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Nov 21st, 2017
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  1. Update v0.87.8 Changelog:
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  4. • Ground AA fire accuracy increased for when target is in sight for a long time - about 20% increase comparing to what it was before
  5. • Some models and textures fixed (for example Mi-28 rotor)
  6. • PvE can now be won by capturing enemy stronghold only if there is "Until victory" condition.
  7. • Hard and very hard difficulty levels of coop now should be a bit harder (more enemies and they appear more often)
  8. • Minimum repair time for helicopter is 15 seconds
  9. • ATGMs on speed now have smaller angle of freedom before aim starts to wiggle
  10. • 4 new helmets have been added to the rotation
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  13. Update v0.87.7 Changelog:
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  16. • Changes to simple controls - now when you try to turn without additionally pressing A/D - you'll have slow steady turn without losing a lot of air speed, if you additionally press A/D - you'll have the same turning speed as before
  17. • Changes to a number of helicopters and their flight parameters
  18. • A lot of transport helicopters from gen 2 to gen 4 health values were improved
  19. • Prices for transport loadouts of some helicopters from gen 3 and gen 4 were lowered
  20. • Several helicopters received changes to their respawn time after death (mostly faster respawn for less armed loadouts)
  21. • Treacherous map borders on Tonkin map are extended
  22. • Air-to-air Stinger and Igla missiles got their damage slightly reduced (by 10% or so), they should not be one hit - one kill missiles for most of the modern attack helicopters. R-60 and AIM-9 received no changes.
  23. • Heat seeker missiles no longer have lock speed bonus for next missile on the same target
  24. • Heat seeker missiles turning speed after successful flares is lower - its easier to avoid them by maneuvering after long-range flaring
  25. • Heat seeker missiles locking cone is smaller on distance now - you need to actually keep your aim on target for some time
  26. • MANPADS missile turning speed is a bit better
  27. • MANPADS squadron price is 12 now
  28. • MANPADS will now shoot no more than 2 missiles per 10 seconds on 1 helicopter from 1 location (70m radius)
  29. • Most of modern ATGMs max speed is lowered by 20-30%
  30. • Now ATGM aim will work without wiggling in flight if you are aiming at something directly along your helicopter's current course
  31. • TRS-132 and M-8 rocket damage increased by 30%
  32. • Minor network improvements
  33. • Saitek X52 default layout - thanks to rada660
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  35. v0.87
  36. • An interval between in-game background music tracks has been shortened.
  37. • New RPG/SMAW smoke trails.
  38. • The 'death cam' will show enemy helicopter more accurately.
  39. • First stage of Steam friends integration. Battles with your friends in them are now the highest ones in the battle list, your friends' names are green in-game now, also now you can check steam profiles of players from your last battle in Steam - View - Players.
  40. • Filters of a battle list will be active in-between the battles, battles are now showing sides correctly.
  41. • Cabin gunner in Mi-8MTV and Mi-8TV has been relegated to door gunners.
  42. • New door gunners: AGS-17 (grenade launcher) and NSV Utes (12,7mm) for Mi-8MTV, NSV Utes for Ka-27, paired M-60 for UH-1D.
  43. • Door gunners with M60 have been added to UH-1B.
  44. • Flares, if they blind a missile, will deflect a missile way farther (50 meters instead of 10) in direction of deployed flares.
  45. • Slight change to Flare chance to blind missiles on long distances
  46. • Air-to-air missile (R-60&AIM-9) mechanics have been changed: flare will be able to blind a missile only from medium range (about 500 meters), they won't misguide missiles from long range. AA missile itself, when blinded from long range (more than 400 meters), will not go off the course but will significantly lose maneuverability (4 times). It allows pilots to dodge a missile with active maneuver. When blinded from less than 400 meters, a missile will follow flares as before.
  47. • AA missiles (R60&AIM-9) now have bigger range and can be guided with maximum zoom.
  48. • Double spotting reward bug is fixed.
  49. • New ATGM launch sound
  50. • New helicopter crash sound
  51. • 1 second delay between ATGM launches
  52. • 3rd and 4th gen ATGM maneuverability after 2 sec of flight is reduced
  53. • Marker appearance mechanics are changed: markers will appear on a visibility range, hovering helis will be more visible now.
  54. • Infantry resupply mechanics are now changed: soldier will be occupying all free seats (they didn't use seats of deployed special troops before), double limit for special troops is removed.
  55. • MANPADs on 1st&2nd gens now have less fatal and slower missile. 3rd&4th gens are unchanged
  56. • Explosion calculations for AA and MANPAD missiles has been changed: max damage is the same, but will be decreasing to the border of explosion less than before.
  57. • Now successful mortars strikes will give an award to the transport heli pilot who deployed them.
  58. • Reward for destroying enemy mortars and special badge for destroying mortars in one battle.
  59. • Fixed bug with some Throttle devices in advanced control. Now collective won't jump to 0 when throttle is moved into minimum position.
  60. Various small bugfixing
  61. • First batch of netcode improvements, should be less network synchronization issues.
  62. • ATGM netcode fixes, which should reduce the number of false hits.
  63. • EU-2 and US CENTRAL servers have been removed from servers list. Two others that has been left, more powerful ones, are located at the same data-centers.
  64. • The Mighty Jingles camouflage has been added to UH-1D.
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