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Diego-Mertens

... es un poco mucho...

Mar 9th, 2020
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  1. GraniteCave_AquaGruntM::
  2. lock
  3. msgbox ConversacionImportante, MSGBOX_DEFAULT
  4. applymovement 3, Common_Movement_ExclamationMark
  5. applymovement 4, Common_Movement_ExclamationMark
  6. applymovement 5, Common_Movement_ExclamationMark
  7. waitmovement 0
  8. applymovement 3, Common_Movement_FacePlayer
  9. applymovement 4, Common_Movement_FacePlayer
  10. applymovement 5, Common_Movement_FacePlayer
  11. waitmovement 0
  12. msgbox NoDeberias, MSGBOX_DEFAULT
  13. compare VAR_FACING, DIR_WEST
  14. goto_if_eq Atacar1
  15. compare VAR_FACING, DIR_EAST
  16. goto_if_eq SoloAtacar
  17. compare VAR_FACING, DIR_NORTH
  18. goto_if_eq SoloAtacar
  19. compare VAR_FACING, DIR_SOUTH
  20. goto_if_eq SoloAtacar
  21. Atacar1::
  22. applymovement 3, Mujer1Correr1
  23. applymovement 5, Mujer2Correr1
  24. waitmovement 0
  25. delay 16
  26. msgbox SinPokes, MSGBOX_DEFAULT
  27. trainerbattle_double TRAINER_AQUA_GRUNT_MF1, YaVerás, Perdimos, SinPokes, CombateDoble1
  28. goto CombateDoble1
  29. end
  30. CombateDoble1::
  31. applymovement 3, Common_Movement_ExclamationMark
  32. applymovement 4, Common_Movement_ExclamationMark
  33. waitmovement 0
  34. specialvar VAR_RESULT, CountPartyNonEggMons
  35. compare VAR_RESULT, 2
  36. goto_if_lt PelearUnoPorUno
  37. trainerbattle_no_intro TRAINER_AQUA_GRUNT_F2, Perdimos
  38. goto FinalCombate1
  39. end
  40. FinalCombate1::
  41. applymovement 5, Common_Movement_ExclamationMark
  42. waitmovement 0
  43. msgbox NoPuedeSer, MSGBOX_DEFAULT
  44. applymovement 5, SalirF21
  45. waitmovement 0
  46. removeobject 5
  47. applymovement OBJ_EVENT_ID_PLAYER, PlayerDown
  48. waitmovement 0
  49. applymovement 4, Hombre1
  50. waitmovement 0
  51. removeobject 4
  52. applymovement 3, SalirF11
  53. waitmovement 0
  54. removeobject 3
  55. setflag FLAG_DEWFORDTEAMAQUADEFEATED
  56. release
  57. end
  58. SalirF11:
  59. walk_right
  60. walk_right
  61. walk_right
  62. walk_right
  63. walk_right
  64. walk_right
  65. walk_right
  66. walk_down
  67. walk_down
  68. walk_down
  69. walk_down
  70. step_end
  71. PlayerDown:
  72. walk_down
  73. face_up
  74. step_end
  75. Hombre1:
  76. walk_right
  77. walk_right
  78. walk_right
  79. walk_right
  80. walk_right
  81. walk_right
  82. walk_down
  83. walk_right
  84. walk_right
  85. walk_down
  86. walk_down
  87. step_end
  88. SalirF21:
  89. walk_right
  90. walk_right
  91. walk_right
  92. walk_right
  93. walk_down
  94. walk_right
  95. walk_down
  96. walk_right
  97. walk_down
  98. step_end
  99. SoloAtacar::
  100. applymovement 3, Common_Movement_FacePlayer
  101. applymovement 4, Common_Movement_FacePlayer
  102. applymovement 5, Common_Movement_FacePlayer
  103. waitmovement 0
  104. msgbox SinPokes, MSGBOX_DEFAULT
  105. trainerbattle_double TRAINER_AQUA_GRUNT_MF1, YaVerás, Perdimos, SinPokes, CombateDoble15
  106. goto CombateDoble15
  107. end
  108. CombateDoble15::
  109. applymovement 3, Common_Movement_ExclamationMark
  110. applymovement 4, Common_Movement_ExclamationMark
  111. waitmovement 0
  112. specialvar VAR_RESULT, CountPartyNonEggMons
  113. compare VAR_RESULT, 2
  114. goto_if_lt PelearUnoPorUno
  115. trainerbattle_no_intro TRAINER_AQUA_GRUNT_F2, Perdimos
  116. goto DespuesCombate10
  117. end
  118. DespuesCombate10::
