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  1. /***********************************************************************
  2. * ArcEmu Configuration File
  3. * Last edited: 7/18/09
  4. *
  5. * Configure ArcEmu's world server below.
  6. ***********************************************************************
  7. ***********************************************************************
  8. * Database Section
  9. *
  10. *   Database.Host      - The hostname that the database is located on
  11. *   Database.Username  - The username used for the mysql connection
  12. *   Database.Password  - The password used for the mysql connection
  13. *   Database.Name      - The database name
  14. *   Database.Port      - Port that MySQL listens on. Usually 3306.
  15. *   Database.Type      - Client to use. 1 = MySQL
  16. *   Not supported:     - 2 = PostgreSQL (Partly implemented)
  17. *   Not Supported:     - 3 = SQLite (unimplemented)
  18. *******************************************************/
  19.  
  20. <WorldDatabase Hostname = "127.0.0.1" Username = "root" Password = "ascent" Name = "saphiron_world" Port = "3306" TYPE = "1">
  21. <CharacterDatabase Hostname = "127.0.0.1" Username = "root" Password = "ascent" Name = "saphiron_logon" Port = "3306" TYPE = "1">
  22.  
  23.  
  24. /******************************************************
  25. * Listen Config
  26. *
  27. *    Host
  28. *        This is the address that the server will listen on.
  29. *        To listen on all addresses, set it to 0.0.0.0
  30. *        Default: 127.0.0.1 (localhost)
  31. *
  32. *    WorldServerPort
  33. *        This is the port that the world server listens on.
  34. *        It has to be the same as what is specified in the
  35. *        realms table in the LogonDatabase.
  36. *        Default: 8129
  37. *
  38. ******************************************************/
  39.  
  40. <Listen Host = "0.0.0.0"
  41.         WorldServerPort = "8129">
  42.  
  43.  
  44. /******************************************************
  45. * Log Level Setup
  46. *
  47. *    Console Logging Level
  48. *        This directive controls how much output the server will
  49. *        display in it's console. Set to 0 for none, or -1 to disable.
  50. *        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  51. *        Default: 3
  52. *
  53. *    World server packet logging feature
  54. *        If this directive is turned on, a file called `world.log`
  55. *        will be created in the server's directory and all packets
  56. *        sent and received by clients will be dumped here in bfg
  57. *        format.
  58. *        Default: 0
  59. *
  60. *    DisableCrashdumpReport
  61. *        Disables crashdump reports, else if the build has debugging enabled,
  62. *        arcemu-world will call ./arcemu-crashreport every time it starts, so
  63. *        if there is a core, a crashdump will automatically be reported
  64. *        to the tracker at sf.net
  65. *        Needs gdb and curl
  66. *        Linux only
  67. *        Default: 0
  68. *
  69. ******************************************************/
  70.  
  71. <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
  72.  
  73.  
  74. /******************************************************
  75. * Server Settings
  76. *
  77. *    PlayerLimit
  78. *        This directive controls the amount of sessions that will be
  79. *        accepted by the server before it starts to add people to
  80. *        the server queue.
  81. *        Default: 100
  82. *
  83. *    Motd
  84. *        This message will be displayed by the server in the chat
  85. *        box every time any user logs on. Colors can be used in the
  86. *        standard WoW format.
  87. *        Default: "No MOTD specified
  88. *
  89. *    Send Stats On Join
  90. *        This directive controls whether the server will send the online player
  91. *        count to a cilent when it enters the world.
  92. *
  93. *    Breathing Setup
  94. *        If the breathing code is causing problems or you want to run a fun server, you can disable
  95. *        water checks by enabling this directive.
  96. *        Default: 1
  97. *
  98. *    Seperate Channels Control
  99. *        This directive controls whether horde and alliance chats will be seperated across channels.
  100. *        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  101. *        across channels.
  102. *        Default: 0
  103. *
  104. *    Compression Threshold
  105. *        This directive controls the limit when update packets will be compressed using deflate.
  106. *        For lower-bandwidth servers use a lower value at the cost of cpu time.
  107. *        Default: 1000
  108. *
  109. *    Queue Update Rate
  110. *        This directive controls how many milliseconds (ms) between the updates
  111. *        that the queued players receieve telling them their position in the queue.
  112. *        Default: 5000 (5 seconds).
  113. *
  114. *    Kick AFK Players
  115. *        Time in milliseconds (ms) that a player will be kicked after they go afk.
  116. *        Default: 0 (disabled)
  117. *
  118. *    Connection Timeout
  119. *        This directive specifies the amount of seconds that the client will be disconnected
  120. *        after if no ping packet is sent. It is advised to leave it at the default.
  121. *        Default: 180
  122. *
  123. *    Realm Type
  124. *        This is the realm type that will be used by the server to handle world pvp.
  125. *        Default: 0 (pve)(RPPVE)
  126. *        Other values: 1(pvp)(RPPVP)
  127. *
  128. *    AdjustPriority
  129. *        Set the server to high process priority?
  130. *        Default: 0
  131. *
  132. *    RequireAllSignatures
  133. *        This directive controls whether the full 10 signatures will be required in order
  134. *        to turn in a petition. Smaller servers would be better off having it turned off.
  135. *        Default: off
  136. *
  137. *    ShowGMInWhoList
  138. *        This directive controls whether GM's will be shown in player's who lists or not.
  139. *        Default: on
  140. *
  141. *    MapUnloadTime
  142. *        This directive controls whether to unload map cells after an idle period of <x> seconds.
  143. *        Use on smaller servers or servers that are memory-limited. The server without cell unloading
  144. *        can use over 1.2GB memory with all creatures loaded.
  145. *        Default: 0
  146. *
  147. *    LimitedNames
  148. *        This directive forces all character names to be a-z and A-Z compliant.
  149. *        Default: 1
  150. *
  151. *    UseAccountData
  152. *        This directive determines whether the account_data table is used to save custom client data.
  153. *        May cause buggy behaviour.
  154. *        Default: 0
  155. *
  156. *    AllowPlayerCommands
  157. *        This directive, if enabled can allow players to use commands with a '0' command group.
  158. *        Default: 0
  159. *
  160. *    EnableLFGJoin
  161. *        If this is enabled, you can join the LFG channel without using the LFG tool.
  162. *        Default: 0
  163. *
  164. *    TimeZone
  165. *        Set your local timezone relative to GMT here.
  166. *        Default: 0
  167. *
  168. *    Collision
  169. *        Enable collision system (LoS checks).
  170. *        Default: 0
  171. *    Make sure you have collision.dll in the same folder as arcemu-world!
  172. *
  173. *    DisableFearMovement (In Battlegrounds and Arenas only!)
  174. *        Disable fear movement in arenas & battlegrounds.
  175. *        Recommended if you do not have collision enabled!
  176. *        Default: 0 (off) Not blizzlike
  177. *
  178. *    SaveExtendedCharData
  179. *        Enable saving extended data to characters table.
  180. *        Recommended for armory type services.
  181. *        Default: 0 (off)
  182. *
  183. ******************************************************/
  184.  
  185. <Server PlayerLimit = "20"
  186.         Motd = "Welcome to Saphiron-WoW 3.3.3 Repack!"        
  187.         SendStatsOnJoin = "1"
  188.         EnableBreathing = "1"
  189.         SeperateChatChannels = "0"
  190.         CompressionThreshold = "1000"
  191.         QueueUpdateInterval = "5000"
  192.         KickAFKPlayers = "0"
  193.         ConnectionTimeout = "180"
  194.         RealmType = "1"
  195.         AdjustPriority = "0"
  196.         RequireAllSignatures = "0"
  197.         ShowGMInWhoList = "1"
  198.         MapUnloadTime="0"
  199.         LimitedNames="1"
  200.         UseAccountData="0"
  201.         AllowPlayerCommands="0"
  202.         EnableLFGJoin="0"
  203.         TimeZone="1"
  204.         Collision="1"
  205.         DisableFearMovement="0"
  206.         SaveExtendedCharData="0">
  207.  
  208. /********************************************************
  209. * Announce Configuration
  210. *
  211. *    Tag
  212. *      Configure what is shown in front of your announces in the [] brackets.
  213. *      Default: Staff (would give [Staff])
  214. *
  215. *    GMAdminTag
  216. *      Configure whether the <GM> or <Admin> tag is shown in announces.
  217. *      Default: 0 (disabled)
  218. *
  219. *    NameinAnnounce
  220. *      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  221. *      Default: 1 (enabled)
  222. *
  223. *    NameinWAnnounce
  224. *      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  225. *      of the message.
  226. *      Default: 1 (enabled)
  227. *
  228. *    ShowInConsole
  229. *      This controls whether announces are shown in the arcemu-world console or not.
  230. *      This does not apply for the team-internal GM announce.
  231. *      Default: 1 (enabled)
  232. *
  233. ********************************************************/
  234. <Announce       Tag = "Saphiron - Announce"
  235.                 GMAdminTag = "0"
  236.                 NameinAnnounce = "1"
  237.                 NameinWAnnounce = "1"
  238.                 ShowInConsole = "1">
  239.  
  240. /******************************************************
  241. * Power regeneration multiplier setup
  242. *
  243. *    These directives set up the multiplier in which regen values will be
  244. *    multiplied by every 2 seconds.
  245. *    Powers:
  246. *        Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  247. *    
  248. *    Reputation:
  249. *        Kill = Rep gained on kill, Quest = rep gained from quests
  250. *
  251. *    Honor:
  252. *        Honor = multiplier used to calculate honor per-kill.
  253. *
  254. *    PvP:
  255. *        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  256. *        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  257. *
  258. *    XP:
  259. *        The xp that a player receives from killing a creature will be multiplied
  260. *        by this value in order to get his xp gain.
  261. *
  262. *    RestXP:
  263. *        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  264. *        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  265. *        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  266. *        Note that resting in a resting area (Zzz) goes 4 times faster.
  267. *        Default: 1 (bubble every 8 hrs)
  268. *
  269. *    Drop(Color):
  270. *        These values will be multiplied by the drop percentages of the items for creatures
  271. *        to determine which items to drop. All default to 1.
  272. *        To allow you better control of drops, separate multipliers have been created for items
  273. *        of each quality group.
  274. *
  275. *    DropMoney:
  276. *        This value will be multiplied by any gold looted and pickpocketed
  277. *
  278. *    Save:
  279. *        Value in milliseconds (ms) that will be between player autosaves.
  280. *        Default: 300000 (5 minutes)
  281. *
  282. *    SkillChance:
  283. *        The chance that you have to level up a skill in melee or a profession is multiplied
  284. *        by this value.
  285. *        Default: 1
  286. *
  287. *    SkillRate:
  288. *        The amount of "levels" your skill goes up each time you gain a level is multiplied
  289. *        by this value.
  290. *
  291. *    ArenaMultiplier
  292. *         Every week/day the arena points gained by a player will be multiplied by this value.
  293. *
  294. ******************************************************/
  295.  
  296. <Rates Health="1"
  297.        Power1="1"
  298.        Power2="1"
  299.        Power3="1"
  300.        Power4="1"
  301.        QuestReputation="1"
  302.        KillReputation="1"
  303.        Honor="1"
  304.        PvPTimer="300000"
  305.        ArenaQueueDiff="150"
  306.        Compression="1"
  307.        XP="1"
  308.        QuestXP="1"
  309.        RestXP="1"
  310.        ExploreXP="1"
  311.        DropGrey="1"
  312.        DropWhite="1"
  313.        DropGreen="1"
  314.        DropBlue="1"
  315.        DropPurple="1"
  316.        DropOrange="1"
  317.        DropArtifact="1"
  318.        DropMoney="1"
  319.        Save="300000"
  320.        SkillChance="1"
  321.        SkillRate="1"
  322.        ArenaMultiplier2x="1"
  323.        ArenaMultiplier3x="1"
  324.        ArenaMultiplier5x="1">
  325.  
