": 200,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 10,
- "Maximum": 15,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 8
- }
- ]
- },
- {
- "Type of NPC": "Blazer",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 3,
- "Preparation time [sec.]": 60,
- "Duration [sec.]": 100,
- "Additional missions": [
- {
- "Type": 0,
- "Probability of occurrence [0.0-100.0]": 100.0,
- "Number of levels": 2,
- "Reward for completing the mission": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "largemedkit",
- "Minimum": 4,
- "Maximum": 6,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "blueberries",
- "Minimum": 30,
- "Maximum": 40,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 4,
- "Maximum": 6,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 200,
- "Maximum": 200,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 400,
- "Maximum": 400,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 15,
- "Maximum": 20,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 11
- }
- ]
- },
- {
- "Type of NPC": "Blazer",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 2
- }
- ]
- }
- ]
- },
- {
- "Level": 4,
- "Preparation time [sec.]": 60,
- "Duration [sec.]": 120,
- "Additional missions": [
- {
- "Type": 0,
- "Probability of occurrence [0.0-100.0]": 100.0,
- "Number of levels": 2,
- "Reward for completing the mission": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "largemedkit",
- "Minimum": 4,
- "Maximum": 6,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "blueberries",
- "Minimum": 30,
- "Maximum": 40,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 4,
- "Maximum": 6,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 200,
- "Maximum": 200,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 400,
- "Maximum": 400,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 15,
- "Maximum": 20,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 11
- }
- ]
- },
- {
- "Type of NPC": "Blazer",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- },
- {
- "Level": 5,
- "Preparation time [sec.]": 60,
- "Duration [sec.]": 140,
- "Additional missions": [
- {
- "Type": 0,
- "Probability of occurrence [0.0-100.0]": 100.0,
- "Number of levels": 3,
- "Reward for completing the mission": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "largemedkit",
- "Minimum": 6,
- "Maximum": 10,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "blueberries",
- "Minimum": 40,
- "Maximum": 40,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 6,
- "Maximum": 8,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 300,
- "Maximum": 300,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 600,
- "Maximum": 600,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 20,
- "Maximum": 30,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 11
- }
- ]
- },
- {
- "Type of NPC": "Blazer",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- },
- {
- "Level": 6,
- "Preparation time [sec.]": 60,
- "Duration [sec.]": 180,
- "Additional missions": [
- {
- "Type": 0,
- "Probability of occurrence [0.0-100.0]": 100.0,
- "Number of levels": 3,
- "Reward for completing the mission": {
- "Minimum number of items": 1,
- "Maximum number of items": 1,
- "Use minimum and maximum values? [true/false]": true,
- "List of items": [
- {
- "ShortName": "largemedkit",
- "Minimum": 6,
- "Maximum": 10,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "blueberries",
- "Minimum": 40,
- "Maximum": 40,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "grenade.f1",
- "Minimum": 6,
- "Maximum": 8,
- "Chance probability [0.0-100.0]": 35.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "scrap",
- "Minimum": 300,
- "Maximum": 300,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "ammo.rifle",
- "Minimum": 600,
- "Maximum": 600,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- },
- {
- "ShortName": "syringe.medical",
- "Minimum": 20,
- "Maximum": 30,
- "Chance probability [0.0-100.0]": 100.0,
- "SkinID (0 - default)": 0,
- "Name (empty - default)": ""
- }
- ]
- }
- }
- ],
- "Time until appearance of new NPCs [sec.]": 10,
- "NPC Sets": [
- {
- "Type of NPC": "Sledge",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 11
- }
- ]
- },
- {
- "Type of NPC": "Blazer",
- "Setting the number of NPCs depending on the probability": [
- {
- "Chance probability [0.0-100.0]": 100.0,
- "Count": 3
- }
- ]
- }
- ]
- }
- ]
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement