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DW Race Guide

Aug 19th, 2017
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  1. All Races in Distant Worlds are entirely static. There are zero in-game customisation options, so if you want something different you'll have to either pick up one of the race mods from the matrix forums here: http://www.matrixgames.com/forums/tt.asp?forumid=795
  2. Or do some reading and make your own mod.
  3.  
  4. Anything notably good marked with (!!!)
  5.  
  6.  
  7. Ackdarian
  8. Planet Pref: Ocean
  9. Family: Amphibian
  10. Playstyle: Balanced
  11. Growth Rate: 19%
  12. Troop Strength: 88
  13. Abilities: Military Ships +20% size (!!!)
  14. Construction speed +60% (!!!)
  15. Ship maint. cost -20% (!!!)
  16. Research rate +10%
  17. Access to special engine - Turbothruster (sublight, efficiency focus)
  18. Randomly gets a boost to happiness on all colonies which produce Nepthys wine
  19. Desert and Volcanic colony techs cost 50% more
  20. Victory Conditions:
  21. Control 33% of all ocean colonies in the galaxy
  22. Control the 3 largest ocean colonies in the galaxy
  23. Own the largest capital ship in the galaxy
  24. Bonus Colony Resources:
  25. Nepthys Wine +5 happiness
  26. Ucantium Pearl +5% development
  27. Steel +5% construction speed
  28.  
  29. Opinion: Lots of decent advantages, only let down by mediocre troops. A good beginner race.
  30.  
  31.  
  32. Atuuk
  33. Planet Pref: Continental
  34. Family: Rodent
  35. Playstyle: Expansionist
  36. Growth Rate: 28%
  37. Troop Strength: 68
  38. Abilities: Construction speed -25%
  39. Colony happiness +30%
  40. Randomly gets a boost to troop strength
  41. Randomly gets a setback to research progress
  42. Victory Conditions:
  43. Control your homeworld
  44. Perform the LEAST research in the galaxy
  45. Have the largest population in the galaxy
  46. Have the happiest population in the galaxy
  47. Bonus Colony Resources:
  48. Caguar Fur +5 troop strength
  49. Chromium +5% development
  50. Rephidium Ale +5 happiness
  51.  
  52. Opinion: One of the more difficult races to play if you're after the racial victory, low tech is hard to play in DW.
  53. Rubbish troops are annoying. You have to dogpile them to see any effectiveness at all.
  54.  
  55. Boskara
  56. Planet Pref: Volcanic
  57. Family: Insect
  58. Playstyle: Aggressive
  59. Growth Rate: 24%
  60. Troop Strength: 134
  61. Abilities: Can use Hive Mind government
  62. Access to Firestorm bombarding torpedoes (one of only 3 weapons in the game which can attack both ships and planets)
  63. Troop maint. cost -25%
  64. War weariness rate -70%
  65. Randomly gets a bonus to weapons research (!!!)
  66. Randomly gets a boost to troop strength and recruitment speed
  67. Victory Conditions:
  68. Destroy the most enemy ships and bases in the galaxy
  69. Exterminate or Enslave the most population in the galaxy
  70. Control the most homeworlds (including your own) in the galaxy
  71. Destroy the most enemy troops in the galaxy
  72. Bonus Colony Resources:
  73. Acculon +5 troop strength
  74. Osalia +5% weapons research for every colony with access to it (!!!)
  75. Rephidium Ale +5 happiness
  76.  
  77. Opinion: A good straightforward race to murder everyone with. Excellent troops make piracy a breeze too.
  78.  
  79. Dhayut
  80. Planet Pref: Desert
  81. Family: Insect (even though they're spiders, umm okay)
  82. Playstyle: Expansionist
  83. Growth Rate: 12%
  84. Troop Strength: 126
  85. Abilities: Occaisonally recieves random gifts of a full troop transport ship of your latest design
  86. Occaisonally a colony will "cannibalise" it's own population for 1 year
  87. Access to Torrent hyperdrives (higher speed, faster engage time)
  88. Every 5 years gets a boost to pop. growth which lasts 2 years and changes the growth rate to 28%
  89. War weariness rate -70%
  90. Victory Conditions:
  91. Control your homeworld
  92. Conquer the most enemy colonies
  93. Have at least 25% of your empire population consist of enslaved races
  94. Bonus Colony Resources:
  95. Wiconium +5 happiness
  96. Tyderios +5% development
  97. Osalia +5 troop strength
  98.  
  99. Opinion: Slaves. If you're playing with victory conditions you're going to be doing a lot of invading.
  100. Oddly for an aggressive race, they play quite well as peaceful builders.
  101.  
  102. Gizurean
  103. Planet Pref: Volcanic
  104. Family: Insect
  105. Playstyle: Balanced
  106. Growth Rate: 30%
  107. Troop Strength: 92
  108. Abilities: Can use Hive Mind government
  109. Construction speed +10%
  110. Every 7 years gets a boost to pop. growth which lasts 2 years and changes the growth rate to 47%
  111. Ship maint. costs -35% (!!!)
  112. Randomly gets an event which lowers maint. costs for "small" ships
  113. Characters can occaisonally gain or lose skills
  114. Victory Conditions:
  115. Own the Universal Hive wonder
  116. Spend the most time at war in the galaxy
  117. Keep your leader alive
  118. Build the most military ships in the galaxy
  119. Control 33% of all volcanic colonies in the galaxy
  120. Bonus Colony Resources:
  121. Nekros Stone +5 troop strength
  122. Iridium +10% development
  123.  
  124. Opinion: Not too bad to play any way. The medicore troops mean you have to rely on numbers, and they have no
  125. troop maint. reduction.
  126. Unique in that they are the only empire who can lose the game by losing thier leader.
  127.  
  128. Haakonish
  129. Planet Pref: Marsh
  130. Family: Reptile
  131. Playstyle: Defensive
  132. Growth Rate: 16%
  133. Troop Strength: 124
  134. Abilities: Military ships +15% size (!!!)
  135. Can use Mercantile Guild government
  136. Access to advanced fuel cells
  137. Ship maint. cost -20% (!!!)
  138. Espionage ability +10%
  139. Occaisonally your colonies will get a random event which slowly kills any non-Haakonish population for a peroid of 1 year
  140. Occaisonally your colonies will refuse to assimilate alien populations for a period of 1 year
  141. Starts the game with 1 extra spy
  142. Victory Conditions:
  143. Carry out the most successful intelligence missions in the galaxy
  144. Earn the most highest amount of trade bonus in the galaxy
  145. Control at least 1 'super luxury' resource
  146. Successfully intercept to most enemy intelligence missions in the galaxy
  147. Bonus Colony Resources:
  148. Ilosian Jade +5 happiness
  149. Polymer +5% development
  150. Falajian Spice +5% trade income
  151.  
  152. Opinion: Decent all rounders. Your opinon of them will depend on how you try to play them.
  153. Playing them as the Federation, you will LOATHE them and those 2 events so damn much.
  154. Playing them as the Empire of Man, you will adore them.
  155.  
  156. Human
  157. Planet Pref: Continental
  158. Family: Mammal
  159. Playstyle: Balanced
  160. Growth Rate: 18%
  161. Troop Strength: 121
  162. Abilities: Can use Corporate Nationalism government (don't, it's bugged and doesn't work right)
  163. Occaisonally a leader will gain a new skill "out of the blue"
  164. Research Rate +15%
  165. Espionage ability +15%
  166. Starts the game with 1 extra spy
  167. Victory Conditions:
  168. Control 33% of all continental colonies in the galaxy
  169. Maintain mutual defence pacts with at least 15% of all empires in the galaxy
  170. Destroy more enemy ships and bases than you lose
  171. Earn the most trade income in the galaxy
  172. Earn the most tourist income in the galaxy
  173. Bonus Colony Resources:
  174. Yarras Marble +5 happiness
  175. Emeros Crystal +5 troop strength
  176. Gold +5% development
  177.  