  326.  
  327. /******************************************************
  328. * GM Client Channel
  329. *
  330. *   This should be set to 'gm_sync_channel' for the My_Master addon to work.
  331. *   Default: gm_sync_channel
  332. *
  333. ******************************************************/
  334.  
  335. <GMClient GmClientChannel = "gm_sync_channel">
  336.  
  337.  
  338. /******************************************************
  339. * Terrain & Collision Settings
  340. *
  341. *   Set the path to the map_xx.bin files and whether unloading should be enabled
  342. *   for the main world maps here. Unloading the main world maps when they go idle
  343. *   can save a great amount of memory if the cells aren't being activated/idled
  344. *   often. Instance/Non-main maps will not be unloaded ever.
  345. *
  346. *   Default:
  347. *      MapPath = "maps"
  348. *      vMapPath = "vmaps"
  349. *      UnloadMaps = 1
  350. *
  351. ******************************************************/
  352.  
  353. <Terrain MapPath = "maps"
  354.          vMapPath = "vmaps"
  355.          UnloadMaps = "1">
  356.  
  357.  
  358. /******************************************************
  359. * Log Settings
  360. *
  361. *    Cheaters:
  362. *        This directive sets up the cheater logging file, if turned on any
  363. *        cheat / packet exploit / speedhack attempts will be logged here.
  364. *
  365. *    GMCommands:
  366. *        These two directives set up the GM command logging fie. If turned on,
  367. *        most gm commands will be logged for this file for abuse investigation, etc.
  368. *
  369. *    TimeStamp:
  370. *        Enables timestamps in logs.
  371. *
  372. ******************************************************/
  373.  
  374. <Log Cheaters="0" GMCommands="0" TIMESTAMP="0">
  375.  
  376.  
  377. /******************************************************
  378. * Mail System Setup
  379. *
  380. *    These directives control the limits and behaviour of the ingame mail system.
  381. *    All options must have Mail prefixed before them.
  382. *  
  383. *    ReloadDelay                
  384. *        Controls the delay at which the database is "refreshed". Use it if you're
  385. *        inserting mail from an external source, such as a web-based interface.
  386. *        0 turns it off.
  387. *        Default: 0
  388. *
  389. *    DisablePostageCostsForGM
  390. *        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  391. *        Default: 1
  392. *
  393. *    DisablePostageCosts
  394. *        Disables postage costs for all players.
  395. *        Default: 0
  396. *
  397. *    DisablePostageDelayItems
  398. *        Disables the one hour wait time when sending mail with items attached.
  399. *        Default: 1
  400. *
  401. *    DisableMessageExpiry
  402. *        Turns off the 30 day / 3 day after read message expiry time.
  403. *        WARNING: A mailbox still cannot show more than 50 items at once
  404. *        (stupid limitation in client).
  405. *        Default: 0
  406. *
  407. *    EnableInterfactionMail
  408. *        Removes the faction limitation for sending mail messages. Applies to all players.
  409. *        Default: 1
  410. *
  411. *    EnableInterfactionMailForGM
  412. *        Removes the faction limitation for sending mail messages, but only applies
  413. *        to GM's. EnableInterfactionMail overrides this.
  414. *        Default: 1
  415. *  
  416. ******************************************************/
  417.  
  418. <Mail ReloadDelay="0"
  419.       DisablePostageCostsForGM="1"
  420.       DisablePostageCosts="0"
  421.       DisablePostageDelayItems="1"
  422.       DisableMessageExpiry="0"
  423.       EnableInterfactionMail="1"
  424.       EnableInterfactionMailForGM="1">
  425.  
  426.  
  427. /******************************************************
  428. * Status Dumper Config
  429. *
  430. *        These directives set up the status dumper plugin. Filename is an
  431. *        absolute or relative path to the server binary. Interval is the
  432. *        time that the stats will be dumped to xml.
