Tetezaza1542

mine core

Aug 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  7. --\\====================================================//--
  8. --Thanks to XXUNORIBOASXX for help me on some moves
  9. script.Name = "Main core"
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32.  
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://1547042045"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 1
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56. local CLOAKED = false
  57. local KILLINSTINCT = 0
  58.  
  59. --//=================================\\
  60. --|| SOME OTHER STUFF
  61. --\\=================================//
  62. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  63. ff.Visible = false
  64. Humanoid.Name = "Core"
  65.  
  66.  
  67. --//=================================\\
  68. --|| USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  73. local Speed = 16
  74. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  75. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  77. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  78. local DAMAGEMULTIPLIER = 1
  79. local ANIM = "Idle"
  80. local ATTACK = false
  81. local EQUIPPED = false
  82. local HOLD = false
  83. local COMBO = 1
  84. local Rooted = false
  85. local SINE = 0
  86. local KEYHOLD = false
  87. local CHANGE = 2 / Animation_Speed
  88. local WALKINGANIM = false
  89. local VALUE1 = false
  90. local CORMOD = false
  91. local COR1 = false
  92. local FIRE1 = false
  93. local FROZ1 = false
  94. local VOID1 = false
  95. local VOI = false
  96. local SVAL = false
  97. local VALUE2 = false
  98. local ROBLOXIDLEANIMATION = IT("Animation")
  99. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  100. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  101. --ROBLOXIDLEANIMATION.Parent = Humanoid
  102. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  103. WEAPONGUI.Name = "Weapon GUI"
  104. local Weapon = IT("Model")
  105. Weapon.Name = "Adds"
  106. local Effects = IT("Folder", Weapon)
  107. Effects.Name = "Effects"
  108. local ANIMATOR = Humanoid.Animator
  109. local ANIMATE = Character.Animate
  110. local UNANCHOR = true
  111. local ENERGYSOUND = 1417051162
  112. local BEAMSOUND = 1417056781
  113. local EXPLOSIONSOUND = 1417056081
  114. local CHOSENBRICK = "Really red"
  115. --//=================================\\
  116. --\\=================================//
  117.  
  118. local asd = Instance.new("ParticleEmitter")
  119. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  120. asd.LightEmission = .1
  121. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  122. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  123. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  124. asd.Transparency = bbb
  125. asd.Size = aaa
  126. asd.ZOffset = .9
  127. asd.Acceleration = Vector3.new(0, -15, 0)
  128. asd.LockedToPart = false
  129. asd.EmissionDirection = "Back"
  130. asd.Lifetime = NumberRange.new(1, 2)
  131. asd.Rotation = NumberRange.new(-100, 100)
  132. asd.RotSpeed = NumberRange.new(-100, 100)
  133. asd.Speed = NumberRange.new(10)
  134. asd.Enabled = false
  135. asd.VelocitySpread = 999
  136.  
  137. function getbloody(victim,amount)
  138. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  139. PART.CFrame = victim.CFrame
  140. local HITPLAYERSOUNDS = {"356551938","264486467"}
  141. Debris:AddItem(PART,5)
  142. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  143. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  144. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  145. local prtcl = asd:Clone()
  146. prtcl.Parent = PART
  147. prtcl:Emit(amount*10)
  148. end
  149.  
  150. --//=================================\\
  151. --|| SAZERENOS ARTIFICIAL HEARTBEAT
  152. --\\=================================//
  153.  
  154. ArtificialHB = Instance.new("BindableEvent", script)
  155. ArtificialHB.Name = "ArtificialHB"
  156.  
  157. script:WaitForChild("ArtificialHB")
  158.  
  159. frame = Frame_Speed
  160. tf = 0
  161. allowframeloss = false
  162. tossremainder = false
  163. lastframe = tick()
  164. script.ArtificialHB:Fire()
  165.  
  166. game:GetService("RunService").Heartbeat:connect(function(s, p)
  167. tf = tf + s
  168. if tf >= frame then
  169. if allowframeloss then
  170. script.ArtificialHB:Fire()
  171. lastframe = tick()
  172. else
  173. for i = 1, math.floor(tf / frame) do
  174. script.ArtificialHB:Fire()
  175. end
  176. lastframe = tick()
  177. end
  178. if tossremainder then
  179. tf = 0
  180. else
  181. tf = tf - frame * math.floor(tf / frame)
  182. end
  183. end
  184. end)
  185.  
  186. --//=================================\\
  187. --\\=================================//
  188. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  189. ff.Visible = false
  190. Humanoid.Name = "God Mode"
  191.  
  192.  
  193. --//=================================\\
  194. --|| SOME FUNCTIONS
  195. --\\=================================//
  196.  
  197. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  198. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  199. end
  200.  
  201. function PositiveAngle(NUMBER)
  202. if NUMBER >= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function NegativeAngle(NUMBER)
  209. if NUMBER <= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224.  
  225. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  226. local NEWMESH = IT(MESH)
  227. if MESH == "SpecialMesh" then
  228. NEWMESH.MeshType = MESHTYPE
  229. if MESHID ~= "nil" and MESHID ~= "" then
  230. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  231. end
  232. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  233. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  234. end
  235. end
  236. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  237. NEWMESH.Scale = SCALE
  238. NEWMESH.Parent = PARENT
  239. return NEWMESH
  240. end
  241.  
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243. local NEWPART = IT("Part")
  244. NEWPART.formFactor = FORMFACTOR
  245. NEWPART.Reflectance = REFLECTANCE
  246. NEWPART.Transparency = TRANSPARENCY
  247. NEWPART.CanCollide = false
  248. NEWPART.Locked = true
  249. NEWPART.Anchored = true
  250. if ANCHOR == false then
  251. NEWPART.Anchored = false
  252. end
  253. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254. NEWPART.Name = NAME
  255. NEWPART.Size = SIZE
  256. NEWPART.Position = Torso.Position
  257. NEWPART.Material = MATERIAL
  258. NEWPART:BreakJoints()
  259. NEWPART.Parent = PARENT
  260. return NEWPART
  261. end
  262.  
  263. local function weldBetween(a, b)
  264. local weldd = Instance.new("ManualWeld")
  265. weldd.Part0 = a
  266. weldd.Part1 = b
  267. weldd.C0 = CFrame.new()
  268. weldd.C1 = b.CFrame:inverse() * a.CFrame
  269. weldd.Parent = a
  270. return weldd
  271. end
  272.  
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. local S = IT("Sound")
  398. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = S:Clone()
  402. NEWSOUND.Parent = PARENT
  403. NEWSOUND.Volume = VOLUME
  404. NEWSOUND.Pitch = PITCH
  405. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  406. NEWSOUND:play()
  407. if DOESLOOP == true then
  408. NEWSOUND.Looped = true
  409. else
  410. repeat wait(1) until NEWSOUND.Playing == false
  411. NEWSOUND:remove()
  412. end
  413. end))
  414. return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  423. function WACKYEFFECT(Table)
  424. local TYPE = (Table.EffectType or "Sphere")
  425. local SIZE = (Table.Size or VT(1,1,1))
  426. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  427. local TRANSPARENCY = (Table.Transparency or 0)
  428. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  429. local CFRAME = (Table.CFrame or Torso.CFrame)
  430. local MOVEDIRECTION = (Table.MoveToPos or nil)
  431. local ROTATION1 = (Table.RotationX or 0)
  432. local ROTATION2 = (Table.RotationY or 0)
  433. local ROTATION3 = (Table.RotationZ or 0)
  434. local MATERIAL = (Table.Material or "Neon")
  435. local COLOR = (Table.Color or C3(1,1,1))
  436. local TIME = (Table.Time or 45)
  437. local SOUNDID = (Table.SoundID or nil)
  438. local SOUNDPITCH = (Table.SoundPitch or nil)
  439. local SOUNDVOLUME = (Table.SoundVolume or nil)
  440. coroutine.resume(coroutine.create(function()
  441. local PLAYSSOUND = false
  442. local SOUND = nil
  443. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  444. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  445. PLAYSSOUND = true
  446. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  447. end
  448. EFFECT.Color = COLOR
  449. local MSH = nil
  450. if TYPE == "Sphere" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Block" then
  453. MSH = IT("BlockMesh",EFFECT)
  454. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  455. elseif TYPE == "Wave" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  457. elseif TYPE == "Ring" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  459. elseif TYPE == "Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Round Slash" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  463. elseif TYPE == "Swirl" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Skull" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Crystal" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  469. end
  470. if MSH ~= nil then
  471. local MOVESPEED = nil
  472. if MOVEDIRECTION ~= nil then
  473. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  474. end
  475. local GROWTH = SIZE - ENDSIZE
  476. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  477. if TYPE == "Block" then
  478. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479. else
  480. EFFECT.CFrame = CFRAME
  481. end
  482. for LOOP = 1, TIME+1 do
  483. Swait()
  484. MSH.Scale = MSH.Scale - GROWTH/TIME
  485. if TYPE == "Wave" then
  486. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  487. end
  488. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  489. if TYPE == "Block" then
  490. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491. else
  492. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  493. end
  494. if MOVEDIRECTION ~= nil then
  495. local ORI = EFFECT.Orientation
  496. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  497. EFFECT.Orientation = ORI
  498. end
  499. end
  500. if PLAYSSOUND == false then
  501. EFFECT:remove()
  502. else
  503. repeat Swait() until SOUND.Playing == false
  504. EFFECT:remove()
  505. end
  506. else
  507. if PLAYSSOUND == false then
  508. EFFECT:remove()
  509. else
  510. repeat Swait() until SOUND.Playing == false
  511. EFFECT:remove()
  512. end
  513. end
  514. end))
  515. end
  516. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  517. for _, c in pairs(PARENT:GetChildren()) do
  518. if c.ClassName == "Model" then
  519. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  520. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  521. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  522. if DIST > (TORSO.Position - FROM).Magnitude then
  523. table.insert(TABLE, c)
  524. end
  525. AddChildrenToTable(FROM, c, DIST, TABLE)
  526. elseif c.ClassName == "Folder" then
  527. AddChildrenToTable(FROM, c, DIST, TABLE)
  528. end
  529. end
  530. end
  531. end
  532. function MakeForm(PART,TYPE)
  533. if TYPE == "Cyl" then
  534. local MSH = IT("CylinderMesh",PART)
  535. elseif TYPE == "Ball" then
  536. local MSH = IT("SpecialMesh",PART)
  537. MSH.MeshType = "Sphere"
  538. elseif TYPE == "Wedge" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Wedge"
  541. end
  542. end
  543.  