  178. Opinion: Okay at everything, excells at nothing.
  179. At least they have decent troops. And the extra spy helps a bit too.
  180.  
  181. Ikkuro
  182. Planet Pref: Continental
  183. Family: Ursa
  184. Playstyle: Balanced
  185. Growth Rate: 16%
  186. Troop Strength: 132
  187. Abilities: Access to repair bots much earlier than anyone else (!!!)
  188. Colonies can randomly improve themselves by adding +1% to the quality of the planet (this is the only thing in the
  189. game which can change planet quality) (!!!)
  190. Ship maint. cost -10%
  191. Troop maint. cost -30%
  192. Colony income +10% (!!!)
  193. All colony tech is 10% cheaper (!!!)
  194. Victory Conditions:
  195. Lose the fewest ships and bases in the galaxy
  196. Control 33% of all continental colonies in the galaxy
  197. Own the most spaceports in the galaxy
  198. Make free trade agreements, mutual defence pacts, or control as a protectorate at least 30% of all empires in
  199. the galaxy
  200. Bonus Colony Resources:
  201. Megallos Nut +10% pop growth (!!!)
  202. Lead +5% development
  203. Osalia +5 troop strength
  204.  
  205. Opinion: One of the best, if not THE best beginner race in the game.
  206. Lots of advantages and no disadvantages.
  207.  
  208. Ketarov
  209. Planet Pref: Marsh
  210. Family: Ursa
  211. Playstyle: Subversive/Espionage
  212. Growth Rate: 16%
  213. Troop Strength: 72
  214. Abilities: Can use Corporate Nationalism government (don't, it's bugged and doesn't work right)
  215. Any leader can be randomly "killed" for disloyalty and replaced with a spy (better than it seems - spies are v. good)
  216. Espionage ability +50%
  217. Starts the game with 3 extra spies (!!!)
  218. Victory Conditions:
  219. Carry out the highest number of successful intelligence missions in the galaxy
  220. Start the fewest wars in the galaxy
  221. Have the largest military (not including allies) in the galaxy
  222. Successfully intercept the most enemy intelligence missions in the galaxy
  223. Bonus Colony Resources:
  224. Ekarus meat +5 happiness
  225. Carbon Fibre -5% base maint cost at colony
  226. Vodkol +5 happiness
  227.  
  228. Opinion: Weak but fun. Espionage is maybe a little too good in DW, and these guys get so many spies they can afford to be quite aggressive with them. Something no other race can really do without leaving themselves vulnerable.
  229.  
  230. Kiadian
  231. Planet Pref: Continental
  232. Family: Mammal
  233. Playstyle: Passive
  234. Growth Rate: 18%
  235. Troop Strength: 128
  236. Abilities: Access to advanced ECM systems
  237. Ship maint. cost -10%
  238. Research speed +20%
  239. Randomly resets war weariness for the whole empire
  240. Can randomly start crash programs for research (!!!)
  241. Victory Conditions:
  242. Have the longest lasting mutual defence pact in the galaxy
  243. Break the fewest treaties in the galaxy
  244. Perform the most research in the galaxy
  245. Have the longest lasting free trade agreement in the galaxy
  246. Bonus Colony Resources:
  247. Natarran Incense +5% energy research for every colony with access to it (!!!)
  248. Polymer +5 development
  249. Rephidium Ale +5 happiness
  250.  
  251. Opinion: Good all rounders. A decent beginner race.
  252.  
  253. Mortalen
  254. Planet Pref: Desert
  255. Family: Reptile
  256. Playstyle: Aggressive
  257. Growth Rate: 16%
  258. Troop Strength: 138
  259. Abilities: Access to advanced turning jets
  260. Ship maint. cost -10%
  261. Troop maint. cost -25%
  262. War weariness rate -35%
  263. Leaders and colony governers are occaisonally forced to "retire" and are replaced with a different character
  264. which can often prevent you from getting decently levelled characters.