  433. *        Default: stats.xml / 120000 (2 minutes)
  434. *
  435. ******************************************************/
  436.  
  437. <StatDumper FileName = "stats.xml" INTERVAL = "120000">
  438.  
  439.  
  440. /******************************************************
  441. * Startup Options
  442. *
  443. *    Preloading
  444. *        This directive controls whether the entire world will be spawned at server
  445. *        startup or on demand. It is advised to leave it disabled unless you are a
  446. *        developer doing testing.
  447. *        Default: off
  448. *
  449. *    Background Loot Loading
  450. *        This directive controls whether loot will be loaded progressively during
  451. *        startup or in the background in a seperate thread. Turning it on will
  452. *        result in much faster startup times.
  453. *        Default: on
  454. *
  455. *    Multithreaded Startup
  456. *        This controls whether the server will spawn multiple worker threads to
  457. *        use for loading the database and starting the server. Turning it on
  458. *        increases the speed at which it starts up for each additional cpu in your
  459. *        computer.
  460. *        Default: on
  461. *
  462. *    Additional Table Binding
  463. *        You can load static item/creature/etc data into the server using this directive.
  464. *        This way throughout database updates your custom data can be preserved.
  465. *        Format: "sourcetable destination table,sourcetable destinationtable"
  466. *        Example: "myitems items,mynpcs creature_names"
  467. *        Default: ""
  468. *
  469. ******************************************************/
  470.  
  471. <Startup Preloading = "0"
  472.          BackgroundLootLoading = "1"
  473.          EnableMultithreadedLoading = "1"
  474.          LoadAdditionalTables="">
  475.  
  476. /******************************************************
  477. * Flood Protection Setup
  478. *
  479. *    Lines
  480. *        This is the number of "messages" or lines that it will allow before stopping messages from
  481. *        being sent. This counter is reset every "Seconds" seconds.
  482. *        Default: 0 (disabled)
  483. *
  484. *    Seconds
  485. *        This is the number of seconds inbetween the Line counter being reset.
  486. *        Default: 0 (disabled)
  487. *
  488. *    SendMessage
  489. *        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  490. *        message will be sent upon flood triggering.
  491. *        Default: 0
  492. *
  493. ******************************************************/
  494.  
  495. <FloodProtection LINES = "0" Seconds = "0" SendMessage = "0">
  496.  
  497.  
  498. /******************************************************
  499. * LogonServer Setup
  500. *
  501. *    DisablePings  
  502. *        This directive controls whether pings will be sent to the logonserver to check
  503. *        if the connection is still "alive". Expect problems if it is disabled.
  504. *        Default: 0
  505. *
  506. *    RemotePassword
  507. *        This directive controls the password used to authenticate with the logonserver.
  508. *        It must be the same between the two configs. If it is not, your server will
  509. *        not register.
  510. *
  511. ******************************************************/
  512.  
  513. <LogonServer DisablePings = "0"
  514.              RemotePassword = "l00c14n">
  515.  
  516.  
  517. /******************************************************
  518. * AntiHack Setup
  519. * Note: Most of this doesn't work as it should.
  520. *
  521. *    Teleport  
  522. *        This directive controls anti-teleport hack checks will be enabled or not.
  523. *        Default: 1
  524. *
  525. *    Speed
  526. *        This directive controls anti-speed hack checks will be performed on player movement or not.
  527. *        Default: 1
  528. *
  529. *    SpeedThreshold
  530. *        This directive controls the threshold at which the speedhack detection will trip.
  531. *        It's (characters' move time of distance - real move time of distance)
  532. *        Default: -600.0
  533. *
  534. *    FallDamage
  535. *        This directive controls anti-fall damage hack checks will be performed on player movement or not.
  536. *        Default: 1
  537. *
  538. *    Flying
  539. *        This directive controls whether flight hacks will be performed on players or not.
  540. *        Default: 1
  541. *
  542. *    FlightThreshold
  543. *      This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  544. *      Default: 10
  545. *
  546. *    DisableOnGM
  547. *        This directive controls hack checks will be disabled for GM's or not.
