Advertisement
Guest User

Untitled

a guest
May 6th, 2017
122
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.35 KB | None | 0 0
  1. /***********************************************************************
  2. * ArcEmu Configuration File
  3. * Last edited: 7/18/09
  4. *
  5. * Configure ArcEmu's world server below.
  6. ***********************************************************************
  7. ***********************************************************************
  8. * Database Section
  9. *
  10. * Database.Host - The hostname that the database is located on
  11. * Database.Username - The username used for the mysql connection
  12. * Database.Password - The password used for the mysql connection
  13. * Database.Name - The database name
  14. * Database.Port - Port that MySQL listens on. Usually 3306.
  15. * Database.Type - Client to use. 1 = MySQL
  16. * Not Supported - 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
  17. *
  18. *******************************************************/
  19.  
  20. <WorldDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
  21. <CharacterDatabase Hostname = "host" Username = "username" Password = "passwd" Name = "database" Port = "3306" Type = "1">
  22.  
  23.  
  24. /******************************************************
  25. * Listen Config
  26. *
  27. * Host
  28. * This is the address that the server will listen on.
  29. * To listen on all addresses, set it to 0.0.0.0
  30. * Default: 127.0.0.1 (localhost)
  31. *
  32. * WorldServerPort
  33. * This is the port that the world server listens on.
  34. * It has to be the same as what is specified in the
  35. * realms table in the LogonDatabase.
  36. * Default: 8129
  37. *
  38. ******************************************************/
  39.  
  40. <Listen Host = "0.0.0.0"
  41. WorldServerPort = "8129">
  42.  
  43.  
  44. /******************************************************
  45. * Log Level Setup
  46. *
  47. * Console Logging Level
  48. * This directive controls how much output the server will
  49. * display in it's console. Set to 0 for none, or -1 to disable.
  50. * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  51. * Default: 3
  52. *
  53. * World server packet logging feature
  54. * If this directive is turned on, a file called `world.log`
  55. * will be created in the server's directory and all packets
  56. * sent and received by clients will be dumped here in bfg
  57. * format.
  58. * Default: 0
  59. *
  60. * DisableCrashdumpReport
  61. * Disables crashdump reports, else if the build has debugging enabled,
  62. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  63. * if there is a core, a crashdump will automatically be reported
  64. * to the tracker at sf.net
  65. * Needs gdb and curl
  66. * Linux only
  67. * Default: 0
  68. *
  69. ******************************************************/
  70.  
  71. <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
  72.  
  73.  
  74. /******************************************************
  75. * Server Settings
  76. *
  77. * PlayerLimit
  78. * This directive controls the amount of sessions that will be
  79. * accepted by the server before it starts to add people to
  80. * the server queue.
  81. * Default: 100
  82. *
  83. * Motd
  84. * This message will be displayed by the server in the chat
  85. * box every time any user logs on. Colors can be used in the
  86. * standard WoW format.
  87. * Default: "No MOTD specified
  88. *
  89. * Send Stats On Join
  90. * This directive controls whether the server will send the online player
  91. * count to a cilent when it enters the world.
  92. *
  93. * Breathing Setup
  94. * If the breathing code is causing problems or you want to run a fun server, you can disable
  95. * water checks by enabling this directive.
  96. * Default: 1
  97. *
  98. * Seperate Channels Control
  99. * This directive controls whether horde and alliance chats will be seperated across channels.
  100. * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  101. * across channels.
  102. * Default: 0
  103. *
  104. * Compression Threshold
  105. * This directive controls the limit when update packets will be compressed using deflate.
  106. * For lower-bandwidth servers use a lower value at the cost of cpu time.
  107. * Default: 1000
  108. *
  109. * Queue Update Rate
  110. * This directive controls how many milliseconds (ms) between the updates
  111. * that the queued players receieve telling them their position in the queue.
  112. * Default: 5000 (5 seconds).
  113. *
  114. * Kick AFK Players
  115. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  116. * Default: 0 (disabled)
  117. *
  118. * Connection Timeout
  119. * This directive specifies the amount of seconds that the client will be disconnected
  120. * after if no ping packet is sent. It is advised to leave it at the default.
  121. * Default: 180
  122. *
  123. * Realm Type
  124. * This is the realm type that will be used by the server to handle world pvp.
  125. * Default: 0 (pve)(RPPVE)
  126. * Other values: 1(pvp)(RPPVP)
  127. *
  128. * AdjustPriority
  129. * Set the server to high process priority?