  265.  
  266. Victory Conditions:
  267. Have the most experienced admiral in the galaxy
  268. Have the most experienced troop general in the galaxy
  269. Destroy the most enemy troops in the galaxy
  270. Conquer the most enemy colonies in the galaxy
  271. Subjugate the most empires in the galaxy
  272. Bonus Colony Resources:
  273. Dantha Fur +5 happiness
  274. Wiconium -5% war weariness
  275. Silicon +5% development
  276.  
  277. Opinion: Not really all that notable beside thier great troops. Turning jets aren't all that important.
  278.  
  279. Naxxilian
  280. Planet Pref: Ice
  281. Family: Reptile
  282. Playstyle: Balanced
  283. Growth Rate: 23%
  284. Troop Strength: 129
  285. Abilities: Periodically gets a sporting event which boosts development and resets war weariness
  286. Tourism income +10%
  287. Starts the game with a rather good spy
  288. Troop maint. cost -40%
  289. Volcanic colony tech costs 50% more
  290. Victory Conditions:
  291. Control 33% of all ice colonies in the galaxy
  292. Control 33% of all continental colonies in the galaxy
  293. Own the most resort bases in the galaxy
  294. Have free trade agreements, mutual defence pacts, or control as a protectorate at least 25% of all empires
  295. Bonus Colony Resources:
  296. Vodkol +5 happiness
  297. Jakanta Ivory +10 troop strength
  298. Tyderios +5% development
  299.  
  300. Opinion: A good and fairly easy race to play. No notable downsides, and starting on ice worlds is pretty damn useful.
  301. T-Rexes in spess. Derpy as hell. I love these guys.
  302.  
  303. Quameno
  304. Planet Pref: Ocean
  305. Family: Amphibian
  306. Playstyle: Passive
  307. Growth Rate: 14%
  308. Troop Strength: 95
  309. Abilities: Can use Technocray government
  310. Access to Novacore powerplants (better efficiency and output)
  311. Research speed +40% (!!!)
  312. Randomly "discovers" a special location
  313. Randomly resets one empires diplomacy to the maximum first contact penalty
  314. Victory Conditions:
  315. Start the fewest wars in the galaxy
  316. Have the fewest treaties in the galaxy
  317. Have the most completed research branches in the galaxy
  318. Perform the most research in the galaxy
  319. Bonus Colony Resources:
  320. Aquasian Incense +5 happiness
  321. Polymer +5% development
  322.  
  323. Opinion: THE science race, which makes for a fairly good beginner experience.
  324. Diplomacy can sometimes be a bit tricky, but when you're decades ahead of everyone else you don't really need it.
  325.  
  326. Securan
  327. Planet Pref: Desert
  328. Family: Mammal
  329. Playstyle: Balanced
  330. Growth Rate: 27%
  331. Troop Strength: 76
  332. Abilities: Tourism income +10%
  333. Every 3 years gets a boost to pop. growth which lasts 1 year and changes the growth rate to 52%
  334. Can use the Utopian Paradise government
  335. Colony happiness +50%
  336. Randomly boosts diplomacy with one empire for 1 year
  337. Randomly contacts any uncontacted empire or reveals the territory map for a known empire
  338. Victory Conditions:
  339. Own the most resort bases in the galaxy
  340. Make free trade agreements, mutual defence pacts, or control as a protectorate at least 50% of all empires
  341. Earn the most tourist income in the galaxy
  342. Have the happiest population in the galaxy
  343. Bonus Colony Resources:
  344. Wiconium +5 happiness
  345. Natarran Incense +5% pop growth (!!!)
  346. Osalia +5% development
  347.  
  348. Opinion: Not a bad bunch. Fairly easy to make money with the happiness and tourism boosts, but otherwise nothing really stands
  349. out to recommend them.
  350.  