  544. Debris = game:GetService("Debris")
  545.  
  546. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  547. local DIRECTION = CF(StartPos,EndPos).lookVector
  548. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  549. end
  550.  
  551. function turnto(position)
  552. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  553. end
  554. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  555. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  556. local mesh = IT("SpecialMesh",wave)
  557. mesh.MeshType = "Sphere"
  558. mesh.Scale = SIZE
  559. mesh.Offset = VT(0,0,0)
  560. wave.CFrame = CFRAME
  561. coroutine.resume(coroutine.create(function(PART)
  562. for i = 1, WAIT do
  563. Swait()
  564. mesh.Scale = mesh.Scale + GROW
  565. wave.Transparency = wave.Transparency + (1/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  574. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  575. wave.CFrame = CFRAME
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, WAIT do
  578. Swait()
  579. mesh.Scale = mesh.Scale + GROW
  580. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  581. if DOESROT == true then
  582. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  583. end
  584. wave.Transparency = wave.Transparency + 0.5 / WAIT
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  593. wave.Color = COLOR
  594. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale + GROW
  600. wave.Transparency = wave.Transparency + 1 / WAIT
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  608. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  609. local mesh
  610. if KIND == "Base" then
  611. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  612. elseif KIND == "Thin" then
  613. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  614. elseif KIND == "Round" then
  615. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  616. end
  617. wave.CFrame = CFRAME
  618. coroutine.resume(coroutine.create(function(PART)
  619. for i = 1, WAIT do
  620. Swait()
  621. mesh.Scale = mesh.Scale + GROW / 10
  622. wave.Transparency = wave.Transparency + 0.5 / WAIT
  623. if wave.Transparency > 0.99 then
  624. wave:remove()
  625. end
  626. end
  627. end))
  628. end
  629. --//=================================\\
  630. --|| WEAPON CREATION
  631. --\\=================================//
  632.  
  633. --[[
  634. Thanks for using Build-To-Lua by jarredbcv.
  635. ]]--
  636.  
  637. New = function(Object, Parent, Name, Data)
  638. local Object = Instance.new(Object)
  639. for Index, Value in pairs(Data or {}) do
  640. Object[Index] = Value
  641. end
  642. Object.Parent = Parent
  643. Object.Name = Name
  644. return Object
  645. end
  646.  
  647. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  648. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  649. MakeForm(Part,"Wedge")
  650.  
  651. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  652. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  654. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  656. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  657. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  658. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  660. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661.  
  662. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,1.1),false)
  663. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.55,0.7,1.1),false)
  665. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,0.7,0.525),false)
  667. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  668. MakeForm(Part,"Wedge")
  669.  
  670. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  671. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  672. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  673. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  674.  
  675. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  676. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  677. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  678. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  679. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  680. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  681. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  682. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  683. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  684. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  685. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  686. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  687. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  688. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  689. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  690. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  691.  
  692. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Stone grey"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  693. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  694.  
  695.  
  696.  
  697.  
  698. local BasePart = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(1.01,0.3,1.01),false)
  699. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  700.  
  701. for i = 1, 3 do
  702. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.2,1.02,0.2),false)
  703. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  704. MakeForm(Part,"Cyl")
  705. end
  706. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  707. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  708. MakeForm(Part,"Wedge")
  709. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.51,0.6,0.25),false)
  710. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  711. MakeForm(Part,"Wedge")
  712. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  713. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  714. MakeForm(Part,"Wedge")
  715. local Part = CreatePart(3, Weapon, "DiamondPlate", 1, 1, "Stone grey", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  716. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  717. MakeForm(Part,"Wedge")
  718.  
  719. BODY = {}
  720. for _, c in pairs(Character:GetDescendants()) do
  721. if c:IsA("BasePart") then
  722. table.insert(BODY, {
  723. c,
  724. c.Parent,
  725. c.Material,
  726. c.Color
  727. })
  728. elseif c:IsA("JointInstance") then
  729. table.insert(BODY, {
  730. c,
  731. c.Parent,
  732. nil,
  733. nil
  734. })
  735. end
  736. end
  737. for _, c in pairs(Weapon:GetChildren()) do
  738. if c.ClassName == "Part" then
  739. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  740. end
  741. end
  742. for _, c in pairs(Character:GetDescendants()) do
  743. if c:IsA("BasePart") then
  744. table.insert(BODY, {
  745. c,
  746. c.Parent,
  747. c.Material,
  748. c.Color
  749. })
  750. elseif c:IsA("JointInstance") then
  751. table.insert(BODY, {
  752. c,
  753. c.Parent,
  754. nil,
  755. nil
  756. })
  757. end
  758. end
  759. for e = 1, #BODY do
  760. if BODY[e] ~= nil then
  761. do
  762. local STUFF = BODY[e]
  763. local PART = STUFF[1]
  764. local PARENT = STUFF[2]
  765. local MATERIAL = STUFF[3]
  766. local COLOR = STUFF[4]
  767. PART.AncestryChanged:Connect(function()
  768. if PART.ClassName == "Part" then
  769. PART.Material = MATERIAL
  770. PART.Color = COLOR
  771. end
  772. PART.Parent = PARENT
  773. end)
  774. end
  775. end
  776. end
  777. function refit()
  778. Weapon.Parent = Character
  779. Character.Parent = workspace
  780. for e = 1, #BODY do
  781. if BODY[e] ~= nil then
  782. local STUFF = BODY[e]
  783. local PART = STUFF[1]
  784. local PARENT = STUFF[2]
  785. local MATERIAL = STUFF[3]
  786. local COLOR = STUFF[4]
  787. if PART.Parent ~= PARENT then
  788. Humanoid:remove()
  789. if PART.ClassName == "Part" then
  790. PART.Material = MATERIAL
  791. PART.Color = COLOR
  792. end
  793. PART.Parent = PARENT
  794. Humanoid = IT("Humanoid", Character)
  795. end
  796. end
  797. end
  798. end
  799.  
  800.  
  801.  
  802.  
  803. local SKILLTEXTCL = BRICKC"Bright red".Color
  804. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  805. local SKILLTEXTCOL = BRICKC"Light blue".Color
  806. local SKILLFONT = "Bodoni"
  807. local SKILLTEXTSIZE = 7
  808.  
  809. Weapon.Parent = Character
  810.  
  811. Humanoid.Died:connect(function()
  812. refit()
  813. end)
  814.  
  815.  
  816.  
  817. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  818. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  819. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  820.  
  821. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lava outburst", SKILLTEXTCL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  822. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Cooldown", SKILLTEXTCOL, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  823. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[B] Core Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  824.  
  825. --//=================================\\
  826. --|| DAMAGE FUNCTIONS
  827. --\\=================================//
  828.  
  829. function StatLabel(CFRAME, TEXT, COLOR)
  830. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  831. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  832. local BODYGYRO = IT("BodyGyro", STATPART)
  833. game:GetService("Debris"):AddItem(STATPART ,5)
  834. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  835. BILLBOARDGUI.Adornee = STATPART
  836. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  837. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  838. BILLBOARDGUI.AlwaysOnTop = false
  839. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  840. TEXTLABEL.BackgroundTransparency = 1
  841. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  842. TEXTLABEL.Text = TEXT
  843. TEXTLABEL.Font = SKILLFONT
  844. TEXTLABEL.FontSize="Size42"
  845. TEXTLABEL.TextColor3 = COLOR
  846. TEXTLABEL.TextStrokeTransparency = 0
  847. TEXTLABEL.TextScaled = true
  848. TEXTLABEL.TextWrapped = true
  849. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  850. for i = 1, 50 do
  851. Swait()
  852. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  853. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  854. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  855. end
  856. THEPART.Parent = nil
  857. end),STATPART, TEXTLABEL)
  858. end
  859.  
  860. --//=================================\\
  861. --|| DAMAGING
  862. --\\=================================//
  863.  
  864.  
  865. function Freeze(position, range)
  866. for i, v in ipairs(workspace:GetChildren()) do
  867. local body = v:GetChildren()
  868. for part = 1, #body do
  869. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  870. v:BreakJoints()
  871. body[part].Material = "Ice"
  872. body[part].BrickColor = BRICKC("Medium blue")
  873. body[part].Anchored = true
  874. end
  875. end
  876. end
  877. end
  878. function Petrify(Foe)
  879. local STONEMODEL = IT("Model", Effects)
  880. local CHILDREN = Foe:GetDescendants()
  881. for index, CHILD in pairs(CHILDREN) do
  882. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  883. CHILD.Parent = STONEMODEL
  884. CHILD.Material = "Slate"
  885. CHILD.Color = C3(0 , 0, 0)
  886. MagicSphere(VT(0,0,0),45,CHILD.CFrame,C3(1,0,0),VT(0.2,0.2,0.2))
  887. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  888. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  889. mesh.TextureId = ""
  890. end
  891. if CHILD:FindFirstChildOfClass("Decal") then
  892. local mesh = CHILD:FindFirstChildOfClass("Decal")
  893. mesh:remove()
  894. end
  895. if CHILD.ClassName == "MeshPart" then
  896. CHILD.TextureID = ""
  897. end
  898. if CHILD.ClassName == "UnionOperation" then
  899. CHILD.UsePartColor = true
  900. end
  901. CHILD.CanCollide = true
  902. end
  903. end
  904. Debris:AddItem(STONEMODEL, 5)
  905. end
  906. function ApplyAoE(POSITION,RANGE,BRUTAL,ICE)
  907. local CHILDREN = workspace:GetDescendants()
  908. for index, CHILD in pairs(CHILDREN) do
  909. if CHILD.ClassName == "Model" and CHILD ~= Character then
  910. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  911. if HUM then
  912. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  913. if TORSO then
  914. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  915. if BRUTAL == true then
  916. Petrify(CHILD)
  917. end
  918. end
  919. end
  920. end
  921. end
  922. end
  923. end
  924.  
  925. --//=================================\\
  926. --|| ATTACK FUNCTIONS AND STUFF
  927. --\\=================================//
  928.  
