ALPHADOIDE

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Apr 7th, 2019
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  1. on rightclick on entity:
  2. if display name of event-entity is "&dピッケル強化":
  3. if player's held item is wood pickaxe:
  4. if {point::%player%} >= {next%player%}:
  5. add 1 to {upgrade%player%}
  6. remove {next%player%} from {point::%player%}
  7. remove wooden pickaxe from player
  8. set {next%player%} to {next%player%} * 1.7
  9. set {next%player%} to round({next%player%})
  10. set {_tool%player%} to wood pickaxe
  11. evaluate "enchant {_tool%player%} with efficiency %{upgrade%player%} - 1%"
  12. give {_tool%player%} named "&2[Level%{upgrade%player%} - 1% &l&d木ピッケル]" with lore "&e石を採掘可能" to player
  13. play sound "ENTITY_PLAYER_LEVELUP" to player with volume 1 and pitch 1
  14. send "&d[ピッケル強化]&eピッケルを強化できたぞ!"
  15. else:
  16. send "&e%{next%player%}-{point::%player%}%P足りません!" to player
  17. else:
  18. send "&eピッケルを持ってください!" to player
  19.  
  20. on drop:
  21. player is not op
  22. cancel event
  23.  
  24. command /resetinsuu <player>:
  25. permission:sk
  26. trigger:
  27. if arg exists:
  28. set {spawn%arg%} to 1
  29. set {break::%arg%} to 0
  30. set {point::%arg%} to 0
  31. set {upgrade%arg%} to 1
  32. set {next%arg%} to 16
  33. else:
  34. send "存在しない"
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