  351. Shandar
  352. Planet Pref: Volcanic
  353. Family: Reptile
  354. Playstyle: Passive
  355. Growth Rate: 21%
  356. Troop Strength: 81
  357. Abilities: Can use Utopian Paradise government
  358. Can avoid disasters on volcanic colonies
  359. Spaceport armour strength +20%
  360. Colony happiness +40%
  361. Has a chance to avoid disasters on any colony
  362. Ocean and ice colony techs cost 50% more
  363. Victory Conditions:
  364. Have the happiest population in the galaxy
  365. Own the Lava Palace wonder
  366. Mine the most luxury resources in the galaxy
  367. Control 33% of all volcanic colonies in the galaxy
  368. Bonus Colony Resources:
  369. Otandium Opal +5 happiness
  370. Osalia +5% development
  371. Aculon -5% maint cost for bases at colony
  372.  
  373. Opinion: Same again. Nothing really notable apart from the happiness and starting on a volcanic world.
  374.  
  375. Sluken
  376. Planet Pref: Marsh
  377. Family: Insect
  378. Playstyle: Aggressive
  379. Growth Rate: 21%
  380. Troop Strength: 130
  381. Abilities: Can use Hive Mind government
  382. Access to Starburner engines (sublight, speed focus)
  383. Troop maint. cost -20%
  384. War weariness rate -40%
  385. Occaisonally your colonies will get a random event which slowly kills any non-Sluken population for a peroid of 1 year
  386. Colonies with policy set to exterminate get a +10% pop growth
  387. Victory Conditions:
  388. Control 33% of all continental colonies in the galaxy
  389. Control 33% of all marshy colonies in the galaxy
  390. Own the most troops in the galaxy
  391. Control the 3 largest marshy colonies in the galaxy
  392. Bonus Colony Resources:
  393. Chromium +5% development
  394. Falajian Spice +5 happiness
  395. Questurian Skin +5 troop strength
  396.  
  397. Opinion: A decent race for killing everyone else. Those engines allow you to make some pretty slick ships.
  398. And those engines are red. You know what they say about red ones? Well it's true.
  399.  
  400. Teekan
  401. Planet Pref: Desert
  402. Family: Rodent
  403. Playstyle: Expansionist
  404. Growth Rate: 19%
  405. Troop Strength: 65
  406. Abilites: Migration rate +20%
  407. Inter empire trade income +20%
  408. Construction speed +40% (!!!)
  409. Military ships -20% size
  410. Civilian ships +20% size
  411. Can use Mercantile Guild government
  412. Colony income +20% (!!!)
  413. Mining speed +30%
  414. Victory Conditions:
  415. Have the highest private sector revenue in the galaxy
  416. Earn the most trade income in the galaxy
  417. Start the fewest wars in the galaxy
  418. Kill the most sand slugs in the galaxy
  419. Bonus Colony Resources:
  420. Silicon +5% development
  421. Dantha Fur +5% trade income
  422.  
  423. Opinion: A fun race to play, but not recommended for the beginner.
  424. The military ship size penalty in particular makes things a bit awkward. Also, worst troops in the game.
  425.  
  426. Ugnari
  427. Planet Pref: Ice
  428. Family: Rodent
  429. Playstyle: Passive
  430. Growth Rate: 14%
  431. Troop Strength: 72
  432. Abilities: Can use Mercantile Guild government
  433. Can avoid disasters on ice colonies
  434. Inter empire trade income +25%
  435. Can randomly start crash programs for research (!!!)
  436. Construction speed +20% (!!!)
  437. Civilian ships +20% size
  438. Access to advanced targeting computers
  439. Colony happiness +10%
  440. Mining speed +20%
  441. Victory Conditions:
  442. Have the most completed high tech research branches in the galaxy
  443. Earn the most trade income in the galaxy
  444. Own the most mining stations in the galaxy
  445. Control 33% of all ice colonies in the galaxy
  446. Bonus Colony Resources:
  447. Terallion Down +5 happiness
  448. Aculon +5% development
  449. Tyderios +5% to high tech research for every colony with access (!!!)
  450.  