  929. function Charge(TIME,GYRO)
  930. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  931. local G = nil
  932. if GYRO == true then
  933. G = IT("BodyGyro",RootPart)
  934. G.D = 250
  935. G.P = 200000
  936. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  937. end
  938. for i=0, TIME, 0.1 / Animation_Speed do
  939. Swait()
  940. if G then
  941. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  942. end
  943. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  950. end
  951. SND:remove()
  952. if G then
  953. return G
  954. end
  955. end
  956.  
  957. function Beam()
  958. ATTACK = true
  959. Rooted = false
  960. VALUE2 = true
  961. local GYRO = IT("BodyGyro", RootPart)
  962. GYRO.D = 20
  963. GYRO.P = 4000
  964. GYRO.MaxTorque = VT(0, 40000, 0)
  965. local POS = RootPart.Position + VT(0, 25, 0)
  966. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  973. coroutine.resume(coroutine.create(function()
  974. local E = 0
  975. repeat
  976. E = E + 5
  977. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. until ATTACK == false
  986. GYRO:remove()
  987. end))
  988. for i = 1, 50 do
  989. Swait()
  990. end
  991. for i = 1, 25 do
  992. Swait()
  993. WACKYEFFECT({
  994. Time = 15,
  995. EffectType = "Sphere",
  996. Size = VT(4, 4, 4),
  997. Size2 = VT(0, 0, 0),
  998. Transparency = 1,
  999. Transparency2 = 0,
  1000. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1001. MoveToPos = Eon.Position,
  1002. RotationX = 0,
  1003. RotationY = 0,
  1004. RotationZ = 0,
  1005. Material = "Neon",
  1006. Color = C3(1, 0, 0),
  1007. SoundID = nil,
  1008. SoundPitch = nil,
  1009. SoundVolume = nil
  1010. })
  1011. end
  1012. local LOOP = 0
  1013. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beamo", VT(0,0,0))
  1014. MakeForm(BEAMO, "Ball")
  1015. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  1016. MakeForm(BEAM, "Cyl")
  1017. repeat
  1018. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  1019. if DISTANCE < 2000 then
  1020. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  1021. BEAMO.CFrame = CF(Eon.Position)
  1022. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  1023. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1024. ApplyAoE(Mouse.Hit.p, 14,true,false)
  1025. WACKYEFFECT({
  1026. Time = 35,
  1027. EffectType = "Sphere",
  1028. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  1029. Size2 = VT(5, 75, 5),
  1030. Transparency = 0,
  1031. Transparency2 = 1,
  1032. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1033. MoveToPos = nil,
  1034. RotationX = 0,
  1035. RotationY = 0,
  1036. RotationZ = 0,
  1037. Material = "Neon",
  1038. Color = C3(1, 0, 0),
  1039. SoundID = nil,
  1040. SoundPitch = MRANDOM(9, 12) / 10,
  1041. SoundVolume = 10
  1042. })
  1043. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1044. Swait()
  1045. LOOP = LOOP + 1
  1046. end
  1047. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 1, 15 do
  1050. Swait()
  1051. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  1052. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  1053. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1054. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  1055. end
  1056. BEAM:remove()
  1057. BEAMO:remove()
  1058. end))
  1059. ATTACK = false
  1060. Rooted = false
  1061. VALUE2 = false
  1062. end
  1063.  
  1064. function Cooldown()
  1065. ATTACK = true
  1066. Rooted = true
  1067. CHOSENBRICK = "Light blue"
  1068. CreateSound("214954135", Effects, 35, MRANDOM(9, 10) / 10)
  1069. for i=0, 2, 0.1 / Animation_Speed do
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1077. end
  1078. ATTACK = false
  1079. Rooted = false
  1080. VALUE2 = true
  1081. for i = 1, 15 do
  1082. for i = 1, 45 do
  1083. Swait()
  1084. Slice("Round",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Pearl",VT(0.1,0,0.1))
  1085. MagicSphere(VT(0, 0, 0), 15, Eon.CFrame*CF(0,MRANDOM(-0,0),0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  1086. end
  1087. Freeze(Torso.Position,45)
  1088. for i = 1, 6 do
  1089. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-15,15))),"Pearl",VT(0.1,0,0.1))
  1090. end
  1091. end
  1092. VALUE2 = false
  1093. CHOSENBRICK = "Really red"
  1094. end
  1095. local Player_Size = 1
  1096. function CorMode()
  1097. CORMODE = true
  1098. end
  1099.  
  1100. function HCore()
  1101. ATTACK = true
  1102. COR1 = true
  1103. Rooted = true
  1104. UNANCHOR = false
  1105. RootPart.Anchored = true
  1106. sick:Stop()
  1107. for i=0, 5, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1115. WACKYEFFECT({
  1116. Time = 85,
  1117. EffectType = "Sphere",
  1118. Size = VT(0.2,0.2,0.2),
  1119. Size2 = VT(0, 1000, 0),
  1120. Transparency = 0.5,
  1121. Transparency2 = 1,
  1122. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1123. MoveToPos = nil,
  1124. RotationX = MRANDOM(-50, 50) / 10,
  1125. RotationY = MRANDOM(-50, 50) / 10,
  1126. RotationZ = MRANDOM(-50, 50) / 10,
  1127. Material = "Neon",
  1128. Color = C3(1,0,0),
  1129. SoundID = nil,
  1130. SoundPitch = nil,
  1131. SoundVolume = nil
  1132. })
  1133. end
  1134. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1135. CreateSound("1368598393", Effects, 10, 1)
  1136. for i=0, 2, 0.1 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1144. WACKYEFFECT({
  1145. Time = 15,
  1146. EffectType = "Sphere",
  1147. Size = VT(4, 4, 4),
  1148. Size2 = VT(0, 0, 0),
  1149. Transparency = 1,
  1150. Transparency2 = 0,
  1151. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1152. MoveToPos = Eon.Position,
  1153. RotationX = 0,
  1154. RotationY = 0,
  1155. RotationZ = 0,
  1156. Material = "Neon",
  1157. Color = C3(1, 0, 0),
  1158. SoundID = nil,
  1159. SoundPitch = nil,
  1160. SoundVolume = nil
  1161. })
  1162. end
  1163. WACKYEFFECT({
  1164. Time = 15,
  1165. EffectType = "Sphere",
  1166. Size = VT(4, 4, 4),
  1167. Size2 = VT(0, 0, 0),
  1168. Transparency = 1,
  1169. Transparency2 = 0,
  1170. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1171. MoveToPos = Eon.Position,
  1172. RotationX = 0,
  1173. RotationY = 0,
  1174. RotationZ = 0,
  1175. Material = "Neon",
  1176. Color = C3(1, 0, 0),
  1177. SoundID = nil,
  1178. SoundPitch = nil,
  1179. SoundVolume = nil
  1180. })
  1181. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Really red"), "CORE", VT(10,10,10))
  1182. MakeForm(CORE, "Ball")
  1183. CORE.CFrame = Eon.CFrame
  1184. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Really red"), "AURA", VT(10.1,10.1,10.1))
  1185. MakeForm(AURA, "Ball")
  1186. AURA.CFrame = Eon.CFrame
  1187. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Really red"), "AURA1", VT(12,12,12))
  1188. MakeForm(AURA1, "Ball")
  1189. AURA1.CFrame = Eon.CFrame
  1190. CreateSound("1368583274", Effects, 10, 1)
  1191. for i=0, 6, 0.1 / Animation_Speed do
  1192. Swait()
  1193. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1194. MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1195. MagicSphere(VT(0,0,0),15,CFRAME,C3(1,0,0),VT(2,2,2))
  1196. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(1,0,0),VT(0.1,0.1,55))
  1197. WACKYEFFECT({
  1198. Time = 15,
  1199. EffectType = "Sphere",
  1200. Size = VT(4, 4, 4),
  1201. Size2 = VT(0, 0, 0),
  1202. Transparency = 1,
  1203. Transparency2 = 0,
  1204. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1205. MoveToPos = Eon.Position,
  1206. RotationX = 0,
  1207. RotationY = 0,
  1208. RotationZ = 0,
  1209. Material = "Neon",
  1210. Color = C3(1, 0, 0),
  1211. SoundID = nil,
  1212. SoundPitch = nil,
  1213. SoundVolume = nil
  1214. })
  1215. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1221. end
  1222. Swait(175)
  1223. CreateSound("1368605755", Effects, 10, 1)
  1224. CreateSound("1368637781", Effects, 10, 1)
  1225. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,0,0),VT(5,5,5))
  1226. for i=0, 1, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1234. end
  1235. repeat
  1236. Swait()
  1237. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1238. SPHERE.CFrame = CF(Eon.Position) * CF(MRANDOM(-15,15),-10,MRANDOM(-15,15))
  1239. MakeForm(SPHERE,"Ball")
  1240. coroutine.resume(coroutine.create(function()
  1241. for i = 1, 100 do
  1242. Swait()
  1243. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1244. SPHERE.Transparency = (i/100)
  1245. end
  1246. SPHERE:remove()
  1247. end))
  1248. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1249. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1250. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1251. ApplyAoE(CORE.Position, 15,true,false)
  1252. WACKYEFFECT({
  1253. Time = 5,
  1254. EffectType = "Round Slash",
  1255. Size = VT(0, 0, 0),
  1256. Size2 = VT(0.01, 0, 0.01),
  1257. Transparency = 0.5,
