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- Upgrade order
- punching to 3
- swinging to 3
- punching to 4
- cherry bombs
- punching to 5
- cannon
- machete
- health and defense to 3
- whipping to 2
- Level 1
- 1st treasure
- machete (2nd box)
- kill machete (4 hits)
- drop machete, juggle until machete drops
- pick up new machete
- tumbleweed #1
- clothes #1-2
- tumbleweed #2
- kill orange (4 hits)
- wait for box throw
- 6 hits on red
- drop machete
- pick up eggs
- throw 1 egg (egg 1)
- pick up machete
- 6 hits on red
- drop machete
- eggs in box
- throw 1 egg (egg 2)
- clothes #3
- kill shooter (egg 3)
- clothes #4
- new eggs
- 4th treasure
- kill shovel (egg 4)
- kill orange (egg 5)
- clothes #5
- machete
- kill shooter
- switch
- clothes #6 jump
- kill white
- clothes #7
- tumbleweed #3
- kill red
- 2nd treasure
- tumbleweed #4
- switch
- drop
- shovel in box
- battle, try to get don't let em drop (250), exit w/ any weapon
- kill green
- machete
- clothes #8
- 3rd treasure
- tumbleweed #5
- 5th treasure
- tumbleweed #6
- restart Y
- finish
- +$10
- if got dled
- p2 -25
- p3 -100
- s2 -50
- $85
- else $10
- Level 2
- zipline #1
- 1st treasure
- flag #1
- cactus #1
- cleaver in box
- zipline #2
- nest #1
- flag #2
- zipline #3
- flag #3
- nest #2
- nest #3
- zipline #4
- cactus #2
- zipline again to flag #4
- box to zipline #5
- zipline #6
- zipline #7
- nest #4
- flag #5
- 3rd treasure
- flag #6
- zipline #8
- mallet
- checkpoint jump
- zipline #9-10
- cactus #3
- zipline #11
- flag #7
- 4th treasure
- flag #8
- zipline #12-14
- zip jump
- nest #5
- flag #9
- nest #6
- restart N
- 2nd treasure
- mallet
- battle
- +$5
- 5th treasure
- 10 treasures 150
- 10 challenges 150
- if dled
- s3 -110
- p4 -280
- $0
- else
- p2 -25
- p3 -100
- s2 -50
- s3 -110
- $30
- Level 3
- juggle guitar, candle, candle, brass, orange
- pick up guitar or brass when it drops
- juggle candle on ledge, other candle
- drop about 1/3 to right on bottom platform
- juggle guitar
- butterfly net
- 1st treasure
- butterfly #1
- juggle crossbow, take that and that 300
- butterfly net
- butterfly #2
- butterfly #3-4
- 3rd treasure
- butterfly #5
- kill guitar
- bb gun in box
- can #1 (diagonal shot)
- butterfly net
- butterfly #6-8
- butterfly #9-10
- 4th treasure
- butterfly #11
- 5th treasure
- butterfly #12
- finish juggling
- get BB gun
- can #2-4
- big bang
- Don't let em drop 250 if !dled
- can #5-6
- open thing
- can #7
- 2nd treasure
- can #8-9
- restart N
- Weapon collecter 150
- Demolition area 150
- p4 -280 if !dled
- $600
- Level 4
- fuse bomb
- chainsaw
- if you don't get chainsaw first try skip the first flower and get it after log 1
- flower #1-3
- 1st treasure
- flower #4
- log #1
- flower #5
- log #2
- flower #6
- log #3
- 2nd treasure
- kill crowbar
- flower #7-10
- log #4
- flower #11
- log #5
- flower #12-13
- log #6
- flower #14-15
- restart
- fuse bomb
- kill purple
- new fuse bomb
- kill guys near 3rd treasure
- 3rd treasure
- 4th treasure
- 5th treasure
- checkpoint
- mallet
- hit alpaca jack 22 times
- revolver
- kill alpaca jack
- drop
- juggle alpaca jack
- $600
- Level 5
- There are 7 possible enemigos to drop a suitcase on. (for look out below)
- 1. Under the 1st treasure
- 2. Using the same suitcase as 2nd treasure
- 3. The green shovel guy
- 4. Right after that: white cleaver
- 5. Same car: Red brawler
- 6. Pool cue guy near 4th treasure
- 7. Chainsaw guy near ticket #6
- #2 is dumb - you would need to get the 2nd treasure the slow way if you use him
- You need to backtrack a bit to get #1 and the treasure
- 3, 4, and 6 are really fast.
