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- cc: "VS" is cc_4=0x0 { c:1 = $(V_flag); export c; } #
- cc: "LO" is cc_4=0x1 { c:1 = $(C_flag); export c; } # a u< b
- cc: "EQ" is cc_4=0x2 { c:1 = $(Z_flag); export c; } #* a == b
- cc: "LS" is cc_4=0x3 { c:1 = ($(C_flag) || $(Z_flag)); export c; } #* a u<= b
- cc: "MI" is cc_4=0x4 { c:1 = $(N_flag); export c; } # r-
- cc: "AL" is cc_4=0x5 { c:1 = 1; export c; } #* 1
- cc: "LT" is cc_4=0x6 { c:1 = ($(N_flag) != $(V_flag)); export c; } # a s< b
- cc: "LE" is cc_4=0x7 { c:1 = ($(Z_flag) || $(N_flag) != $(V_flag)); export c; } # a s<= b
- cc: "VC" is cc_4=0x8 { c:1 = ($(V_flag) == 0); export c; } #
- cc: "HS" is cc_4=0x9 { c:1 = ($(C_flag) == 0); export c; } # a u>= b
- cc: "NE" is cc_4=0xa { c:1 = ($(Z_flag) == 0); export c; } # a != b
- cc: "HI" is cc_4=0xb { c:1 = (($(C_flag) == 0) && ($(Z_flag) == 0)); export c; } #* a u> b
- cc: "PL" is cc_4=0xc { c:1 = ($(N_flag) == 0); export c; } # r+=
- cc: "NV" is cc_4=0xd { c:1 = 0; export c; } #* 0
- cc: "GE" is cc_4=0xe { c:1 = ($(N_flag) == $(V_flag)); export c; } # a s>= b
- cc: "GT" is cc_4=0xf { c:1 = (($(Z_flag) == 0) && $(N_flag) == $(V_flag)); export c; } # a s> b
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