  1258. Transparency2 = 1,
  1259. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1260. MoveToPos = nil,
  1261. RotationX = MRANDOM(-50, 50) / 10,
  1262. RotationY = MRANDOM(-50, 50) / 10,
  1263. RotationZ = MRANDOM(-50, 50) / 10,
  1264. Material = "Neon",
  1265. Color = C3(1, 0, 0),
  1266. SoundID = nil,
  1267. SoundPitch = nil,
  1268. SoundVolume = nil
  1269. })
  1270. WACKYEFFECT({
  1271. Time = MRANDOM(15, 85),
  1272. EffectType = "Round Slash",
  1273. Size = VT(0, 0, 0),
  1274. Size2 = VT(0.3, 0, 0.3),
  1275. Transparency = 0.5,
  1276. Transparency2 = 1,
  1277. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1278. MoveToPos = nil,
  1279. RotationX = MRANDOM(-50, 50) / 10,
  1280. RotationY = MRANDOM(-50, 50) / 10,
  1281. RotationZ = MRANDOM(-50, 50) / 10,
  1282. Material = "Neon",
  1283. Color = C3(1, 0, 0),
  1284. SoundID = nil,
  1285. SoundPitch = nil,
  1286. SoundVolume = nil
  1287. })
  1288. WACKYEFFECT({
  1289. Time = 5,
  1290. EffectType = "Round Slash",
  1291. Size = VT(0, 0, 0),
  1292. Size2 = VT(0.01, 0, 0.01),
  1293. Transparency = 0.5,
  1294. Transparency2 = 1,
  1295. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1296. MoveToPos = nil,
  1297. RotationX = MRANDOM(-50, 50) / 10,
  1298. RotationY = MRANDOM(-50, 50) / 10,
  1299. RotationZ = MRANDOM(-50, 50) / 10,
  1300. Material = "Neon",
  1301. Color = C3(1, 0, 0),
  1302. SoundID = nil,
  1303. SoundPitch = nil,
  1304. SoundVolume = nil
  1305. })
  1306. until FIRE1 == true
  1307. if FIRE1 == true then
  1308. CreateSound("276848267", Effects, 35, 0.5)
  1309. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1310. repeat
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1318. CORE.Size = CORE.Size - VT(0.05,0.05,0.05)
  1319. AURA.Size = AURA.Size + VT(0.1,0.1,0.1)
  1320. AURA1.Size = AURA1.Size + VT(0.1,0.1,0.1)
  1321. AURA.Transparency = 0.7
  1322. AURA1.Transparency = 0.8
  1323. Slice("Round", 0, 35, CF(Eon.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really red", VT(1, 0, 1) / 3)
  1324. WACKYEFFECT({
  1325. EffectType = "Wave",
  1326. Size = VT(25, 0, 25),
  1327. Size2 = VT(40, 0, 40) + VT(1 * 6, 1 / 5, 1 * 6),
  1328. Transparency = 0,
  1329. Transparency2 = 1,
  1330. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(72 * 1), RAD(0)),
  1331. MoveToPos = nil,
  1332. RotationX = 0,
  1333. RotationY = 3,
  1334. RotationZ = 0,
  1335. Material = "Neon",
  1336. Color = C3(1, 0, 0),
  1337. SoundID = nil,
  1338. SoundPitch = nil,
  1339. SoundVolume = nil
  1340. })
  1341. WACKYEFFECT({
  1342. Time = 85,
  1343. EffectType = "Sphere",
  1344. Size = VT(0.05,0.05,0.05),
  1345. Size2 = VT(0, 1000, 0),
  1346. Transparency = 0.5,
  1347. Transparency2 = 1,
  1348. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1349. MoveToPos = nil,
  1350. RotationX = MRANDOM(-50, 50) / 10,
  1351. RotationY = MRANDOM(-50, 50) / 10,
  1352. RotationZ = MRANDOM(-50, 50) / 10,
  1353. Material = "Neon",
  1354. Color = C3(1,0,0),
  1355. SoundID = nil,
  1356. SoundPitch = nil,
  1357. SoundVolume = nil
  1358. })
  1359. WACKYEFFECT({
  1360. Time = 15,
  1361. EffectType = "Sphere",
  1362. Size = VT(6,6,6),
  1363. Size2 = VT(1, 1, 1),
  1364. Transparency = 1,
  1365. Transparency2 = 0,
  1366. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1367. MoveToPos = Eon.Position,
  1368. RotationX = 0,
  1369. RotationY = 0,
  1370. RotationZ = 0,
  1371. Material = "Neon",
  1372. Color = C3(1, 0, 0),
  1373. SoundID = nil,
  1374. SoundPitch = nil,
  1375. SoundVolume = nil
  1376. })
  1377. until SOUND.Playing == false
  1378. AURA:remove()
  1379. AURA1:remove()
  1380. wait(0.5)
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. WACKYEFFECT({
  1388. Time = 285 + 5 * 1,
  1389. EffectType = "Sphere",
  1390. Size = VT(650, 650, 650),
  1391. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1392. Transparency = 0.5,
  1393. Transparency2 = 1,
  1394. CFrame = Eon.CFrame,
  1395. MoveToPos = nil,
  1396. RotationX = 0,
  1397. RotationY = 0,
  1398. RotationZ = 0,
  1399. Material = "Neon",
  1400. Color = C3(1, 0, 0),
  1401. SoundID = nil,
  1402. SoundPitch = 0,
  1403. SoundVolume = 0
  1404. })
  1405. WACKYEFFECT({
  1406. Time = 75,
  1407. EffectType = "Sphere",
  1408. Size = VT(350, 350, 350),
  1409. Size2 = VT(4500, 4500, 4500),
  1410. Transparency = 0.8,
  1411. Transparency2 = 1,
  1412. CFrame = Eon.CFrame,
  1413. MoveToPos = nil,
  1414. RotationX = 0,
  1415. RotationY = 0,
  1416. RotationZ = 0,
  1417. Material = "Neon",
  1418. Color = C3(1, 0, 0),
  1419. SoundID = nil,
  1420. SoundPitch = 0,
  1421. SoundVolume = 0
  1422. })
  1423. MagicSphere(VT(5,5,5), 35, Eon.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(1, 1, 1) * 2)
  1424. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1425. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1426. WACKYEFFECT({Time = 285 + 5 * 1, EffectType = "Round Slash", Size = VT(3, 0, 3), Size2 = VT(12, 0, 12), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), MoveToPos = nil, RotationX = MRANDOM(-50, 50) / 50, RotationY = MRANDOM(-50, 50) / 10, RotationZ = MRANDOM(-50, 50) / 50, Material = "Neon", Color = C3(1, 0, 0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1427. WACKYEFFECT({
  1428. Time = 285 + 5 * 1,
  1429. EffectType = "Sphere",
  1430. Size = VT(650, 650, 650),
  1431. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * 1,
  1432. Transparency = 0.5,
  1433. Transparency2 = 1,
  1434. CFrame = Eon.CFrame,
  1435. MoveToPos = nil,
  1436. RotationX = 0,
  1437. RotationY = 0,
  1438. RotationZ = 0,
  1439. Material = "Neon",
  1440. Color = C3(1, 0, 0),
  1441. SoundID = nil,
  1442. SoundPitch = 0,
  1443. SoundVolume = 0
  1444. })
  1445. end
  1446. WACKYEFFECT({
  1447. Time = 75,
  1448. EffectType = "Sphere",
  1449. Size = VT(350, 350, 350),
  1450. Size2 = VT(4500, 4500, 4500),
  1451. Transparency = 0.8,
  1452. Transparency2 = 1,
  1453. CFrame = Eon.CFrame,
  1454. MoveToPos = nil,
  1455. RotationX = 0,
  1456. RotationY = 0,
  1457. RotationZ = 0,
  1458. Material = "Neon",
  1459. Color = C3(1, 0, 0),
  1460. SoundID = nil,
  1461. SoundPitch = 0,
  1462. SoundVolume = 0
  1463. })
  1464. for i = 1, 15 do
  1465. Swait()
  1466. MagicSphere(VT(300,300,300),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1467. MagicSphere(VT(300,300,300),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))
  1468. MagicSphere(VT(290,290,290),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1469. MagicSphere(VT(290,290,290),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i))
  1470. MagicSphere(VT(280,280,280),25,CF(Eon.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1471. MagicSphere(VT(280,280,280),45,CF(Eon.Position),C3(255,255,0),VT(i,i,i)) MagicSphere(VT(1,1,1),15,CF(Eon.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,0,0),VT(0,0,0))
  1472. WACKYEFFECT({
  1473. Time = 85,
  1474. EffectType = "Sphere",
  1475. Size = VT(75, 75, 75),
  1476. Size2 = VT(0, 2500, 0),
  1477. Transparency = 0.5,
  1478. Transparency2 = 1,
  1479. CFrame =Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1480. MoveToPos = nil,
  1481. RotationX = MRANDOM(-50, 50) / 10,
  1482. RotationY = MRANDOM(-50, 50) / 10,
  1483. RotationZ = MRANDOM(-50, 50) / 10,
  1484. Material = "Neon",
  1485. Color = C3(1, 0, 0),
  1486. SoundID = nil,
  1487. SoundPitch = nil,
  1488. SoundVolume = nil
  1489. })
  1490. WACKYEFFECT({
  1491. Time = 85,
  1492. EffectType = "Sphere",
  1493. Size = VT(75, 75, 75),
  1494. Size2 = VT(0, 2500, 0),
  1495. Transparency = 0.5,
  1496. Transparency2 = 1,
  1497. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1498. MoveToPos = nil,
  1499. RotationX = MRANDOM(-50, 50) / 10,
  1500. RotationY = MRANDOM(-50, 50) / 10,
  1501. RotationZ = MRANDOM(-50, 50) / 10,
  1502. Material = "Neon",
  1503. Color = C3(255, 255, 0),
  1504. SoundID = nil,
  1505. SoundPitch = nil,
  1506. SoundVolume = nil
  1507. })
  1508. WACKYEFFECT({
  1509. EffectType = "Wave",
  1510. Size = VT(100, 0, 100),
  1511. Size2 = VT(140, 0, 140) + VT(1 * 6, 1 / 5, 1 * 6),
  1512. Transparency = 0,
  1513. Transparency2 = 1,
  1514. CFrame = CF(RootPart.Position-VT(0,2.8,0)) * ANGLES(RAD(0), RAD(50 * 1), RAD(0)),
  1515. MoveToPos = nil,
  1516. RotationX = 0,
  1517. RotationY = 3,
  1518. RotationZ = 0,
  1519. Material = "Neon",
  1520. Color = C3(1, 0, 0),
  1521. SoundID = nil,
  1522. SoundPitch = nil,
  1523. SoundVolume = nil
  1524. })
  1525. ApplyAoE(Eon.Position, 435 + 85 * 1,true)
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1532. FIRE1 = false
  1533. CORE:remove()
  1534. end
  1535. UNANCHOR = true
  1536. RootPart.Anchored = false
  1537. COR1 = false
  1538. CORMODE = false
  1539. ATTACK = false
  1540. Rooted = false
  1541. end
  1542.  