- The question is is it better to wait for 5 or 7?
- Probably better to go for 5 so you can have a backup (#7)
- curtain #1-2
- ticket #1
- 1st treasure
- curtain #3-5
- ticket #2
- curtain #6
- 2nd treasure
- curtain #7
- ticket #3
- curtain #8-10
- chainsaw or something
- clown #1-2
- checkpoint jump
- kill last pool cue
- 3rd treasure
- clown #3
- ticket #4
- drop #1-2
- curtain #11-12
- ticket #5
- curtain #13-14
- drop #3
- curtain #15-17
- 4th treasure
- suitcase clip
- ticket #6
- clown #4
- 5th treasure
- curtain #18-20
- cherry bomb
- Blast Radius 150
- clown #5 (iron)
- restart N
- Continuous Combo 250
- Hack and Slasher 200
- cherry bomb -600
- *Cherry bomb should be on 2nd page if you get mach,shov,mall,cleav,guit,crow,butt,pool,cross,bb,shot,rev,brass,box,iron,whip,snake,eggs,fuse,cherry
- byow 150
- p5 -560 if you can
- $190
- Level 6
- elevator treasure
- checkpoint
- rumble skip
- 2nd treasure
- rumble
- restart Y
- 3rd treasure
- bouncy balls
- p4: 3,5,7,9
- p5: 2,4,5,7
- kill 6 w/ bballs
- restart Y
- minecart 1-3
- minecart 4-6
- 4th treasure (kill blue guy)
- minecart 7-9
- 5th treasure
- 30 treasures 300
- 30 challenges 300
- p5 if not already
- $790
- Level 7
- don't step on TNT
- boulder 1
- 1st treasure
- boulder 2-3
- water balloons
- torch 1
- demolition 1
- torch 2
- demolition 2
- torch 3
- bring boulder
- 1st treasure
- torch 4
- cherry bomb
- boulders 4-7
- 3rd treasure
- demolition 3
- demolition 4 (power drill)
- TNT
- 5th treasure
- push minecart
- demolition 5
- water balloons
- cart crusher 150
- push
- ride
- torch 5
- demolition 6
- push
- torch 6-7
- 4th treasure
- torch 8
- restart Y if first half was under 2:15, otherwise N)
- $940
- Level 8
- slj, throw bomb, parrot 1
- drop on left edge, coconut 1, cherry bomb
- parrot 2
- wasp nest
- coconut 2
- switch
- palm tree, face left, coconut 3
- drop
- push suitcase, coconut 4
- 1st treasure
- go left
- 3rd treasure
- kill 5 guys
- throw rocket
- parrot 3
- coconut 5
- coconut 6-7
- parrot 4
- coconut 8
- coconut 9 before going left
- jailbreak 150 parrot 5
- coconut 10
- 4th treasure
- coconut 11
- parrot 6
- coconut 12
- push suitcase
- coconut 13-14
- coconut 15
- parrot 7
- coconut 16
- 2nd treasure
- parrot 8
- restart N
- bare knuckle, matador, time
- $1090
- Level 9
- 1st time - 4th and 5th treasure, 2nd and 4th challenges
- restart YES if fall in water
- cannon (to appear in arsenal)
- fuse bomb for 4th treasure
- 5th treasure
- beat level
- buy cannon -650
- $440
- 2nd time - 1-3 treasure, 1,3,5 challenges
- captain 1
- drop
- push suitcase
- 1st treasure
- anchor
- push suitcase for leak 1
- drop
- cannon, anchor
- drop anchor
- captain 2
- drop, kill enemigos
- cannon, anchor
- captain 3
- kill flamethrower
- throw anchor
- throw box from right pole
- throw 2nd box from 1st box
- anchor
- wait for rockets
- drop anchor
- carry box for leak 2
- anchor
- captain 4
- (it's ok if the cannon breaks now)
- anchor
- box for leak 3
- box for switch 1
- box for switch 2
- right box for switch 4
- new cannon (use remaining cannon durability for captain 6 early**THIS SOUNDS LIKE IT WASTES TIME**)
- step on switch 3
- 2nd treasure
- captain 5
- anchor
- captain 6 if not already
- drop**HUH?**
- 3rd treasure