  119. applymovement 5, Common_Movement_ExclamationMark
  120. waitmovement 0
  121. msgbox NoPuedeSer, MSGBOX_DEFAULT
  122. applymovement 3, SalirF12
  123. waitmovement 0
  124. removeobject 3
  125. applymovement 4, Hombre1
  126. waitmovement 0
  127. removeobject 4
  128. applymovement OBJ_EVENT_ID_PLAYER, PlayerDown
  129. waitmovement 0
  130. applymovement 5, SalirF22
  131. waitmovement 0
  132. removeobject 5
  133. setflag FLAG_DEWFORDTEAMAQUADEFEATED
  134. release
  135. SalirF22:
  136. walk_right
  137. walk_right
  138. walk_right
  139. walk_right
  140. walk_right
  141. walk_right
  142. walk_right
  143. walk_right
  144. walk_right
  145. walk_down
  146. walk_down
  147. walk_down
  148. walk_down
  149. step_end
  150. SalirF12:
  151. walk_right
  152. walk_right
  153. walk_right
  154. walk_right
  155. walk_right
  156. walk_down
  157. walk_right
  158. walk_right
  159. walk_right
  160. step_end
  161. SoloAtacarF1::
  162. applymovement 3, Common_Movement_FacePlayer
  163. applymovement 4, Common_Movement_FacePlayer
  164. applymovement 5, Common_Movement_FacePlayer
  165. waitmovement 0
  166. msgbox SinPokes, MSGBOX_DEFAULT
  167. trainerbattle_double TRAINER_AQUA_GRUNT_F1F2, YaVerás, Perdimos, SinPokes, CombateDoble25
  168. goto CombateDoble25
  169. end
  170. CombateDoble25::
  171. applymovement 3, Common_Movement_ExclamationMark
  172. applymovement 5, Common_Movement_ExclamationMark
  173. waitmovement 0
  174. specialvar VAR_RESULT, CountPartyNonEggMons
  175. compare VAR_RESULT, 2
  176. goto_if_lt PelearUnoPorUno
  177. trainerbattle_no_intro TRAINER_AQUA_GRUNT_M, Perdimos
  178. goto DespuesCombate15
  179. end
  180. DespuesCombate15::
  181. applymovement 4, Common_Movement_ExclamationMark
  182. waitmovement 0
  183. msgbox NoPuedeSer, MSGBOX_DEFAULT
  184. applymovement 3, SalirF12
  185. waitmovement 0
  186. removeobject 3
  187. applymovement 4, Hombre1
  188. waitmovement 0
  189. removeobject 4
  190. applymovement OBJ_EVENT_ID_PLAYER, PlayerDown
  191. waitmovement 0
  192. applymovement 5, SalirF22
  193. waitmovement 0
  194. removeobject 5
  195. setflag FLAG_DEWFORDTEAMAQUADEFEATED
  196. release
  197. end
  198. SoloAtacarF2::
  199. applymovement 3, Common_Movement_FacePlayer
  200. applymovement 4, Common_Movement_FacePlayer
  201. applymovement 5, Common_Movement_FacePlayer
  202. waitmovement 0
  203. specialvar VAR_RESULT, CountPartyNonEggMons
  204. compare VAR_RESULT, 2
  205. goto_if_lt PelearUnoPorUno
  206. trainerbattle_double TRAINER_AQUA_GRUNT_MF2, YaVerás, Perdimos, SinPokes, CombateDoble35
  207. goto CombateDoble35
  208. end
  209. CombateDoble35::
  210. applymovement 4, Common_Movement_ExclamationMark
  211. applymovement 5, Common_Movement_ExclamationMark
  212. waitmovement 0
  213. trainerbattle_no_intro TRAINER_AQUA_GRUNT_F1, Perdimos
  214. goto FinalCombate25
  215. end
  216. FinalCombate25::
  217. applymovement 3, Common_Movement_ExclamationMark
  218. waitmovement 0
  219. msgbox NoPuedeSer, MSGBOX_DEFAULT
  220. applymovement 3, SalirF12
  221. waitmovement 0
  222. removeobject 3
  223. applymovement 4, Hombre1
  224. waitmovement 0
  225. removeobject 4
  226. applymovement OBJ_EVENT_ID_PLAYER, PlayerDown
  227. waitmovement 0
  228. applymovement 5, SalirF22
  229. waitmovement 0
  230. removeobject 5
  231. setflag FLAG_DEWFORDTEAMAQUADEFEATED
  232. release
  233. PelearUnoPorUno::
  234. trainerbattle_no_intro TRAINER_AQUA_GRUNT_M, Perdimos
  235. goto Sig1
  236.  