  548. *        Default: 0
  549. *
  550. ******************************************************/
  551.  
  552. <AntiHack Teleport="1"
  553.           Speed="1"
  554.           FallDamage="1"
  555.           Flight="1"
  556.       FlightThreshold="10"
  557.           DisableOnGM="1">
  558.  
  559.  
  560. /******************************************************
  561. * Period Setup
  562. *
  563. *    These are the periods that the server will wait before doing periodic duties. At the moment only
  564. *    arena point calculation and honor point calculation are used here.
  565. *
  566. *    Default:
  567. *         Arena: weekly
  568. *         Honor: daily
  569. *             (blizzlike values)
  570. *
  571. ******************************************************/
  572.  
  573. <Periods HonorUpdate="daily"
  574.          ArenaUpdate="weekly"
  575.          DailyUpdate="daily">
  576.  
  577.  
  578. /******************************************************
  579. * Channels Setup
  580. *
  581. *    These directives control some of the aspects in the channel system.
  582. *
  583. *    BannedChannels
  584. *         If you would like to ban users from creating or joining a channel specify them here in a ';'
  585. *         seperated list.
  586. *         Default: ""
  587. *
  588. *    MinimumLevel
  589. *     Channel names that require a minimum level of 10 to talk, seperate names by ;
  590. *     Default: ""
  591. *
  592. *
  593. ******************************************************/
  594.  
  595. <Channels BannedChannels=""
  596.           MinimumLevel="">
  597.  
  598. /******************************************************
  599. * Remote Console Setup
  600. *
  601. *    These directives control the remote administration console.
  602. *
  603. *    Enabled
  604. *         If you want to enable the remote administration console, set this.
  605. *         Default: 0
  606. *
  607. *    Host
  608. *         This is the interface the RA server listens on.
  609. *         Default: "0.0.0.0"
  610. *
  611. *    Port
  612. *         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  613. *         Default: 8092
  614. *
  615. ******************************************************/
  616.  
  617. <RemoteConsole Enabled="1"
  618.                Host="0.0.0.0"
  619.                Port="8092">
  620.      
  621.  
  622. /******************************************************
  623. * Scripting Engine Setup
  624. *
  625. *    ArcEmu can support multiple script backends via the means of loading .dll files for them.
  626. *    This section in the config can enable/disable those backends.
  627. *
  628. *    LUA
  629. *         If you would like to enable the LUA scripting backend, enable this.
  630. *         Default: 0
  631. *
  632. ******************************************************/
  633.  
  634. <ScriptBackends LUA="1">
  635.  
  636.  
  637. /******************************************************
  638. * Movement Setup
  639. *
  640. *    NOTE: For any of these directives to function, movement compression has to be compiled into
  641. *          the server.
  642. *
  643. *    FlushInterval
  644. *        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  645. *        If you have a high threshold, keeping this at 1-2 seconds will work better.
  646. *        Default: 1000 (one second)
  647. *
  648. *    CompressionRate
  649. *        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  650. *        Range: 1-9 (or 0 is disable)
  651. *        Default: 1
  652. *
  653. *    CompressionThreshold
  654. *        This is the distance that will be used to determine if an object needs to be sent compressed or
  655. *        normal. It is advised to keep it at least 30 units. This value is used for players.
  656. *        Default: 30.0
  657. *
  658. *    CompressionThresholdCreatures
  659. *        This is the distance that will be used to determine if an object needs to be sent compressed or
  660. *        normal. This value is used for creatures, so it can be a lot lower.
  661. *        Default: 10.0
  662. *
  663. ******************************************************/
  664.  
  665. <Movement FlushInterval="1000"
  666.           CompressRate="1"
  667.           CompressThreshold="30.0"
  668.           CompressThresholdCreatures="10.0">
  669.  
  670.  
  671. /******************************************************
  672. * Localization Setup
  673. *
  674. *    LocaleBindings
  675. *        This is a list of locale names and the other locale you want to associate with them.
