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  1. class DefaultEventhandlers;
  2. class CfgPatches {
  3. class life_server {
  4. units[] = {"C_man_1"};
  5. weapons[] = {};
  6. requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
  7. fileName = "life_server.pbo";
  8. author = "Tonic";
  9. };
  10. };
  11.  
  12. class CfgFunctions {
  13. class MySQL_Database {
  14. tag = "DB";
  15. class MySQL
  16. {
  17. file = "\life_server\Functions\MySQL";
  18. class numberSafe {};
  19. class mresArray {};
  20. class queryRequest{};
  21. class asyncCall{};
  22. class insertRequest{};
  23. class updateRequest{};
  24. class mresToArray {};
  25. class insertVehicle {};
  26. class bool {};
  27. class mresString {};
  28. class updatePartial {};
  29. };
  30. };
  31.  
  32. class Life_System {
  33. tag = "life";
  34. class Wanted_Sys {
  35. file = "\life_server\Functions\WantedSystem";
  36. class wantedFetch {};
  37. class wantedPerson {};
  38. class wantedBounty {};
  39. class wantedRemove {};
  40. class wantedAdd {};
  41. class wantedCrimes {};
  42. class wantedProfUpdate {};
  43. };
  44.  
  45. class Jail_Sys {
  46. file = "\life_server\Functions\Jail";
  47. class jailSys {};
  48. };
  49.  
  50. class Client_Code {
  51. file = "\life_server\Functions\Client";
  52. };
  53. };
  54.  
  55. class TON_System {
  56. tag = "TON";
  57. class Systems {
  58. file = "\life_server\Functions\Systems";
  59. class managesc {};
  60. class cleanup {};
  61. class huntingZone {};
  62. class getID {};
  63. class vehicleCreate {};
  64. class spawnVehicle {};
  65. class getVehicles {};
  66. class vehicleStore {};
  67. class vehicleDelete {};
  68. class spikeStrip {};
  69. class transferOwnership {};
  70. class federalUpdate {};
  71. class chopShopSell {};
  72. class clientDisconnect {};
  73. class cleanupRequest {};
  74. class setObjVar {};
  75. class keyManagement {};
  76. class vehicleUpdate {};
  77. class recupkeyforHC {};
  78. class handleBlastingCharge {};
  79. class terrainSort {};
  80. };
  81.  
  82. class Housing {
  83. file = "\life_server\Functions\Housing";
  84. class addHouse {};
  85. class addContainer {};
  86. class deleteDBContainer {};
  87. class fetchPlayerHouses {};
  88. class initHouses {};
  89. class sellHouse {};
  90. class sellHouseContainer {};
  91. class updateHouseContainers {};
  92. class updateHouseTrunk {};
  93. class houseCleanup {};
  94. class houseGarage {};
  95. };
  96.  
  97. class Economy {
  98. file = "\life_server\Functions\Economy";
  99. class adjustPrices {};
  100. class loadPrices {};
  101. class syncPrices {};
  102. };
  103.  
  104. class Gangs {
  105. file = "\life_server\Functions\Gangs";
  106. class insertGang {};
  107. class queryPlayerGang {};
  108. class removeGang {};
  109. class updateGang {};
  110. };
  111.  
  112. class Actions {
  113. file = "\life_server\Functions\Actions";
  114. class pickupAction {};
  115. };
  116.  
  117. class PlayTime {
  118. file = "\life_server\Functions\PlayTime";
  119. class setPlayTime {};
  120. class getPlayTime {};
  121. };
  122. };
  123. };
  124.  
  125. class CfgVehicles {
  126. class Car_F;
  127. class CAManBase;
  128. class Civilian;
  129. class Civilian_F : Civilian {
  130. class EventHandlers;
  131. };
  132.  
  133. class C_man_1 : Civilian_F {
  134. class EventHandlers: EventHandlers {
  135. init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
  136. };
  137. };
  138. };
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