  237. end
  238. Sig1::
  239. applymovement 4, Common_Movement_ExclamationMark
  240. waitmovement 0
  241. trainerbattle_no_intro TRAINER_AQUA_GRUNT_F1, Perdimos
  242. goto Sig2
  243. end
  244. Sig2::
  245. applymovement 3, Common_Movement_ExclamationMark
  246. waitmovement 0
  247. trainerbattle_no_intro TRAINER_AQUA_GRUNT_F2, Perdimos
  248. goto Sig3
  249. end
  250. Sig3::
  251. applymovement 5, Common_Movement_ExclamationMark
  252. waitmovement 0
  253. msgbox NoPuedeSer, MSGBOX_DEFAULT
  254. applymovement 5, SalirF21
  255. waitmovement 0
  256. removeobject 5
  257. applymovement OBJ_EVENT_ID_PLAYER, PlayerDown
  258. waitmovement 0
  259. applymovement 4, Hombre1
  260. waitmovement 0
  261. removeobject 4
  262. applymovement 3, SalirF11
  263. waitmovement 0
  264. removeobject 3
  265. setflag FLAG_DEWFORDTEAMAQUADEFEATED
  266. release
  267. end
  268. YaVerás:
  269. .string "RM1 RH: ¡Ya verás, te destrozaré!$"
  270. Perdimos:
  271. .string "RM1: ¡Q-Q-QUÉ!\n"
  272. .string "RH: ¡ARGH! Ahora el Jefe nos\l"
  273. .string "rebajará aún más el sueldo…$"
  274. SinPokes:
  275. .string "¡AL ATAQUE!$"
  276. Mujer1Correr1:
  277. walk_right
  278. walk_down
  279. step_end
  280. Mujer2Correr1:
  281. delay_16
  282. walk_right
  283. walk_up
  284. walk_right
  285. walk_right
  286. walk_down
  287. walk_down
  288. face_left
  289. step_end
  290. GraniteCave_AquaGruntF1::
  291. lock
  292. msgbox ConversacionImportante, MSGBOX_DEFAULT
  293. applymovement 3, Common_Movement_ExclamationMark
  294. applymovement 4, Common_Movement_ExclamationMark
  295. applymovement 5, Common_Movement_ExclamationMark
  296. waitmovement 0
  297. applymovement 3, Common_Movement_FacePlayer
  298. applymovement 4, Common_Movement_FacePlayer
  299. applymovement 5, Common_Movement_FacePlayer
  300. waitmovement 0
  301. msgbox NoDeberias, MSGBOX_DEFAULT
  302. compare VAR_FACING, DIR_WEST
  303. goto_if_eq Atacar2
  304. compare VAR_FACING, DIR_EAST
  305. goto_if_eq SoloAtacarF1
  306. compare VAR_FACING, DIR_NORTH
  307. goto_if_eq SoloAtacarF1
  308. compare VAR_FACING, DIR_SOUTH
  309. goto_if_eq SoloAtacarF1
  310. Atacar2::
  311. applymovement 4, HombreCorrer1
  312. applymovement 5, Mujer2Correr2
  313. waitmovement 0
  314. delay 16
  315. msgbox SinPokes, MSGBOX_DEFAULT
  316. specialvar VAR_RESULT, CountPartyNonEggMons
  317. compare VAR_RESULT, 2
  318. goto_if_lt PelearUnoPorUno
  319. trainerbattle_double TRAINER_AQUA_GRUNT_F1F2, YaVerás, Perdimos, SinPokes, CombateDoble20
  320. goto CombateDoble20
  321. end
  322. CombateDoble20::
  323. applymovement 3, Common_Movement_ExclamationMark
  324. applymovement 5, Common_Movement_ExclamationMark
  325. waitmovement 0
  326. trainerbattle_no_intro TRAINER_AQUA_GRUNT_M, Perdimos
  327. goto FinalCombate20
  328. end
  329. FinalCombate20::
  330. applymovement 4, Common_Movement_ExclamationMark
  331. waitmovement 0
  332. msgbox NoPuedeSer, MSGBOX_DEFAULT
  333. applymovement OBJ_EVENT_ID_PLAYER, PlayerDown
  334. waitmovement 0
