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  1.  
  2.  
  3. ** Executing...
  4. ** Command: D:\VALVEH~1\tools\hlbsp.exe
  5. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
  6.  
  7. hlbsp v3.4 VL30 (Nov 23 2012)
  8. Zoner's Half-Life Compilation Tools -- Custom Build
  9. Based on code modifications by Sean 'Zoner' Cavanaugh
  10. Based on Valve's version, modified with permission.
  11. Submit detailed bug reports to (vluzacn@163.com)
  12. ----- BEGIN hlbsp -----
  13. Command line: D:\VALVEH~1\tools\hlbsp.exe c:\users\amine\desktop\zombie_torn3_pg
  14. Arguments: c:\users\amine\desktop\zombie_torn3_pg -low -chart
  15.  
  16. Current hlbsp Settings
  17. Name | Setting | Default
  18. -------------------|-----------|-------------------------
  19. threads [ 4 ] [ Varies ]
  20. verbose [ off ] [ off ]
  21. log [ on ] [ on ]
  22. developer [ 0 ] [ 0 ]
  23. chart [ on ] [ off ]
  24. estimate [ off ] [ off ]
  25. max texture memory [ 33554432 ] [ 33554432 ]
  26. priority [ Low ] [ Normal ]
  27.  
  28. noclip [ off ] [ off ]
  29. nofill [ off ] [ off ]
  30. noinsidefill [ off ] [ off ]
  31. noopt [ off ] [ off ]
  32. no clipnode merging [ off ] [ off ]
  33. null tex. stripping [ on ] [ on ]
  34. notjunc [ off ] [ off ]
  35. nobrink [ off ] [ off ]
  36. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  37. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  38. remove hull 2 [ off ] [ off ]
  39.  
  40.  
  41. SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (612,-1026,-298)-(615,-1024,-296) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  42. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (630,-1120,-287)-(659,-1104,-283) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  43. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  44. 1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-748,-1822,-285)-(-741,-1815,-281) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  45. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-706,-1896,-269)-(-697,-1886,-262) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  46. 2500...2909 (0.29 seconds)
  47. Warning: === LEAK in hull 0 ===
  48. Entity info_player_deathmatch @ (-746,-2151,-278)
  49. Error:
  50. A LEAK is a hole in the map, where the inside of it is exposed to the
  51. (unwanted) outside region. The entity listed in the error is just a helpful
  52. indication of where the beginning of the leak pointfile starts, so the
  53. beginning of the line can be quickly found and traced to until reaching the
  54. outside. Unless this entity is accidentally on the outside of the map, it
  55. probably should not be deleted. Some complex rotating objects entities need
  56. their origins outside the map. To deal with these, just enclose the origin
  57. brush with a solid world brush
  58.  
  59. Leak pointfile generated
  60.  
  61. SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (653,-1137,-292)-(666,-1130,-260) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  62. 1000...1500...2000...2397 (0.23 seconds)
  63. SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (627,-1071,-235)-(655,-990,-232) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  64. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (669,-1153,-296)-(682,-1146,-264) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  65. 1000...1500...2000...2311 (0.21 seconds)
  66. SolidBSP [hull 3] 500...1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (653,-1137,-310)-(666,-1130,-278) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  67. 1500...2000...2500...2672 (0.31 seconds)
  68. Reduced 6118 clipnodes to 5543
  69. Reduced 1025 texinfos to 900
  70. Reduced 54 texdatas to 54 (2352668 bytes to 2352668)
  71. Reduced 12860 planes to 3713
  72. FixBrinks:
  73. Increased 5543 clipnodes to 5556.
  74.  
  75. Object names Objects/Maxobjs Memory / Maxmem Fullness
  76. ------------ --------------- --------------- --------
  77. models 9/512 576/32768 ( 1.8%)
  78. planes 3713/32768 74260/655360 (11.3%)
  79. vertexes 10593/65535 127116/786420 (16.2%)
  80. nodes 3058/32767 73392/786408 ( 9.3%)
  81. texinfos 900/32767 36000/1310680 ( 2.7%)
  82. faces 8569/65535 171380/1310700 (13.1%)
  83. * worldfaces 8317/32768 0/0 (25.4%)
  84. clipnodes 5556/32767 44448/262136 (17.0%)
  85. leaves 2213/32760 61964/917280 ( 6.8%)
  86. * visleafs 2083/8192 0/0 (25.4%)
  87. marksurfaces 10368/65535 20736/131070 (15.8%)
  88. surfedges 40959/512000 163836/2048000 ( 8.0%)
  89. edges 20728/256000 82912/1024000 ( 8.1%)
  90. texdata [variable] 2352668/33554432 ( 7.0%)
  91. lightdata [variable] 0/33554432 ( 0.0%)
  92. visdata [variable] 0/8388608 ( 0.0%)
  93. entdata [variable] 19950/2097152 ( 1.0%)
  94. * AllocBlock 36/64 0/0 (56.3%)
  95. 54 textures referenced
  96. === Total BSP file data space used: 3229238 bytes ===
  97. Wad files required to run the map: (None)
  98. 2.35 seconds elapsed
  99.  
  100. ----- END hlbsp -----
  101.  
  102.  
  103.  
  104.  
  105. ** Executing...
  106. ** Command: D:\VALVEH~1\tools\hlvis.exe
  107. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
  108.  
  109. hlvis v3.4 VL30 (Nov 23 2012)
  110. Zoner's Half-Life Compilation Tools -- Custom Build
  111. Based on code modifications by Sean 'Zoner' Cavanaugh
  112. Based on Valve's version, modified with permission.
  113. Submit detailed bug reports to (vluzacn@163.com)
  114. ----- BEGIN hlvis -----
  115. Command line: D:\VALVEH~1\tools\hlvis.exe c:\users\amine\desktop\zombie_torn3_pg
  116. Arguments: c:\users\amine\desktop\zombie_torn3_pg -low
  117. >> There was a problem compiling the map.
  118. >> Check the file c:\users\amine\desktop\zombie_torn3_pg.log for the cause.
  119.  
  120. ----- END hlvis -----
  121.  
  122.  
  123.  
  124.  
  125. ** Executing...
  126. ** Command: D:\VALVEH~1\tools\hlrad.exe
  127. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
  128.  
  129. hlrad v3.4 VL30 (Nov 23 2012)
  130. Zoner's Half-Life Compilation Tools -- Custom Build
  131. Based on code modifications by Sean 'Zoner' Cavanaugh
  132. Based on Valve's version, modified with permission.
  133. Submit detailed bug reports to (vluzacn@163.com)
  134. ----- BEGIN hlrad -----
  135. Command line: D:\VALVEH~1\tools\hlrad.exe c:\users\amine\desktop\zombie_torn3_pg
  136. Arguments: c:\users\amine\desktop\zombie_torn3_pg -low
  137. >> There was a problem compiling the map.
  138. >> Check the file c:\users\amine\desktop\zombie_torn3_pg.log for the cause.
  139.  
  140. ----- END hlrad -----
  141.  
  142.  
  143.  
  144.  
  145. ** Executing...
  146. ** Command: Copy File
  147. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg.bsp" "D:\cs\cstrike\maps\zombie_torn3_pg.bsp"
  148.  
  149.  
  150. ** Executing...
  151. ** Command: Copy File
  152. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg.pts" "D:\cs\cstrike\maps\zombie_torn3_pg.pts"
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