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- Vector3 min, max, origin, angles;
- pEntity->GetRenderBounds ( min, max );
- matrix3x4_t trans;
- origin = pEntity->GetAbsOrigin ();
- angles = pEntity->GetAbsAngles ();
- trans[0][3] = origin[0];
- trans[1][3] = origin[1];
- trans[2][3] = origin[2];
- AngleMatrix ( angles, trans );
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