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- "Shady Shrooms":
- texts:
- description: " <Shady Sam> I need some shrooms for a shipment"
- completion: " <Shady Sam> Thanks man now my clients can get a fix"
- acceptance: " <Shady Sam> Maby my ass wont get killed"
- repeats: 5
- objectives:
- '0':
- '0':
- type: collect
- materialid: 39
- amount: 10
- message: You collected all the brown shrooms get some red ones.
- '1':
- type: collect
- materialid: 40
- amount: 10
- message: You collected all the red shrooms go talk to Sam.
- rewards:
- '0': #First reward.. Gives 1 golden apple in this case
- type: item
- id: 41
- amount: 1
- take: false
- '1': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 39
- amount: 10
- take: true
- '2': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 40
- amount: 10
- take: true
- "Sams Sugar":
- texts:
- description: " <Shady Sam> I need some sugarcane for uhh.. am item..."
- completion: " <Shady Sam> Thanks man here. Its Cake. I always liked baking"
- acceptance: " <Shady Sam> Ill give you some of it when im done"
- repeats: 100
- objectives:
- '0':
- '0':
- type: collect
- materialid: 338
- amount: 64
- message: You got all the sugarcane go talk to Sam.
- rewards:
- '0': #First reward.. Gives 1 golden apple in this case
- type: item
- id: 354
- amount: 1
- take: false
- '1': #First reward.. Gives 1 golden apple in this case
- type: item
- id: 41
- amount: 1
- take: false
- '2': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 353
- amount: 64
- take: true
- "The Bakers Wheat":
- texts:
- description: "<Baker> I am low on wheat help me please!"
- completion: "<Baker> Oh goodie I can replace that now!"
- acceptance: "<Baker> Okay thank you I need 64 wheat"
- repeats: 5
- objectives:
- '0':
- '0':
- type: collect
- materialid: 296
- amount: 64
- message: "You got all of the wheat go turn it in."
- rewards:
- '0': #First reward.. Gives 1 golden apple in this case
- type: item
- id: 357
- amount: 8
- take: false
- '1': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 296
- amount: 64
- take: true
- '2': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 41
- amount: 1
- take: false
- "Nether a Threat":
- texts:
- description: "<Bruce> The nether is a growing threat thin them out"
- completion: "<Bruce> Grad job soldier take this"
- acceptance: "<Bruce> kill 35 pigzombs and 20 ghast. NOW!"
- repeats: 1
- objectives:
- '0':
- '0':
- type: hunt
- string: 'pigzombie'
- amount: 35
- message: "Great job slaughtering those animals!"
- '1':
- type: hunt
- string: 'ghast'
- amount: 20
- message: "Those bastards had no chance!"
- rewards:
- '0': #First reward.. Gives 1 golden apple in this case
- type: item
- id: 322
- amount: 1
- take: false
- '1': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 276
- amount: 1
- take: false
- '2': #Second reward.. Here it takes 10 apples from the player but it doesn't check to see if the player have any apples
- type: item
- id: 264
- amount: 24
- take: false
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