  130. * Default: 0
  131. *
  132. * RequireAllSignatures
  133. * This directive controls whether the full 10 signatures will be required in order
  134. * to turn in a petition. Smaller servers would be better off having it turned off.
  135. * Default: off
  136. *
  137. * ShowGMInWhoList
  138. * This directive controls whether GM's will be shown in player's who lists or not.
  139. * Default: on
  140. *
  141. * MapUnloadTime
  142. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  143. * Use on smaller servers or servers that are memory-limited. The server without cell unloading
  144. * can use over 1.2GB memory with all creatures loaded.
  145. * Default: 0
  146. *
  147. * LimitedNames
  148. * This directive forces all character names to be a-z and A-Z compliant.
  149. * Default: 1
  150. *
  151. * UseAccountData
  152. * This directive determines whether the account_data table is used to save custom client data.
  153. * May cause buggy behaviour.
  154. * Default: 0
  155. *
  156. * AllowPlayerCommands
  157. * This directive, if enabled can allow players to use commands with a '0' command group.
  158. * Default: 0
  159. *
  160. * EnableLFGJoin
  161. * If this is enabled, you can join the LFG channel without using the LFG tool.
  162. * Default: 0
  163. *
  164. * TimeZone
  165. * Set your local timezone relative to GMT here.
  166. * Default: 0
  167. *
  168. * Collision
  169. * Enable collision system (LoS checks).
  170. * Default: 0
  171. * Make sure you have collision.dll in the same folder as arcemu-world!
  172. *
  173. * DisableFearMovement (In Battlegrounds and Arenas only!)
  174. * Disable fear movement in arenas & battlegrounds.
  175. * Recommended if you do not have collision enabled!
  176. * Default: 0 (off) Not blizzlike
  177. *
  178. ******************************************************/
  179.  
  180. <Server PlayerLimit = "100"
  181. Motd = "Welcome to Versolian WoW's Highrate PvP Realm! Be sure to grab your PDA out of the vendor as well as a special suprise from the staff. Enjoy!!"
  182. SendStatsOnJoin = "1"
  183. EnableBreathing = "1"
  184. SeperateChatChannels = "0"
  185. CompressionThreshold = "1000"
  186. QueueUpdateInterval = "5000"
  187. KickAFKPlayers = "0"
  188. ConnectionTimeout = "180"
  189. RealmType = "1"
  190. AdjustPriority = "0"
  191. RequireAllSignatures = "0"
  192. ShowGMInWhoList = "1"
  193. MapUnloadTime="0"
  194. LimitedNames="1"
  195. UseAccountData="0"
  196. AllowPlayerCommands="0"
  197. EnableLFGJoin="1"
  198. TimeZone="0"
  199. Collision="0"
  200. DisableFearMovement="0">
  201.  
  202. /********************************************************
  203. * Announce Configuration
  204. *
  205. * Tag
  206. * Configure what is shown in front of your announces in the [] brackets.
  207. * Default: Staff (would give [Staff])
  208. *
  209. * GMAdminTag
  210. * Configure whether the <GM> or <Admin> tag is shown in announces.
  211. * Default: 0 (disabled)
  212. *
  213. * NameinAnnounce
  214. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  215. * Default: 1 (enabled)
  216. *
  217. * NameinWAnnounce
  218. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  219. * of the message.
  220. * Default: 1 (enabled)
  221. *
  222. * ShowInConsole
  223. * This controls whether announces are shown in the arcemu-world console or not.
  224. * This does not apply for the team-internal GM announce.
  225. * Default: 1 (enabled)
  226. *
  227. ********************************************************/
  228. <Announce Tag = "HighRate Staff"
  229. GMAdminTag = "1"
  230. NameinAnnounce = "1"
  231. NameinWAnnounce = "1"
  232. ShowInConsole = "1">
  233.  
  234. /******************************************************
  235. * Power regeneration multiplier setup
  236. *
  237. * These directives set up the multiplier in which regen values will be
  238. * multiplied by every 2 seconds.
  239. * Powers:
  240. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  241. *
  242. * Reputation:
  243. * Kill = Rep gained on kill, Quest = rep gained from quests
  244. *
  245. * Honor:
  246. * Honor = multiplier used to calculate honor per-kill.
