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Penteract XML

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Nov 17th, 2018
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  1. <Objects>
  2.   <Object id="Pentaract Eye">
  3.     <Behavior bucket="movement" protecteeId="Pentaract Tower" acquireRange="80" protectionRange="60" reprotectRange="1" speed="5">Protect</Behavior>
  4.     <Behavior bucket="movement" minAltitude="130">StayAbove</Behavior>
  5.     <Behavior bucket="movement">Buzz</Behavior>
  6.     <Behavior bucket="movement">Swirl</Behavior>
  7.     <Behavior projectileId="0" range="10" arcDegrees="30" cooldown=".2">Shoot</Behavior>
  8.   </Object>
  9.  
  10.   <Object id="Pentaract Tower">
  11.     <Behavior childIds="Pentaract Eye" cooldown="5" maxChildren="5">MakeMinions</Behavior>
  12.     <Behavior range="8" cooldown="5" damage="100" radius="4">GrenadeToss</Behavior>
  13.     <Behavior prob="1" childId="Pentaract Tower Corpse">MetamorphoseAtDeath</Behavior>
  14.   </Object>
  15.  
  16.   <Object id="Pentaract">
  17.     <Behavior>OryxTaunt</Behavior>
  18.     <Behavior map="encounter_maps/pentaract_map.jm">PlaceMap</Behavior>
  19.     <Behavior childIds="Pentaract Tower" cooldown="15" numChildren="5" distance="15">MaintainProtectors</Behavior>
  20.     <Behavior effect="Invincible">ConditionEffect</Behavior>
  21.     <State id="Dead?">
  22.       <Transition noneExist="Pentaract Tower">Decay</Transition>
  23.     </State>
  24.   </Object>
  25.  
  26.   <Object id="Pentaract Tower Corpse">
  27.     <State id="Decay">
  28.       <Behavior time="2">Decay</Behavior>
  29.       <Transition afterTime="10">Respawn</Transition>
  30.     </State>
  31.     <State id="Respawn">
  32.       <Behavior cooldown="1" childIds="Penteract" maxChildren="1" startWithMinions="false">MakeMinions</Behavior>
  33.     </State>
  34.     <Behavior time="0" dropLoot="true">Decay</Behavior>
  35.     <SoulboundLoot prob=".25" >Misc Bag</SoulboundLoot>
  36.     <SoulboundLoot prob=".25" >Potion Bag</SoulboundLoot>
  37.     <SoulboundLoot tier="8" prob=".02" threshold=".05">Weapon</SoulboundLoot>
  38.     <SoulboundLoot tier="9" prob=".008" threshold=".05">Weapon</SoulboundLoot>
  39.     <SoulboundLoot tier="10" prob=".004" threshold=".10">Weapon</SoulboundLoot>
  40.     <SoulboundLoot tier="11" prob=".002" threshold=".18">Weapon</SoulboundLoot>
  41.     <SoulboundLoot tier="8" prob=".016" threshold=".05">Armor</SoulboundLoot>
  42.     <SoulboundLoot tier="9" prob=".008" threshold=".05">Armor</SoulboundLoot>
  43.     <SoulboundLoot tier="10" prob=".004" threshold=".10">Armor</SoulboundLoot>
  44.     <SoulboundLoot tier="11" prob=".002" threshold=".10">Armor</SoulboundLoot>
  45.     <SoulboundLoot tier="12" prob=".001" threshold=".18">Armor</SoulboundLoot>
  46.     <SoulboundLoot tier="4" prob=".008" threshold=".05">ClassSpecial</SoulboundLoot>
  47.     <SoulboundLoot tier="5" prob=".002" threshold=".10">ClassSpecial</SoulboundLoot>
  48.     <SoulboundLoot tier="3" prob=".016" threshold=".05">Ring</SoulboundLoot>
  49.     <SoulboundLoot tier="4" prob=".004" threshold=".10">Ring</SoulboundLoot>
  50.     <SoulboundLoot tier="5" prob=".001" threshold=".18">Ring</SoulboundLoot>
  51.     <SoulboundLoot tier="2" prob=".25" threshold=".10">Potion</SoulboundLoot>
  52.     <SoulboundLoot prob=".001" threshold=".075">Seal of Blasphemous Prayer</SoulboundLoot>
  53.     <SoulboundLoot prob=".01" threshold=".0075">MYSTRFMNT</SoulboundLoot>
  54.   </Object>
  55.  
  56.   <Object id="Pentaract Tower Ultra">
  57.     <Behavior map="encounter_maps/pentaract_ultra_map.jm">PlaceMap</Behavior>
  58.     <Behavior childIds="Pentaract Eye" cooldown="2.6" maxChildren="6">MakeMinions</Behavior>
  59.     <Behavior childIds="Pentaract Eye" cooldown="2.6" maxChildren="6" startWithMinions="false">MakeMinions</Behavior>
  60.     <Behavior range="10" cooldown="2.6" damage="100" radius="4">GrenadeToss</Behavior>
  61.     <SoulboundLoot tier="8" prob=".02" threshold=".05">Weapon</SoulboundLoot>
  62.     <SoulboundLoot tier="9" prob=".008" threshold=".05">Weapon</SoulboundLoot>
  63.     <SoulboundLoot tier="10" prob=".004" threshold=".10">Weapon</SoulboundLoot>
  64.     <SoulboundLoot tier="11" prob=".002" threshold=".18">Weapon</SoulboundLoot>
  65.     <SoulboundLoot tier="8" prob=".016" threshold=".05">Armor</SoulboundLoot>
  66.     <SoulboundLoot tier="9" prob=".008" threshold=".05">Armor</SoulboundLoot>
  67.     <SoulboundLoot tier="10" prob=".004" threshold=".10">Armor</SoulboundLoot>
  68.     <SoulboundLoot tier="11" prob=".002" threshold=".10">Armor</SoulboundLoot>
  69.     <SoulboundLoot tier="12" prob=".001" threshold=".18">Armor</SoulboundLoot>
  70.     <SoulboundLoot tier="4" prob=".008" threshold=".05">ClassSpecial</SoulboundLoot>
  71.     <SoulboundLoot tier="5" prob=".002" threshold=".10">ClassSpecial</SoulboundLoot>
  72.     <SoulboundLoot tier="3" prob=".016" threshold=".05">Ring</SoulboundLoot>
  73.     <SoulboundLoot tier="4" prob=".004" threshold=".10">Ring</SoulboundLoot>
  74.     <SoulboundLoot tier="5" prob=".001" threshold=".18">Ring</SoulboundLoot>
  75.     <SoulboundLoot tier="2" prob=".25" threshold=".10">Potion</SoulboundLoot>
  76.     <SoulboundLoot prob=".001" threshold=".075">Seal of Blasphemous Prayer</SoulboundLoot>
  77.     <SoulboundLoot prob=".01" threshold=".0075">MYSTRFMNT</SoulboundLoot>
  78.   </Object>
  79. </Objects>
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