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- --Settings : Size, Mode and Speed.
- pokemongo = true --Toggle this to true/false if you want that annoying song to annoy people.
- radius = 100 --Change this to math.huge(like : radius = math.huge) for infinite size. Radius divided by speed is what size the cube goes to.
- speed = 1 --Read Above ^
- --Script : Do not touch unless you know what you're doing
- nucleus = Instance.new("Part")
- nucleus.Shape = ("Block")
- nucleus.Parent = workspace
- lPlayer = game.Players.LocalPlayer.Character
- nucleus.Size = Vector3.new(0, 0, 0)
- torso = lPlayer:FindFirstChild("Torso")
- nucleus.Anchored = true
- nucleus.CanCollide = false
- nucleus.Position = torso.Position
- pos = nucleus.CFrame
- nucleus.TopSurface = ("Smooth")
- nucleus.Material = Enum.Material.Neon
- wait(3)
- if pokemongo then
- decal1 = Instance.new("Decal")
- decal1.Parent = nucleus
- decal1.Texture = "rbxassetid://457012320"
- decal1.Face = "Front"
- decal2 = Instance.new("Decal")
- decal2.Parent = nucleus
- decal2.Texture = "rbxassetid://457012320"
- decal2.Face = "Back"
- decal3 = Instance.new("Decal")
- decal3.Parent = nucleus
- decal3.Texture = "rbxassetid://457012320"
- decal3.Face = "Left"
- decal4 = Instance.new("Decal")
- decal4.Parent = nucleus
- decal4.Texture = "rbxassetid://457012320"
- decal4.Face = "Right"
- decal5 = Instance.new("Decal")
- decal5.Parent = nucleus
- decal5.Texture = "rbxassetid://457012320"
- decal5.Face = "Top"
- decal6 = Instance.new("Decal")
- decal6.Parent = nucleus
- decal6.Texture = "rbxassetid://457012320"
- decal6.Face = "Bottom"
- music = Instance.new("Sound")
- music.Parent = nucleus
- music.SoundId = "http://www.roblox.com/asset/?id=481998828"
- music.Volume = 1
- music.Playing = true
- music.Looped = true
- end
- --------------BreakJoints Function-----------------------------------
- function touch(hit)
- hum = hit.Parent:findFirstChild("Humanoid")
- if hum~=nil then
- hum.Parent:BreakJoints()
- end
- end
- nucleus.Touched:connect(touch)
- ----------------------------------------------------------------------
- for i = 1, radius, speed do
- nucleus.Size = nucleus.Size + Vector3.new(1, .5, 1)
- nucleus.CanCollide = false
- nucleus.BrickColor = BrickColor.Random()
- nucleus.CFrame = pos
- wait(0.0001)
- end
- wait(0.0000001)
- nucleus:Remove()
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