  676. *        For example, to make the European client always use the french language, "enGB=frFR"
  677. *
  678. *        Must be terminated by a space.
  679. *
  680. *        Default: ""
  681. *
  682. ******************************************************/
  683.  
  684. <Localization LocaleBindings="">
  685.  
  686.  
  687. /******************************************************
  688. * Dungeon / Instance Setup
  689. *
  690. *    TakeGroupLeaderID
  691. *        If a player doesn't have an instance id, the group isn't already assigned
  692. *        to an instance and the group or raid leader already have one, the player will
  693. *        be bound to the instance id of the group/raid leader.
  694. *        Default: 1 (enabled)
  695. *
  696. *    SlidingExpiration
  697. *        If enabled, persistent instances will expire relative to the creation time.
  698. *        Otherwise persistent instances will expire at fixed points of time. (blizz like)
  699. *        Default: 0 (disabled)
  700. *
  701. *    DailyHeroicInstanceResetHour
  702. *        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
  703. *        Default: 5
  704. *
  705. *    CheckTriggerPrerequsites
  706. *        Entering & checks
  707. *        Default: 1
  708. ******************************************************/
  709.  
  710. <InstanceHandling TakeGroupLeaderID="1"
  711.                   SlidingExpiration="0"
  712.                   DailyHeroicInstanceResetHour="5"
  713.                   CheckTriggerPrerequsites="1" >
  714.  
  715.  
  716. /******************************************************
  717. * BattleGround settings
  718. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  719. *
  720. *    AlteracValley
  721. *    AV_MIN
  722. *    AV_MAX
  723. *
  724. *    ArathiBasin
  725. *    AB_MIN
  726. *    AB_MAX
  727. *
  728. *    WarSong
  729. *    WS_MIN
  730. *    WS_MAX
  731. *
  732. *    Eyes Of The Storm.
  733. *    EOS_MIN
  734. *    EOS_MAX
  735. *
  736. ******************************************************/
  737. <Battleground AV_MIN="0"
  738.               AV_MAX="40"
  739.               AB_MIN="4"
  740.               AB_MAX="15"
  741.               EOS_MIN="4"
  742.               EOS_MAX="15"
  743.               WS_MIN="2"
  744.               WS_MAX="10"
  745.               SOTA_MIN="10"
  746.               SOTA_MAX="15">
  747.  
  748. /*****************************************************
  749. *    Arena Settings
  750. *
  751. *    Allows you to control current season and its progress.
  752. *
  753. *     Season - has to be higher than 0 for arenas to work.
  754. *     Progress - sets the progress, 0 = finished, 1 = in progress
  755. *
  756. *****************************************************/
  757. <Arena Season = "8"
  758.        Progress = "1">
  759.  
  760. /*****************************************************
  761. *    StartOnGMIsland
  762. *
  763. *     Makes GM Characters start on GM Island
  764. *
  765. *     Also sets their bind location to GM Island
  766. *     Default:1 (Yes)
  767. *
  768. *****************************************************/
  769. <GameMaster StartOnGMIsland = "0">
  770.  
  771. /*****************************************************
  772. * Limits settings
  773. *
  774. *    Enable
  775. *        Enable damage/hp/mana caps
  776. *        Default value: 1 (enabled)
  777. *    AutoAttackDmg
  778. *        Maximum damage allowed for auto-attack (swing)
  779. *        Default value: 10000
  780. *    SpellDmg
  781. *        Maximum damage allowed for a spell
  782. *        Default value: 30000
  783. *    Health
  784. *        Maximum health allowed for a player
  785. *        Default value: 100000
  786. *    Mana
  787. *        Maximum mana allowed for a player
  788. *        Default value: 80000
  789. *    Disconnect
  790. *        Disconnect player that exceeds limits above
  791. *        Default value: 0 (disabled)
  792. *    BroadcastGMs
  793. *        Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  794. *        Default value: 1 (on)
  795. *
  796. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  797. *
  798. *****************************************************/
  799.  
  800. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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