  247. *
  248. * PvP:
  249. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  250. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  251. *
  252. * XP:
  253. * The xp that a player receives from killing a creature will be multiplied
  254. * by this value in order to get his xp gain.
  255. *
  256. * RestXP:
  257. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  258. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  259. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  260. * Note that resting in a resting area (Zzz) goes 4 times faster.
  261. * Default: 1 (bubble every 8 hrs)
  262. *
  263. * Drop(Color):
  264. * These values will be multiplied by the drop percentages of the items for creatures
  265. * to determine which items to drop. All default to 1.
  266. * To allow you better control of drops, separate multipliers have been created for items
  267. * of each quality group.
  268. *
  269. * DropMoney:
  270. * This value will be multiplied by any gold looted and pickpocketed
  271. *
  272. * Save:
  273. * Value in milliseconds (ms) that will be between player autosaves.
  274. * Default: 300000 (5 minutes)
  275. *
  276. * SkillChance:
  277. * The chance that you have to level up a skill in melee or a profession is multiplied
  278. * by this value.
  279. * Default: 1
  280. *
  281. * SkillRate:
  282. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  283. * by this value.
  284. *
  285. * ArenaMultiplier
  286. * Every week/day the arena points gained by a player will be multiplied by this value.
  287. *
  288. ******************************************************/
  289.  
  290. <Rates Health="1"
  291. Power1="1"
  292. Power2="1"
  293. Power3="1"
  294. Power4="1"
  295. QuestReputation="1"
  296. KillReputation="1"
  297. Honor="1"
  298. PvPTimer="300000"
  299. ArenaQueueDiff="150"
  300. Compression="1"
  301. XP="25"
  302. QuestXP="30"
  303. RestXP="1"
  304. ExploreXP="1"
  305. DropGrey="1"
  306. DropWhite="15"
  307. DropGreen="1"
  308. DropBlue="20"
  309. DropPurple="25"
  310. DropOrange="5"
  311. DropArtifact="1"
  312. DropMoney="20"
  313. Save="300000"
  314. SkillChance="1"
  315. SkillRate="1"
  316. ArenaMultiplier2x="1"
  317. ArenaMultiplier3x="1"
  318. ArenaMultiplier5x="1">
  319.  
  320.  
  321. /******************************************************
  322. * GM Client Channel
  323. *
  324. * This should be set to 'gm_sync_channel' for the My_Master addon to work.
  325. * Default: gm_sync_channel
  326. *
  327. ******************************************************/
  328.  
  329. <GMClient GmClientChannel = "gm_sync_channel">
  330.  
  331.  
  332. /******************************************************
  333. * Terrain & Collision Settings
  334. *
  335. * Set the path to the map_xx.bin files and whether unloading should be enabled
  336. * for the main world maps here. Unloading the main world maps when they go idle
  337. * can save a great amount of memory if the cells aren't being activated/idled
  338. * often. Instance/Non-main maps will not be unloaded ever.
  339. *
  340. * Default:
  341. * MapPath = "maps"
  342. * vMapPath = "vmaps"
  343. * UnloadMaps = 1
  344. *
  345. ******************************************************/
  346.  
  347. <Terrain MapPath = "maps"
  348. vMapPath = "vmaps"
  349. UnloadMaps = "1">
  350.  
  351.  
  352. /******************************************************
  353. * Log Settings
  354. *
  355. * Cheaters:
  356. * This directive sets up the cheater logging file, if turned on any
  357. * cheat / packet exploit / speedhack attempts will be logged here.
  358. *
  359. * GMCommands:
  360. * These two directives set up the GM command logging fie. If turned on,
  361. * most gm commands will be logged for this file for abuse investigation, etc.
  362. *
  363. * TimeStamp:
  364. * Enables timestamps in logs.
  365. *
  366. ******************************************************/
  367.  
  368. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  369.  
  370.  
  371. /******************************************************
  372. * Mail System Setup
  373. *
  374. * These directives control the limits and behaviour of the ingame mail system.
  375. * All options must have Mail prefixed before them.
  376. *
  377. * ReloadDelay
  378. * Controls the delay at which the database is "refreshed". Use it if you're
  379. * inserting mail from an external source, such as a web-based interface.
  380. * 0 turns it off.
  381. * Default: 0
  382. *
  383. * DisablePostageCostsForGM
  384. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  385. * Default: 1
  386. *
  387. * DisablePostageCosts
  388. * Disables postage costs for all players.