  335. applymovement 5, SalirF22
  336. waitmovement 0
  337. removeobject 5
  338. applymovement OBJ_EVENT_ID_PLAYER, PlayerUp
  339. waitmovement 0
  340. applymovement 4, Hombre1
  341. waitmovement 0
  342. removeobject 4
  343. applymovement 3, SalirF11
  344. waitmovement 0
  345. removeobject 3
  346. setflag FLAG_DEWFORDTEAMAQUADEFEATED
  347. release
  348. end
  349. PlayerUp:
  350. walk_up
  351. face_down
  352. step_end
  353. NoPuedeSer:
  354. .string "Todos: ¡NO PUEDE SER!\n"
  355. .string "… … … … … … … … … …\l"
  356. .string "… … … … … … … … … … … …\p"
  357. .string "RH: ¡Ah! ¡Lo recordé!\n"
  358. .string "Je je je… Ya tenemos la Piedra…\l"
  359. .string "¡NO HAY OTRA RAZÓN PARA ESTAR AQUÍ!\p"
  360. .string "RM1: ¿Sólo era eso? Yo creo recordar\n"
  361. .string "que nos falta hacer algo…\p"
  362. .string "RM2: Nah, no creo… Pero aún así me\n"
  363. .string "pregunto… ¿Para qué quiere\l"
  364. .string "esa simple Piedra L--\p"
  365. .string "RH: ¡¡¡SHHH!!! ¡ES ULTRA SECRETO,\n"
  366. .string "NI NOSOTROS LO SABEMOS!\l"
  367. .string "{PLAYER}: (¿será… una Piedra Lunar?)\p"
  368. .string "(¿pero qué tiene de especial una\n"
  369. .string "simple Piedra Lunar?)$"
  370.  
  371.  
  372. HombreCorrer1:
  373. walk_right
  374. walk_up
  375. step_end
  376. Mujer2Correr2:
  377. delay_16
  378. walk_right
  379. walk_down
  380. walk_right
  381. walk_right
  382. walk_up
  383. walk_up
  384. face_left
  385. step_end
  386. GraniteCave_AquaGruntF2::
  387. lock
  388. msgbox ConversacionImportante, MSGBOX_DEFAULT
  389. applymovement 3, Common_Movement_ExclamationMark
  390. applymovement 4, Common_Movement_ExclamationMark
  391. applymovement 5, Common_Movement_ExclamationMark
  392. waitmovement 0
  393. applymovement 3, Common_Movement_FacePlayer
  394. applymovement 4, Common_Movement_FacePlayer
  395. applymovement 5, Common_Movement_FacePlayer
  396. waitmovement 0
  397. msgbox NoDeberias, MSGBOX_DEFAULT
  398. goto SoloAtacarF2
  399. ConversacionImportante:
  400. .string "Recluta Mujer 1: Y… ¿Qué es lo que\n"
  401. .string "quiere el Jefe después de todo?\p"
  402. .string "R.H: Pues… ¿Qué no era\n"
  403. .string "algo con el agua y el mar, que eran\l"
  404. .string "vitales? Algo así recuerdo…\p"
  405. .string "R.M. 2: Mhh… Yo creí que\n"
  406. .string "sólo hacía esto para arruinar los\l"
  407. .string "planes de su rival, ¿No es así?\p"
  408. .string "R.M. 1: Esa no fue mi pregunta, pero\n"
  409. .string "creo que deberíamos… Espera…\l"
  410. .string "Todos: ¿¡QUIÉN ES ESE!?$"
  411. NoDeberias:
  412. .string "R.M 2: ¡Oye, tú! ¡No deberías haber\n"
  413. .string "escuchado lo que escuchaste!\p"
  414. .string "{PLAYER}: Lo único que escuché, fue\n"
  415. .string "a unos empleados tan estúpidos que\l"
  416. .string "no recuerdan lo que les dijo su Jefe…\p"
  417. .string "R.M 2: ¿Ah, sí? ¡Pues ya verás, hasta\n"
  418. .string "si no escuchaste nada!\l"
  419. .string "Todos: ¡ATAQUEN, TEAM AQUA!$"
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