- drop anchor near cannon
- captain 7
- box
- drop box near leak
- kill enemigos
- leak 4
- new cannon, anchor
- throw anchor before gatling
- drop all and kill 2 enemigos, cannon, anchor (if needed)
- drop anchor before whipper, kill whipper, anchor
- captain 8
- anchor on leak 5
- captain 9
- captain 10
- step on leak 6
- drop cannon
- anchor
- finish level w/ anchor
- machete -450 (you need to get at least $10 since level 3 lol)
- $0
- from now on, money is very variable, upgrade health, def to 3 when possible
- Level 10
- slj 1st treasure
- ladder, throw 1
- machete, flower 1
- rightmost ladder, go to log, drop ladder at first branch
- machete, go up
- crocodile
- if it drops, x50 combo, machete
- flower 2
- ladder
- ladder up, drop ladder
- if didn't get x50 combo, crocodile, if it drops, x50 combo
- machete
- flower 3, 4
- left tnt
- flower 5
- drop machete near flower 6
- ladder
- throw ladder to flower 6
- machete, flower 6
- flower 7
- fall, jump, tnt
- left tnt, 2nd treasure
- zipline, 3rd treasure
- rocket, flower 8
- if didn't get x50 combo yet:
- if got x50 combo
- hit blue 3x, rocket #1
- fly trap
- hit white once, rocket #2
- hit red 3x (1 double, 1 single)
- machete, rocket #3
- ladder, throw one near flower
- machete, flowers #9-10 (you can skip 1st red platform)
- drop machete asap
- ladder, throw for bls, drop
- machete
- hit 1st purple 3x, rocket #4
- hit gatling 2x, rocket #5
- parrot, macana is rocket #6
- throw parrot onto ground w/ scythe and machine gun
- hit them both 3x, rockets #7-8
- flowers #11-12
- ladder, parrot
- DON'T drop ladder
- 4th treasure
- restart N
- drop, ladder
- after checkpoint, throw ladder for bls
- fly trap #1 (blue)
- fly trap #2-5 (new fly trap)
- fly trap #6-12
- 5th treasure
- beat level
- Level 11
- Equip Cherry bombs
- slj 1st treasure
- drop
- kill macana
- crocodile
- kill 10 (2,4,5,7)
- meanwhile switch 1
- ladder spear
- 2nd treasure
- ladder rumble skip
- drop ladder, rumble #12
- ladder, 3rd treasure
- switch 2
- switch 3
- blunderbuss/die
- 4th treasure
- drop
- switch 4
- ladder
- 5th treasure
- restart NO
- piranhas 1-16
- finish
- upgrade whipping if possible
- Level 12
- small slj to switch
- drop
- kill katar
- kill fly trap
- kill rope
- rope
- kill guy by block
- block
- throw block onto ledge
- block
- throw block onto switch
- kill katar, bazooka, 9tails
- rope
- hangman 1
- block
- throw block onto switch (from little plant)
- ladder
- 1st treasure
- switch 1:24
- head
- probably 3 enemies near statue 1, throw head, kill them with ladder
- statue 1
- rope
- to the right
- throw head, jump
- hangman 2
- statue 2
- hangman 3
- rocket, kill morningstar
- statue 3
- continue
- 3:05
- hangman 4
- drop
- throw head
- up, right, up
- switch
- tnt
- rocket to 2nd treasure
- zipline, head
- statue 4
- head, statue 5
- up to hangman 5, 3rd treasure
- hangman 6
- parrot
- checkpoint
- statue 6
- 6:05
- switch for bridge
- hangman 7
- throw head up
- up, drop
- statue 7
- rope
- rocket up to hangman 8, 4th treasure
- hangman 9, drop
- head, switch 2x
- statue 8
- switch
- wait for rocket to get head out
- head, statue 9
- 5th treasure
- restart NO
- 9:50
- finish
- Katar
- avoid Malana Mire in 2nd phase
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