  1543. function IceCore()
  1544. ATTACK = true
  1545. COR1 = true
  1546. Rooted = true
  1547. UNANCHOR = false
  1548. RootPart.Anchored = true
  1549. CreateSound("1225684085", Effects, 10, 4.8)
  1550. for i=0, 2, 0.1 / Animation_Speed do
  1551. Swait()
  1552. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1558. WACKYEFFECT({
  1559. Time = 15,
  1560. EffectType = "Sphere",
  1561. Size = VT(4, 4, 4),
  1562. Size2 = VT(0, 0, 0),
  1563. Transparency = 1,
  1564. Transparency2 = 0,
  1565. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1566. MoveToPos = Eon.Position,
  1567. RotationX = 0,
  1568. RotationY = 0,
  1569. RotationZ = 0,
  1570. Material = "Neon",
  1571. Color = C3(1, 1, 1),
  1572. SoundID = nil,
  1573. SoundPitch = nil,
  1574. SoundVolume = nil
  1575. })
  1576. WACKYEFFECT({
  1577. Time = 15,
  1578. EffectType = "Sphere",
  1579. Size = VT(4, 4, 4),
  1580. Size2 = VT(0, 0, 0),
  1581. Transparency = 1,
  1582. Transparency2 = 0,
  1583. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1584. MoveToPos = Eon.Position,
  1585. RotationX = 0,
  1586. RotationY = 0,
  1587. RotationZ = 0,
  1588. Material = "Neon",
  1589. Color = C3(1, 1, 1),
  1590. SoundID = nil,
  1591. SoundPitch = nil,
  1592. SoundVolume = nil
  1593. })
  1594.  
  1595. WACKYEFFECT({
  1596. Time = 85,
  1597. EffectType = "Sphere",
  1598. Size = VT(0.6,0.6,0.6),
  1599. Size2 = VT(0, 1000, 0),
  1600. Transparency = 0.5,
  1601. Transparency2 = 1,
  1602. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1603. MoveToPos = nil,
  1604. RotationX = MRANDOM(-50, 50) / 10,
  1605. RotationY = MRANDOM(-50, 50) / 10,
  1606. RotationZ = MRANDOM(-50, 50) / 10,
  1607. Material = "Neon",
  1608. Color = C3(1,1,1),
  1609. SoundID = nil,
  1610. SoundPitch = nil,
  1611. SoundVolume = nil
  1612. })
  1613. end
  1614. local CORE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lily white"), "CORE", VT(20,38,20))
  1615. MakeForm(CORE, "Ball")
  1616. CORE.CFrame = Eon.CFrame
  1617. local CORE1 = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "COREE", VT(24,42,24))
  1618. MakeForm(CORE1, "Ball")
  1619. CORE1.CFrame = Eon.CFrame
  1620. local CORE2 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Lily white"), "COREEE", VT(26,44,26))
  1621. MakeForm(CORE2, "Ball")
  1622. CORE2.CFrame = Eon.CFrame
  1623. local CORE3 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Lily white"), "COR1", VT(300,560,300))
  1624. MakeForm(CORE3, "Ball")
  1625. CORE2.CFrame = Eon.CFrame
  1626. CreateSound("1368583274", Effects, 10, 1)
  1627. for i=0, 6, 0.1 / Animation_Speed do
  1628. Swait()
  1629. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1630. WACKYEFFECT({
  1631. Time = 15,
  1632. EffectType = "Sphere",
  1633. Size = VT(4, 4, 4),
  1634. Size2 = VT(0, 0, 0),
  1635. Transparency = 1,
  1636. Transparency2 = 0,
  1637. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1638. MoveToPos = Eon.Position,
  1639. RotationX = 0,
  1640. RotationY = 0,
  1641. RotationZ = 0,
  1642. Material = "Neon",
  1643. Color = C3(1, 1, 1),
  1644. SoundID = nil,
  1645. SoundPitch = nil,
  1646. SoundVolume = nil
  1647. })
  1648. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1654. end
  1655.  
  1656. Swait(175)
  1657. CreateSound("160772554", Effects, 10, 1)
  1658. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(1,1,1),VT(1,5,1))
  1659. for i=0, 1, 0.1 / Animation_Speed do
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1667. end
  1668. repeat
  1669. Swait()
  1670. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Light blue",VT(10,0.05,10))
  1671. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 28 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1672. CORE1.Size = VT(12 + 0.4 * COS(SINE / 4), 30 + 0.4 * COS(SINE / 4), 12 + 0.4 * COS(SINE / 4))
  1673. CORE2.Size = VT(14 + 0.09 * COS(SINE / 4), 32 + 0.09 * COS(SINE / 4), 14 + 0.09 * COS(SINE / 4))
  1674. Freeze(CORE.Position, 15)
  1675. MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1676. until FROZ1 == true
  1677. if FROZ1 == true then
  1678. SOUND = CreateSound("1371567007", CORE, 0, 1)
  1679. repeat
  1680. Swait()
  1681. MagicSphere(VT(10, 10, 10), 55, CF(CORE3.CFrame * CF(MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE.Size.X / 2.5, CORE3.Size.X / 2.5), MRANDOM(-CORE3.Size.X / 2.5, CORE3.Size.X / 2.5)).p), C3(1,1,1), VT(-20,-20,-20) / 55)
  1682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688. CORE.Size = CORE.Size - VT(0.10,0.10,0.10)
  1689. CORE1.Size = CORE1.Size - VT(0.18,0.18,0.18)
  1690. CORE2.Size = CORE2.Size - VT(0.18,0.18,0.18)
  1691. CORE2.Size = CORE2.Size - VT(100,100,100)
  1692. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1693. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eon.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Eon.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  1694. Slice("Thin",2,25,RootPart.CFrame*CF(0,MRANDOM(-15,15),0)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)),C3(1,1,1),VT(0.1,0,0.1))
  1695. until SOUND.Playing == false
  1696. CORE:remove()
  1697. CORE1:remove()
  1698. CORE2:remove()
  1699. CORE3:remove()
  1700. SOUND = CreateSound("268249319", Eon, 35, 1)
  1701. local FROZ = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Lily white"), "FROZ", VT(600,600,600))
  1702. MakeForm(FROZ, "Ball")
  1703. FROZ.CFrame = Eon.CFrame
  1704. local FROZz = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Light blue"), "FROZz", VT(400,400,400))
  1705. MakeForm(FROZz, "Ball")
  1706. FROZz.CFrame = Eon.CFrame
  1707. Freeze(FROZ.Position, 500)
  1708. WACKYEFFECT({
  1709. Time = 25,
  1710. EffectType = "Sphere",
  1711. Size = VT(22, 22, 22),
  1712. Size2 = VT(85, 85, 85),
  1713. Transparency = 0,
  1714. Transparency2 = 1,
  1715. CFrame = CF(Eon.Position),
  1716. MoveToPos = nil,
  1717. RotationX = 0,
  1718. RotationY = 0,
  1719. RotationZ = 0,
  1720. Material = "Neon",
  1721. Color = C3(1, 1, 1),
  1722. SoundID = nil,
  1723. SoundPitch = nil,
  1724. SoundVolume = nil
  1725. })
  1726. WACKYEFFECT({
  1727. Time = 25,
  1728. EffectType = "Sphere",
  1729. Size = VT(44, 44, 44),
  1730. Size2 = VT(85, 85, 85),
  1731. Transparency = 0,
  1732. Transparency2 = 1,
  1733. CFrame = CF(Eon.Position),
  1734. MoveToPos = nil,
  1735. RotationX = 0,
  1736. RotationY = 0,
  1737. RotationZ = 0,
  1738. Material = "Neon",
  1739. Color = C3(1, 1, 1),
  1740. SoundID = nil,
  1741. SoundPitch = nil,
  1742. SoundVolume = nil
  1743. })
  1744. local CLONE = Character:Clone()
  1745. wait(0.8)
  1746. FROZ:remove()
  1747. FROZz:remove()
  1748. end
  1749. UNANCHOR = true
  1750. RootPart.Anchored = false
  1751. COR1 = false
  1752. CORMODE = false
  1753. FROZ1 = false
  1754. ATTACK = false
  1755. Rooted = false
  1756. end
  1757. function Warp()
  1758. ATTACK = true
  1759. Rooted = true
  1760. UNANCHOR = false
  1761. RootPart.Anchored = true
  1762. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1763. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  1764. for i=0, 0.5, 0.1 / Animation_Speed do
  1765. Swait()
  1766. WACKYEFFECT({
  1767. Time = 5,
  1768. EffectType = "Round Slash",
  1769. Size = VT(0, 0, 0),
  1770. Size2 = VT(0.01, 0, 0.01),
  1771. Transparency = 0.5,
  1772. Transparency2 = 1,
  1773. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1774. MoveToPos = nil,
  1775. RotationX = MRANDOM(-50, 50) / 10,
  1776. RotationY = MRANDOM(-50, 50) / 10,
  1777. RotationZ = MRANDOM(-50, 50) / 10,
  1778. Material = "Neon",
  1779. Color = C3(1, 0, 0),
  1780. SoundID = nil,
  1781. SoundPitch = nil,
  1782. SoundVolume = nil
  1783. })
  1784. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. end
  1792. for i = 1, 10 do
  1793. Swait()
  1794. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1795. end
  1796. for i=0, 1, 0.1 / Animation_Speed do
  1797. Swait()
  1798. WACKYEFFECT({
  1799. Time = 5,
  1800. EffectType = "Round Slash",
  1801. Size = VT(0, 0, 0),
  1802. Size2 = VT(0.01, 0, 0.01),
  1803. Transparency = 0.5,
  1804. Transparency2 = 1,
  1805. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1806. MoveToPos = nil,
  1807. RotationX = MRANDOM(-50, 50) / 10,
  1808. RotationY = MRANDOM(-50, 50) / 10,
  1809. RotationZ = MRANDOM(-50, 50) / 10,
  1810. Material = "Neon",
  1811. Color = C3(1, 0, 0),
  1812. SoundID = nil,
  1813. SoundPitch = nil,
  1814. SoundVolume = nil
  1815. })
  1816. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1823. end
  1824. local ORIGIN = RootPart.Position
  1825. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1826. for i=0, 1, 0.1 / Animation_Speed do
  1827. Swait()
  1828. WACKYEFFECT({
  1829. Time = 5,
  1830. EffectType = "Round Slash",
  1831. Size = VT(0, 0, 0),
  1832. Size2 = VT(0.01, 0, 0.01),
  1833. Transparency = 0.5,
  1834. Transparency2 = 1,
  1835. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1836. MoveToPos = nil,
  1837. RotationX = MRANDOM(-50, 50) / 10,
  1838. RotationY = MRANDOM(-50, 50) / 10,
  1839. RotationZ = MRANDOM(-50, 50) / 10,
  1840. Material = "Neon",
  1841. Color = C3(1, 0, 0),
  1842. SoundID = nil,
  1843. SoundPitch = nil,
  1844. SoundVolume = nil
  1845. })
  1846. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1853. end
  1854. UNANCHOR = true
  1855. RootPart.Anchored = false
  1856. for i = 1, 10 do
  1857. Swait()
  1858. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1859. end
  1860. ATTACK = false
  1861. Rooted = false
  1862. end
  1863. function a()
  1864. FIRE1 = true
  1865. end
  1866. function s()
  1867. FROZ1 = true
  1868. end
  1869. function d()
  1870. VOID1 = true
  1871. end
  1872.  