  389. * Default: 0
  390. *
  391. * DisablePostageDelayItems
  392. * Disables the one hour wait time when sending mail with items attached.
  393. * Default: 1
  394. *
  395. * DisableMessageExpiry
  396. * Turns off the 30 day / 3 day after read message expiry time.
  397. * WARNING: A mailbox still cannot show more than 50 items at once
  398. * (stupid limitation in client).
  399. * Default: 0
  400. *
  401. * EnableInterfactionMail
  402. * Removes the faction limitation for sending mail messages. Applies to all players.
  403. * Default: 1
  404. *
  405. * EnableInterfactionMailForGM
  406. * Removes the faction limitation for sending mail messages, but only applies
  407. * to GM's. EnableInterfactionMail overrides this.
  408. * Default: 1
  409. *
  410. ******************************************************/
  411.  
  412. <Mail ReloadDelay="0"
  413. DisablePostageCostsForGM="1"
  414. DisablePostageCosts="0"
  415. DisablePostageDelayItems="1"
  416. DisableMessageExpiry="0"
  417. EnableInterfactionMail="1"
  418. EnableInterfactionMailForGM="1">
  419.  
  420.  
  421. /******************************************************
  422. * Status Dumper Config
  423. *
  424. * These directives set up the status dumper plugin. Filename is an
  425. * absolute or relative path to the server binary. Interval is the
  426. * time that the stats will be dumped to xml.
  427. * Default: stats.xml / 120000 (2 minutes)
  428. *
  429. ******************************************************/
  430.  
  431. <StatDumper FileName = "stats.xml" Interval = "120000">
  432.  
  433.  
  434. /******************************************************
  435. * Startup Options
  436. *
  437. * Preloading
  438. * This directive controls whether the entire world will be spawned at server
  439. * startup or on demand. It is advised to leave it disabled unless you are a
  440. * developer doing testing.
  441. * Default: off
  442. *
  443. * Background Loot Loading
  444. * This directive controls whether loot will be loaded progressively during
  445. * startup or in the background in a seperate thread. Turning it on will
  446. * result in much faster startup times.
  447. * Default: on
  448. *
  449. * Multithreaded Startup
  450. * This controls whether the server will spawn multiple worker threads to
  451. * use for loading the database and starting the server. Turning it on
  452. * increases the speed at which it starts up for each additional cpu in your
  453. * computer.
  454. * Default: on
  455. *
  456. * Additional Table Binding
  457. * You can load static item/creature/etc data into the server using this directive.
  458. * This way throughout database updates your custom data can be preserved.
  459. * Format: "sourcetable destination table,sourcetable destinationtable"
  460. * Example: "myitems items,mynpcs creature_names"
  461. * Default: ""
  462. *
  463. ******************************************************/
  464.  
  465. <Startup Preloading = "0"
  466. BackgroundLootLoading = "1"
  467. EnableMultithreadedLoading = "1"
  468. LoadAdditionalTables="">
  469.  
  470. /******************************************************
  471. * Flood Protection Setup
  472. *
  473. * Lines
  474. * This is the number of "messages" or lines that it will allow before stopping messages from
  475. * being sent. This counter is reset every "Seconds" seconds.
  476. * Default: 0 (disabled)
  477. *
  478. * Seconds
  479. * This is the number of seconds inbetween the Line counter being reset.
  480. * Default: 0 (disabled)
  481. *
  482. * SendMessage
  483. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  484. * message will be sent upon flood triggering.
  485. * Default: 0
  486. *
  487. ******************************************************/
  488.  
  489. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  490.  
  491.  
  492. /******************************************************
  493. * LogonServer Setup
  494. *
  495. * DisablePings
  496. * This directive controls whether pings will be sent to the logonserver to check
  497. * if the connection is still "alive". Expect problems if it is disabled.
  498. * Default: 0
  499. *
  500. * RemotePassword
  501. * This directive controls the password used to authenticate with the logonserver.
  502. * It must be the same between the two configs. If it is not, your server will
  503. * not register.
  504. *
  505. ******************************************************/
  506.  
  507. <LogonServer DisablePings = "0"
  508. RemotePassword = "change_me_world">
  509.  
  510.  
  511. /******************************************************
  512. * AntiHack Setup
  513. * Note: Most of this doesn't work as it should.
  514. *
  515. * Teleport
  516. * This directive controls anti-teleport hack checks will be enabled or not.
