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  1. Log file open, 08/02/16 14:49:09
  2. LogPlatformFile: Not using cached read wrapper
  3. LogInit:Display: RandInit(-808244623) SRandInit(-808244621).
  4. LogTaskGraph: Started task graph with 3 named threads and 6 total threads with 1 sets of task threads.
  5. LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
  6. LogInit: API Version: 2992821
  7. LogInit: Net Version: 3039270
  8. LogInit: Compiled (64-bit): Jul 6 2016 09:20:55
  9. LogInit: Compiled with Visual C++: 19.00.23026.00
  10. LogInit: Build Configuration: Shipping
  11. LogInit: Branch Name: ++UE4+Release-4.12
  12. LogInit: Command line: "..\..\..\Engine\Binaries/Win64/CrashReportClient.exe" -AppName=UE4-AKnightsQuest -CrashGUID=UE4CC-Windows-53AC476C4A1178759DFC789B34B0BBAE_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
  13. LogInit: Base directory: C:/Program Files/Epic Games/4.12/Engine/Binaries/Win64/
  14. LogInit: Installed Engine Build: 1
  15. LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  16. LogInit: Object subsystem initialized
  17. [2016.08.02-18.49.09:514][ 0]LogInit: Computer: MEGADUDE
  18. [2016.08.02-18.49.09:514][ 0]LogInit: User: Dude
  19. [2016.08.02-18.49.09:514][ 0]LogInit: CPU Page size=65536, Cores=4
  20. [2016.08.02-18.49.09:514][ 0]LogInit: High frequency timer resolution =3.507503 MHz
  21. [2016.08.02-18.49.09:514][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
  22. [2016.08.02-18.49.09:514][ 0]LogMemory: Platform Memory Stats for Windows
  23. [2016.08.02-18.49.09:514][ 0]LogMemory: Process Physical Memory: 23.98 MB used, 23.98 MB peak
  24. [2016.08.02-18.49.09:514][ 0]LogMemory: Process Virtual Memory: 50.57 MB used, 50.57 MB peak
  25. [2016.08.02-18.49.09:514][ 0]LogMemory: Physical Memory: 7836.95 MB used, 16333.77 MB total
  26. [2016.08.02-18.49.09:514][ 0]LogMemory: Virtual Memory: 203.82 MB used, 134217728.00 MB total
  27. [2016.08.02-18.49.09:519][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  28. [2016.08.02-18.49.09:544][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000193 seconds
  29. [2016.08.02-18.49.09:545][ 0]CrashReportClientLog: CrashReportReceiverIP: http://crashreporter.epicgames.com:57005
  30. [2016.08.02-18.49.09:545][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter-public-service-prod06.ol.epicgames.com/datarouter/api/v1/public/data
  31. [2016.08.02-18.49.09:559][ 0]LogCrashDebugHelper: DepotName: //UE4/Release-4.12
  32. [2016.08.02-18.49.09:559][ 0]LogCrashDebugHelper: BuiltFromCL: 3039270
  33. [2016.08.02-18.49.09:559][ 0]LogCrashDebugHelper: EngineVersion: 4.12.5-3039270+++UE4+Release-4.12
  34. [2016.08.02-18.49.09:559][ 0]LogCrashDebugHelper:Warning: CrashDebugHelperConfig invalid
  35. [2016.08.02-18.49.09:559][ 0]LogCrashDebugHelper:Warning: PDB Cache disabled
  36. [2016.08.02-18.49.09:612][ 0]LogExit: Preparing to exit.
  37. [2016.08.02-18.49.09:612][ 0]LogObj: Freed 0b from 0 cluster array pools.
  38. [2016.08.02-18.49.09:612][ 0]LogExit: Object subsystem successfully closed.
  39. [2016.08.02-18.49.09:612][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (2)
  40. [2016.08.02-18.49.09:612][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (1)
  41. [2016.08.02-18.49.09:613][ 0]LogExit: Exiting.
  42. [2016.08.02-18.49.09:614][ 0]Log file closed, 08/02/16 14:49:09
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