  1873. function VoidCore()
  1874. ATTACK = true
  1875. Rooted = true
  1876. COR1 = true
  1877. CHOSENBRICK = "Dark indigo"
  1878. local CHARGE = false
  1879. local BLASTS = {468991944, 468991990}
  1880. for i = 1, 30 do
  1881. wait(0.01)
  1882. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1883. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1884. if HITFLOOR then
  1885. ApplyAoE(HITPOS, 65)
  1886. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1887. WACKYEFFECT({EffectType = "Sphere", Size = VT(1*20,0,1*20), Size2 = VT(0,1*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1888. WACKYEFFECT({
  1889. Time = 25,
  1890. EffectType = "Sphere",
  1891. Size = VT(22, 22, 22),
  1892. Size2 = VT(85, 85, 85),
  1893. Transparency = 0,
  1894. Transparency2 = 1,
  1895. CFrame = CF(HITPOS),
  1896. MoveToPos = Torso.Position,
  1897. RotationX = 0,
  1898. RotationY = 0,
  1899. RotationZ = 0,
  1900. Material = "Neon",
  1901. Color = C3(0, 0, 0),
  1902. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1903. SoundPitch = MRANDOM(9, 12) / 10,
  1904. SoundVolume = 10
  1905. })
  1906. for e = 1, 3 do
  1907. WACKYEFFECT({
  1908. EffectType = "Wave",
  1909. Size = VT(25, 0, 25),
  1910. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1911. Transparency = 0,
  1912. Transparency2 = 1,
  1913. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1914. MoveToPos = nil,
  1915. RotationX = 0,
  1916. RotationY = 0,
  1917. RotationZ = 0,
  1918. Material = "Neon",
  1919. Color = C3(0, 0, 0),
  1920. SoundID = nil,
  1921. SoundPitch = nil,
  1922. SoundVolume = nil
  1923. })
  1924. WACKYEFFECT({
  1925. Time = 35,
  1926. EffectType = "Sphere",
  1927. Size = VT(22, 45, 22),
  1928. Size2 = VT(25, 45 + e * 75, 25),
  1929. Transparency = 0,
  1930. Transparency2 = 1,
  1931. CFrame = CF(HITPOS) * TURN,
  1932. MoveToPos = Torso.Position,
  1933. RotationX = 0,
  1934. RotationY = 0,
  1935. RotationZ = 0,
  1936. Material = "Neon",
  1937. Color = C3(0, 0, 0),
  1938. SoundID = nil,
  1939. SoundPitch = MRANDOM(9, 12) / 10,
  1940. SoundVolume = 10
  1941. })
  1942. end
  1943. end
  1944. end
  1945. repeat
  1946. Swait()
  1947. WACKYEFFECT({
  1948. Time = 15,
  1949. EffectType = "Sphere",
  1950. Size = VT(60, 60, 60),
  1951. Size2 = VT(5, 5, 5),
  1952. Transparency = 1,
  1953. Transparency2 = 0,
  1954. CFrame = CF(Torso.Position) + Torso.CFrame.upVector*MRANDOM(10,20) + Torso.CFrame.rightVector*MRANDOM(-5,5),
  1955. MoveToPos = nil,
  1956. RotationX = MRANDOM(-5,5),
  1957. RotationY = MRANDOM(-5,5),
  1958. RotationZ = MRANDOM(-5,5),
  1959. Material = "Neon",
  1960. Color = C3(0, 0, 0),
  1961. SoundID = nil,
  1962. SoundPitch = nil,
  1963. SoundVolume = nil
  1964. })
  1965. Swait()
  1966. WACKYEFFECT({
  1967. Time = 15,
  1968. EffectType = "Sphere",
  1969. Size = VT(60, 60, 60),
  1970. Size2 = VT(0, 0, 0),
  1971. Transparency = 1,
  1972. Transparency2 = 0.7,
  1973. CFrame = CF(RootPart.Position),
  1974. MoveToPos = nil,
  1975. RotationX = 0,
  1976. RotationY = 0,
  1977. RotationZ = 0,
  1978. Material = "Neon",
  1979. Color = C3(0, 0, 0),
  1980. SoundID = nil,
  1981. SoundPitch = nil,
  1982. SoundVolume = nil
  1983. })
  1984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. until VOID1 == true
  1991.  
  1992. if VOID1 == true then
  1993. local POS = RootPart.Position
  1994. wait(0.2)
  1995. for i = 1, 5 do
  1996. WACKYEFFECT({
  1997. Time = 65,
  1998. EffectType = "Sphere",
  1999. Size = VT(2, 2, 2),
  2000. Size2 = VT(0, 0, 500),
  2001. Transparency = 1,
  2002. Transparency2 = 0,
  2003. CFrame = CF(POS),
  2004. MoveToPos = nil,
  2005. RotationX = MRANDOM(-2, 2),
  2006. RotationY = MRANDOM(-12, 12),
  2007. RotationZ = MRANDOM(-2, 2),
  2008. Material = "Neon",
  2009. Color = C3(0, 0, 0),
  2010. SoundID = nil,
  2011. SoundPitch = nil,
  2012. SoundVolume = nil
  2013. })
  2014. WACKYEFFECT({
  2015. Time = 65,
  2016. EffectType = "Sphere",
  2017. Size = VT(2, 2, 2),
  2018. Size2 = VT(0, 0, 500),
  2019. Transparency = 1,
  2020. Transparency2 = 0,
  2021. CFrame = CF(POS),
  2022. MoveToPos = nil,
  2023. RotationX = MRANDOM(-2, 2),
  2024. RotationY = MRANDOM(-12, 12),
  2025. RotationZ = MRANDOM(-2, 2),
  2026. Material = "Neon",
  2027. Color = C3(0, 0, 0),
  2028. SoundID = nil,
  2029. SoundPitch = nil,
  2030. SoundVolume = nil
  2031. })
  2032. WACKYEFFECT({
  2033. Time = 65,
  2034. EffectType = "Sphere",
  2035. Size = VT(2, 2, 2),
  2036. Size2 = VT(0, 0, 500),
  2037. Transparency = 1,
  2038. Transparency2 = 0,
  2039. CFrame = CF(POS),
  2040. MoveToPos = nil,
  2041. RotationX = MRANDOM(-2, 2),
  2042. RotationY = MRANDOM(-12, 12),
  2043. RotationZ = MRANDOM(-2, 2),
  2044. Material = "Neon",
  2045. Color = C3(0, 0, 0),
  2046. SoundID = nil,
  2047. SoundPitch = nil,
  2048. SoundVolume = nil
  2049. })
  2050. WACKYEFFECT({
  2051. Time = 65,
  2052. EffectType = "Sphere",
  2053. Size = VT(2, 2, 2),
  2054. Size2 = VT(0, 0, 500),
  2055. Transparency = 1,
  2056. Transparency2 = 0,
  2057. CFrame = CF(POS),
  2058. MoveToPos = nil,
  2059. RotationX = MRANDOM(-2, 2),
  2060. RotationY = MRANDOM(-12, 12),
  2061. RotationZ = MRANDOM(-2, 2),
  2062. Material = "Neon",
  2063. Color = C3(0, 0, 0),
  2064. SoundID = nil,
  2065. SoundPitch = nil,
  2066. SoundVolume = nil
  2067. })
  2068. WACKYEFFECT({
  2069. Time = 65,
  2070. EffectType = "Sphere",
  2071. Size = VT(2, 2, 2),
  2072. Size2 = VT(0, 0, 500),
  2073. Transparency = 1,
  2074. Transparency2 = 0,
  2075. CFrame = CF(POS),
  2076. MoveToPos = nil,
  2077. RotationX = MRANDOM(-2, 2),
  2078. RotationY = MRANDOM(-12, 12),
  2079. RotationZ = MRANDOM(-2, 2),
  2080. Material = "Neon",
  2081. Color = C3(0, 0, 0),
  2082. SoundID = nil,
  2083. SoundPitch = nil,
  2084. SoundVolume = nil
  2085. })
  2086. WACKYEFFECT({
  2087. Time = 65,
  2088. EffectType = "Sphere",
  2089. Size = VT(2, 2, 2),
  2090. Size2 = VT(0, 0, 500),
  2091. Transparency = 1,
  2092. Transparency2 = 0,
  2093. CFrame = CF(POS),
  2094. MoveToPos = nil,
  2095. RotationX = MRANDOM(-2, 2),
  2096. RotationY = MRANDOM(-12, 12),
  2097. RotationZ = MRANDOM(-2, 2),
  2098. Material = "Neon",
  2099. Color = C3(0, 0, 0),
  2100. SoundID = nil,
  2101. SoundPitch = nil,
  2102. SoundVolume = nil
  2103. })
  2104. WACKYEFFECT({
  2105. Time = 65,
  2106. EffectType = "Sphere",
  2107. Size = VT(2, 2, 2),
  2108. Size2 = VT(0, 0, 500),
  2109. Transparency = 1,
  2110. Transparency2 = 0,
  2111. CFrame = CF(POS),
  2112. MoveToPos = nil,
  2113. RotationX = MRANDOM(-2, 2),
  2114. RotationY = MRANDOM(-12, 12),
  2115. RotationZ = MRANDOM(-2, 2),
  2116. Material = "Neon",
  2117. Color = C3(0, 0, 0),
  2118. SoundID = nil,
  2119. SoundPitch = nil,
  2120. SoundVolume = nil
  2121. })
  2122. WACKYEFFECT({
  2123. Time = 65,
  2124. EffectType = "Sphere",
  2125. Size = VT(2, 2, 2),
  2126. Size2 = VT(0, 0, 500),
  2127. Transparency = 1,
  2128. Transparency2 = 0,
  2129. CFrame = CF(POS),
  2130. MoveToPos = nil,
  2131. RotationX = MRANDOM(-2, 2),
  2132. RotationY = MRANDOM(-12, 12),
  2133. RotationZ = MRANDOM(-2, 2),
  2134. Material = "Neon",
  2135. Color = C3(0, 0, 0),
  2136. SoundID = nil,
  2137. SoundPitch = nil,
  2138. SoundVolume = nil
  2139. })
  2140. WACKYEFFECT({
  2141. Time = 65,
  2142. EffectType = "Sphere",
  2143. Size = VT(2, 2, 2),
  2144. Size2 = VT(0, 0, 500),
  2145. Transparency = 1,
  2146. Transparency2 = 0,
  2147. CFrame = CF(POS),
  2148. MoveToPos = nil,
  2149. RotationX = MRANDOM(-2, 2),
  2150. RotationY = MRANDOM(-12, 12),
  2151. RotationZ = MRANDOM(-2, 2),
  2152. Material = "Neon",
  2153. Color = C3(0, 0, 0),
  2154. SoundID = nil,
  2155. SoundPitch = nil,
  2156. SoundVolume = nil
  2157. })
  2158. WACKYEFFECT({
  2159. Time = 65,
  2160. EffectType = "Sphere",
  2161. Size = VT(2, 2, 2),
  2162. Size2 = VT(0, 0, 500),
  2163. Transparency = 1,
  2164. Transparency2 = 0,
  2165. CFrame = CF(POS),
  2166. MoveToPos = nil,
  2167. RotationX = MRANDOM(-2, 2),
  2168. RotationY = MRANDOM(-12, 12),
  2169. RotationZ = MRANDOM(-2, 2),
