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- # "tutorial token to tabletop simulator v2" to display 2 (or 4 dina4) pages of tutorial on 2 faces
- #
- # press "p" to switch to first person mode to fly the camera closer.
- # hold "alt" for a closer view
- #
- # this object is meant to be imported as "chip" to make it stackable, and as "material wood" to not be too shiny.
- #
- # uv-map and texture examples: http://i.imgur.com/uStu2Xw.png http://i.imgur.com/JaAdcqT.jpg
- #
- #
- # the texture should be 1811x2450 px, the lowest 40 lines of pixels are the borders 10 pixel height per border.
- # 4 dina4-pages should each be 1811x2410px, pasted on a 3622x4820 px image in 2x2-tiling.
- # then shrunk by 50% to fit on the top border of a 1811x2450 px image.
- # top left and top right are front side, bottom left and bottom right are back side.
- #
- # For textures with many letters .gif is the best format but TTS only supports .png which is nearly lossles from .gif.
- # For best quality textures with lots of letters, save as gif (set palette to "detail") and then save that gif as png.
- #
- # For tabletop simulator, white text on black background is generally better,
- # because the unity engine has lots of reflecting ambient light making white often too bright and too shiny.
- #
- mtllib ./tutorial token OBJ2.mtl
- g
- # object Material__101 to come ...
- #
- v -4.4822 0.0000 3.0125
- v 4.4822 0.0000 3.0125
- v -4.4822 0.0000 -3.0125
- v 4.4822 0.0000 -3.0125
- v -4.4822 0.0500 3.0125
- v 4.4822 0.0500 3.0125
- v -4.4822 0.0500 -3.0125
- v 4.4822 0.0500 -3.0125
- # 8 vertices
- vt 0.0001 0.0041 0.0000
- vt 0.9999 0.0041 0.0000
- vt 0.9999 0.0123 90.0000
- vt 0.0001 0.0123 90.0000
- vt 0.0001 0.0082 0.0000
- vt 0.9999 0.0082 0.0000
- vt 0.9999 0.0164 90.0000
- vt 0.0001 0.0164 90.0000
- vt 0.0001 0.5082 0.0000
- vt 0.9999 0.5082 0.0000
- vt 0.0001 0.9999 0.0000
- vt 0.9999 0.9999 0.0000
- vt 1.0000 0.0164 0.0000
- vt 0.0001 0.0164 0.0000
- vt 0.9999 0.5082 0.0000
- vt 0.0001 0.5082 0.0000
- vt 0.6721 0.0082 0.0000
- vt 0.0001 0.0082 0.0000
- vt 0.6721 0.0122 0.0000
- vt 0.0001 0.0122 0.0000
- vt 0.0001 0.0000 0.0000
- vt 0.6721 0.0000 0.0000
- vt 0.0001 0.0041 0.0000
- vt 0.6721 0.0041 0.0000
- # 24 texture vertices
- vn 0.0000 -0.7854 0.0000
- vn 0.0000 -0.7854 0.0000
- vn 0.0000 -0.7854 0.0000
- vn 0.0000 -0.7854 0.0000
- vn 0.0000 0.7854 0.0000
- vn 0.0000 0.7854 0.0000
- vn 0.0000 0.7854 0.0000
- vn 0.0000 0.7854 0.0000
- # 8 vertex normals
- g Material__101
- usemtl Material__101
- s 2
- f 4/16/4 2/14/2 1/13/1 3/15/3
- s 4
- f 8/12/8 7/11/7 5/9/5 6/10/6
- s 8
- f 6/6/6 5/5/5 1/1/1 2/2/2
- s 16
- f 8/24/8 6/23/6 2/21/2 4/22/4
- s 32
- f 7/7/7 8/8/8 4/4/4 3/3/3
- s 64
- f 5/19/5 7/20/7 3/18/3 1/17/1
- # 6 faces
- g
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