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Apr 22nd, 2019
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  1. fn main() {
  2. let width = 4;
  3. let height = 6;
  4. let depth = 2;
  5.  
  6. let mut tile_map = vec![vec![vec![Tile{tile_type: TileType::Space}; depth]; height]; width];
  7.  
  8. tile_map[2][3][0].tile_type = TileType::Ship;
  9.  
  10. println!("{:#?}", tile_map);
  11. }
  12.  
  13. #[derive(Debug,Clone)]
  14. enum TileType {
  15. Space,
  16. Ship,
  17. }
  18.  
  19. #[derive(Debug,Clone)]
  20. struct Tile {
  21. tile_type: TileType,
  22. }
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