  2170. Material = "Neon",
  2171. Color = C3(0, 0, 0),
  2172. SoundID = nil,
  2173. SoundPitch = nil,
  2174. SoundVolume = nil
  2175. })
  2176. WACKYEFFECT({
  2177. Time = 65,
  2178. EffectType = "Sphere",
  2179. Size = VT(2, 2, 2),
  2180. Size2 = VT(0, 0, 500),
  2181. Transparency = 1,
  2182. Transparency2 = 0,
  2183. CFrame = CF(POS),
  2184. MoveToPos = nil,
  2185. RotationX = MRANDOM(-2, 2),
  2186. RotationY = MRANDOM(-12, 12),
  2187. RotationZ = MRANDOM(-2, 2),
  2188. Material = "Neon",
  2189. Color = C3(0, 0, 0),
  2190. SoundID = nil,
  2191. SoundPitch = nil,
  2192. SoundVolume = nil
  2193. })
  2194. WACKYEFFECT({
  2195. Time = 65,
  2196. EffectType = "Sphere",
  2197. Size = VT(2, 2, 2),
  2198. Size2 = VT(0, 0, 500),
  2199. Transparency = 1,
  2200. Transparency2 = 0,
  2201. CFrame = CF(POS),
  2202. MoveToPos = nil,
  2203. RotationX = MRANDOM(-2, 2),
  2204. RotationY = MRANDOM(-12, 12),
  2205. RotationZ = MRANDOM(-2, 2),
  2206. Material = "Neon",
  2207. Color = C3(0, 0, 0),
  2208. SoundID = nil,
  2209. SoundPitch = nil,
  2210. SoundVolume = nil
  2211. })
  2212. WACKYEFFECT({
  2213. Time = 65,
  2214. EffectType = "Sphere",
  2215. Size = VT(2, 2, 2),
  2216. Size2 = VT(0, 0, 500),
  2217. Transparency = 1,
  2218. Transparency2 = 0,
  2219. CFrame = CF(POS),
  2220. MoveToPos = nil,
  2221. RotationX = MRANDOM(-2, 2),
  2222. RotationY = MRANDOM(-12, 12),
  2223. RotationZ = MRANDOM(-2, 2),
  2224. Material = "Neon",
  2225. Color = C3(0, 0, 0),
  2226. SoundID = nil,
  2227. SoundPitch = nil,
  2228. SoundVolume = nil
  2229. })
  2230. WACKYEFFECT({
  2231. Time = 65,
  2232. EffectType = "Sphere",
  2233. Size = VT(2, 2, 2),
  2234. Size2 = VT(0, 0, 500),
  2235. Transparency = 1,
  2236. Transparency2 = 0,
  2237. CFrame = CF(POS),
  2238. MoveToPos = nil,
  2239. RotationX = MRANDOM(-2, 2),
  2240. RotationY = MRANDOM(-12, 12),
  2241. RotationZ = MRANDOM(-2, 2),
  2242. Material = "Neon",
  2243. Color = C3(0, 0, 0),
  2244. SoundID = nil,
  2245. SoundPitch = nil,
  2246. SoundVolume = nil
  2247. })
  2248. WACKYEFFECT({
  2249. Time = 65,
  2250. EffectType = "Sphere",
  2251. Size = VT(2, 2, 2),
  2252. Size2 = VT(0, 0, 500),
  2253. Transparency = 1,
  2254. Transparency2 = 0,
  2255. CFrame = CF(POS),
  2256. MoveToPos = nil,
  2257. RotationX = MRANDOM(-2, 2),
  2258. RotationY = MRANDOM(-12, 12),
  2259. RotationZ = MRANDOM(-2, 2),
  2260. Material = "Neon",
  2261. Color = C3(0, 0, 0),
  2262. SoundID = nil,
  2263. SoundPitch = nil,
  2264. SoundVolume = nil
  2265. })
  2266. WACKYEFFECT({
  2267. Time = 85,
  2268. EffectType = "Sphere",
  2269. Size = VT(0.2,0.2,0.2),
  2270. Size2 = VT(0, 1000, 0),
  2271. Transparency = 0.5,
  2272. Transparency2 = 1,
  2273. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2274. MoveToPos = nil,
  2275. RotationX = MRANDOM(-50, 50) / 10,
  2276. RotationY = MRANDOM(-50, 50) / 10,
  2277. RotationZ = MRANDOM(-50, 50) / 10,
  2278. Material = "Neon",
  2279. Color = C3(0,0,0),
  2280. SoundID = nil,
  2281. SoundPitch = nil,
  2282. SoundVolume = nil
  2283. })
  2284. WACKYEFFECT({
  2285. Time = 85,
  2286. EffectType = "Sphere",
  2287. Size = VT(0.2,0.2,0.2),
  2288. Size2 = VT(0, 1000, 0),
  2289. Transparency = 0.5,
  2290. Transparency2 = 1,
  2291. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2292. MoveToPos = nil,
  2293. RotationX = MRANDOM(-50, 50) / 10,
  2294. RotationY = MRANDOM(-50, 50) / 10,
  2295. RotationZ = MRANDOM(-50, 50) / 10,
  2296. Material = "Neon",
  2297. Color = C3(0,0,0),
  2298. SoundID = nil,
  2299. SoundPitch = nil,
  2300. SoundVolume = nil
  2301. })
  2302. WACKYEFFECT({
  2303. Time = 85,
  2304. EffectType = "Sphere",
  2305. Size = VT(0.2,0.2,0.2),
  2306. Size2 = VT(0, 1000, 0),
  2307. Transparency = 0.5,
  2308. Transparency2 = 1,
  2309. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2310. MoveToPos = nil,
  2311. RotationX = MRANDOM(-50, 50) / 10,
  2312. RotationY = MRANDOM(-50, 50) / 10,
  2313. RotationZ = MRANDOM(-50, 50) / 10,
  2314. Material = "Neon",
  2315. Color = C3(0,0,0),
  2316. SoundID = nil,
  2317. SoundPitch = nil,
  2318. SoundVolume = nil
  2319. })
  2320. local POS = RootPart.Position
  2321. WACKYEFFECT({
  2322. Time = 15,
  2323. EffectType = "Sphere",
  2324. Size = VT(2,2,2),
  2325. Size2 = VT(0, 0, 0),
  2326. Transparency = 1,
  2327. Transparency2 = 0,
  2328. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2329. MoveToPos = Eon.Position,
  2330. RotationX = 0,
  2331. RotationY = 0,
  2332. RotationZ = 0,
  2333. Material = "Neon",
  2334. Color = C3(0,0,0),
  2335. SoundID = nil,
  2336. SoundPitch = nil,
  2337. SoundVolume = nil
  2338. })
  2339. end
  2340. wait(1)
  2341. ApplyAoE(POS, 450, true)
  2342. for i = 1, 5 do
  2343. Swait()
  2344. WACKYEFFECT({
  2345. Time = 85,
  2346. EffectType = "Wave",
  2347. Size = VT(25, 0, 25),
  2348. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  2349. Transparency = 0,
  2350. Transparency2 = 1,
  2351. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2352. MoveToPos = nil,
  2353. RotationX = 0,
  2354. RotationY = 3,
  2355. RotationZ = 0,
  2356. Material = "Neon",
  2357. Color = C3(0,0,0),
  2358. SoundID = nil,
  2359. SoundPitch = nil,
  2360. SoundVolume = nil
  2361. })
  2362. WACKYEFFECT({
  2363. Time = 85,
  2364. EffectType = "Round Slash",
  2365. Size = VT(3, 0, 3) / 13,
  2366. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  2367. Transparency = 0,
  2368. Transparency2 = 1,
  2369. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2370. MoveToPos = nil,
  2371. RotationX = 0,
  2372. RotationY = 0,
  2373. RotationZ = 0,
  2374. Material = "Neon",
  2375. Color = C3(0,0,0),
  2376. SoundID = nil,
  2377. SoundPitch = nil,
  2378. SoundVolume = nil
  2379. })
  2380. WACKYEFFECT({
  2381. Time = 75,
  2382. EffectType = "Sphere",
  2383. Size = VT(22, 22, 22),
  2384. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  2385. Transparency = 0,
  2386. Transparency2 = 1,
  2387. CFrame = CF(POS),
  2388. MoveToPos = nil,
  2389. RotationX = 0,
  2390. RotationY = 0,
  2391. RotationZ = 0,
  2392. Material = "Neon",
  2393. Color = C3(0,0,0),
  2394. SoundID = nil,
  2395. SoundPitch = nil,
  2396. SoundVolume = nil
  2397. })
  2398. end
  2399. WACKYEFFECT({
  2400. Time = 85,
  2401. EffectType = "Sphere",
  2402. Size = VT(120, 120, 120),
  2403. Size2 = VT(350, 350, 350),
  2404. Transparency = 0,
  2405. Transparency2 = 1,
  2406. CFrame = CF(POS),
  2407. MoveToPos = nil,
  2408. RotationX = 0,
  2409. RotationY = 0,
  2410. RotationZ = 0,
  2411. Material = "Neon",
  2412. Color = C3(0, 0, 0),
  2413. SoundID = nil,
  2414. SoundPitch = 1,
  2415. SoundVolume = 10
  2416. })
  2417. for i = 1, 20 do
  2418. WACKYEFFECT({
  2419. Time = 85,
  2420. EffectType = "Sphere",
  2421. Size = VT(120, 120, 120),
  2422. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2423. Transparency = 0.8,
  2424. Transparency2 = 1,
  2425. CFrame = CF(POS),
  2426. MoveToPos = nil,
  2427. RotationX = 0,
  2428. RotationY = 0,
  2429. RotationZ = 0,
  2430. Material = "Neon",
  2431. Color = C3(0, 0, 0),
  2432. SoundID = nil,
  2433. SoundPitch = 1,
  2434. SoundVolume = 10
  2435. })
  2436. WACKYEFFECT({
  2437. Time = 100,
  2438. EffectType = "Wave",
  2439. Size = VT(25, 2, 25),
  2440. Size2 = VT(400, 0, 400) * 1.2,
  2441. Transparency = 0,
  2442. Transparency2 = 1,
  2443. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2444. MoveToPos = nil,
  2445. RotationX = 0,
  2446. RotationY = 0,
  2447. RotationZ = 0,
  2448. Material = "Neon",
  2449. Color = C3(0, 0, 0),
  2450. SoundID = nil,
  2451. SoundPitch = nil,
  2452. SoundVolume = nil
  2453. })
  2454. end
  2455. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2456. for i = 1, 5 do
  2457. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2458. WACKYEFFECT({
  2459. Time = 120,
  2460. EffectType = "Wave",
  2461. Size = VT(150, 2, 150),
  2462. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2463. Transparency = 0,
  2464. Transparency2 = 1,