  451. Opinion: One of the easier races to play, and a good choice for a beginner. Ice starts are good.
  452. Poor troops are their only weakness.
  453.  
  454. Wekkarus
  455. Planet Pref: Ocean
  456. Family: Amphibian
  457. Playstyle: Passive
  458. Growth Rate: 16%
  459. Troop Strength: 84
  460. Abilities: Access to Wave Guns
  461. Can avoid disasters on ocean colonies
  462. Colony income +25% (!!!)
  463. Mining speed +15%
  464. Desert and volcanic colony tech costs 50% more
  465. Ocean colonies have +20% construction speed
  466. Victory Conditions:
  467. Control your homeworld
  468. Spend the least time at war in the galaxy
  469. Own the Underwater Palace wonder
  470. Earn the most trade income in the galaxy
  471. Mine the most strategic resources in the galaxy
  472. Bonus Colony Resources:
  473. Questurian Skin +5 happiness
  474. Dilithium Crystal +5% development
  475. Lead +5% development
  476.  
  477. Opinion: Would be pretty average and boring if it were not for those guns.
  478. Wave guns are worth at least one play through with these guys.
  479.  
  480. Zenox
  481. Planet Pref: Continental
  482. Family: Rodent (b-b-but they're cats!)
  483. Playstyle: Balanced
  484. Growth Rate: 17%
  485. Troop Strength: 104
  486. Abilities: Starts the game with knowledge of 2 special locations
  487. Gets a research boost for exploring ruins (!!!)
  488. Random event lasts for 1 year - avert natural disasters at colonies, more accurate targeting in ship battles,
  489. better counter-intelligence, development bonus at all colonies
  490. Can use Technocracy government
  491. Access to advanced shields
  492. Colony happiness +10%
  493. Ship maint. costs -10%
  494. Victory Conditions:
  495. Control the most ruins (by colonising) in the galaxy
  496. Explore 100% of the galaxy
  497. Own the Galactic Archive wonder
  498. Lose the fewest ships and bases in the galaxy
  499. Lose the fewest troops in the galaxy
  500. Bonus Colony Resources:
  501. Bifuruan Silk +5 happiness
  502. Carbon Fibre +5% development
  503. Osalia +5 troop strength
  504.  
  505. Opinion: Another excellent beginner race. The research boost for exploring is very handy.
  506.  
  507.  
  508. Why Corporate Nationalism is rubbish, and why you should avoid it.
  509.  
  510. All your colonies are locked to 100% tax, which while it does not have a negative impact on happiness as it would under any other gov, it does still slow down growth.
  511. A large amount of private ships (frieghters/liners) will be scrapped because the civvies can't afford to run them anymore as they no longer have a treasury to pay the maintenance.
  512. They will also be VERY reluctant to build any replacements if any are lost, again for lack of money.
  513. This means throughput of goods in your empire will drop, and happiness will drop as a result meaning you make less money, and growth will slow to almost nothing.
  514. As there are less freighters, they will concentrate on strategic over luxuries making the situation nosedive even faster.
  515. This continues feeding back on itself gradually getting worse and worse until the entire economy tanks and corruption goes through the roof.
  516. Even if you switch to another gov. at this point it will take decades to unmuck itself.
  517.  
  518. The only benefit I can think of is if you know you're going to war and don't want your ports to use materials building frieghters.
  519. And the short-term boost of having access to a pile of money.
  520.  
  521. A shining jewel from the thread:
  522. --------------------------------------------------------------
  523. Anonymous 08/27/17(Sun)20:00:25 No.187417158 ▶
  524.  
  525. >>187416983 (You)
  526. No, it's not a bug. That's just Ancap fagots' wet dream.
  527.  
  528. --------------------------------------------------------------
  529.  
  530.  
  531. Back to Guide Index: https://pastebin.com/hubsc3ZS
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