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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 17 2017)
  7. 2 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.prt...Building visibility clusters...
  20. done (0)
  21. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  22. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  23. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (9726 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 27 texinfos to 18
  33. Reduced 8 texdatas to 8 (185 bytes to 185)
  34. Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.bsp
  35. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  36. 0 seconds elapsed
  37.  
  38. ** Executing...
  39. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  40. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4"
  41.  
  42. Valve Software - vvis.exe (Feb 17 2017)
  43. 2 threads
  44. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.bsp
  45. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.prt
  46. 29 portalclusters
  47. 51 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  50. Optimized: 0 visible clusters (0.00%)
  51. Total clusters visible: 831
  52. Average clusters visible: 28
  53. Building PAS...
  54. Average clusters audible: 29
  55. visdatasize:468 compressed from 464
  56. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.bsp
  57. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  58. 0 seconds elapsed
  59.  
  60. ** Executing...
  61. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4"
  63.  
  64. Valve Software - vrad.exe SSE (Feb 17 2017)
  65.  
  66. Valve Radiosity Simulator
  67. 2 threads
  68. [Reading texlights from 'lights.rad']
  69. unknown light specifier type - lights
  70.  
  71. [56 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.bsp
  74. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  75. 171 faces
  76. 54962 square feet [7914558.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 171 patches before subdivision
  80. 6701 patches after subdivision
  81. 0 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. transfers 1057616, max 400
  85. transfer lists: 8.1 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(0, 0, 0)
  88. Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
  89. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. FinalLightFace Done
  91. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  92. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Writing leaf ambient...done
  94. Ready to Finish
  95.  
  96. Object names Objects/Maxobjs Memory / Maxmem Fullness
  97. ------------ --------------- --------------- --------
  98. models 1/1024 48/49152 ( 0.1%)
  99. brushes 26/8192 312/98304 ( 0.3%)
  100. brushsides 156/65536 1248/524288 ( 0.2%)
  101. planes 90/65536 1800/1310720 ( 0.1%)
  102. vertexes 314/65536 3768/786432 ( 0.5%)
  103. nodes 79/65536 2528/2097152 ( 0.1%)
  104. texinfos 18/12288 1296/884736 ( 0.1%)
  105. texdata 8/2048 256/65536 ( 0.4%)
  106. dispinfos 0/0 0/0 ( 0.0%)
  107. disp_verts 0/0 0/0 ( 0.0%)
  108. disp_tris 0/0 0/0 ( 0.0%)
  109. disp_lmsamples 0/0 0/0 ( 0.0%)
  110. faces 171/65536 9576/3670016 ( 0.3%)
  111. hdr faces 0/65536 0/3670016 ( 0.0%)
  112. origfaces 53/65536 2968/3670016 ( 0.1%)
  113. leaves 81/65536 2592/2097152 ( 0.1%)
  114. leaffaces 223/65536 446/131072 ( 0.3%)
  115. leafbrushes 55/65536 110/131072 ( 0.1%)
  116. areas 2/256 16/2048 ( 0.8%)
  117. surfedges 1028/512000 4112/2048000 ( 0.2%)
  118. edges 587/256000 2348/1024000 ( 0.2%)
  119. LDR worldlights 0/8192 0/720896 ( 0.0%)
  120. HDR worldlights 0/8192 0/720896 ( 0.0%)
  121. leafwaterdata 0/32768 0/393216 ( 0.0%)
  122. waterstrips 23/32768 230/327680 ( 0.1%)
  123. waterverts 0/65536 0/786432 ( 0.0%)
  124. waterindices 309/65536 618/131072 ( 0.5%)
  125. cubemapsamples 0/1024 0/16384 ( 0.0%)
  126. overlays 0/512 0/180224 ( 0.0%)
  127. LDR lightdata [variable] 191552/0 ( 0.0%)
  128. HDR lightdata [variable] 0/0 ( 0.0%)
  129. visdata [variable] 468/16777216 ( 0.0%)
  130. entdata [variable] 471/393216 ( 0.1%)
  131. LDR ambient table 81/65536 324/262144 ( 0.1%)
  132. HDR ambient table 81/65536 324/262144 ( 0.1%)
  133. LDR leaf ambient 29/65536 812/1835008 ( 0.0%)
  134. HDR leaf ambient 81/65536 2268/1835008 ( 0.1%)
  135. occluders 0/0 0/0 ( 0.0%)
  136. occluder polygons 0/0 0/0 ( 0.0%)
  137. occluder vert ind 0/0 0/0 ( 0.0%)
  138. detail props [variable] 1/12 ( 8.3%)
  139. static props [variable] 1/12 ( 8.3%)
  140. pakfile [variable] 54/0 ( 0.0%)
  141. physics [variable] 9726/4194304 ( 0.2%)
  142. physics terrain [variable] 2/1048576 ( 0.0%)
  143.  
  144. Level flags = 0
  145.  
  146. Total triangle count: 474
  147. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.bsp
  148. ZIP Output overshot buffer estimate: Estimated 0, actual 54
  149. 0 seconds elapsed
  150.  
  151. ** Executing...
  152. ** Command: Copy File
  153. ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\the_waiting_room_basic_a4.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\the_waiting_room_basic_a4.bsp"
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