  2465. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2466. MoveToPos = nil,
  2467. RotationX = 0,
  2468. RotationY = 0,
  2469. RotationZ = 0,
  2470. Material = "Neon",
  2471. Color = C3(0, 0, 0),
  2472. SoundID = nil,
  2473. SoundPitch = nil,
  2474. SoundVolume = nil
  2475. })
  2476. end
  2477. for i = 0, 1, 0.1 / Animation_Speed do
  2478. Swait()
  2479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. ATTACK = false
  2487. Rooted = false
  2488. end
  2489. COR1 = false
  2490. CORMODE = false
  2491. CHOSENBRICK = "Really red"
  2492. CHARGE = true
  2493. VOID1 = false
  2494. end
  2495. function Taunt()
  2496. ATTACK = true
  2497. RELAX2 = true
  2498. Rooted = true
  2499. repeat
  2500. Swait()
  2501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. WACKYEFFECT({
  2508. EffectType = "Wave",
  2509. Size = VT(4, 1, 4),
  2510. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  2511. Transparency = 0.9,
  2512. Transparency2 = 1,
  2513. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2514. MoveToPos = nil,
  2515. RotationX = 0,
  2516. RotationY = 5,
  2517. RotationZ = 0,
  2518. Material = "Neon",
  2519. Color = C3(1, 1, 1),
  2520. SoundID = nil,
  2521. SoundPitch = nil,
  2522. SoundVolume = nil
  2523. })
  2524. until RELAX2 == false
  2525. ATTACK = false
  2526. Rooted = false
  2527. end
  2528. --//=================================\\
  2529. --|| ASSIGN THINGS TO KEYS
  2530. --\\=================================//
  2531.  
  2532. function MouseDown(Mouse)
  2533. if ATTACK == false then
  2534. end
  2535. end
  2536.  
  2537. function MouseUp(Mouse)
  2538. HOLD = false
  2539. end
  2540. RELAX = false
  2541. RELAX2 = false
  2542. function KeyDown(Key)
  2543. KEYHOLD = true
  2544. if Key == "z" and ATTACK == false and SVAL == false and VALUE2 == false then
  2545. Beam()
  2546. end
  2547. if Key == "q" and ATTACK == false and SVAL == false and VALUE2 == false then
  2548. Warp()
  2549. end
  2550. if Key == "c" and ATTACK == false and SVAL == false and VALUE2 == false then
  2551. Cooldown()
  2552. end
  2553. if Key == "b" and ATTACK == false and SVAL == false and VALUE2 == false then
  2554. CorMode()
  2555. end
  2556. if Key == "x" and ATTACK == false and SVAL == false and CORMODE == true then
  2557. HCore()
  2558. end
  2559. if Key == "f" and ATTACK == false and SVAL == false and CORMODE == true then
  2560. IceCore()
  2561. end
  2562. if Key == "r" and ATTACK == false and SVAL == false and CORMODE == true then
  2563. VoidCore()
  2564. end
  2565. if Key == "e" and ATTACK == false and SVAL == false then
  2566. CORMODE = false
  2567. end
  2568. ------------------------------------------------ACTIVATORS
  2569. if Key == "z" and COR1 == true and SVAL == false then
  2570. a()
  2571. end
  2572. if Key == "c" and COR1 == true and SVAL == false then
  2573. s()
  2574. end
  2575. if Key == "x" and COR1 == true and SVAL == false then
  2576. d()
  2577. end
  2578. ------------------------------------------------MISC
  2579. if RELAX == false and ATTACK == false or RELAX2 == true then
  2580. if Key == "t" then
  2581. if RELAX2 == false then
  2582. Taunt()
  2583. elseif RELAX2 == true then
  2584. RELAX2 = false
  2585. end
  2586. end
  2587. end
  2588. end
  2589.  
  2590. function KeyUp(Key)
  2591. KEYHOLD = false
  2592. end
  2593.  
  2594. Mouse.Button1Down:connect(function(NEWKEY)
  2595. MouseDown(NEWKEY)
  2596. end)
  2597. Mouse.Button1Up:connect(function(NEWKEY)
  2598. MouseUp(NEWKEY)
  2599. end)
  2600. Mouse.KeyDown:connect(function(NEWKEY)
  2601. KeyDown(NEWKEY)
  2602. end)
  2603. Mouse.KeyUp:connect(function(NEWKEY)
  2604. KeyUp(NEWKEY)
  2605. end)
  2606.  
  2607. --//=================================\\
  2608. --\\=================================//
  2609.  
  2610. function unanchor()
  2611. if UNANCHOR == true then
  2612. g = Character:GetChildren()
  2613. for i = 1, #g do
  2614. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2615. g[i].Anchored = false
  2616. end
  2617. if g[i].ClassName == "Accessory" then
  2618. g[i].Handle.Anchored = false
  2619. end
  2620. end
  2621. if LIMITBROKEN == false then
  2622. RootPart.Anchored = false
  2623. end
  2624. end
  2625. end
  2626. --//=================================\\
  2627. --|| WRAP THE WHOLE SCRIPT UP
  2628. --\\=================================//
  2629.  
  2630. Humanoid.Changed:connect(function(Jump)
  2631. if Jump == "Jump" and (Disable_Jump == true) then
  2632. Humanoid.Jump = false
  2633. end
  2634. end)
  2635.  
  2636. while true do
  2637. Swait()
  2638. script.Parent = WEAPONGUI
  2639. ANIMATE.Parent = nil
  2640. if Humanoid then
  2641. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2642. IDLEANIMATION:Play()
  2643. end
  2644. SINE = SINE + CHANGE
  2645. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2646. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2647. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2648. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2649. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2650. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2651. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2652. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2653. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  2654. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2655. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2656. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2657. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2658. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2659. end
  2660. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2661. ANIM = "Jump"
  2662. if ATTACK == false then
  2663. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2669. end
  2670. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2671. ANIM = "Fall"
  2672. if ATTACK == false then
  2673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2679. end
  2680. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2681. ANIM = "Idle"
  2682. if ATTACK == false then
  2683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2689. if VALUE1 == false and MRANDOM(1,200) == 1 then
  2690. coroutine.resume(coroutine.create(function()
  2691. VALUE1 = true
  2692. for i = 1, 25 do
  2693. Swait()
  2694. end
  2695. VALUE1 = false
  2696. end))
  2697. end
  2698. end
  2699.  
  2700. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2701. ANIM = "Walk"
  2702. if ATTACK == false then
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2709. end
  2710. end
  2711. if COR1 == true then
  2712. SKILL1TEXT.Text = "[Z] Core explosion"
  2713. SKILL2TEXT.Text = "[_] ERROR"
  2714. SKILL3TEXT.Text = "[_] ERROR"
  2715. end
  2716. if COR1 == false then
  2717. SKILL1TEXT.Text = "[Z] Lava outburst"
  2718. SKILL2TEXT.Text = "[C] Cooldown"
  2719. SKILL3TEXT.Text = "[B] Core Mode"
  2720. end
  2721. if CORMODE == true then
  2722. SKILL1TEXT.Text = "[R,X] VoidCore"
  2723. SKILL2TEXT.Text = "[F,C] IceCore"
  2724. SKILL3TEXT.Text = "[X,Z] Core"
  2725. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  2726. end
  2727. sick.Parent = Torso
  2728. sick.Playing = true
  2729. sick.SoundId = "rbxassetid://1547042045"
  2730. for _, c in pairs(Weapon:GetChildren()) do
  2731. if c.Name == "Eon" then
  2732. c.BrickColor = BRICKC(CHOSENBRICK)
  2733. end
  2734. end
  2735.  
  2736. unanchor()
  2737. Humanoid.MaxHealth = "inf"
  2738. Humanoid.Health = "inf"
  2739. if Rooted == false then
  2740. Disable_Jump = false
  2741. Humanoid.WalkSpeed = Speed
  2742. elseif Rooted == true then
  2743. Disable_Jump = true
  2744. Humanoid.WalkSpeed = 0
  2745. end
  2746. refit()
  2747. Humanoid.PlatformStand = false
  2748. end
  2749.  
  2750. --//=================================\\
  2751. --\\=================================//
  2752.  
  2753.  
  2754.  
  2755.  
  2756.  
  2757. --//====================================================\\--
  2758. --|| END OF SCRIPT
  2759. --\\====================================================//--w
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