  517. * Default: 1
  518. *
  519. * Speed
  520. * This directive controls anti-speed hack checks will be performed on player movement or not.
  521. * Default: 1
  522. *
  523. * SpeedThreshold
  524. * This directive controls the threshold at which the speedhack detection will trip.
  525. * It's (characters' move time of distance - real move time of distance)
  526. * Default: -600.0
  527. *
  528. * FallDamage
  529. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  530. * Default: 1
  531. *
  532. * Flying
  533. * This directive controls whether flight hacks will be performed on players or not.
  534. * Default: 1
  535. *
  536. * FlightThreshold
  537. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  538. * Default: 10
  539. *
  540. * DisableOnGM
  541. * This directive controls hack checks will be disabled for GM's or not.
  542. * Default: 0
  543. *
  544. ******************************************************/
  545.  
  546. <AntiHack Teleport="1"
  547. Speed="1"
  548. FallDamage="1"
  549. Flight="1"
  550. FlightThreshold="10"
  551. DisableOnGM="1">
  552.  
  553.  
  554. /******************************************************
  555. * Period Setup
  556. *
  557. * These are the periods that the server will wait before doing periodic duties. At the moment only
  558. * arena point calculation and honor point calculation are used here.
  559. *
  560. * Default:
  561. * Arena: weekly
  562. * Honor: daily
  563. * (blizzlike values)
  564. *
  565. ******************************************************/
  566.  
  567. <Periods HonorUpdate="daily"
  568. ArenaUpdate="weekly"
  569. DailyUpdate="daily">
  570.  
  571.  
  572. /******************************************************
  573. * Channels Setup
  574. *
  575. * These directives control some of the aspects in the channel system.
  576. *
  577. * BannedChannels
  578. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  579. * seperated list.
  580. * Default: ""
  581. *
  582. ******************************************************/
  583.  
  584. <Channels BannedChannels="">
  585.  
  586.  
  587. /******************************************************
  588. * VoiceChat Setup
  589. *
  590. * These directives control some of the aspects in the voice chat system.
  591. *
  592. * Enabled
  593. * If you want to enable the voice chat system, this must be set to 1.
  594. * Default: "0"
  595. *
  596. * ServerIP
  597. * This is the IP of the voice chat server.
  598. * Default: "127.0.0.1"
  599. *
  600. * ServerPort
  601. * This is the TCP port of the voice chat server.
  602. * Default: "3727"
  603. *
  604. ******************************************************/
  605.  
  606. <VoiceChat Enabled="0"
  607. ServerIP="127.0.0.1"
  608. ServerPort="3727">
  609.  
  610.  
  611. /******************************************************
  612. * Remote Console Setup
  613. *
  614. * These directives control the remote administration console.
  615. *
  616. * Enabled
  617. * If you want to enable the remote administration console, set this.
  618. * Default: 0
  619. *
  620. * Host
  621. * This is the interface the RA server listens on.
  622. * Default: "0.0.0.0"
  623. *
  624. * Port
  625. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  626. * Default: 8092
  627. *
  628. ******************************************************/
  629.  
  630. <RemoteConsole Enabled="0"
  631. Host="0.0.0.0"
  632. Port="8092">
  633.  
  634.  
  635. /******************************************************
  636. * Scripting Engine Setup
  637. *
  638. * ArcEmu can support multiple script backends via the means of loading .dll files for them.
  639. * This section in the config can enable/disable those backends.
  640. *
  641. * LUA
  642. * If you would like to enable the LUA scripting backend, enable this.
  643. * Default: 0
  644. *
  645. ******************************************************/
  646.  
  647. <ScriptBackends LUA="1">
  648.  
  649.  
  650. /******************************************************
  651. * Movement Setup
  652. *
  653. * NOTE: For any of these directives to function, movement compression has to be compiled into
  654. * the server.
  655. *
  656. * FlushInterval
  657. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  658. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  659. * Default: 1000 (one second)
  660. *
  661. * CompressionRate
  662. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  663. * Range: 1-9 (or 0 is disable)
  664. * Default: 1
  665. *
  666. * CompressionThreshold
  667. * This is the distance that will be used to determine if an object needs to be sent compressed or
  668. * normal. It is advised to keep it at least 30 units. This value is used for players.
