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- #pragma strict
- var Transmitter : GameObject;
- var trans : Transmitter;
- function Start() {
- trans = gameObject.GetComponent(Transmitter);
- }
- function Back() {
- Application.LoadLevel("menu_main");
- }
- function ChangeVolume(vol : float) {
- trans.volume = vol;
- }
- function ChangeLightness(light : int) {
- trans.lightness = light;
- }
- function ChangeDifficulty(dif : int) {
- trans.difficulty = dif;
- }
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