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- for i = 1, #ennemi do
- collision(tir.laser,tir.position.X, tir.position.Y,monstre1, ennemi[i].pos.x,ennemi[i].pos.y)
- if collision( tir.laser,tir.position.X, tir.position.Y,monstre1, ennemi[i].pos.x,ennemi[i].pos.y) == true then
- table.remove(ennemi,i)
- tir.launched = false
- end
- end
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