  669. * Default: 30.0
  670. *
  671. * CompressionThresholdCreatures
  672. * This is the distance that will be used to determine if an object needs to be sent compressed or
  673. * normal. This value is used for creatures, so it can be a lot lower.
  674. * Default: 10.0
  675. *
  676. ******************************************************/
  677.  
  678. <Movement FlushInterval="1000"
  679. CompressRate="1"
  680. CompressThreshold="30.0"
  681. CompressThresholdCreatures="10.0">
  682.  
  683.  
  684. /******************************************************
  685. * Localization Setup
  686. *
  687. * LocaleBindings
  688. * This is a list of locale names and the other locale you want to associate with them.
  689. * For example, to make the European client always use the french language, "enGB=frFR"
  690. *
  691. * Must be terminated by a space.
  692. *
  693. * Default: ""
  694. *
  695. ******************************************************/
  696.  
  697. <Localization LocaleBindings="">
  698.  
  699.  
  700. /******************************************************
  701. * Dungeon / Instance Setup
  702. *
  703. * TakeGroupLeaderID
  704. * If a player doesn't have an instance id, the group isn't already assigned
  705. * to an instance and the group or raid leader already have one, the player will
  706. * be bound to the instance id of the group/raid leader.
  707. * Default: 1 (enabled)
  708. *
  709. * SlidingExpiration
  710. * If enabled, persistent instances will expire relative to the creation time.
  711. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  712. * Default: 0 (disabled)
  713. *
  714. * DailyHeroicInstanceResetHour
  715. * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
  716. * Default: 5
  717. *
  718. * CheckTriggerPrerequsites
  719. * Entering & checks
  720. * Default: 1
  721. ******************************************************/
  722.  
  723. <InstanceHandling TakeGroupLeaderID="1"
  724. SlidingExpiration="0"
  725. DailyHeroicInstanceResetHour="5"
  726. CheckTriggerPrerequsites="1" >
  727.  
  728.  
  729. /******************************************************
  730. * BattleGround settings
  731. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  732. *
  733. * AlteracValley
  734. * AV_MIN
  735. * AV_MAX
  736. *
  737. * ArathiBasin
  738. * AB_MIN
  739. * AB_MAX
  740. *
  741. * WarSong
  742. * WS_MIN
  743. * WS_MAX
  744. *
  745. * Eyes Of The Storm.
  746. * EOS_MIN
  747. * EOS_MAX
  748. *
  749. ******************************************************/
  750. <Battleground AV_MIN="0"
  751. AV_MAX="40"
  752. AB_MIN="4"
  753. AB_MAX="15"
  754. EOS_MIN="4"
  755. EOS_MAX="15"
  756. WS_MIN="2"
  757. WS_MAX="10"
  758. SOTA_MIN="10"
  759. SOTA_MAX="15">
  760.  
  761. /*****************************************************
  762. * Arena Settings
  763. *
  764. * Allows you to control current season and its progress.
  765. *
  766. * Season - has to be higher than 0 for arenas to work.
  767. * Progress - sets the progress, 0 = finished, 1 = in progress
  768. *
  769. *****************************************************/
  770. <Arena Season = "1"
  771. Progress = "1">
  772.  
  773. /*****************************************************
  774. * StartOnGMIsland
  775. *
  776. * Makes GM Characters start on GM Island
  777. *
  778. * Also sets their bind location to GM Island
  779. * Default:1 (Yes)
  780. *
  781. *****************************************************/
  782. <GameMaster StartOnGMIsland = "1">
  783.  
  784. /*****************************************************
  785. * Limits settings
  786. *
  787. * Enable
  788. * Enable damage/hp/mana caps
  789. * Default value: 1 (enabled)
  790. * AutoAttackDmg
  791. * Maximum damage allowed for auto-attack (swing)
  792. * Default value: 10000
  793. * SpellDmg
  794. * Maximum damage allowed for a spell
  795. * Default value: 30000
  796. * Health
  797. * Maximum health allowed for a player
  798. * Default value: 100000
  799. * Mana
  800. * Maximum mana allowed for a player
  801. * Default value: 80000
  802. * Disconnect
  803. * Disconnect player that exceeds limits above
  804. * Default value: 0 (disabled)
  805. * BroadcastGMs
  806. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  807. * Default value: 1 (on)
  808. *
  809. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  810. *
  811. *****************************************************/
  812.  
  813. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="15000" Health="80000" Mana="80000" Disconnect="0" BroadcastGMs="1">
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement