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source engine create transform matrix

Oct 9th, 2014
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C++ 0.28 KB | None | 0 0
  1. Vector3 min, max, origin, angles;
  2.  
  3. pEntity->GetRenderBounds ( min, max );
  4.  
  5. matrix3x4_t trans;
  6.  
  7. origin = pEntity->GetAbsOrigin ();
  8. angles = pEntity->GetAbsAngles ();
  9.  
  10. trans[0][3] = origin[0];
  11. trans[1][3] = origin[1];
  12. trans[2][3] = origin[2];
  13.  
  14. AngleMatrix ( angles, trans );
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