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- fn main() {
- let width = 4;
- let height = 6;
- let depth = 2;
- let mut tile_map = vec![vec![vec![Tile{tile_type: TileType::Space}; depth]; height]; width];
- tile_map[2][3][0].tile_type = TileType::Ship;
- println!("{:#?}", tile_map);
- }
- #[derive(Debug,Clone)]
- enum TileType {
- Space,
- Ship,
- }
- #[derive(Debug,Clone)]
- struct Tile {
- tile_type: TileType,
- }
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