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zm_betterm1911.gsc

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Jun 14th, 2017
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  1. #using scripts\codescripts\struct;
  2.  
  3. #using scripts\shared\array_shared;
  4. #using scripts\shared\callbacks_shared;
  5. #using scripts\shared\clientfield_shared;
  6. #using scripts\shared\compass;
  7. #using scripts\shared\exploder_shared;
  8. #using scripts\shared\flag_shared;
  9. #using scripts\shared\laststand_shared;
  10. #using scripts\shared\math_shared;
  11. #using scripts\shared\scene_shared;
  12. #using scripts\shared\util_shared;
  13.  
  14. #insert scripts\shared\shared.gsh;
  15. #insert scripts\shared\version.gsh;
  16.  
  17. #insert scripts\zm\_zm_utility.gsh;
  18.  
  19. #using scripts\zm\_load;
  20. #using scripts\zm\_zm;
  21. #using scripts\zm\_zm_audio;
  22. #using scripts\zm\_zm_powerups;
  23. #using scripts\zm\_zm_utility;
  24. #using scripts\zm\_zm_weapons;
  25. #using scripts\zm\_zm_zonemgr;
  26. #using scripts\zm\_zm_score;
  27.  
  28. #using scripts\shared\ai\zombie_utility;
  29.  
  30. //Powerups
  31. #using scripts\zm\_zm_powerup_double_points;
  32. #using scripts\zm\_zm_powerup_carpenter;
  33. #using scripts\zm\_zm_powerup_fire_sale;
  34. #using scripts\zm\_zm_powerup_free_perk;
  35. #using scripts\zm\_zm_powerup_full_ammo;
  36. #using scripts\zm\_zm_powerup_insta_kill;
  37. #using scripts\zm\_zm_powerup_nuke;
  38. //#using scripts\zm\_zm_powerup_weapon_minigun;
  39.  
  40. //Traps
  41. #using scripts\zm\_zm_trap_electric;
  42.  
  43. #using scripts\zm\zm_usermap;
  44.  
  45. //*****************************************************************************
  46. // MAIN
  47. //*****************************************************************************
  48.  
  49. function init()
  50. {
  51.  
  52.  
  53. weapon = getWeapon("pistol_m1911");
  54. level.start_weapon = (weapon);
  55. level.default_laststandpistol = GetWeapon("pistol_m1911");
  56. level.default_solo_laststandpistol = GetWeapon("pistol_m1911");
  57. level.laststandpistol = level.default_laststandpistol;
  58. }
  59.  
  60. function custom_add_weapons()
  61. {
  62. zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
  63. }
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